Cleanup: '*' prefix C-comment blocks
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@ -19,7 +19,7 @@ BlenderImageLoader::BlenderImageLoader(BL::Image b_image,
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frame(frame),
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tile_number(tile_number),
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/* Don't free cache for preview render to avoid race condition from T93560, to be fixed
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properly later as we are close to release. */
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* properly later as we are close to release. */
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free_cache(!is_preview_render && !b_image.has_data())
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{
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}
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@ -697,8 +697,7 @@ void MetalDevice::tex_alloc_as_buffer(device_texture &mem)
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void MetalDevice::tex_alloc(device_texture &mem)
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{
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/* Check that dimensions fit within maximum allowable size.
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See https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf
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*/
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* See: https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf */
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if (mem.data_width > 16384 || mem.data_height > 16384) {
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set_error(string_printf(
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"Texture exceeds maximum allowed size of 16384 x 16384 (requested: %zu x %zu)",
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@ -1237,7 +1237,7 @@ bool OptiXDevice::denoise_configure_if_needed(DenoiseContext &context)
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const OptixResult result = optixDenoiserSetup(
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denoiser_.optix_denoiser,
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0, /* Work around bug in r495 drivers that causes artifacts when denoiser setup is called
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on a stream that is not the default stream */
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* on a stream that is not the default stream. */
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tile_size.x + denoiser_.sizes.overlapWindowSizeInPixels * 2,
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tile_size.y + denoiser_.sizes.overlapWindowSizeInPixels * 2,
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denoiser_.state.device_pointer,
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@ -1912,7 +1912,7 @@ void OptiXDevice::build_bvh(BVH *bvh, Progress &progress, bool refit)
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{
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/* Can disable __anyhit__kernel_optix_visibility_test by default (except for thick curves,
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* since it needs to filter out end-caps there).
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*
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* It is enabled where necessary (visibility mask exceeds 8 bits or the other any-hit
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* programs like __anyhit__kernel_optix_shadow_all_hit) via OPTIX_RAY_FLAG_ENFORCE_ANYHIT.
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*/
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@ -114,9 +114,11 @@ bool VDBImageLoader::load_metadata(const ImageDeviceFeatures &features, ImageMet
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# ifdef WITH_NANOVDB
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if (features.has_nanovdb) {
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/* NanoVDB expects no inactive leaf nodes. */
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/*openvdb::FloatGrid &pruned_grid = *openvdb::gridPtrCast<openvdb::FloatGrid>(grid);
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# if 0
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openvdb::FloatGrid &pruned_grid = *openvdb::gridPtrCast<openvdb::FloatGrid>(grid);
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openvdb::tools::pruneInactive(pruned_grid.tree());
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nanogrid = nanovdb::openToNanoVDB(pruned_grid);*/
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nanogrid = nanovdb::openToNanoVDB(pruned_grid);
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# endif
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ToNanoOp op;
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op.precision = precision;
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if (!openvdb::grid_type_operation(grid, op)) {
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@ -888,7 +888,7 @@ void ShaderGraph::default_inputs(bool do_osl)
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void ShaderGraph::refine_bump_nodes()
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{
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/* we transverse the node graph looking for bump nodes, when we find them,
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/* We transverse the node graph looking for bump nodes, when we find them,
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* like in bump_from_displacement(), we copy the sub-graph defined from "bump"
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* input to the inputs "center","dx" and "dy" What is in "bump" input is moved
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* to "center" input. */
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@ -898,18 +898,18 @@ void ShaderGraph::refine_bump_nodes()
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ShaderInput *bump_input = node->input("Height");
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ShaderNodeSet nodes_bump;
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/* make 2 extra copies of the subgraph defined in Bump input */
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/* Make 2 extra copies of the subgraph defined in Bump input. */
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ShaderNodeMap nodes_dx;
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ShaderNodeMap nodes_dy;
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/* find dependencies for the given input */
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/* Find dependencies for the given input. */
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find_dependencies(nodes_bump, bump_input);
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copy_nodes(nodes_bump, nodes_dx);
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copy_nodes(nodes_bump, nodes_dy);
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/* mark nodes to indicate they are use for bump computation, so
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that any texture coordinates are shifted by dx/dy when sampling */
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/* Mark nodes to indicate they are use for bump computation, so
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* that any texture coordinates are shifted by dx/dy when sampling. */
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foreach (ShaderNode *node, nodes_bump)
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node->bump = SHADER_BUMP_CENTER;
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foreach (NodePair &pair, nodes_dx)
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@ -924,7 +924,7 @@ void ShaderGraph::refine_bump_nodes()
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connect(out_dx, node->input("SampleX"));
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connect(out_dy, node->input("SampleY"));
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/* add generated nodes */
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/* Add generated nodes. */
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foreach (NodePair &pair, nodes_dx)
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add(pair.second);
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foreach (NodePair &pair, nodes_dy)
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@ -55,8 +55,8 @@ extern void (*MEM_freeN)(void *vmemh);
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#if 0 /* UNUSED */
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/**
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* Return zero if memory is not in allocated list
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*/
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* Return zero if memory is not in allocated list
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*/
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extern short (*MEM_testN)(void *vmemh);
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#endif
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@ -2487,8 +2487,8 @@ void blo_do_versions_300(FileData *fd, Library *UNUSED(lib), Main *bmain)
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/* Rebuild active/render color attribute references. */
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if (!MAIN_VERSION_ATLEAST(bmain, 302, 6)) {
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LISTBASE_FOREACH (Brush *, br, &bmain->brushes) {
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/* buggy code in wm_toolsystem broke smear in old files,
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reset to defaults */
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/* Buggy code in wm_toolsystem broke smear in old files,
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* reset to defaults. */
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if (br->sculpt_tool == SCULPT_TOOL_SMEAR) {
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br->alpha = 1.0f;
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br->spacing = 5;
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@ -12,7 +12,7 @@
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#pragma once
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/**
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Number of items in a culling batch. Needs to be Power of 2. Must be <= to 65536.
