Commit Graph

111099 Commits

Author SHA1 Message Date
Campbell Barton e89d42ddff Cleanup: move public doc-strings into headers for 'draw'
Ref T92709
2021-12-08 20:30:05 +11:00
Campbell Barton a46ff1dd38 Cleanup: move public doc-strings into headers for 'shader_fx'
Ref T92709
2021-12-08 20:30:05 +11:00
Campbell Barton 2c0ccb0159 Cleanup: move public doc-strings into headers for 'simulation'
Ref T92709
2021-12-08 20:30:05 +11:00
Campbell Barton 07726ef1b6 Cleanup: move public doc-strings into headers for 'blentranslation'
Ref T92709
2021-12-08 20:30:05 +11:00
Jeroen Bakker ca0c9757f2 Cleanup: moved IMB_transform to transform.cc.
Part of a refactoring to make IMB_transform more generic to reduce
unneeded branching.
2021-12-08 09:54:52 +01:00
Jeroen Bakker a7b64a714d Cleanup: Silence clang-tidy warnings. 2021-12-08 09:52:38 +01:00
Campbell Barton 4f48b2992b Cleanup: move public doc-strings into headers for 'blenloader'
Ref T92709
2021-12-08 17:51:45 +11:00
Campbell Barton 93ba5e2375 Cleanup: move public doc-strings into headers for 'render'
Ref T92709
2021-12-08 17:12:43 +11:00
Campbell Barton 7e92717439 Cleanup: move public doc-strings into headers for 'windowmanager'
Ref T92709
2021-12-08 17:12:41 +11:00
Campbell Barton db795a4727 Cleanup: move public doc-strings into headers for 'makesrna'
Ref T92709
2021-12-08 17:12:40 +11:00
Campbell Barton da67a19ed9 Cleanup: move public doc-strings into headers for 'makesdna'
Ref T92709
2021-12-08 17:12:39 +11:00
Campbell Barton 2545119112 Cleanup: move public doc-strings into headers for 'blendthumb'
Ref T92709
2021-12-08 17:12:37 +11:00
Campbell Barton d6c3ea9e7a Cleanup: move public doc-strings into headers for 'blenfont'
Ref T92709
2021-12-08 17:12:35 +11:00
Campbell Barton 00f3957b8e Cleanup: move public doc-strings into headers for 'modifiers'
Ref T92709
2021-12-08 17:12:33 +11:00
Aaron Carlisle c1279768a7 Cleanup: Clang-Tidy modernize-redundant-void-arg 2021-12-08 00:31:20 -05:00
Aaron Carlisle cbcd74de22 Cleanup: Missing braces in array declaration 2021-12-08 00:30:36 -05:00
Aaron Carlisle b71e29b3da Cleanup: clang-format 2021-12-07 23:12:13 -05:00
Aaron Carlisle 47b36ddcce Cleanup: Nodes: clang-tidy modernize-redundant-void-arg 2021-12-07 23:09:19 -05:00
Campbell Barton 2964c4e1d0 Cleanup: spelling in comments 2021-12-08 13:31:19 +11:00
Aaron Carlisle 333dc7b5c4 Nodes: Add Shader Socket to new decleration API
This commit adds the shader socket type to the new socket builder api.

Re commits part of rB0bd3cad04edf4bf9b9d3b1353f955534aa5e6740
2021-12-07 21:05:13 -05:00
Aaron Carlisle 0d8c479225 Shader Nodes: Use camel case for file names
Recommits part of rBf60b95b5320f8d6abe6a629fe8fc4f1b94d0d91c
2021-12-07 20:57:25 -05:00
Michael Jones 1552c92fb1 Cycles: Fix Metal BVH crash caused by missing `WITH_METAL` define
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D13505
2021-12-07 21:23:52 +00:00
Hans Goudey 5568455d63 Cleanup: Extend a few comments in BKE_spline.hh 2021-12-07 15:17:10 -05:00
Brecht Van Lommel 204ae33d75 Revert "Fix T93350: Cycles renders shows black during rendering huge resolutions"
This reverts commit 5e37f70307.

It is leading to freezing of the entire desktop for a few seconds when stopping
3D viewport rendering on my Linux / NVIDIA system.
2021-12-07 20:49:34 +01:00
Brecht Van Lommel b815088416 Tests: add Cycles perspective/ortho/panoramic camera regression tests
Ref D12691
2021-12-07 20:08:12 +01:00
Håkan Ardö 24e0165463 Cycles: add Fisheye Lens Polynomial camera model
This allows real world cameras to be modeled by specifying the coordinates of a
4th degree polynomial that relates a pixels distance (in mm) from the optical
center on the sensor to the angle (in radians) of the world ray that is
projected onto that pixel.

