tornavis/intern/openvdb/CMakeLists.txt

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# SPDX-FileCopyrightText: 2015 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
set(INC
.
)
set(INC_SYS
)
set(SRC
openvdb_capi.h
Volumes: refactor volume grid storage This refactors how volume grids are stored with the following new goals in mind: * Get a **stand-alone volume grid** data structure that can be used by geometry nodes. Previously, the `VolumeGrid` data structure was tightly coupled with the `Volume` data block. * Support **implicit sharing of grids and trees**. Previously, it was possible to share data when multiple `Volume` data blocks loaded grids from the same `.vdb` files but this was not flexible enough. * Get a safe API for **lazy-loading and unloading** of grids without requiring explicit calls to some "load" function all the time. * Get a safe API for **caching grids from files** that is not coupled to the `Volume` data block. * Get a **tiered API** for different levels of `openvdb` involvement: * No `OpenVDB`: Since `WITH_OPENVDB` is optional, it's helpful to have parts of the API that still work in this case. This makes it possible to write high level code for volumes that does not require `#ifdef WITH_OPENVDB` checks everywhere. This is in `BKE_volume_grid_fwd.hh`. * Shallow `OpenVDB`: Code using this API requires `WITH_OPENVDB` checks. However, care is taken to not include the expensive parts of `OpenVDB` and to use forward declarations as much as possible. This is in `BKE_volume_grid.hh` and uses `openvdb_fwd.hh`. * "Full" `OpenVDB`: This API requires more heavy `OpenVDB` includes. Fortunately, it turned out to be not necessary for the common API. So this is only used for task specific APIs. At the core of the new API is the `VolumeGridData` type. It's a wrapper around an `openvdb::Grid` and adds some features on top like implicit sharing, lazy-loading and unloading. Then there are `GVolumeGrid` and `VolumeGrid` which are containers for a volume grid. Semantically, each `VolumeGrid` has its own independent grid, but this is cheap due to implicit sharing. At highest level we currently have the `Volume` data-block which contains a list of `VolumeGrid`. ```mermaid flowchart LR Volume --> VolumeGrid --> VolumeGridData --> openvdb::Grid ``` The loading of `.vdb` files is abstracted away behind the volume file cache API. This API makes it easy to load and reuse entire files and individual grids from disk. It also supports caching simplify levels for grids on disk. An important new concept are the "tree access tokens". Whenever some code wants to work with an openvdb tree, it has to retrieve an access token from the corresponding `VolumeGridData`. This access token has to be kept alive for as long as the code works with the grid data. The same token is valid for read and write access. The purpose of these access tokens is to make it possible to detect when some code is currently working with the openvdb tree. This allows freeing it if it's possible to reload it later on (e.g. from disk). It's possible to free a tree that is referenced by multiple owners, but only no one is actively working with. In some sense, this is similar to the existing `ImageUser` concept. The most important new files to read are `BKE_volume_grid.hh` and `BKE_volume_grid_file_cache.hh`. Most other changes are updates to existing code to use the new API. Pull Request: https://projects.blender.org/blender/blender/pulls/116315
2023-12-20 15:32:52 +01:00
openvdb_fwd.hh
)
set(LIB
PRIVATE bf::intern::guardedalloc
)
if(WITH_OPENVDB)
add_definitions(-DWITH_OPENVDB ${OPENVDB_DEFINITIONS})
list(APPEND INC_SYS
${OPENVDB_INCLUDE_DIRS}
)
list(APPEND SRC
openvdb_capi.cc
)
CMake: Refactor external dependencies handling This is a more correct fix to the issue Brecht was fixing in D6600. While the fix in that patch worked fine for linking it broke ASAN runtime under some circumstances. For example, `make full debug developer` would compile, but trying to start blender will cause assert failure in ASAN (related on check that ASAN is not running already). Top-level idea: leave it to CMake to keep track of dependency graph. The root of the issue comes to the fact that target like "blender" is configured to use a lot of static libraries coming from Blender sources and to use external static libraries. There is nothing which ensures order between blender's and external libraries. Only order of blender libraries is guaranteed. It was possible that due to a cycle or other circumstances some of blender libraries would have been passed to linker after libraries it uses, causing linker errors. For example, this order will likely fail: libbf_blenfont.a libfreetype6.a libbf_blenfont.a This change makes it so blender libraries are explicitly provided their dependencies to an external libraries, which allows CMake to ensure they are always linked against them. General rule here: if bf_foo depends on an external library it is to be provided to LIBS for bf_foo. For example, if bf_blenkernel depends on opensubdiv then LIBS in blenkernel's CMakeLists.txt is to include OPENSUBDIB_LIBRARIES. The change is made based on searching for used include folders such as OPENSUBDIV_INCLUDE_DIRS and adding corresponding libraries to LIBS ion that CMakeLists.txt. Transitive dependencies are not simplified by this approach, but I am not aware of any downside of this: CMake should be smart enough to simplify them on its side. And even if not, this shouldn't affect linking time. Benefit of not relying on transitive dependencies is that build system is more robust towards future changes. For example, if bf_intern_opensubiv is no longer depends on OPENSUBDIV_LIBRARIES and all such code is moved to bf_blenkernel this will not break linking. The not-so-trivial part is change to blender_add_lib (and its version in Cycles). The complexity is caused by libraries being provided as a single list argument which doesn't allow to use different release and debug libraries on Windows. The idea is: - Have every library prefixed as "optimized" or "debug" if separation is needed (non-prefixed libraries will be considered "generic"). - Loop through libraries passed to function and do simple parsing which will look for "optimized" and "debug" words and specify following library to corresponding category. This isn't something particularly great. Alternative would be to use target_link_libraries() directly, which sounds like more code but which is more explicit and allows to have more flexibility and control comparing to wrapper approach. Tested the following configurations on Linux, macOS and Windows: - make full debug developer - make full release developer - make lite debug developer - make lite release developer NOTE: Linux libraries needs to be compiled with D6641 applied, otherwise, depending on configuration, it's possible to run into duplicated zlib symbols error. Differential Revision: https://developer.blender.org/D6642
2020-01-20 18:36:19 +01:00
list(APPEND LIB
${OPENVDB_LIBRARIES}
)
endif()
blender_add_lib(bf_intern_openvdb "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")