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* Number of items in a culling batch. Needs to be Power of 2. Must be <= to 65536.
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* Current limiting factor is the sorting phase which is single pass and only sort within a
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* thread-group which maximum size is 1024.
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*/
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@ -185,7 +185,7 @@ void VelocityModule::step_swap()
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dst_ofs += src_len;
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}
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/* TODO(@fclem): Fail gracefully (disable motion blur + warning print) if
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`tot_len * sizeof(float4)` is greater than max SSBO size. */
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* `tot_len * sizeof(float4)` is greater than max SSBO size. */
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geometry_steps[step_]->resize(max_ii(16, dst_ofs));
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for (VelocityGeometryData &geom : geometry_map.values()) {
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@ -794,8 +794,8 @@ struct DRWCacheBuildingContext {
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int *edge_origindex_map;
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/* #CD_ORIGINDEX layers from the mesh to directly look up during traversal the original-index
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from the base mesh for edit data so that we do not have to handle yet another GPU buffer and
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do this in the shaders. */
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* from the base mesh for edit data so that we do not have to handle yet another GPU buffer and
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* do this in the shaders. */
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const int *v_origindex;
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const int *e_origindex;
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};
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@ -532,9 +532,11 @@ void MTLStateManager::set_blend(const eGPUBlend value)
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/* NOTE(Metal): Granular option for specifying before/after stages for a barrier
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* Would be a useful feature. */
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/*void MTLStateManager::issue_barrier(eGPUBarrier barrier_bits,
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#if 0
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void MTLStateManager::issue_barrier(eGPUBarrier barrier_bits,
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eGPUStageBarrierBits before_stages,
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eGPUStageBarrierBits after_stages) */
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eGPUStageBarrierBits after_stages)
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#endif
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void MTLStateManager::issue_barrier(eGPUBarrier barrier_bits)
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{
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/* NOTE(Metal): The Metal API implicitly tracks dependencies between resources.
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@ -48,8 +48,8 @@ typedef enum eLineartEdgeFlag {
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LRT_EDGE_FLAG_INTERSECTION = (1 << 4),
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LRT_EDGE_FLAG_LOOSE = (1 << 5),
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/* LRT_EDGE_FLAG_FOR_FUTURE = (1 << 7), */
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/* Limited to 8 bits for edge type flag, don't add anymore because BMEdge->head.eflag only has 8
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bits. So unless we changed this into a non-single-bit flag thing, we keep it this way. */
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/* Limited to 8 bits for edge type flag, don't add anymore because `BMEdge->head.eflag` only has
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* 8 bits. So unless we changed this into a non-single-bit flag thing, we keep it this way. */
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/** Also used as discarded line mark. */
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LRT_EDGE_FLAG_CHAIN_PICKED = (1 << 8),
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LRT_EDGE_FLAG_CLIPPED = (1 << 9),
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@ -306,9 +306,10 @@ ModifierTypeInfo modifierType_ParticleSystem = {
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/* srna */ &RNA_ParticleSystemModifier,
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/* type */ eModifierTypeType_OnlyDeform,
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/* flags */ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsMapping |
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eModifierTypeFlag_UsesPointCache /* |
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eModifierTypeFlag_SupportsEditmode |
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eModifierTypeFlag_EnableInEditmode */
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eModifierTypeFlag_UsesPointCache
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#if 0
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| eModifierTypeFlag_SupportsEditmode | eModifierTypeFlag_EnableInEditmode
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#endif
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,
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/* icon */ ICON_MOD_PARTICLES,
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