Cleanup: remove declarations for removed functions
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@ -106,7 +106,7 @@ void DRW_draw_render_loop_2d_ex(Depsgraph *depsgraph,
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GPUViewport *viewport,
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GPUViewport *viewport,
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const bContext *evil_C);
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const bContext *evil_C);
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/**
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/**
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* object mode select-loop, see: #ED_view3d_draw_select_loop (legacy drawing).
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* Object mode select-loop.
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*/
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*/
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void DRW_draw_select_loop(Depsgraph *depsgraph,
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void DRW_draw_select_loop(Depsgraph *depsgraph,
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ARegion *region,
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ARegion *region,
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@ -121,7 +121,7 @@ void DRW_draw_select_loop(Depsgraph *depsgraph,
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DRW_ObjectFilterFn object_filter_fn,
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DRW_ObjectFilterFn object_filter_fn,
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void *object_filter_user_data);
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void *object_filter_user_data);
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/**
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/**
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* Object mode select-loop, see: #ED_view3d_draw_depth_loop (legacy drawing).
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* Object mode select-loop.
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*/
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*/
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void DRW_draw_depth_loop(Depsgraph *depsgraph,
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void DRW_draw_depth_loop(Depsgraph *depsgraph,
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ARegion *region,
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ARegion *region,
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@ -1273,18 +1273,6 @@ void ED_view3d_shade_update(Main *bmain, View3D *v3d, ScrArea *area);
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#define RETOPOLOGY_ENABLED(v3d) (OVERLAY_RETOPOLOGY_ENABLED((v3d)->overlay))
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#define RETOPOLOGY_ENABLED(v3d) (OVERLAY_RETOPOLOGY_ENABLED((v3d)->overlay))
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#define RETOPOLOGY_OFFSET(v3d) (OVERLAY_RETOPOLOGY_OFFSET((v3d)->overlay))
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#define RETOPOLOGY_OFFSET(v3d) (OVERLAY_RETOPOLOGY_OFFSET((v3d)->overlay))
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/* view3d_draw_legacy.c */
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/**
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* Try avoid using these more move out of legacy.
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*/
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void ED_view3d_draw_bgpic_test(const Scene *scene,
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Depsgraph *depsgraph,
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ARegion *region,
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View3D *v3d,
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bool do_foreground,
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bool do_camera_frame);
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/* `view3d_gizmo_preselect_type.cc` */
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/* `view3d_gizmo_preselect_type.cc` */
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void ED_view3d_gizmo_mesh_preselect_get_active(const bContext *C,
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void ED_view3d_gizmo_mesh_preselect_get_active(const bContext *C,
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@ -70,22 +70,6 @@ void view3d_main_region_draw(const struct bContext *C, struct ARegion *region);
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*/
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*/
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void view3d_draw_region_info(const struct bContext *C, struct ARegion *region);
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void view3d_draw_region_info(const struct bContext *C, struct ARegion *region);
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/* view3d_draw_legacy.c */
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void ED_view3d_draw_select_loop(struct Depsgraph *depsgraph,
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struct ViewContext *vc,
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struct Scene *scene,
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struct ViewLayer *view_layer,
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struct View3D *v3d,
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struct ARegion *region,
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bool use_obedit_skip,
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bool use_nearest);
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void ED_view3d_draw_depth_loop(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct ARegion *region,
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View3D *v3d);
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void view3d_depths_rect_create(struct ARegion *region, struct rcti *rect, struct ViewDepths *r_d);
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void view3d_depths_rect_create(struct ARegion *region, struct rcti *rect, struct ViewDepths *r_d);
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/**
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/**
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* Utility function to find the closest Z value, use for auto-depth.
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* Utility function to find the closest Z value, use for auto-depth.
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