Commit Graph

114203 Commits

Author SHA1 Message Date
Campbell Barton 2547c3c70c Cleanup: spelling in comments 2022-04-22 10:11:48 +10:00
Brecht Van Lommel 179100c021 Cycles: enable AMD RDNA GPU support on Linux
This enables building of HIP binaries for AMD RDNA and RDNA2 GPUs.

This requires the 22.10 / ROCm 5.1 driver.

Ref T91571

Differential Revision: https://developer.blender.org/D14360
2022-04-22 00:11:55 +02:00
Richard Antalik ce95856f2d Fix: VSE channels area has no background
Draw area background even when there is no sequencer data.
2022-04-21 23:40:36 +02:00
Hans Goudey 74b9c351b9 Fix: Use alphabetical order in geometry nodes add menu 2022-04-21 14:10:02 -05:00
Hans Goudey 65e4c91bec Fix: Memory leak writing to builtin attribute from modifier
If the attribute already existed, but had a different domain or data type
than the user tried to write to it with (i.e. writing to `position` with
a float), then the data from field evaluation wasn't freed.

This restructures the geometry nodes modifier attribute writing process
to solve that problem and remove some of the nested if statements
that made the process confusing.

One case that still doesn't work is writing to a builtin attribute from
a different domain. If `OutputAttribute` gets that feature then that
could be supported here too.

Differential Revision: https://developer.blender.org/D14706
2022-04-21 14:05:16 -05:00
Germano Cavalcante 9de3ed5c82 Fix T97490: snap to multiple objects with linked data can crash
The problem is old.

rB52be06301257 (fixed by rB4b35d6950d4f) just masked it.

`Object->data`, on evaluated objects, is not a safe pointer to get
objects with the same `BMEditData`.

Use `Object->runtime.data_orig` instead.
2022-04-21 14:08:17 -03:00
Hans Goudey 9a9a46df46 Cleanup: Remove unused argument to mesh modifier evaluation 2022-04-21 12:02:13 -05:00
Germano Cavalcante e2d8b6dc06 gpu.types.GPUBatch: warn about deprecated primitive types
As `GPU_PRIM_LINE_LOOP` is not supported on Vulkan or Metal and
`GPU_PRIM_TRI_FAN` is not supported on Metal, they will be removed in
future releases.

So it is important to inform users that they are obsolete and may not
be supported for a long time.

Release Notes: https://wiki.blender.org/wiki/Reference/Release_Notes/3.2/Python_API

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D14679
2022-04-21 12:52:38 -03:00
Brecht Van Lommel f807e6effe Cleanup: don't use allocation variables in OpenColorIO config
These are only needed for the legacy GPU renderer, which we don't use.
2022-04-21 17:34:46 +02:00
Brecht Van Lommel f991f5ad51 Color Management: add ACEScg to the default configuration
For more easily reading and writing ACEScg EXR files.
2022-04-21 17:34:46 +02:00
Philipp Oeser f6d5d01715 Fix T97502: Issues/crashes with "color_attributes" AttributeGroup
Property collection functions were not really in sync which could result
in crashes in UI_LISTS.

The reason is that attributes of type color defined on domains other than
Points or Corners are still valid, but should really be skipped for the
special "color_attributes".
`rna_AttributeGroup_color_length` itself was fine here, it skips these,
but the iterator (`rna_AttributeGroup_color_iterator_begin` /
`rna_Attributes_noncolor_layer_skip`) wasnt, so when a UI_LIST
filter_items() would iterate the collection it would actually get
results were it shouldnt.

Now check a suiting domain in `rna_Attributes_noncolor_layer_skip` as
well.

Maniphest Tasks: T97502

Differential Revision: https://developer.blender.org/D14717
2022-04-21 16:18:05 +02:00
Jacques Lucke b9799dfb8a Geometry Nodes: better support for byte color attributes
Since {rBeae36be372a6b16ee3e76eff0485a47da4f3c230} the distinction
between float and byte colors is more explicit in the ui. So far, geometry
nodes couldn't really deal with byte colors in general. This patch fixes that.
There is still only one color socket, which contains float colors. Conversion
to and from byte colors is done when read from or writing to attributes.

* Support writing to byte color attributes in Store Named Attribute node.
* Support converting to/from byte color in attribute conversion operator.
* Support propagating byte color attributes.
* Add all the implicit conversions from byte colors to the other types.
* Display byte colors as integers in spreadsheet.

