Commit Graph

28592 Commits

Author SHA1 Message Date
Nathan Letwory b74601078d doxygen: readblenfile part of data group 2011-02-18 10:35:37 +00:00
Dalai Felinto 11e3b6b0b5 BGE Expressions: convert "\n" to real \n
example of usage:

0) Game Properties: text (String) and log (Boolean=True)
1) Keyboard Sensor set to AllKeys with log as logging and text as Target
2) Expression Controller: text=="quit\n"
3) Game Actuator: Quit Game

[1] <-> [2] <-> [3] .:. this will quit the game when you write quit + Enter

4) Keyboard Sensor: set to Return
5) And Controller
6) Property Actuator: Assign text property to "" 

[4] <-> [5] <-> [6] .:. this will reset the string everytime you press Enter

# # # # # # # # # # # # # # # # # # # # # # # 
Since the change is in the InputParser.cpp it actually affects all the text
input fields in the Logic Editor. So for instance you can use it in the
assign Property Actuator.
# # # # # # # # # # # # # # # # # # # # # # #
Connect an expression controller: text="idclip\n" with an actuator to disable
the Collision of your walls and you can re-create Doom with only Logic Bricks (:
2011-02-18 10:10:48 +00:00
Nathan Letwory 708df39935 Check the os.environ at the start of the build process.
Print any variable that contains a value with non-ascii
characters, then abort build.
2011-02-18 09:39:15 +00:00
Campbell Barton 063a7f217b python api docs & examples for registrable Menu/Panel/Operator/PropertyGroup classes. 2011-02-18 08:47:37 +00:00
Janne Karhu c4d7bb80f5 "Fix" for [#26130] Turbulence Force Field seed does not look to generate a new texture when the seed changes via IPO keyframe
* Small force field ui changes to make things a bit clearer.
2011-02-18 07:42:38 +00:00
Campbell Barton bb05b25942 fix own mistake [#26125] Command line render, absence of CRLF on certain lines 2011-02-18 07:28:10 +00:00
Campbell Barton d17df68c24 - clear some warnings
- rename layout.operator_enums -> operator_enum (since we have operator_menu_enum, only called in 4 places)
2011-02-18 06:07:41 +00:00
Campbell Barton 6524d27462 py api was raising SystemError exception incorrectly, this is intended for internal interpreter problems.
Replace most with RuntimeError.
2011-02-18 06:04:05 +00:00
Janne Karhu 1dc4db7775 Fix for [#26120] Particle Grid options available when shouldn't 2011-02-18 00:40:15 +00:00
Janne Karhu fd155103a2 Particle fluid settings weren't copied when particle settings were copied.
* Also removed some unnecessary null checks.
2011-02-18 00:21:19 +00:00
Janne Karhu 6a9734821d Particle textures didn't use original coordinates properly for grid distribution. 2011-02-18 00:17:46 +00:00
Nathan Letwory 9e6e34df6c Bring blenloader module under data group. Rename the group to look a bit more sensible in the output. 2011-02-17 23:34:07 +00:00
Campbell Barton f77051c2fc fix for build warning with openCOLLADA svn833 reported by Dave Plater.
Also fixed duplicate header define between 2 includes.
2011-02-17 22:57:56 +00:00
Campbell Barton a241ce1fd1 patch [#26056] fix for ValueError when no addons are present
by Amorilia (amorilia), fix modified.
2011-02-17 22:38:51 +00:00
Campbell Barton 27e812d697 Clear some compiler warnings by commenting some functions, adding others to headers.
left in warnings where functions obviously need to get ported to 2.5x still.

Also, render stamp seq strip works again.
2011-02-17 22:34:41 +00:00
Guillermo S. Romero 456ca98564 malloc() comes from stdlib.h per K&R ANSI C, C89 & C99.
If some plataform really needs malloc.h, that is the exception to get #ifdef.
2011-02-17 21:14:54 +00:00
Nathan Letwory 22dbae84e5 DNA header files are now grouped under the same module. No further documentation done. 2011-02-17 20:48:12 +00:00
Sergey Sharybin 8bd04b4c6d One more small text space usability: select work by double-click on it
- Change cursor changing from mouse press to mouse click. A bit "delayed"
  UI feedback, but otherwise we'll be unable to use double-click events here
- Change clinebacks to callbacks in comment for select_line operator.
  Or it was supposed to be clinebacks?
2011-02-17 19:26:59 +00:00
Sergey Sharybin 10601a70d5 Simple re-order of first/last point checking when adding point to
NURBS spline. Need to make new point be last in array.

