FILE_CACHE_MAX was meant to be larger than FILE_MAX to make room
for additional layers in the path. An error in the define used
`FILE_MAXFILE + FILE_MAXFILE` instead of `FILE_MAXDIR + FILE_MAXFILE`
causing the value to be smaller allowing a buffer overflow when passing
the string into BLI_path_abs.
Correct the define and call on the directory component before
the file is added so it doesn't clamp the string length unnecessarily.
Note that some values weren't correct since the original commit [0],
although [1] moved them to a shared incorrect define.
[0]: 78cdc707ab
[1]: cef1b9c30f
Regression in [0] which would cause ensuring the slash to do nothing
in most cases. Note that the slash may not be needed, but that should
be handled separately.
[0]: d66f24cfe3
Move the public functions from the editors/object (`ED_object.hh`)
header to the `blender::ed::object` namespace, and move all of the
implementation files to the namespace too. This provides better code
completion, makes it easier to use other C++ code, removes unnecessary
redundancy and verbosity from local uses of public functions, and more
cleanly separates different modules.
See the diff in `ED_object.hh` for the main renaming changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/119947
The "All" library didn't exist internally when this code was first
written. The "skip_local" check that complicated this isn't necessary
because we don't add local node groups that aren't assets anyway.
We currently have a single minimum width value for confirmation
dialogs, but we need to set this based on which of the two sizes it
is. Otherwise the larger confirmations with icon look too squished
when the content is shorter.
Pull Request: https://projects.blender.org/blender/blender/pulls/119978
How to reproduce:
- Have image editor and GPU compositor backdrop enabled and showing the same image
- In image editor, apply operator flip horizontally
- Notice how image editor gets updated but compositor backdrop doesn't
Fixes backdrop for GPU compositor for the following operations:
- image -> transform -> Flip horizontally
- image -> transform -> Flip vertically
- image -> transform -> Rotate 90° clockwise
- image -> transform -> Rotate 90° counter-clockwise
- image -> transform -> Rotate 180°
Pull Request: https://projects.blender.org/blender/blender/pulls/119819
How to reproduce:
- Have image editor and GPU compositor backdrop enabled and showing the same image
- In image editor, apply inver image colors operator
- Notice how image editor gets updated but compositor backdrop doesn't
Fixes backdrop updates for GPU compositor for the following operators:
- Image -> Invert -> Invert image colors
- Image -> Invert -> Invert red channel
- Image -> Invert -> Invert green channel
- Image -> Invert -> Invert blue channel
- Image -> Invert -> Invert alpha channel
Pull Request: https://projects.blender.org/blender/blender/pulls/119820
Larger, more informative confirmation when reverting the current file
to saved version. Title of "Revert to the Saved File", content of
"Any unsaved changes will be lost." and button text of "Revert".
Pull Request: https://projects.blender.org/blender/blender/pulls/119758
Also fix the poll to properly check for the remaining unsupported types.
Don't add back Quaternion support, since that's arguably less useful,
and we might want different ways to set those values compared to
just entering WXYZ.
Store RNG on per thread data, instead of the effector itself which may
be used by multiple objects evaluated in different threads.
This has been causing the blendfile_versioning test to fail randomly.
Thanks Ray and Aras for helping track this down.
Pull Request: https://projects.blender.org/blender/blender/pulls/119967
it is not clear from which point the `cos_theta_u` should be computed in
volume segment, so the original implementation was mixing the closest point
and the point where the minimal angle is formed.
Use the closest point on segment as a conservative measure.
Pull Request: https://projects.blender.org/blender/blender/pulls/119965
Most likely caused by 6d491da0be
In that commit, `knife_pos_data_clear` started to clear (set `-1`) the
value of the current object (which is expected).
However, `knife_snap_angle_relative` relies on the current object to
transform the face normal to global space.
This is weak and error prone since the face is obtained from the
function itself.
The code could be optimized and reuse the face identified in
`knife_snap_curr`, but for now just identify the face object.
in the test scene `all_light_types_in_volume.blend`, `theta - theta_o -
theta_u` is slightly above the threshold. Even if we do a strict check
with `acos` on the failing cases, it will go to the other branch and
deliver a result which is also 1.0f. Better to relax the threshold.
Caused by 0cdd429b44.
Steps to reproduce:
- Add a custom property to the default Cube object
- Open property editor
- Change type to Boolean
- Apply the changes
Observe that the property is still Int.
On a code side the issue is caused by the change in the idp_from_PyBool()
which used to return property of type IDP_BOOLEAN before the change, but
IDP_INT after the change.
Pull Request: https://projects.blender.org/blender/blender/pulls/119962
Addresses two improvements to `Snap to Grid` as suggested in #73993:
- Make 'Absolute Grid Snapping' a new Snap Mode
- Snap to Grid in Non-Side View performed at ground level
Implementation details:
- Snap to Grid has no cursor symbol, unless we are in `Set Snap Base`
mode. Similar to the previous 'Absolute Grid Snap' behavior.
- In Non-Side view, Snap to Grid is performed at ground level.
- If `Snap Base` is `Closest`, Snap to Grid uses the transform pivot
point instead. Similar to the previous 'Absolute Grid Snap' behavior.
- The "Absolute Grid Snap" option has been removed.
Pull Request: https://projects.blender.org/blender/blender/pulls/116109
The Sun Beams node is off by half a pixel. That's because we add a half
pixel offset to the initial coordinates, but then sample the texture
with the half pixel. To fix thus, use the texture_bilinear_extend
utility to sample the image, which takes care of the half pixel offset.
Regression since 7a2d04a5c4.
Mask evaluation is part of parameters component, and there is no explicit
tags other than copy-on-eval for masks in a lot of cases.
Restore the previous graph topology for the link from copy-on-eval to the
parameters components of mask ID.
Potential candidate for 4.1.1.
Pull Request: https://projects.blender.org/blender/blender/pulls/119956
The GPU compositor Chroma Key node differs from the reference
implementation. This is caused by a typo, where the acceptance angle was
halved after computing tangent instead of before computing it.
The Lens Distortion node is off by half a pixel because their normalized
coordinates were at the pixel corners as opposed to their centers, where
this patch changes the behavior to the latter.
The Plane Track and Corner Pin nodes are off by half a pixel because
their mask is computed at the pixel corners as opposed to their center,
where this patch changes the behavior to the latter.
The Directional Blur node is off by half a pixel because it transforms
the pixels at their corner as opposed to their center, where this patch
changes the behavior to the latter.
The Movie Distort node is off by half a pixel because it evaluates the
distortion at the corner of pixels as opposed to their center, where
this patch changes the behavior to the latter.
Since v2.5 Blenders viewport view has been tilted by around ~0.8
degrees to the right, resolve this using a lookup table to update
the the defaults.
Ref !113751