Differential Revision: https://developer.blender.org/D14705
2022-04-21 16:11:26 +02:00
Jacques Lucke aca083fbf3 Nodes: raise exception when creating node group input/output fails
Previously this would silently return `None`.
Now the behavior is similar to when new sockets are added to a node.
2022-04-21 15:48:02 +02:00
Bastien Montagne 75a9830d84 install_deps: Update USD to 22.03.
Add back a patch wrongly removed by rBb9c37608a9e9, and add another fix,
for gcc11 build support.

Re {T95206}.
2022-04-21 15:35:12 +02:00
Jacques Lucke c196ca3740 Functions: fix procedure executor not writing output in correct buffer
The issue was that the executor would forget about the caller provided
storage if the variable is destructed.
2022-04-21 15:29:18 +02:00
Jacques Lucke 0178e694b7 Geometry Nodes: show used named attributes in modifier
This adds a new subpanel to the geometry nodes modifier which is just
used to display information about used attributes.

* A new panel is used because adding this information anywhere else
  clutters the ui too much imo.
* The general layout is similar to that in the tooltip. I found it to be more
  trouble than it's worth to share this code.

Possible future improvements:
* Don't show the panel if there are no used named attributes.
* Add some heuristics to determine which named attributes the user does
  not have to care about because they are only used in the node group
  and don't affect anything else.

Differential Revision: https://developer.blender.org/D14701
2022-04-21 15:10:07 +02:00
Jacques Lucke ed971a19fa Curves: show sculpt tool settings in panels
Ref T97444.

Differential Revision: https://developer.blender.org/D14700
2022-04-21 14:51:37 +02:00
Colin Basnett 2882cbe685 Fix T97497: NLA strip names are now properly contained within the strip bounds
Very easy fix, the bug seemed to be a result of a typo on the right-most margin.

Old: {F13013777}

New: {F13013782}

Maniphest Tasks: T97497

Differential Revision: https://developer.blender.org/D14711
2022-04-21 10:45:17 +02:00
Philipp Oeser 2e3edb6995 Fix Empty "Only Axis Aligned" viewing angle depends on object scale
This was projecting the unnormalized z scale axis onto the plane defined
by the view vector. If object scale was very small, this made the empty
still visible at viewing angles far from the object axis.

Now use the normalized z scale axis to make this work the same at all
object scales.

Fixes T97004.

Maniphest Tasks: T97004

Differential Revision: https://developer.blender.org/D14557
2022-04-21 10:36:06 +02:00
Philipp Oeser 298e9c7ebd Fix T97465: Moving compositor BG image cannot be cancelled
This was possible with the gizmo, but no using the operator (e.g. from
the sidebar).

Now store original offsets and reset to these on calcel (ESC or RMB).

Maniphest Tasks: T97465

Differential Revision: https://developer.blender.org/D14704
2022-04-21 10:30:41 +02:00
Joseph Eagar 01333cb47f Sculpt: fix missing null pointer check
in workbench_engine.c
2022-04-21 00:58:45 -07:00
Campbell Barton c342b3cede Fix T95932: Auto-close text breaks outliner drag-n-drop
Text inserted via TEXT_OT_insert would always have auto-close
logic applies which interfered any insertion of literal strings
containing brackets.

Now auto-closing brackets is restricted to characters read from
events from the operators invoke functions.
2022-04-21 17:56:56 +10:00
Jacques Lucke 4d9ddb4a77 Cleanup: clang format 2022-04-21 09:37:20 +02:00
Jacques Lucke 7a943428de Cleanup: fix various warnings after recent commit 2022-04-21 09:36:39 +02:00
Joseph Eagar 14f2d37ad1 Vertex paint: Fix debug compile error and a
few warnings.
2022-04-21 00:18:12 -07:00
Joseph Eagar b0c428c063 Fix T97185: Data transfer modifier doesn't display
individual layers.

A few RNA property strings were misspelled.
2022-04-21 00:04:58 -07:00
Joseph Eagar 6f190f7f43 Fix T97469: Sculpt colors crash in multiresolution or dynamic topology modes.
Sculpt paint tools now pop up an error message if
dynamic topology or multires are enabled.

Implementation notes:

* SCULPT_vertex_colors_poll is now a static function in sculpt_ops.c.
  It is now used solely by the legacy color attribute conversion
  operators (SCULPT_OT_vertex_to_loop_colors and SCULPT_OT_loop_to_vertex_colors)
  and should be deleted when they are.
* There is a new method, SCULPT_handles_colors_report, that returns true if
  the sculpt session can handle color attributes; otherwise it returns false
  and displays an error message to the user.
2022-04-20 23:38:55 -07:00
Joseph Eagar 575ade22d4 Commit D14179: Revamp Vertex Paint With C++
- Verrtex paint mode has been refactored into C++ templates.
  It now works with both byte and float colors and point
  & corner attribute domains.
- There is a new API for mixing colors (also based
  on C++ templates).  Unlike the existing APIs byte
  and float colors are interpolated identically.
  Interpolation does happen in a squared rgb space,
  this may be changed in the future.
- Vertex paint now uses the sculpt undo system.

