Commit Graph

134643 Commits

Author SHA1 Message Date
Hans Goudey 7c01355cad Cleanup: Use forward declaration headers in a few places 2024-03-27 22:25:08 -04:00
Hans Goudey 5d09b0d373 Cleanup: Move remaining curves editors functions to C++ namespace 2024-03-27 22:25:08 -04:00
Harley Acheson 9489173f07 Refactor: Move UI Templates and Regions into Sub-directories
Move interface_region-* files into regions/ folder, and
interface_template-* files into templates/ folder.

Pull Request: https://projects.blender.org/blender/blender/pulls/119991
2024-03-28 03:06:49 +01:00
Campbell Barton d8c69c84e3 Cleanup: correct the vector copy size in ViewOpsData::state_backup
In practice this didn't cause problems as the correct value was
written afterwards.
2024-03-28 13:01:41 +11:00
Campbell Barton a2fa743364 Cleanup: pass std::string by reference instead of value 2024-03-28 13:01:39 +11:00
Campbell Barton 8f88487768 Cleanup: pass LogImageElement by reference or pointer instead of value 2024-03-28 13:01:38 +11:00
Campbell Barton 872c997c8f Cleanup: remove redundant break & return statements 2024-03-28 13:01:37 +11:00
Campbell Barton 939e076fdc Cleanup: remove redundant assignment & null check 2024-03-28 13:01:36 +11:00
Campbell Barton 3ad1a2eb62 Cleanup: remove redundant null check 2024-03-28 13:01:34 +11:00
Campbell Barton 49dd5fae40 Cleanup: remove redundant variable & check 2024-03-28 13:01:34 +11:00
Campbell Barton 868d6eb5e8 Cleanup: quiet signed integer overflow warning from cppcheck 2024-03-28 13:01:32 +11:00
Campbell Barton 481bcc14d7 Cleanup: quiet enum conversion warning 2024-03-28 13:01:31 +11:00
Campbell Barton 618788aa7a Cleanup: remove redundant std::string / c_str conversion 2024-03-28 12:23:46 +11:00
Campbell Barton 2a892012be Render: correct buffer sizes for render cache paths
FILE_CACHE_MAX was meant to be larger than FILE_MAX to make room
for additional layers in the path. An error in the define used
`FILE_MAXFILE + FILE_MAXFILE` instead of `FILE_MAXDIR + FILE_MAXFILE`
causing the value to be smaller allowing a buffer overflow when passing
the string into BLI_path_abs.

Correct the define and call on the directory component before
the file is added so it doesn't clamp the string length unnecessarily.

Note that some values weren't correct since the original commit [0],
although [1] moved them to a shared incorrect define.

[0]: 78cdc707ab
[1]: cef1b9c30f
2024-03-28 12:12:05 +11:00
Campbell Barton db466e9578 Fix buffer overflow from passing undersized buffers to BLI_path_abs 2024-03-28 11:40:50 +11:00
Campbell Barton da49873e89 Fix buffer overflow with BLI_str_format_uint64_grouped
Caused by cd4328dd82.
2024-03-28 11:40:23 +11:00
Campbell Barton 0d3ea69daa Fix sizeof(sizeof(...)) passed to BLI_path_slash_ensure
Regression in [0] which would cause ensuring the slash to do nothing
in most cases. Note that the slash may not be needed, but that should
be handled separately.

[0]: d66f24cfe3
2024-03-28 11:40:21 +11:00
Hans Goudey c28db1f0a0 Cleanup: Use C++ namespace for object editors module
Move the public functions from the editors/object (`ED_object.hh`)
header to the `blender::ed::object` namespace, and move all of the
implementation files to the namespace too. This provides better code
completion, makes it easier to use other C++ code, removes unnecessary
redundancy and verbosity from local uses of public functions, and more
cleanly separates different modules.

See the diff in `ED_object.hh` for the main renaming changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/119947
2024-03-28 01:30:38 +01:00
Hans Goudey 35c6c11c7e Cleanup: Make format 2024-03-27 20:20:07 -04:00
Hans Goudey aae9446599 Cleanup: Remove unnecessary "using namespace"
This file is in the blender namespace already
2024-03-27 20:19:23 -04:00
Hans Goudey fc06dc31d8 Cleanup: Sort forward declaration lists, remove duplicate 2024-03-27 20:19:23 -04:00
Hans Goudey 0bde788d63 Cleanup: Use "All" asset library to simplify node link drag search
The "All" library didn't exist internally when this code was first
written. The "skip_local" check that complicated this isn't necessary
because we don't add local node groups that aren't assets anyway.
2024-03-27 20:19:23 -04:00
Campbell Barton ed5cca4021 Cleanup: quiet missing-declarations warnings 2024-03-28 08:48:03 +11:00
Campbell Barton cd0b0a9272 CMake: remove non-existing include directory
As of [0] this is no longer created.

