Cleanup: Remove G.main from framechange_poses_clear_unkeyed()

This commit is contained in:
Sergey Sharybin 2018-05-04 14:57:31 +02:00
parent 78fde19e68
commit aa0380a6a5
2 changed files with 3 additions and 3 deletions

View File

@ -186,7 +186,7 @@ bool BKE_pose_channel_in_IK_chain(struct Object *ob, struct bPoseChannel *pchan)
/* clears BONE_UNKEYED flags for frame changing */
// XXX to be deprecated for a more general solution in animsys...
void framechange_poses_clear_unkeyed(void);
void framechange_poses_clear_unkeyed(struct Main *bmain);
/* Bone Groups API --------------------- */

View File

@ -1009,7 +1009,7 @@ void BKE_pose_tag_update_constraint_flags(bPose *pose)
* This should only be called on frame changing, when it is acceptable to
* do this. Otherwise, these flags should not get cleared as poses may get lost.
*/
void framechange_poses_clear_unkeyed(void)
void framechange_poses_clear_unkeyed(Main *bmain)
{
Object *ob;
bPose *pose;
@ -1017,7 +1017,7 @@ void framechange_poses_clear_unkeyed(void)
/* This needs to be done for each object that has a pose */
/* TODO: proxies may/may not be correctly handled here... (this needs checking) */
for (ob = G.main->object.first; ob; ob = ob->id.next) {
for (ob = bmain->object.first; ob; ob = ob->id.next) {
/* we only need to do this on objects with a pose */
if ((pose = ob->pose)) {
for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {