Clément Foucault
7870bde275
Object Outline: trying something new
2017-03-21 19:29:58 +01:00
Clément Foucault
80e6638ad3
Object Mode Engine: Support for active color.
2017-03-21 17:47:49 +01:00
Mike Erwin
d409c48310
OpenGL: convert to new matrix API (part 3)
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Part of T49450
2017-03-21 02:51:02 -04:00
Mike Erwin
8fe9e94a52
OpenGL: remove 'circ' helper function
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This was no longer being used.
Part of T49043
2017-03-21 02:27:58 -04:00
Mike Erwin
4a01ff278d
fix use-before-init error + local cleanup
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"path" was being used uninitialized. Thanks for the warning, clang!
2017-03-21 01:41:48 -04:00
Mike Erwin
bef63acbd6
remove gpuMatrixUpdate_legacy function
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No longer needed since 231b5d96bb
tracks dirty state of legacy matrix stacks.
Part of T49450
2017-03-21 01:36:51 -04:00
Mike Erwin
54bed786a6
OpenGL: convert to new matrix API (part 2 of x)
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Part of T49450
For this batch I focused on usage of gpuMatrixUpdate_legacy.
2017-03-21 01:32:25 -04:00
Mike Erwin
231b5d96bb
track dirty state of legacy matrix API
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This is used to send latest matrix values to shader when drawing.
Previously handled by calling OpenGL matrix functions, followed by gpuMatrixUpdate_legacy. With this change that function is no longer needed.
Part of T49450
2017-03-21 00:25:47 -04:00
Mike Erwin
0c47923fca
OpenGL: remove older matrix macros
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Some of these were unused, the others are now handled by GPU_matrix.
Part of T49450
2017-03-21 00:11:17 -04:00
Mike Erwin
938613f720
OpenGL: convert to new matrix API (part 1 of x)
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Part of T49450
For this batch I focused on usage of (now-obsolete) macros in BIF_gl.h
2017-03-21 00:09:40 -04:00
Mike Erwin
06f7fba6aa
add missing gpuRotate2D function
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Prototype was there, we just weren't using this yet.
Part of T49450
2017-03-21 00:08:09 -04:00
Mike Erwin
74434beb1c
OpenGL: more legacy support for matrix routines
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For the sake of forward progress on T49450
We can now replace legacy gl* matrix function calls with their gpu equivalents. "Inactive" in this code means we're using the legacy matrix stacks, not our own. Setting up the proper gpuMatrixBegin2D/3D/End calls can be done afterward.
Most or all of this will be removed after the transition to core profile.
2017-03-21 00:05:03 -04:00
Clément Foucault
060243a8ae
Edit Mode Engine: Remove unecessary matrix.
2017-03-20 15:19:03 +01:00
Clément Foucault
9ca0e08236
Object Mode Engine: New outline method.
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We render selected meshes into another buffer and use a screen space shader to expand the color out of the mesh silouhette.
Pros: only one additionnal render pass is needed (like old outline code), and we have occluded informations.
Cons: memory usage is a problem. This method needs 2 color buffer to ping pong when expanding the outline and 1 depth buffer to test occluded fragments. This gives a 88 bits/pix memory footprint.
Idea: Since we don't need all color range but only some uniform colors (theme colors) we could manipulate only the color ID instead of the whole color this could cut the color buffer size and lower the memory footprint to 58 bits/pix.
2017-03-20 15:19:03 +01:00
Clément Foucault
fc72a2ff4b
Draw module: code style, encapsulate static vars
2017-03-20 15:19:03 +01:00
Bastien Montagne
69a17bce1a
Cleanup: remove useless `glDisable(GL_LINE_STIPPLE)` call.
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Note that muted strips have solid border currently, marked as TODO to
add back stippled lines (if with want them back?).
2017-03-20 14:46:26 +01:00
Bastien Montagne
21b361194f
Merge branch 'master' into blender2.8
2017-03-20 14:37:44 +01:00
Bastien Montagne
6b86b446d3
Cleanup: useless call to glRasterPos before `view3d_cached_text_draw_add()`
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Probably some leftover from much older code?
2017-03-20 14:36:06 +01:00
Sergey Sharybin
18bf900b31
Fix T50990: Random black pixels in Cycles when rendering material with Multiscatter GGX
2017-03-20 12:07:41 +01:00
Dalai Felinto
a6d4ac28f5
Layers unittesting: update after doversion changes
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Collections now are called "Collection 1", instead of "1"
2017-03-20 10:30:19 +01:00
Dalai Felinto
01c4e598e5
Silence unused vars warning
2017-03-20 09:50:25 +01:00
Campbell Barton
06159e6a58
Correct unintended splash on loading startup
2017-03-20 12:46:20 +11:00
Campbell Barton
dbc8b81ecf
User Preferences: Split out addon and keymap free
2017-03-20 12:42:19 +11:00
Campbell Barton
eaf88f564c
Remove register_module use in Cycles
2017-03-20 12:16:51 +11:00
Campbell Barton
fa11d41113
Cleanup: especially non pep8 parts of Py UI
2017-03-20 09:49:35 +11:00
Campbell Barton
3f818c7898
Merge branch 'master' into blender2.8
2017-03-20 09:32:40 +11:00
Bastien Montagne
df76616d74
Usual UI/i18n message fixes.