This is available as part of the panoramic lens type, however it can also be
used to model lens distortions in projective cameras for example.

Differential Revision: https://developer.blender.org/D12691
2021-12-07 20:05:57 +01:00
Brecht Van Lommel 205254150a Build: don't look for CUDA toolkit if not using Cycles CUDA device 2021-12-07 19:52:54 +01:00
Brecht Van Lommel 763cd2e0be Cleanup: fix compiler warning 2021-12-07 19:52:54 +01:00
Aaron Carlisle 5bd41b2e25 Shader Nodes: Create a new bf_nodes_shader library
Re commits rBf72cc47d8edf849af98e196f721022bacf86a5e7 but without the unity build
2021-12-07 13:20:22 -05:00
Aaron Carlisle 63bd356faf Cleanup: Missing include
This included is needed for the `ATTR_NONNULL` macro used in the header.
As found in a recent c --> c++ if the includes get ordered in a different order
this could result in an error.

Re commits rBc20098e6ec6adee874a12e510aa4a56d89f92838
2021-12-07 13:20:22 -05:00
Aaron Carlisle b9641cfc37 Cleanup: clang-tidy: modernize-redundant-void-arg
Re commits part of rB0578921063fbb081239439062215f2538a31af4b
2021-12-07 13:20:22 -05:00
Hans Goudey 7fbb767259 Docs: Add more comments to geometry set header
This adds a bit more information to `GeometrySet` and each of the
geometry components. There is probably still more that can be written,
but this includes the most important information that I could think of.

I'd like to include some more general information about the
attribute API in a separate patch.

Differential Revision: https://developer.blender.org/D13501
2021-12-07 13:04:32 -05:00
Sergey Sharybin 5e37f70307 Fix T93350: Cycles renders shows black during rendering huge resolutions
The root of the issue is caused by Cycles ignoring OpenGL limitation on
the maximum resolution of textures: Cycles was allocating texture of the
final render resolution. It was exceeding limitation on certain GPUs and
driver.

The idea is simple: use multiple textures for the display, each of which
will fit into OpenGL limitations.

There is some code which allows the display driver to know when to start
the new tile. Also added some code to allow force graphics interop to be
re-created. The latter one ended up not used in the final version of the
patch, but it might be helpful for other drivers implementation.

The tile size is limited to 8K now as it is the safest size for textures
on many GPUs and OpenGL drivers.

Differential Revision: https://developer.blender.org/D13385
2021-12-07 19:01:42 +01:00
Mikhail Matrosov a92805bf24 Fix T93418: Cycles shadow terminator Geometry Offset artifacts with translucency
Differential Revision: https://developer.blender.org/D13468
2021-12-07 19:01:39 +01:00
Brecht Van Lommel 484714992c Build: remove Cycles CUDA/HIP/OPTIX build options on macOS
So those device types are not listed in the preferences. Metal will be
added instead as the only option.
2021-12-07 19:01:39 +01:00
Brecht Van Lommel 13af88b23f Build: clean up handling of some Cycles build options
* Don't link embree / OSL when WITH_CYCLES is disabled
* Simplify lite config by disabling Cycles as a whole using this
* Remove code handling the removed WITH_CYCLES_NETWORK option
2021-12-07 19:01:39 +01:00
Patrick Mours e14f8c2dd7 Cycles: Reintroduce device-only memory handling that got lost in Cycles X merge
Somehow only a part of rBf4f8b6dde32b0438e0b97a6d8ebeb89802987127 ended up in
Cycles X, causing the issue that commit fixed, "OPTIX_ERROR_INVALID_VALUE" when the
system is out of memory, to show up again.
This adds the missing changes to fix that problem.

Maniphest Tasks: T93620

Differential Revision: https://developer.blender.org/D13488
2021-12-07 18:50:10 +01:00
Sybren A. Stüvel a37dac0a88 Cycles: add Metal device type to `device_type_for_description`
Add a `DEVICE_METAL` case to the enum-value-to-string mapping function.
2021-12-07 17:47:35 +01:00
Sybren A. Stüvel fee4b58627 Cycles: fix build on non-Apple systems
Skip compiling `metal.mm` unless `WITH_CYCLES_DEVICE_METAL` is enabled.
2021-12-07 17:46:52 +01:00
Johnny Matthews c4cee2e221 Geometry Nodes: Edge Neighbors Node
Creates a new Edge Neighbors node which outputs a field
containing the number of faces connected to each edge.

