Campbell Barton
5c8c1a7358
PyAPI - remove Matrix.row_size / col_size. these were rather awkwardly named, but its more clear to use len().
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mat.col_size --> len(mat.row)
mat.row_size --> len(mat.col)
2011-12-30 06:43:17 +00:00
Campbell Barton
0501ba5cc0
weight paint - fix for own error in r42986, also avoid getting unified settings for each weight.
2011-12-30 05:16:28 +00:00
Campbell Barton
230c6f58f7
improvement to how weight paint blur works
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* the accumulated blur weight now takes into account how far verts are from the brush, giving more even results
* verts where the weight wasnt found were being ignored, now treat them as zero weight verts.
2011-12-30 04:38:45 +00:00
Campbell Barton
bc7b67c1c6
get the brush size at before applying each brush step, saves unified brush settings lookups per vertex/face-corner.
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also use math functions for calc_vp_strength(), and project the vertices as floats rather then ints to get better accuracy, otherwise no functional changes.
2011-12-30 03:50:04 +00:00
Campbell Barton
ec55cb1154
while checking weight paint code noticed that unified brush functions loop over the scenes to get the flag.
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* this loop is called multiple times per vertex (not addressed in this commit)
* functions like brush_use_size_pressure(), brush_use_size_pressure() called unified_settings() twice when they didnt need to.
looks like this code cant work right with multiple scenes, added a comment on this - but at least avoid calling unified_settings() multiple times in single functions.
2011-12-30 03:43:39 +00:00
Campbell Barton
8c50700d7f
minor edits to weight paint
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* store the active vertex group (avoid doing ob->actdef-1 for every vertex)
* ensure the active vertex group isn't less then 0.
2011-12-30 02:16:07 +00:00
Sergey Sharybin
e61ffcffe9
Fix #29687 : Normal bake from multires gives distorted results.
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It is just a limitation of multires baker which doesn't deal correct with
baking to subdivision level 0. It was supposed to work with levels on which
sculpt data is affecting on mesh, so interpolation between grids works correct.
Fully accurate baking in this case will need raycasting stuff which will make
it much slower and will remove main benefit of regular baker -- speed and
low memory usage.
Another option would be to make multires apply sculpting data on level 0,
but it's not related at baking at all and has got it's own difficulties.
2011-12-29 16:05:09 +00:00
Sergey Sharybin
8301cd1ce6
Fix #29718 : anchored stroke with image-texture --- strange behaviour
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Bug was caused by refactoring in rev41470
2011-12-29 14:57:15 +00:00
Campbell Barton
4f0b7e8c6a
py - fix for error which made enums not through errors when assigned non string types
2011-12-29 14:46:26 +00:00
Campbell Barton
5ed0cd4ad7
possible fix for [ #29708 ] Crashes when Rendering Cross Dissolve + XVID Codec
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was calling memcpy with both src and dst args were the same pointer.
2011-12-29 13:12:40 +00:00
Campbell Barton
e63cb930ae
use math functions for customdata interpolation funcs
2011-12-29 11:18:12 +00:00
Sergey Sharybin
c40c323bcd
Remove totally crappy and not used operator FONT_OT_buffer_paste
2011-12-29 10:02:42 +00:00
Campbell Barton
f951cbb90c
remove unused initFlags option in mirror modifier
2011-12-29 06:32:50 +00:00
Campbell Barton
c058d252d1
minor edits to trunk mirror modifier, use unsigned ints since the vertex values are unsigned + minor formatting edits
2011-12-29 06:07:34 +00:00
Campbell Barton
d14edecabf
optimized mempool iterator from bmesh
2011-12-29 03:39:59 +00:00
Campbell Barton
85a97f64a7
add UNLIKELY / LIKELY util defines to help optimize iterators that are called a lot, only defined for gcc at the moment.
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also some cmake formatting edits.
2011-12-29 01:46:58 +00:00
Campbell Barton
269c087dda
file missing from cmake listing
2011-12-28 22:57:25 +00:00
Campbell Barton
1297f72f78
sync changes from bmesh r42951 + some other minor edits.
2011-12-28 22:46:10 +00:00
Sergey Sharybin
becc094119
Fix #29692 : 3D Scene is Rendering Bright in the VSE
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profile conversion for sequencer result sued to happen even if
color management is disabled for scene which made frames brighter.
2011-12-28 20:11:36 +00:00
Brecht Van Lommel
9d3f5ea334
Fix #29715 : cycles and glsl normal node not working correct.
2011-12-28 19:42:22 +00:00
Sergey Sharybin
fe2131367b
Fix #29696 : Crash on exit of edit mode after deleting contents of fluid domain
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Added NULL-check to copying material number and flags when loading cache
2011-12-28 17:59:56 +00:00
Thomas Dinges
6e94bdd8e4
Scons/FFMPEG:
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* Fixing compile error, ffmpeg include was missing.
