tornavis/source/blender/blenkernel/intern/seqprefetch.c

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup bke
*/
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_anim_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_sequence_types.h"
#include "DNA_windowmanager_types.h"
#include "BLI_listbase.h"
#include "BLI_threads.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "BKE_anim_data.h"
#include "BKE_animsys.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_layer.h"
#include "BKE_lib_id.h"
#include "BKE_main.h"
#include "BKE_scene.h"
#include "BKE_sequencer.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_debug.h"
#include "DEG_depsgraph_query.h"
typedef struct PrefetchJob {
struct PrefetchJob *next, *prev;
struct Main *bmain;
struct Main *bmain_eval;
struct Scene *scene;
struct Scene *scene_eval;
struct Depsgraph *depsgraph;
ThreadMutex prefetch_suspend_mutex;
ThreadCondition prefetch_suspend_cond;
ListBase threads;
/* context */
struct SeqRenderData context;
struct SeqRenderData context_cpy;
struct ListBase *seqbasep;
struct ListBase *seqbasep_cpy;
/* prefetch area */
float cfra;
int num_frames_prefetched;
/* control */
bool running;
bool waiting;
bool stop;
} PrefetchJob;
static bool seq_prefetch_is_playing(Main *bmain)
{
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
if (screen->animtimer) {
return true;
}
}
return false;
}
static bool seq_prefetch_is_scrubbing(Main *bmain)
{
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
if (screen->scrubbing) {
return true;
}
}
return false;
}
static PrefetchJob *seq_prefetch_job_get(Scene *scene)
{
if (scene && scene->ed) {
return scene->ed->prefetch_job;
}
return NULL;
}
bool BKE_sequencer_prefetch_job_is_running(Scene *scene)
{
PrefetchJob *pfjob = seq_prefetch_job_get(scene);
if (!pfjob) {
return false;
}
return pfjob->running;
}
static bool seq_prefetch_job_is_waiting(Scene *scene)
{
PrefetchJob *pfjob = seq_prefetch_job_get(scene);
if (!pfjob) {
return false;
}
return pfjob->waiting;
}
static Sequence *sequencer_prefetch_get_original_sequence(Sequence *seq, ListBase *seqbase)
{
LISTBASE_FOREACH (Sequence *, seq_orig, seqbase) {
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if (STREQ(seq->name, seq_orig->name)) {
return seq_orig;
}
if (seq_orig->type == SEQ_TYPE_META) {
Sequence *match = sequencer_prefetch_get_original_sequence(seq, &seq_orig->seqbase);
if (match != NULL) {
return match;
}
}
}
return NULL;
}
/* for cache context swapping */
Sequence *BKE_sequencer_prefetch_get_original_sequence(Sequence *seq, Scene *scene)
{
Editing *ed = scene->ed;
return sequencer_prefetch_get_original_sequence(seq, &ed->seqbase);
}
/* for cache context swapping */
SeqRenderData *BKE_sequencer_prefetch_get_original_context(const SeqRenderData *context)
{
PrefetchJob *pfjob = seq_prefetch_job_get(context->scene);
return &pfjob->context;
}
static bool seq_prefetch_is_cache_full(Scene *scene)
{
PrefetchJob *pfjob = seq_prefetch_job_get(scene);
if (!BKE_sequencer_cache_is_full(pfjob->scene)) {
return false;
}
return BKE_sequencer_cache_recycle_item(pfjob->scene) == false;
}
static float seq_prefetch_cfra(PrefetchJob *pfjob)
{
return pfjob->cfra + pfjob->num_frames_prefetched;
}
T77086 Animation: Passing Dependency Graph to Drivers Custom driver functions need access to the dependency graph that is triggering the evaluation of the driver. This patch passes the dependency graph pointer through all the animation-related calls. Instead of passing the evaluation time to functions, the code now passes an `AnimationEvalContext` pointer: ``` typedef struct AnimationEvalContext { struct Depsgraph *const depsgraph; const float eval_time; } AnimationEvalContext; ``` These structs are read-only, meaning that the code cannot change the evaluation time. Note that the `depsgraph` pointer itself is const, but it points to a non-const depsgraph. FCurves and Drivers can be evaluated at a different time than the current scene time, for example when evaluating NLA strips. This means that, even though the current time is stored in the dependency graph, we need an explicit evaluation time. There are two functions that allow creation of `AnimationEvalContext` objects: - `BKE_animsys_eval_context_construct(Depsgraph *depsgraph, float eval_time)`, which creates a new context object from scratch, and - `BKE_animsys_eval_context_construct_at(AnimationEvalContext *anim_eval_context, float eval_time)`, which can be used to create a `AnimationEvalContext` with the same depsgraph, but at a different time. This makes it possible to later add fields without changing any of the code that just want to change the eval time. This also provides a fix for T75553, although it does require a change to the custom driver function. The driver should call `custom_function(depsgraph)`, and the function should use that depsgraph instead of information from `bpy.context`. Reviewed By: brecht, sergey Differential Revision: https://developer.blender.org/D8047
2020-07-17 17:38:09 +02:00
static AnimationEvalContext seq_prefetch_anim_eval_context(PrefetchJob *pfjob)
{
return BKE_animsys_eval_context_construct(pfjob->depsgraph, seq_prefetch_cfra(pfjob));
}
void BKE_sequencer_prefetch_get_time_range(Scene *scene, int *start, int *end)
{
PrefetchJob *pfjob = seq_prefetch_job_get(scene);
*start = pfjob->cfra;
*end = seq_prefetch_cfra(pfjob);
}
static void seq_prefetch_free_depsgraph(PrefetchJob *pfjob)
{
if (pfjob->depsgraph != NULL) {
DEG_graph_free(pfjob->depsgraph);
}
pfjob->depsgraph = NULL;
pfjob->scene_eval = NULL;
}
static void seq_prefetch_update_depsgraph(PrefetchJob *pfjob)
{
DEG_evaluate_on_framechange(pfjob->bmain_eval, pfjob->depsgraph, seq_prefetch_cfra(pfjob));
}
static void seq_prefetch_init_depsgraph(PrefetchJob *pfjob)
{
Main *bmain = pfjob->bmain_eval;
Scene *scene = pfjob->scene;
ViewLayer *view_layer = BKE_view_layer_default_render(scene);
pfjob->depsgraph = DEG_graph_new(bmain, scene, view_layer, DAG_EVAL_RENDER);
DEG_debug_name_set(pfjob->depsgraph, "SEQUENCER PREFETCH");
/* Make sure there is a correct evaluated scene pointer. */
DEG_graph_build_for_render_pipeline(pfjob->depsgraph, bmain, scene, view_layer);
/* Update immediately so we have proper evaluated scene. */
seq_prefetch_update_depsgraph(pfjob);
pfjob->scene_eval = DEG_get_evaluated_scene(pfjob->depsgraph);
pfjob->scene_eval->ed->cache_flag = 0;
}
static void seq_prefetch_update_area(PrefetchJob *pfjob)
{
int cfra = pfjob->scene->r.cfra;
/* rebase */
if (cfra > pfjob->cfra) {
int delta = cfra - pfjob->cfra;
pfjob->cfra = cfra;
pfjob->num_frames_prefetched -= delta;
if (pfjob->num_frames_prefetched <= 1) {
pfjob->num_frames_prefetched = 1;
}
}
/* reset */
if (cfra < pfjob->cfra) {
pfjob->cfra = cfra;
pfjob->num_frames_prefetched = 1;
}
}
void BKE_sequencer_prefetch_stop_all(void)
{
/*TODO(Richard): Use wm_jobs for prefetch, or pass main. */
for (Scene *scene = G.main->scenes.first; scene; scene = scene->id.next) {
BKE_sequencer_prefetch_stop(scene);
}
}
/* Use also to update scene and context changes
* This function should almost always be called by cache invalidation, not directly.
*/
void BKE_sequencer_prefetch_stop(Scene *scene)
{
PrefetchJob *pfjob;
pfjob = seq_prefetch_job_get(scene);
if (!pfjob) {
return;
}
pfjob->stop = true;
while (pfjob->running) {
BLI_condition_notify_one(&pfjob->prefetch_suspend_cond);
}
}
static void seq_prefetch_update_context(const SeqRenderData *context)
{
PrefetchJob *pfjob;
pfjob = seq_prefetch_job_get(context->scene);
BKE_sequencer_new_render_data(pfjob->bmain_eval,
pfjob->depsgraph,
pfjob->scene_eval,
context->rectx,
context->recty,
context->preview_render_size,
false,
&pfjob->context_cpy);
pfjob->context_cpy.is_prefetch_render = true;
pfjob->context_cpy.task_id = SEQ_TASK_PREFETCH_RENDER;
BKE_sequencer_new_render_data(pfjob->bmain,
pfjob->depsgraph,
pfjob->scene,
context->rectx,
context->recty,
context->preview_render_size,
false,
&pfjob->context);
pfjob->context.is_prefetch_render = false;
/* Same ID as prefetch context, because context will be swapped, but we still
* want to assign this ID to cache entries created in this thread.
