Patches to Bf Blender for CAD development.
https://tornavis.org/
It is not immediately clear why DDS compressed (DXT/S3TC) textures need to be power of two in size (since nothing in DXT/S3TC intrinsically requires that). It is only needed due to the "flip the texture upside down" dance that we do for DDS at load time. While at it, when logging DXT related messages, tell which texture was it for, and dimensions. This changes logs like: ``` Unable to load non-power-of-two DXT image resolution, falling back to uncompressed. Unable to load non-power-of-two DXT image resolution, falling back to uncompressed. Unable to find a suitable DXT compression, falling back to uncompressed. ``` Into: ``` Unable to load non-power-of-two DXT image resolution, falling back to uncompressed (281splash-dxt1-mips.dds, 890x501). Unable to load non-power-of-two DXT image resolution, falling back to uncompressed (281splash-dxt5-mips.dds, 890x501). Unable to find a suitable DXT compression, falling back to uncompressed (281splash-rgba8-mips.dds, 890x501). ``` Pull Request: https://projects.blender.org/blender/blender/pulls/120210 |
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extern | ||
intern | ||
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tests | ||
tools | ||
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AUTHORS | ||
CMakeLists.txt | ||
COPYING | ||
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README.md | ||
make.bat | ||
pyproject.toml |
README.md
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