Fix for bug 1245: Colours are wrong on GameBlender
http://projects.blender.org/tracker/index.php?func=detail&aid=1245&group_id=9&atid=125 The vertex paint routines were storing red in the blue channel, and blue in the red channel.
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@ -59,7 +59,7 @@ typedef struct MVert {
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} MVert;
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typedef struct MCol {
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char a, r, g, b;
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char a, b, g, r;
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} MCol;
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typedef struct MSticky {
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