* This is to allow "temp cache" work correctly for both threads.
*/
pfjob->context.task_id = SEQ_TASK_PREFETCH_RENDER;
}
static void seq_prefetch_update_scene(Scene *scene)
{
PrefetchJob *pfjob = seq_prefetch_job_get(scene);
if (!pfjob) {
return;
}
seq_prefetch_free_depsgraph(pfjob);
seq_prefetch_init_depsgraph(pfjob);
}
static void seq_prefetch_resume(Scene *scene)
{
PrefetchJob *pfjob = seq_prefetch_job_get(scene);
if (pfjob && pfjob->waiting) {
BLI_condition_notify_one(&pfjob->prefetch_suspend_cond);
}
}
void BKE_sequencer_prefetch_free(Scene *scene)
{
PrefetchJob *pfjob = seq_prefetch_job_get(scene);
if (!pfjob) {
return;
}
BKE_sequencer_prefetch_stop(scene);
BLI_threadpool_remove(&pfjob->threads, pfjob);
BLI_threadpool_end(&pfjob->threads);
BLI_mutex_end(&pfjob->prefetch_suspend_mutex);
BLI_condition_end(&pfjob->prefetch_suspend_cond);
seq_prefetch_free_depsgraph(pfjob);
BKE_main_free(pfjob->bmain_eval);
MEM_freeN(pfjob);
scene->ed->prefetch_job = NULL;
}
static bool seq_prefetch_do_skip_frame(Scene *scene)
{
Editing *ed = scene->ed;
PrefetchJob *pfjob = seq_prefetch_job_get(scene);
float cfra = seq_prefetch_cfra(pfjob);
Sequence *seq_arr[MAXSEQ + 1];
int count = BKE_sequencer_get_shown_sequences(ed->seqbasep, cfra, 0, seq_arr);
SeqRenderData *ctx = &pfjob->context_cpy;
ImBuf *ibuf = NULL;
/* Disable prefetching 3D scene strips, but check for disk cache. */
for (int i = 0; i < count; i++) {
if (seq_arr[i]->type == SEQ_TYPE_SCENE && (seq_arr[i]->flag & SEQ_SCENE_STRIPS) == 0) {
int cached_types = 0;
ibuf = BKE_sequencer_cache_get(ctx, seq_arr[i], cfra, SEQ_CACHE_STORE_FINAL_OUT, false);
if (ibuf != NULL) {
cached_types |= SEQ_CACHE_STORE_FINAL_OUT;
IMB_freeImBuf(ibuf);
ibuf = NULL;
}
ibuf = BKE_sequencer_cache_get(ctx, seq_arr[i], cfra, SEQ_CACHE_STORE_FINAL_OUT, false);
if (ibuf != NULL) {
cached_types |= SEQ_CACHE_STORE_COMPOSITE;
IMB_freeImBuf(ibuf);
ibuf = NULL;
}
ibuf = BKE_sequencer_cache_get(ctx, seq_arr[i], cfra, SEQ_CACHE_STORE_PREPROCESSED, false);
if (ibuf != NULL) {
cached_types |= SEQ_CACHE_STORE_PREPROCESSED;
IMB_freeImBuf(ibuf);
ibuf = NULL;
}
ibuf = BKE_sequencer_cache_get(ctx, seq_arr[i], cfra, SEQ_CACHE_STORE_RAW, false);
if (ibuf != NULL) {
cached_types |= SEQ_CACHE_STORE_RAW;
IMB_freeImBuf(ibuf);
ibuf = NULL;
}
if ((cached_types & (SEQ_CACHE_STORE_RAW | SEQ_CACHE_STORE_PREPROCESSED)) != 0) {
continue;
}
/* It is only safe to use these cache types if strip is last in stack. */
if (i == count - 1 &&
(cached_types & (SEQ_CACHE_STORE_PREPROCESSED | SEQ_CACHE_STORE_RAW)) != 0) {
continue;
}
return true;
}
}
return false;
}
static bool seq_prefetch_need_suspend(PrefetchJob *pfjob)
{
return seq_prefetch_is_cache_full(pfjob->scene) || seq_prefetch_is_scrubbing(pfjob->bmain) ||
(seq_prefetch_cfra(pfjob) >= pfjob->scene->r.efra);
}
static void seq_prefetch_do_suspend(PrefetchJob *pfjob)
{
BLI_mutex_lock(&pfjob->prefetch_suspend_mutex);
while (seq_prefetch_need_suspend(pfjob) &&
(pfjob->scene->ed->cache_flag & SEQ_CACHE_PREFETCH_ENABLE) && !pfjob->stop) {
pfjob->waiting = true;
BLI_condition_wait(&pfjob->prefetch_suspend_cond, &pfjob->prefetch_suspend_mutex);
seq_prefetch_update_area(pfjob);
}
pfjob->waiting = false;
BLI_mutex_unlock(&pfjob->prefetch_suspend_mutex);
}
static void *seq_prefetch_frames(void *job)
{
PrefetchJob *pfjob = (PrefetchJob *)job;
while (seq_prefetch_cfra(pfjob) <= pfjob->scene->r.efra) {
pfjob->scene_eval->ed->prefetch_job = NULL;
seq_prefetch_update_depsgraph(pfjob);
AnimData *adt = BKE_animdata_from_id(&pfjob->context_cpy.scene->id);