[0]: f5f7024040
2024-03-28 08:48:02 +11:00
Harley Acheson c433a90138 UI: Minimum Width for Large Confirmation Dialogs
We currently have a single minimum width value for confirmation
dialogs, but we need to set this based on which of the two sizes it
is. Otherwise the larger confirmations with icon look too squished
when the content is shorter.

Pull Request: https://projects.blender.org/blender/blender/pulls/119978
2024-03-27 22:28:00 +01:00
Habib Gahbiche 8377f5d0fb Fix: Compositor GPU backdrop not updating when image transform operators are applied
How to reproduce:
- Have image editor and GPU compositor backdrop enabled and showing the same image
- In image editor, apply operator flip horizontally
- Notice how image editor gets updated but compositor backdrop doesn't

Fixes backdrop for GPU compositor for the following operations:
- image -> transform -> Flip horizontally
- image -> transform -> Flip vertically
- image -> transform -> Rotate 90° clockwise
- image -> transform -> Rotate 90° counter-clockwise
- image -> transform -> Rotate 180°

Pull Request: https://projects.blender.org/blender/blender/pulls/119819
2024-03-27 21:42:47 +01:00
Habib Gahbiche e1a0b6cd9e Fix compositor backdrop not updating for image invert operator
How to reproduce:
- Have image editor and GPU compositor backdrop enabled and showing the same image
- In image editor, apply inver image colors operator
- Notice how image editor gets updated but compositor backdrop doesn't

Fixes backdrop updates for GPU compositor for the following operators:
- Image -> Invert -> Invert image colors
- Image -> Invert -> Invert red channel
- Image -> Invert -> Invert green channel
- Image -> Invert -> Invert blue channel
- Image -> Invert -> Invert alpha channel

Pull Request: https://projects.blender.org/blender/blender/pulls/119820
2024-03-27 21:41:25 +01:00
Brecht Van Lommel 53e9fb6b78 Fix #117566: Cycles persistent data not updated by device preferences
Pull Request: https://projects.blender.org/blender/blender/pulls/119970
2024-03-27 18:55:46 +01:00
Jonas Holzman 75a9cbed24 UI: Improvements to Revert File Operator Confirmation Popup
Larger, more informative confirmation when reverting the current file
to saved version. Title of "Revert to the Saved File", content of
"Any unsaved changes will be lost." and button text of "Revert".

Pull Request: https://projects.blender.org/blender/blender/pulls/119758
2024-03-27 18:39:09 +01:00
Hans Goudey 10bc136a1a Fix #119935: Attribute set operator support for 2D integer vector lost
Also fix the poll to properly check for the remaining unsupported types.
Don't add back Quaternion support, since that's arguably less useful,
and we might want different ways to set those values compared to
just entering WXYZ.
2024-03-27 13:14:02 -04:00
Brecht Van Lommel 8682ad1908 Fix: Memory leak and race condition with particle effector RNG
Store RNG on per thread data, instead of the effector itself which may
be used by multiple objects evaluated in different threads.

This has been causing the blendfile_versioning test to fail randomly.
Thanks Ray and Aras for helping track this down.

Pull Request: https://projects.blender.org/blender/blender/pulls/119967
2024-03-27 18:06:31 +01:00
Brecht Van Lommel d2b38a475f Fix: Cycles Python error after previous commit 2024-03-27 18:04:19 +01:00
Alaska a0d5d9137b Fix #119937: Outdated tool tip for Automatic denoiser
Pull Request: https://projects.blender.org/blender/blender/pulls/119940
2024-03-27 17:49:58 +01:00
Harley Acheson 1984f08250 Fix #119846: EEVEE-Next: Rendering Infinite Samples
When rendering images, and not in the interactive viewport, do not
use infinite samples. Follow the  behavior of Legacy EEVEE.

Pull Request: https://projects.blender.org/blender/blender/pulls/119893
2024-03-27 16:16:34 +01:00
Weizhen Huang 68253b4937 Fix: Cycles volume light tree using wrong point to compute uncertainty angle
it is not clear from which point the `cos_theta_u` should be computed in
volume segment, so the original implementation was mixing the closest point
and the point where the minimal angle is formed.
Use the closest point on segment as a conservative measure.

Pull Request: https://projects.blender.org/blender/blender/pulls/119965
2024-03-27 15:06:05 +01:00
Germano Cavalcante 3031146097 Fix #119957: Crash when using 'angle constraint' Relative in Knife tool
Most likely caused by 6d491da0be

In that commit, `knife_pos_data_clear` started to clear (set `-1`) the
value of the current object (which is expected).

However, `knife_snap_angle_relative` relies on the current object to
transform the face normal to global space.

This is weak and error prone since the face is obtained from the
function itself.

