Cleanup: Remove G.main from framechange_poses_clear_unkeyed()
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@ -186,7 +186,7 @@ bool BKE_pose_channel_in_IK_chain(struct Object *ob, struct bPoseChannel *pchan)
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/* clears BONE_UNKEYED flags for frame changing */
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// XXX to be deprecated for a more general solution in animsys...
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void framechange_poses_clear_unkeyed(void);
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void framechange_poses_clear_unkeyed(struct Main *bmain);
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/* Bone Groups API --------------------- */
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@ -1009,7 +1009,7 @@ void BKE_pose_tag_update_constraint_flags(bPose *pose)
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* This should only be called on frame changing, when it is acceptable to
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* do this. Otherwise, these flags should not get cleared as poses may get lost.
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*/
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void framechange_poses_clear_unkeyed(void)
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void framechange_poses_clear_unkeyed(Main *bmain)
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{
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Object *ob;
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bPose *pose;
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@ -1017,7 +1017,7 @@ void framechange_poses_clear_unkeyed(void)
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/* This needs to be done for each object that has a pose */
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/* TODO: proxies may/may not be correctly handled here... (this needs checking) */
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for (ob = G.main->object.first; ob; ob = ob->id.next) {
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for (ob = bmain->object.first; ob; ob = ob->id.next) {
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/* we only need to do this on objects with a pose */
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if ((pose = ob->pose)) {
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for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
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