2011-12-28 15:08:58 +00:00
Campbell Barton
45ac43946f
files from bmesh now load in trunk, this way loading (2.64 (or whenever bmesh is merged)), wont crash 2.62.
2011-12-28 14:58:45 +00:00
Campbell Barton
ba6f211226
fix for recent compile error
2011-12-28 14:55:45 +00:00
Campbell Barton
7c417fbcfb
WIP bmesh trunk sync, excuse the noise
2011-12-28 14:26:59 +00:00
Campbell Barton
8ccf5026e0
more changes from bmesh into trunk (mesh mpoly strict member)
2011-12-28 14:21:51 +00:00
Campbell Barton
5b88e16306
WIP loading bmesh in trunk, some conversion functions for this purpose.
2011-12-28 13:50:33 +00:00
Campbell Barton
ca94cb1237
merge bleshes BLI_array header lib into trunk.
2011-12-28 13:40:14 +00:00
Brecht Van Lommel
b9ff5840a6
Code refactoring: add unified image buffer functions for doing float => byte,
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byte => float, float => float, byte => byte conversions with profile, dither
and predivide. Previously code for this was spread out too much.
There should be no functional changes, this is so the predivide/table/dither
patches can work correctly.
2011-12-28 13:29:33 +00:00
Campbell Barton
1f02209957
enable USE_BMESH_FORWARD_COMPAT and merge in some customdata functions
2011-12-28 13:23:59 +00:00
Campbell Barton
312b080397
initial merge of bmesh customdata layer code into trunk, ifdef'd out for now with USE_BMESH_FORWARD_COMPAT.
2011-12-28 13:15:17 +00:00
Sergey Sharybin
c5a81536ca
Add FFmpeg libraries versions to system-info.txt
2011-12-28 12:35:58 +00:00
Campbell Barton
0b00bb236c
make MOD_dynamicpaint.c use more typical gpl2+ text and some formatting edits in DNA
2011-12-28 11:08:38 +00:00
Campbell Barton
2e92b14bc6
copy BLI_edgehash changes from bmesh branch, main change is use of mempool.
2011-12-28 10:20:37 +00:00
Campbell Barton
337d397d09
merge in customdata changes from BMesh - biggest change is caching the layer index values in a typemap.
2011-12-28 09:11:11 +00:00
Campbell Barton
b459067dd2
minor changes from bmesh into trunk
2011-12-28 08:29:03 +00:00
Campbell Barton
f89aeae10c
sync some edits with bmesh
2011-12-28 07:43:06 +00:00
Campbell Barton
6d878810c6
for bpy.props, when 'name' argument is not initialized, vallback to the attribute name rather than an empty string.
2011-12-28 04:25:46 +00:00
Campbell Barton
0059b8dd96
option to save as older mesh format (ifdef'd for now)
2011-12-27 13:17:58 +00:00
Howard Trickey
edd6f21f6c
Change visualize indices so that edit select mode chooses which elements are visualized
2011-12-27 12:50:23 +00:00
Jens Verwiebe
8de512fe09
OSX: adding PNG codec to QTKit, to have one more alpha enabled one atm
2011-12-27 11:29:27 +00:00
Sergey Sharybin
6963e43148
More fixes for timecode usage with BKE_movieclip_get_ibuf_flag
2011-12-27 11:09:06 +00:00
Sergey Sharybin
0ac3ab752f
Fix #29688 : Timecode is not used in tracking
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Use proper timecode flags sending to BKE_movieclip_get_ibuf_flag function,
so now frames for tracking would be full-resolution but calculated using
timecode defined in th interface,
2011-12-27 10:52:23 +00:00
Jens Verwiebe
86037ca59f
OSX: adding some more codecs to QTKit
2011-12-27 10:51:01 +00:00
Sergey Sharybin
a0e62e77d7
Update build files to use new OpenAL libraries
2011-12-27 09:37:19 +00:00
Campbell Barton
397d7d949f
remove unneeded casts from 'unsigned int' to 'int'
2011-12-27 03:54:23 +00:00
Thomas Dinges
8d92e14088
* Fixing compile after recent i18 commits.
2011-12-27 01:35:39 +00:00
Nicholas Bishop
ebf5cfb5ce
Fix own error in r42881, didn't add rectangle padding correctly.
2011-12-26 23:36:44 +00:00
Martin Poirier
8cc96408df
[ #29144 ] Snapping control points: can't choose which one to delete
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Reported by Pep Ribal
You can now select which snap point to remove (with Alt-A) by moving the cursor over them.
Display colors are also used to indicate which snap points are active, selected or just there.
2011-12-26 20:23:07 +00:00
Nicholas Bishop
5f3b1a9767
Factor out some generic parts of the sculpting PBVH redraw planes code.
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One function converts bounding boxes to screen space, the other
converts a screen-space rectangle to 3D clipping planes.
Also const-ified some parameters in the ED_view3d API.
2011-12-26 20:19:55 +00:00