T77086 Animation: Passing Dependency Graph to Drivers Custom driver functions need access to the dependency graph that is triggering the evaluation of the driver. This patch passes the dependency graph pointer through all the animation-related calls. Instead of passing the evaluation time to functions, the code now passes an `AnimationEvalContext` pointer: ``` typedef struct AnimationEvalContext { struct Depsgraph *const depsgraph; const float eval_time; } AnimationEvalContext; ``` These structs are read-only, meaning that the code cannot change the evaluation time. Note that the `depsgraph` pointer itself is const, but it points to a non-const depsgraph. FCurves and Drivers can be evaluated at a different time than the current scene time, for example when evaluating NLA strips. This means that, even though the current time is stored in the dependency graph, we need an explicit evaluation time. There are two functions that allow creation of `AnimationEvalContext` objects: - `BKE_animsys_eval_context_construct(Depsgraph *depsgraph, float eval_time)`, which creates a new context object from scratch, and - `BKE_animsys_eval_context_construct_at(AnimationEvalContext *anim_eval_context, float eval_time)`, which can be used to create a `AnimationEvalContext` with the same depsgraph, but at a different time. This makes it possible to later add fields without changing any of the code that just want to change the eval time. This also provides a fix for T75553, although it does require a change to the custom driver function. The driver should call `custom_function(depsgraph)`, and the function should use that depsgraph instead of information from `bpy.context`. Reviewed By: brecht, sergey Differential Revision: https://developer.blender.org/D8047
2020-07-17 17:38:09 +02:00
AnimationEvalContext anim_eval_context = seq_prefetch_anim_eval_context(pfjob);
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BKE_animsys_evaluate_animdata(
T77086 Animation: Passing Dependency Graph to Drivers Custom driver functions need access to the dependency graph that is triggering the evaluation of the driver. This patch passes the dependency graph pointer through all the animation-related calls. Instead of passing the evaluation time to functions, the code now passes an `AnimationEvalContext` pointer: ``` typedef struct AnimationEvalContext { struct Depsgraph *const depsgraph; const float eval_time; } AnimationEvalContext; ``` These structs are read-only, meaning that the code cannot change the evaluation time. Note that the `depsgraph` pointer itself is const, but it points to a non-const depsgraph. FCurves and Drivers can be evaluated at a different time than the current scene time, for example when evaluating NLA strips. This means that, even though the current time is stored in the dependency graph, we need an explicit evaluation time. There are two functions that allow creation of `AnimationEvalContext` objects: - `BKE_animsys_eval_context_construct(Depsgraph *depsgraph, float eval_time)`, which creates a new context object from scratch, and - `BKE_animsys_eval_context_construct_at(AnimationEvalContext *anim_eval_context, float eval_time)`, which can be used to create a `AnimationEvalContext` with the same depsgraph, but at a different time. This makes it possible to later add fields without changing any of the code that just want to change the eval time. This also provides a fix for T75553, although it does require a change to the custom driver function. The driver should call `custom_function(depsgraph)`, and the function should use that depsgraph instead of information from `bpy.context`. Reviewed By: brecht, sergey Differential Revision: https://developer.blender.org/D8047
2020-07-17 17:38:09 +02:00
&pfjob->context_cpy.scene->id, adt, &anim_eval_context, ADT_RECALC_ALL, false);
/* This is quite hacky solution:
* We need cross-reference original scene with copy for cache.
* However depsgraph must not have this data, because it will try to kill this job.
* Scene copy don't reference original scene. Perhaps, this could be done by depsgraph.
