- Do plane re-evaluation only when transform is actually done.
Before this re-evaluation happened on every mouse move.
- Added a flag "Auto Keyframe" for the plane track, which does:
* If Auto Keyframe is enabled, then every manual edit of the
plane will create a new keyframe at current frame and update
plane motion between current frame and previous/next keyframe.
This now also implies blending detected motion with neighbor
keyframes, so there's no jump happening.
No automatic update on manual point tracks edit will happen.
* If auto Keyframe is disabled, then no keyframes are adding
to the plane and every plane tweak will re-evaluate in on
the whole frame range.
In this case manual tweaks to point tracks and re-tracking
them implies plane re-evaluation.
it can be added and removed many times per function but will always remain the size of the maximum number of items.
not used yet, added for normal calculation function from mont29.
This causes trouble with Cycles because the C++ API uses the returned pointer to determine validity - if no item is found the pointer should be NULL for checking.
This allows to open windows stretched over monitors. Saving
stretched layouts open correctly as well.
Renamed screensize_all to desktopsize to better convey meaning.
Curves may not be not initialized when called from python. C code
explicilty says that curvemapping_initialize should be called prior to
evaluating the curve, however the curve clip rectangle is not available
when calling evaluation on the curvemap. This is not possible unless we
force the evaluation on CurveMapping level, not on CurveMap level.
For now just pass a rectangle with the x boundary values of the curvemap
for evaluation to avoid the crash.
* Reorder list a bit to put brands together
* Move looks menu below views
* Rename camera_response to film_response folder, to make clear that these
are photographic film types, not camera models
it's too easy to hit accidentally and isn't a standard shortcut. Deleting all
text is quite easy by just pressing backspace right after clicking the text
field anyway.
This commit implement's OCIO's Looks idea which
is about applying some color correction on the
buffer before it get's affected by a display
transform.
This is mainly used to modify images in an
artistics way.
Currently we've got looks generated from film
response curves for all sorts of cameras.
Patch by both of me and Brecht.
Active edit bone was cleared from armature after each file save, even though the edit data is not actually freed then. Without the active edit bone the poll functions for bone panels fail.
- The "Same Object" chaining option enabled (see follow-up discussions in Bug #36629).
- Sphere radius set to 0.1 (was 1.0 resulting in a longer computation time).
- ability to change the space the axis is projected in (so you can choose worldspace or -space, was always local-space before).
- support projecting on a negative axis, without this some very simple clamping is not possible if the direction happened not to be positive.
- add distance limit (same as modifier), without this single meshes surrounding an object would make the constraint impossible to use in some cases (it would snap to the wrong side).
note: this removes the ability to project on multiple axes at once but this option only added up directions and didnt project on multiple axes as you might expect.
- use 4 weights for vertex customdata blending (was previously only using 2)
- option for simple blending, which blends locations using weights too and doesn't attempt to maintain the shape,
useful for flat surfaces or times when keeping the shape gives odd results.