Reviewed By: Brecht Van Lommel.

Differential Revision: https://developer.blender.org/D14179
Ref D14179
2022-04-20 22:14:03 -07:00
Jon Denning c6ed879f9a Text Editor: add Python 3.10 soft keywords to `builtinfunc` list
Python 3.10 has added "soft keywords" [0] to their list of identifiers.
This patch adds these soft keywords to the list of builtin functions
that the text editor searches for when highlighting Python code.

The only soft keywords that Python 3.10 current has are: `match`,
`case`, and `_`, but more will likely be added in future versions.

Currently, the `_` soft keyword is ignored from highlighting. It is a
wildcard matching pattern when used with `case` (similar to `default`
for `switch`es in C/C++), but `_` is far more often used in other
contexts where highlighting the `_` might seem strange. For example,
ignoring elements when unpacking tuples (`_, g, _, a = color`).

This patch also updates the commented Python code for creating the list
of keywords, for convenience.

Before:

{F13012878}

After:

{F13012880}

Example from PEP-636 [1]

Note: These soft keywords are only reserved under specific contexts.
However, in order for the text editor to know when the keywords are used
in the appropriate contexts, the text editor would need a full-blown
Python grammar [2] parser. So, for now, these keywords are simply added
in along with the other keywords in order to highlight them in the text
editor.

[0]: https://docs.python.org/3/reference/lexical_analysis.html#soft-keywords
[1]: https://peps.python.org/pep-0636/#matching-specific-values
[2]: https://docs.python.org/3/reference/grammar.html

Ref D14707
2022-04-21 12:35:41 +10:00
Campbell Barton 5fc488559c Cleanup: explicitly disable autopep8 for rna_manual_reference
Currently the "exclude" option for autopep8 isn't as reliable as it
should be since passing in absolute paths to autopep8 causes
the paths not to match. See: D14686 for details.

So explicitly disable autopep8 in this generated file (the generator
has already been updated).

Also use spaces for indentation otherwise autopep8 re-indents them.
This seems like a bug in autopep8 since it's changing lines with
autopep8 disabled. Use a workaround instead of looking into a fix since
it's simpler for all our Python files to use spaces instead of tabs and
there isn't much benefit mixing indentation for scripts.
2022-04-21 11:16:25 +10:00
Richard Antalik b719fa267a Fix typo in previous commit 2022-04-21 02:26:54 +02:00
Richard Antalik 0c3d2461b7 Cleanup: VSE effect relationship checking
Use `SEQ_relation_is_effect_of_strip` for checking effect-input
relationship where this is applicable.
2022-04-21 02:01:10 +02:00
Shrey Aggarwal 502f3debf9 Fix T70844: Incorrect snappping of strips when effects attached
Sometimes, when moving strip with 2 input effect attached and causing
strip overlap, this overlap is resolved incorrectly - too big offset
is applied. This is because effects are not taken into consideration
when "shuffeling" to resolve overlap.

To fix usual cases (transitions), overlap between strip and it's effect
is considered to be impossible.

There are edge cases, but these would be much more complicated to
implement and could have negative impact on performance.

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D14578
2022-04-21 02:01:10 +02:00
ok what e16ff4132e VSE: Add frame selected operator for preview
This operator moves the view to show the selected visible strips.

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D14222
2022-04-21 02:01:10 +02:00
Richard Antalik 2bd9cbe405 Fix T97254: VSE channel mute does mute sound
Add missing RNA update function
2022-04-21 02:01:10 +02:00
Richard Antalik 3cef9ebaf8 Fix T97356: Crash when adding adjustment layer strip
Crash was caused by incorrectly assuming, that rendered strip is meta
when editing code in bulk, but this wasn't true and strip had no
channels initialized, which caused crash on NULL dereference.

Correct approach is to find list of channels where on same level as
rendered strip, similar to how `SEQ_get_seqbase_by_seq` function works
for list of strips.
2022-04-21 02:01:10 +02:00
Clément Foucault b67ccc333a GL: Change array macro to not conflict with opensubdiv variable names
Fix T97449 GPU subdivision: Crash on adding subdivision surface modifier
2022-04-20 21:32:03 +02:00
Clément Foucault 4a03c5acf9 Revert "Fix GPU subdivision: Crash on adding subdivision surface modifier"
The fix does not fix the case of shaders comming from the OpenSubdiv API.

