tornavis/source/blender/blenkernel/BKE_library.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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*/
#ifndef __BKE_LIBRARY_H__
#define __BKE_LIBRARY_H__
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/** \file BKE_library.h
* \ingroup bke
* \since March 2001
* \author nzc
*/
#ifdef __cplusplus
extern "C" {
#endif
#include "BLI_compiler_attrs.h"
struct BlendThumbnail;
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struct ListBase;
struct ID;
struct ImBuf;
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struct Main;
struct Library;
struct wmWindowManager;
struct bContext;
struct PointerRNA;
struct PropertyRNA;
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void *BKE_libblock_alloc_notest(short type);
void *BKE_libblock_alloc(struct Main *bmain, short type, const char *name) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
void BKE_libblock_init_empty(struct ID *id);
void *BKE_libblock_copy_ex(struct Main *bmain, struct ID *id) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
void *BKE_libblock_copy_nolib(struct ID *id, const bool do_action) ATTR_NONNULL();
void *BKE_libblock_copy(struct ID *id) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
void BKE_libblock_copy_data(struct ID *id, const struct ID *id_from, const bool do_action);
void BKE_libblock_relink(struct ID *id);
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void BKE_id_lib_local_paths(struct Main *bmain, struct Library *lib, struct ID *id);
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void id_lib_extern(struct ID *id);
void BKE_library_filepath_set(struct Library *lib, const char *filepath);
void id_us_ensure_real(struct ID *id);
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void id_us_plus(struct ID *id);
void id_us_min(struct ID *id);
bool id_make_local(struct ID *id, bool test);
bool id_single_user(struct bContext *C, struct ID *id, struct PointerRNA *ptr, struct PropertyRNA *prop);
bool id_copy(struct ID *id, struct ID **newid, bool test);
bool id_unlink(struct ID *id, int test);
void id_sort_by_name(struct ListBase *lb, struct ID *id);
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bool new_id(struct ListBase *lb, struct ID *id, const char *name);
void id_clear_lib_data(struct Main *bmain, struct ID *id);
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struct ListBase *which_libbase(struct Main *mainlib, short type);
#define MAX_LIBARRAY 34
int set_listbasepointers(struct Main *main, struct ListBase *lb[MAX_LIBARRAY]);
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void BKE_libblock_free(struct Main *bmain, void *idv);
void BKE_libblock_free_ex(struct Main *bmain, void *idv, bool do_id_user);
void BKE_libblock_free_us(struct Main *bmain, void *idv);
void BKE_libblock_free_data(struct Main *bmain, struct ID *id);
Threaded object update and EvaluationContext Summary: Made objects update happening from multiple threads. It is a task-based scheduling system which uses current dependency graph for spawning new tasks. This means threading happens on object level, but the system is flexible enough for higher granularity. Technical details: - Uses task scheduler which was recently committed to trunk (that one which Brecht ported from Cycles). - Added two utility functions to dependency graph: * DAG_threaded_update_begin, which is called to initialize threaded objects update. It will also schedule root DAG node to the queue, hence starting evaluation process. Initialization will calculate how much parents are to be evaluation before current DAG node can be scheduled. This value is used by task threads for faster detecting which nodes might be scheduled. * DAG_threaded_update_handle_node_updated which is called from task thread function when node was fully handled. This function decreases num_pending_parents of node children and schedules children with zero valency. As it might have become clear, task thread receives DAG nodes and decides which callback to call for it. Currently only BKE_object_handle_update is called for object nodes. In the future it'll call node->callback() from Ali's new DAG. - This required adding some workarounds to the render pipeline. Mainly to stop using get_object_dm() from modifiers' apply callback. Such a call was only a workaround for dependency graph glitch when rendering scene with, say, boolean modifiers before displaying this scene. Such change moves workaround from one place to another, so overall hackentropy remains the same. - Added paradigm of EvaluaitonContext. Currently it's more like just a more reliable replacement for G.is_rendering which fails in some circumstances. Future idea of this context is to also store all the local data needed for objects evaluation such as local time, Copy-on-Write data and so. There're two types of EvaluationContext: * Context used for viewport updated and owned by Main. In the future this context might be easily moved to Window or Screen to allo per-window/per-screen local time. * Context used by render engines to evaluate objects for render purposes. Render engine is an owner of this context. This context is passed to all object update routines. Reviewers: brecht, campbellbarton Reviewed By: brecht CC: lukastoenne Differential Revision: https://developer.blender.org/D94
