Fix for bug 1245: Colours are wrong on GameBlender

http://projects.blender.org/tracker/index.php?func=detail&aid=1245&group_id=9&atid=125

The vertex paint routines were storing red in the blue channel, and blue in the red channel.
This commit is contained in:
Kester Maddock 2004-05-16 12:50:16 +00:00
parent ae20f7a95e
commit cfffc96ad8
1 changed files with 1 additions and 1 deletions

View File

@ -59,7 +59,7 @@ typedef struct MVert {
} MVert;
typedef struct MCol {
char a, r, g, b;
char a, b, g, r;
} MCol;
typedef struct MSticky {