This reverts commit f5191b8760.
2022-04-20 21:32:03 +02:00
Brecht Van Lommel 8d2da45f98 Revert "Fix Cycles HIP assuming warp size 32"
This reverts commit 390b9f1305. It seems to
break things on Linux for unknown reasons, so leave it out for now. A solution
to this will be required for Vega cards though.
2022-04-20 18:09:23 +02:00
Bastien Montagne 3a6813ea65 LibOverride: Make 'custom bone shape' and 'bbone custom handle' non-overridable.
There is not much point in having those editable in overrides, and since
those are pointers, their value always differs from ref linked ID vs.
local override one, generating 'noise' in Outliner's override property
view.
2022-04-20 17:03:05 +02:00
Jung Jaeyun 56d1d19c88 UI: Add option to create color attribute directly from canvas selector.
Added + and - buttons to create and delete color attributes from canvas selector.

{T97345}

{F13006374}

Reviewed By: jbakker, Ethan1080

Maniphest Tasks: T97345

Differential Revision: https://developer.blender.org/D14672
2022-04-20 16:55:33 +02:00
Brecht Van Lommel 604c33e694 Build: updates for Blender to build against new 3.2 libraries
Building against the existing 3.1 libraries should continue to work, until
the precompiled libraries are committed for all platforms.

* Enable WebP by default.
* Update Windows for new library file names.
* Automatically clear outdated CMake cache variables when upgrading to new
  libraries.
* Fix static library linking order issues on Linux for OpenEXR and OpenVDB.

Implemented by Ray Molenkamp, Sybren Stüvel and Brecht Van Lommel.

Ref T95206
2022-04-20 16:42:16 +02:00
Ray Molenkamp b9c37608a9 Build: upgrade many library dependencies to new versions for Blender 3.2
This only updates the build system, precompiled libraries for the various
platforms will be committed over the coming week.

New:
fmt 8.0.0
level_zero v1.7.15
pystring v1.1.3
robinmap v0.6.2
webp 1.2.2

Updated:
alembic 1.8.3
blosc 1.21.1
boost 1.78.0
embree 3.13.3
ffmpeg 5.0
fftw 3.3.10
flac 1.3.4
imath 3.1.4
ispc v1.17.0
jpeg 2.1.3
ogg 1.3.5
oidn 1.4.3
openal 1.21.1
opencolorio 2.1.1
openexr 3.1.4
openimageio v2.3.13.0
openjpeg 2.4.0
opensubdiv v3_4_4
openvdb 9.0.0
osl 1.11.17.0
sdl 2.0.20
tbb 2020_u3
tiff 4.3.0
usd 22.03
vorbis 1.3.7
vpx 1.11.0
x264 35fe20d1b
zlib 1.2.12

Implemented by Ray Molenkamp, Sybren Stüvel and Brecht Van Lommel.

Ref T95206
2022-04-20 16:42:16 +02:00
Hans Goudey 7cb6fb0183 Cleanup: Remove redundant types from custom data masks
Colors and byte colors are already included in `CD_MASK_PROP_ALL`.
2022-04-20 09:12:40 -05:00
Hans Goudey 03ec505fa5 Cleanup: Rename CD_MLOOPCOL to CD_PROP_BYTE_COLOR
The "PROP" in the name reflects its generic status, and removing
"LOOP" makes sense because it is no longer associated with just
mesh face corners. In general the goal is to remove extra semantic
meaning from the custom data types.
2022-04-20 09:10:10 -05:00
Jeroen Bakker 0385e2f1f9 PBVH: Pass Mesh to extract internals.
More mesh data is required when extracting the UV seams. This is an
API change for to support this future enhancement.
2022-04-20 13:42:51 +02:00
Bastien Montagne 5b8a3ccd37 Fix T94775: Buggy liboverride default apply code for items insertion in RNA collections.
For some reason, the rework of liboverride handling of Collection items
insertion (rB33c5e7bcd5e5) completely missed to update accordingly the
default liboverride apply code...

Many thanks to Wayde Moss (@GuiltyGhost) for the investigation and
proposed solution.
2022-04-20 11:05:54 +02:00
Bastien Montagne 97dbcf9746 Fix (unreported) huge liboverride slow-down due to non-disabled UV layer props.
Was revealed by yesterday's fix (rB6f56bd4083f9).
2022-04-20 10:10:29 +02:00
Kévin Dietrich 8adc7cad00 Fix compilation without OpenVDB 2022-04-20 09:58:42 +02:00
Jacques Lucke 31a2feceb8 Cleanup: remove unused curves toolsetting 2022-04-20 09:51:14 +02:00