The code could be optimized and reuse the face identified in
`knife_snap_curr`, but for now just identify the face object.
2024-03-27 10:55:38 -03:00
Weizhen Huang 72780c3769 Fix: Cycles light tree assertion failing on Intel Mac
in the test scene `all_light_types_in_volume.blend`, `theta - theta_o -
theta_u` is slightly above the threshold. Even if we do a strict check
with `acos` on the failing cases, it will go to the other branch and
deliver a result which is also 1.0f. Better to relax the threshold.
2024-03-27 13:46:57 +01:00
Sergey Sharybin 896b552672 Fix: Unable to change ID property type to Boolean
Caused by 0cdd429b44.

Steps to reproduce:
- Add a custom property to the default Cube object
- Open property editor
- Change type to Boolean
- Apply the changes

Observe that the property is still Int.

On a code side the issue is caused by the change in the idp_from_PyBool()
which used to return property of type IDP_BOOLEAN before the change, but
IDP_INT after the change.

Pull Request: https://projects.blender.org/blender/blender/pulls/119962
2024-03-27 13:43:00 +01:00
Germano Cavalcante f0479e915f Transform: Implement Snap to Grid mode
Addresses two improvements to `Snap to Grid` as suggested in #73993:
- Make 'Absolute Grid Snapping' a new Snap Mode
- Snap to Grid in Non-Side View performed at ground level

Implementation details:

- Snap to Grid has no cursor symbol, unless we are in `Set Snap Base`
  mode. Similar to the previous 'Absolute Grid Snap' behavior.
- In Non-Side view, Snap to Grid is performed at ground level.
- If `Snap Base` is `Closest`, Snap to Grid uses the transform pivot
  point instead. Similar to the previous 'Absolute Grid Snap' behavior.
- The "Absolute Grid Snap" option has been removed.

Pull Request: https://projects.blender.org/blender/blender/pulls/116109
2024-03-27 13:17:24 +01:00
Pratik Borhade b3fe97414a Fix: Sculpt paint crash after converting active color attribute
Painting after converting active color attribute in sculpt mode causes crash.
Fix is same as 3641b4b884 with some cleanup

Pull Request: https://projects.blender.org/blender/blender/pulls/119780
2024-03-27 12:28:16 +01:00
Omar Emara 0709c07d04 Cleanup: Use actual class instead of base class
Use the TranslateCanvasOperation class in the declaration instead of its
TranslateOperation class. This is just to clarify the code when reading
it.
2024-03-27 12:54:42 +02:00
Omar Emara 4d9678c483 Fix: Sun Beams node is off by half a pixel
The Sun Beams node is off by half a pixel. That's because we add a half
pixel offset to the initial coordinates, but then sample the texture
with the half pixel. To fix thus, use the texture_bilinear_extend
utility to sample the image, which takes care of the half pixel offset.
2024-03-27 12:49:21 +02:00
Sergey Sharybin e9dc9ef9a2 Fix #119936: Crash selecting in mask editor
Regression since 7a2d04a5c4.

Mask evaluation is part of parameters component, and there is no explicit
tags other than copy-on-eval for masks in a lot of cases.

Restore the previous graph topology for the link from copy-on-eval to the
parameters components of mask ID.

Potential candidate for 4.1.1.

Pull Request: https://projects.blender.org/blender/blender/pulls/119956
2024-03-27 11:00:55 +01:00
Omar Emara 5ae5614d1e Fix: Chroma Key differs from reference implementation
The GPU compositor Chroma Key node differs from the reference
implementation. This is caused by a typo, where the acceptance angle was
halved after computing tangent instead of before computing it.
2024-03-27 11:10:49 +02:00
Omar Emara 9aa63aa1e8 Fix: Lens Distortion node is off by half a pixel
The Lens Distortion node is off by half a pixel because their normalized
coordinates were at the pixel corners as opposed to their centers, where
this patch changes the behavior to the latter.
2024-03-27 09:04:34 +02:00
Omar Emara aa208d3d18 Fix: Plane Deform nodes are off by half a pixel
The Plane Track and Corner Pin nodes are off by half a pixel because
their mask is computed at the pixel corners as opposed to their center,
where this patch changes the behavior to the latter.
2024-03-27 08:54:04 +02:00
Omar Emara 7113692206 Fix: Directional Blur node is off by half a pixel
The Directional Blur node is off by half a pixel because it transforms
the pixels at their corner as opposed to their center, where this patch
changes the behavior to the latter.
2024-03-27 08:50:44 +02:00
Omar Emara 6df333a3c7 Fix: Movie Distort node is off by half a pixel
The Movie Distort node is off by half a pixel because it evaluates the
distortion at the corner of pixels as opposed to their center, where
this patch changes the behavior to the latter.
2024-03-27 08:47:07 +02:00
Jonas Holzman 913acaf395 Fix #86325: tilted viewport orientation in default startup
Since v2.5 Blenders viewport view has been tilted by around ~0.8
degrees to the right, resolve this using a lookup table to update
the the defaults.

Ref !113751
2024-03-27 17:13:02 +11:00
Campbell Barton 976b2d47b4 Unbreak building PyDocs from error in recent refactor
Building docs with buildinfo was failing
2024-03-27 16:26:31 +11:00