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Please provide valid description for SurfaceDeform modifier tooltip.
Such place-holders should not pass final checks before merging in master!
2017-03-19 17:31:07 +01:00
Campbell Barton
19d493ee10
Moving classes to separate listing broke panel order
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Although this wasn't so obvious since it
only showed up for factory settings and in the preferences window.
Panel display order depends on registration order,
Sorry for the noise. On the bright side we no longer need to move
classes around to re-arrange panels.
2017-03-20 02:37:55 +11:00
Campbell Barton
84935998a7
Add missing classes from recent commit
2017-03-20 02:07:24 +11:00
Jacques Lucke
56d3cc9341
PyAPI: ID Property tests
2017-03-19 03:57:40 +11:00
Campbell Barton
9bdda427e6
PyAPI: remove bpy.utils.register_module()
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In preparation for it being removed, see: T47811
2017-03-18 20:03:24 +11:00
Campbell Barton
2fbc50e4c1
Alternate fix for T50899
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object_get_derived_final shouldn't have been assuming mesh objects.
It's even valid to use a curve as a target for a shrink-wrap modifier.
2017-03-18 18:33:01 +11:00
Campbell Barton
3ceb68c833
Missing from recent commit
2017-03-18 12:33:59 +11:00
Campbell Barton
e392bb4937
PyAPI: add BPY_execute_string_as_string
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Utility to execute a string and get the resulting string,
matching BPY_execute_string_as_number.
Not used just yet but generally useful function.
2017-03-18 12:19:03 +11:00
Clément Foucault
4137f30928
Object Mode: Add stencil test to remove object outlines inside the silouhette.
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It also adds nice occluded silouhette information for selected objects that are behind visible objects.
This methods is really heavy because it needs to render the wires twices.
2017-03-18 01:56:34 +01:00
Clément Foucault
cddde85f2c
Fix shader compilation.
2017-03-18 01:56:34 +01:00
Clément Foucault
c4644b484d
GPUTexture: Add support for depth_stencil textures.
2017-03-18 01:56:34 +01:00
Clément Foucault
b7355425cd
Eevee: Initial commit
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Basic support for lamps. Only diffuse.
2017-03-18 01:56:34 +01:00
Clément Foucault
8cad48df28
Draw Manager: Created a general fullscreen shader.
2017-03-18 01:56:34 +01:00
Campbell Barton
d863b5182e
Cleanup: use return args last and 'r_' prefix.
2017-03-18 09:39:36 +11:00
Mike Erwin
cf62424e47
Gawain: remove PER_THREAD macro
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This attempt at TLS was leftover from an earlier prototype. It never worked with Blender's build system, and was defined to just exist, not to actually do anything.
2017-03-17 14:14:22 -04:00
Julian Eisel
2977a8cd21
Add tabs as standard button types
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NOTE: This is really a backend-only implementation, nothing is changed in the UI
Adds a tab button-type and the basic drawing and handling code for it.
More work needs to be done on it, but idea is to get in ready for usage in the
topbar.
Differential Revision: https://developer.blender.org/D1371
2017-03-17 17:10:05 +01:00
Julian Eisel
a96008f3aa
Merge branch 'master' into blender2.8
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Conflicts:
source/blender/editors/space_outliner/outliner_draw.c
2017-03-17 15:38:45 +01:00
raa
9d873fc3de
Various icon adjustments
2017-03-17 16:57:53 +03:00
Sergey Sharybin
ea3d7a7f58
Fix T50968: Cycles crashes when image datablock points to a directory
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See more details about root of the cause there:
https://github.com/OpenImageIO/oiio/pull/1640
2017-03-17 14:47:12 +01:00
Dalai Felinto
4b190e312f
Remote unecessary call to ces_type->callback
2017-03-17 12:12:41 +01:00
Sergey Sharybin
d6b4fb6429
Cycles: Fix mistake in previous split kernel commits
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Own stupid mistake. Reported by nirved in IRC, thanks!
2017-03-17 11:55:59 +01:00
Sybren A. Stüvel
502c4be56e
fix: redraw dope sheet / action editor when pose bone selection changes
2017-03-17 11:04:13 +01:00
Bastien Montagne
722451e146
Merge branch 'master' into blender2.8
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Conflicts:
source/blender/blenloader/intern/writefile.c
2017-03-17 11:00:41 +01:00
Sergey Sharybin
a8c7152eea
Cleanup: Use proper indentation
2017-03-17 10:26:30 +01:00