* Set to NULL before return!
*/
pfjob->scene_eval->ed->prefetch_job = pfjob;
if (seq_prefetch_do_skip_frame(pfjob->scene)) {
pfjob->num_frames_prefetched++;
continue;
}
ImBuf *ibuf = BKE_sequencer_give_ibuf(&pfjob->context_cpy, seq_prefetch_cfra(pfjob), 0);
BKE_sequencer_cache_free_temp_cache(
pfjob->scene, pfjob->context.task_id, seq_prefetch_cfra(pfjob));
IMB_freeImBuf(ibuf);
/* Suspend thread if there is nothing to be prefetched. */
seq_prefetch_do_suspend(pfjob);
/* Avoid "collision" with main thread, but make sure to fetch at least few frames */
if (pfjob->num_frames_prefetched > 5 &&
(seq_prefetch_cfra(pfjob) - pfjob->scene->r.cfra) < 2) {
break;
}
if (!(pfjob->scene->ed->cache_flag & SEQ_CACHE_PREFETCH_ENABLE) || pfjob->stop) {
break;
}
seq_prefetch_update_area(pfjob);
pfjob->num_frames_prefetched++;
}
BKE_sequencer_cache_free_temp_cache(
pfjob->scene, pfjob->context.task_id, seq_prefetch_cfra(pfjob));
pfjob->running = false;
pfjob->scene_eval->ed->prefetch_job = NULL;
return 0;
}
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static PrefetchJob *seq_prefetch_start(const SeqRenderData *context, float cfra)
{
PrefetchJob *pfjob = seq_prefetch_job_get(context->scene);
if (!pfjob) {
if (context->scene->ed) {
pfjob = (PrefetchJob *)MEM_callocN(sizeof(PrefetchJob), "PrefetchJob");
context->scene->ed->prefetch_job = pfjob;
BLI_threadpool_init(&pfjob->threads, seq_prefetch_frames, 1);
BLI_mutex_init(&pfjob->prefetch_suspend_mutex);
BLI_condition_init(&pfjob->prefetch_suspend_cond);
pfjob->bmain = context->bmain;
pfjob->bmain_eval = BKE_main_new();
pfjob->scene = context->scene;
seq_prefetch_init_depsgraph(pfjob);
}
}
seq_prefetch_update_scene(context->scene);
seq_prefetch_update_context(context);
pfjob->cfra = cfra;
pfjob->num_frames_prefetched = 1;
pfjob->waiting = false;
pfjob->stop = false;
pfjob->running = true;
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BLI_threadpool_remove(&pfjob->threads, pfjob);
BLI_threadpool_insert(&pfjob->threads, pfjob);
return pfjob;
}
/* Start or resume prefetching*/
void BKE_sequencer_prefetch_start(const SeqRenderData *context, float cfra, float cost)
{
Scene *scene = context->scene;
Editing *ed = scene->ed;
bool has_strips = (bool)ed->seqbasep->first;
if (!context->is_prefetch_render && !context->is_proxy_render) {
bool playing = seq_prefetch_is_playing(context->bmain);
bool scrubbing = seq_prefetch_is_scrubbing(context->bmain);
bool running = BKE_sequencer_prefetch_job_is_running(scene);
seq_prefetch_resume(scene);
/* conditions to start:
* prefetch enabled, prefetch not running, not scrubbing,
* not playing and rendering-expensive footage, cache storage enabled, has strips to render,
* not rendering, not doing modal transform - important, see D7820.
*/
if ((ed->cache_flag & SEQ_CACHE_PREFETCH_ENABLE) && !running && !scrubbing &&
!(playing && cost > 0.9) && ed->cache_flag & SEQ_CACHE_ALL_TYPES && has_strips &&
!G.is_rendering && !G.moving) {
seq_prefetch_start(context, cfra);
}
}
}
bool BKE_sequencer_prefetch_need_redraw(Main *bmain, Scene *scene)
{
bool playing = seq_prefetch_is_playing(bmain);
bool scrubbing = seq_prefetch_is_scrubbing(bmain);
bool running = BKE_sequencer_prefetch_job_is_running(scene);
bool suspended = seq_prefetch_job_is_waiting(scene);
/* force redraw, when prefetching and using cache view. */
if (running && !playing && !suspended && scene->ed->cache_flag & SEQ_CACHE_VIEW_ENABLE) {
return true;
}
/* Sometimes scrubbing flag is set when not scrubbing. In that case I want to catch "event" of
* stopping scrubbing */
if (scrubbing) {
return true;
}
return false;
}