Beziers already has the same behaviour, so things would be more uniform now.
2011-02-17 19:03:12 +00:00
Sergey Sharybin 0abc0e0468 Split cursor_set into two operators:
- cursor_set which just sets cursor position immediatelly
- selection_set which could be used to select block of text

Now there're could be operators binded to mouse double-click event
2011-02-17 18:55:17 +00:00
Nathan Letwory f697247f0e Start simple intros for intern and extern libs.
Some reorg of modules/pages, start makesdna and makesrna.
In many places license block needs to be changed to not start with /**, because otherwise documentation will go weird.
2011-02-17 16:17:40 +00:00
Sergey Sharybin 8a63ee46ba Spall text space usability:
Use shift-del to cut, ctrl-ins to copy and shift-ins to paste

Most of editors support this hotkeys and it's annoying when you
trying to use them in text space.
2011-02-17 15:24:43 +00:00
Campbell Barton 1b25f48542 clear some unused warnings 2011-02-17 12:05:09 +00:00
Campbell Barton cf6f6c1c5e patch [#26063] Fix deb package versioning (Patch for #26062)
from Shinsuke Irie (irie),
also updated pacman
2011-02-17 11:49:54 +00:00
Campbell Barton 0927ad8f4c CMake: remove workaround for cmake 2.8.3 problem testing -Werror=strict-prototypes flag (now 2.8.4 is out).
This is harmless, CMake 2.8.3 just wont build with -Werror=strict-prototypes which is nice for picky devs.
2011-02-17 11:38:02 +00:00
Joshua Leung 8cbdf89695 OpenGL playblasts now respect Preview Range, making it easier to
render out short segments of shots to be previewed with accurate
timing.
2011-02-17 10:18:14 +00:00
Campbell Barton 538d9180d3 apply fix [#26117] Recent changes to "mikktspace.c" broke building on FreeBSD. Patch attached.
also check for NetBSD.

note: we probably should use define HAVE_MALLOC_H, seems common for other projects.
2011-02-17 08:35:15 +00:00
Nathan Letwory fb496b6bad Add missing file from r34923 2011-02-17 08:01:59 +00:00
Campbell Barton 2ae5c3932d Change to how python classes are initialized when blender calls them.
Annoyance was that operators that defined and __init__ function would need to do...
    def __init__(self, another_self):
        ....

py/rna was calling the class directly with PyObject_Call() but needed to pass the pre-allocated object only so __init__() would run .
This works OK internally but becomes messy since __new__ and __init__ always get the same args there was no way to avoid a superfluous self argument to __init__.
2011-02-17 07:21:44 +00:00
Campbell Barton 73df566b4a error case not being handled when calling python classes from RNA 2011-02-17 06:56:24 +00:00
Campbell Barton c6a0df59e1 incorrect type passed to BKE_free_animdata() 2011-02-17 06:23:16 +00:00
Nathan Letwory f336b80d7f Starting work on doxygen cleanup. Many things still to be done. 2011-02-17 05:57:18 +00:00
Campbell Barton 812f238494 pep8 cleanup and remove unused vars/imports 2011-02-17 04:35:41 +00:00
Joshua Leung f7295ad6d9 Bugfix: "Tweaking" Markers was working incorrectly
WM_modal_tweak_exit() was making incorrect use of the user-pref option
"Release Confirms Transform", indicated by confused coder comment
(<quote>"XXX: WTH is this?"</quote>).

This manisfested when moving markers by just click-dragging and
existing marker, and having it "drop" whereever the mouse was released
regardless of the user-pref option. This was quite confusing as it was
inconsistent with the way that all other transforms worked when this
option is off, where you would usually start the transform (click-
drag), release the button, move around a bit, and then finally click
to end.
2011-02-17 01:24:52 +00:00
Joshua Leung 2c4fb98522 Bugfix [#26106] No instant visual feed back for Dupliframes, parenting
problem and crash

- It turns out we still need the "copyob" still, if for nothing other
than making sure that the unkeyed transforms can get restored. This
was removed originally as I thought that just reevaluating the
animation would work.