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/* Main API */
Threaded object update and EvaluationContext Summary: Made objects update happening from multiple threads. It is a task-based scheduling system which uses current dependency graph for spawning new tasks. This means threading happens on object level, but the system is flexible enough for higher granularity. Technical details: - Uses task scheduler which was recently committed to trunk (that one which Brecht ported from Cycles). - Added two utility functions to dependency graph: * DAG_threaded_update_begin, which is called to initialize threaded objects update. It will also schedule root DAG node to the queue, hence starting evaluation process. Initialization will calculate how much parents are to be evaluation before current DAG node can be scheduled. This value is used by task threads for faster detecting which nodes might be scheduled. * DAG_threaded_update_handle_node_updated which is called from task thread function when node was fully handled. This function decreases num_pending_parents of node children and schedules children with zero valency. As it might have become clear, task thread receives DAG nodes and decides which callback to call for it. Currently only BKE_object_handle_update is called for object nodes. In the future it'll call node->callback() from Ali's new DAG. - This required adding some workarounds to the render pipeline. Mainly to stop using get_object_dm() from modifiers' apply callback. Such a call was only a workaround for dependency graph glitch when rendering scene with, say, boolean modifiers before displaying this scene. Such change moves workaround from one place to another, so overall hackentropy remains the same. - Added paradigm of EvaluaitonContext. Currently it's more like just a more reliable replacement for G.is_rendering which fails in some circumstances. Future idea of this context is to also store all the local data needed for objects evaluation such as local time, Copy-on-Write data and so. There're two types of EvaluationContext: * Context used for viewport updated and owned by Main. In the future this context might be easily moved to Window or Screen to allo per-window/per-screen local time. * Context used by render engines to evaluate objects for render purposes. Render engine is an owner of this context. This context is passed to all object update routines. Reviewers: brecht, campbellbarton Reviewed By: brecht CC: lukastoenne Differential Revision: https://developer.blender.org/D94
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struct Main *BKE_main_new(void);
void BKE_main_free(struct Main *mainvar);
void BKE_main_lock(struct Main *bmain);
void BKE_main_unlock(struct Main *bmain);
struct BlendThumbnail *BKE_main_thumbnail_from_imbuf(struct Main *bmain, struct ImBuf *img);
struct ImBuf *BKE_main_thumbnail_to_imbuf(struct Main *bmain, struct BlendThumbnail *data);
void BKE_main_thumbnail_create(struct Main *bmain);
void BKE_main_id_tag_idcode(struct Main *mainvar, const short type, const bool tag);
void BKE_main_id_tag_listbase(struct ListBase *lb, const bool tag);
void BKE_main_id_tag_all(struct Main *mainvar, const bool tag);
void BKE_main_id_flag_listbase(ListBase *lb, const short flag, const bool value);
void BKE_main_id_flag_all(struct Main *bmain, const short flag, const bool value);
void BKE_main_id_clear_newpoins(struct Main *bmain);
void BKE_main_lib_objects_recalc_all(struct Main *bmain);
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void rename_id(struct ID *id, const char *name);
void name_uiprefix_id(char *name, const struct ID *id);
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void test_idbutton(char *name);
void BKE_library_make_local(struct Main *bmain, struct Library *lib, bool untagged_only);
struct ID *BKE_libblock_find_name_ex(struct Main *bmain, const short type, const char *name) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
struct ID *BKE_libblock_find_name(const short type, const char *name) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
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void BKE_library_callback_free_window_manager_set(void (*func)(struct bContext *, struct wmWindowManager *));
void BKE_library_callback_free_notifier_reference_set(void (*func)(const void *));
void BKE_library_callback_free_editor_id_reference_set(void (*func)(const struct ID *));
/* use when "" is given to new_id() */
#define ID_FALLBACK_NAME N_("Untitled")
#define IS_TAGGED(_id) ((_id) && (((ID *)_id)->flag & LIB_DOIT))
#ifdef __cplusplus
}
#endif
#endif /* __BKE_LIBRARY_H__ */