- Removed a buggy line of logic that was causing crashes when there
was no animation data. It's better to just assume that if animation
data exists, that something exists there.

- Make Duplicates Real was not clearing data such as the new animation
data or constraints.
2011-02-16 21:54:41 +00:00
Thomas Dinges 8ead7b327c 2.5 UI Interface Scripts:
* Code cleanup, seriously we have a lot of unnecessary code!
* Small modification for OpenEXR buttons.
2011-02-16 20:29:23 +00:00
Dalai Felinto 230aed6242 BGE: Action and ShapeKey Actuator PingPong playmode.
I have no idea why this hasn't been implemented before (the DEFINES were even there already). But since the Ipo (Fcurve) Actuator supports it I don't see why Action and ShapeKey shouldn't.
More than a new feature or a bugfix this is actually a step forward into unifying them.
2011-02-16 19:53:39 +00:00
Thomas Dinges 0ea7f1ce15 Material UI: Code cleanup.
Please, don't use a split function if you just have 2 properties in one line, a row is all you need here. ;-)
2011-02-16 19:52:32 +00:00
Thomas Dinges 878c8f47d8 Commit patch [#25939] material panel proposal by Ervin Weber (lusque). Thanks!
From the patch description:
"A new panel is proposed to bring togheter all the properties of a material that belong to the render pipeline level.
Such properties are currently not mixable with node materials, as nodes operate on a shader level."

Commiting this patch as approved in the sundy meeting.
2011-02-16 19:39:45 +00:00
Ton Roosendaal 9d168f7337 Bugfix #26096
Switching layers reveiled hidden objects in wrong positions, changes
are currently not being handled for hidden objects. 
Only way to fix it is by completely update newly visible objects...

(Also fixed a typo and a compile warning)
2011-02-16 18:04:03 +00:00
Campbell Barton aed7eaf0d9 sphinx doc gen: multiple examples possible and include the scripts docstring inline in sphinx.
also tag unused vars
2011-02-16 17:31:04 +00:00
Ton Roosendaal 6b12fa8fed Bugfix #26103
Halo texture: disabling texture slot with [] button didn't work.

Note: halos only allow 1 texture slot, UI allows to add more. This
rna template stuff for texture slots I rather don't touch though...
2011-02-16 12:34:08 +00:00
Joshua Leung 1c32356b4f Marker Drawing Bugfix:
Removed superfluous blend-mode change which was causing some weird
white lines to appear, especially when using some markers that don't
have any names.
2011-02-16 12:00:53 +00:00
Janne Karhu f6911cfe38 Fix for [#26102] Particle Texture mismapped on Multires (in some modes)
* Particle modifier didn't check for particle textures using uv-coordinates properly.
2011-02-16 11:38:28 +00:00
Joshua Leung d6da81be38 Forgot to actually hook up this operator... 2011-02-16 11:28:25 +00:00
Janne Karhu ef920a50da Particle settings can now be pinned too:
* Particle system's are comparable to texture slots, which can
  only exist within an id block. Particle settings on the other
  hand are idblocks which should be pinnable just like textures.
* When particle settings are pinned only properties that make
  sense without the actual particle system are shown in the
  particle panel.
2011-02-16 10:57:58 +00:00
Janne Karhu d450e35f21 Added full texture idblock controls for displace and wave modifier. 2011-02-16 10:23:27 +00:00
Janne Karhu e6879c7646 Correct texture pinning:
* Now texture pinning works consistently for all textures.
* The only problem is that there is no way to pin textures if there are
  no textures in the context path, so it's for example impossible to pin
  the texture of a displace modifier without adding a texture somewhere
  else and selecting that texture first. I my opinion this is quite
  counter productive so perhaps a dedicated "only textures" texture
  context option is needed after all.
2011-02-16 10:22:19 +00:00
Campbell Barton 430bb75749 enum-flag arguments were incorrectly documented. 2011-02-16 10:19:14 +00:00
Joshua Leung ac1e2fc977 Bugfix [#22535] Dupliframes with keyframe Anim are broken
So, it turns out that dupliframes weren't that bad to restore... the
old version didn't do truly accurate transform freezing as it didn't
update ancestors too. However, as a modelling tool, this will probably
suffice.
2011-02-16 09:59:29 +00:00