Differential Revision: https://developer.blender.org/D13493
2021-12-07 10:07:24 -06:00
Michael Jones 9558fa5196 Cycles: Metal host-side code
This patch adds the Metal host-side code:

- Add all core host-side Metal backend files (device_impl, queue, etc)
- Add MetalRT BVH setup files
- Integrate with Cycles device enumeration code
- Revive `path_source_replace_includes` in util/path (required for MSL compilation)

This patch also includes a couple of small kernel-side fixes:

- Add an implementation of `lgammaf` for Metal [Nemes, Gergő (2010), "New asymptotic expansion for the Gamma function", Archiv der Mathematik](https://users.renyi.hu/~gergonemes/)
- include "work_stealing.h" inside the Metal context class because it accesses state now

Ref T92212

Reviewed By: brecht

Maniphest Tasks: T92212

Differential Revision: https://developer.blender.org/D13423
2021-12-07 15:52:21 +00:00
Jacques Lucke 565b33c0ad Geometry Nodes: new Geometry to Instance node
This adds a new Geometry to Instance node that turns every
connected input geometry into an instance. Those instances
can for example be used in the Instance on Points node.

Differential Revision: https://developer.blender.org/D13500
2021-12-07 15:37:12 +01:00
Jacques Lucke a8e0fe6a54 Geometry Nodes: move type conversions to blenkernel
The type conversions do not depend on other files in the nodes
module. Furthermore we want to use the conversions in the
geometry module without creating a dependency to the
nodes module there.
2021-12-07 15:22:08 +01:00
Hans Goudey 2309fa20af Cleanup: Add macro and functions for node storage
The `node_storage` functions to retrieve const and mutable structs
from a node are generated by a short macro that can be placed at the
top of each relevant file. I use this in D8286 to make code snippets
in the socket declarations much shorter, but I thought it would be
good to use it consistently everywhere else too.

The functions are also useful to avoid copy and paste errors,
like the one corrected in the cylinder node in this commit.

Differential Revision: https://developer.blender.org/D13491
2021-12-07 09:09:30 -05:00
Yuchen Wen 6a9775ec6f Fix T93467: Use world bg color for pose library previews
Use the World viewport color when rendering pose library previews.

The World's viewport color is chosen instead of the World shading nodes,
as the latter would require rendering with `OB_RENDER` (instead of
`OB_SOLID`), which would take considerably longer.

Manifest Task: T93467

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D13470
2021-12-07 14:25:00 +01:00
Jacques Lucke 0f48b37aae Revert moving all shader nodes to c++
This reverts to following commits:
* rB5cad004d716da02f511bd34983ac7da820308676
* rB97e3a2d935ba9b21b127eda7ca104d4bcf4e48bd
* rBf60b95b5320f8d6abe6a629fe8fc4f1b94d0d91c
* rB0bd3cad04edf4bf9b9d3b1353f955534aa5e6740
* rBf72cc47d8edf849af98e196f721022bacf86a5e7
* rB3f7014ecc9d523997062eadd62888af5fc70a2b6
* rB0578921063fbb081239439062215f2538a31af4b
* rBc20098e6ec6adee874a12e510aa4a56d89f92838
* rBd5efda72f501ad95679d7ac554086a1fb18c1ac0

The original move to c++ that the other commits depended upon had some issues
that should be fixed before committing it again. The issues were reported in
T93797, T93809 and T93798.

We should also find a better rule for not using c-style casts going forward,
although that wouldn't have been reason enough to revert the commits.
Introducing something like a `MEM_new<T>` and `MEM_delete<T>`
function might help with the the most common case of casting the return
type of `MEM_malloc`.

Going forward, I recommend first committing the changes that don't
require converting files to c++. Then convert the shading node files
in smaller chunks. Especially don't mix fairly low risk changes like
moving some simple nodes, with higher risk changes.
2021-12-07 13:26:39 +01:00
Julian Eisel ae5a89e80a Fix T93797, T93809: Crash/undefined-behavior when opening demo file
Error in d5efda72f5. Was changing an iteration that would free items
to an iterator that is not safe for use in such cases.

There still seem to be significant issues with the rendering, but that's
a separate issue to be fixed.
2021-12-07 12:03:10 +01:00
Julian Eisel 4312cb8545 Fix memory leak when loading large asset libraries 2021-12-07 11:47:06 +01:00
Jeroen Bakker cd494087c1 Fix crash when switching back from render preview.
Issue is that external engine uses the gpu info. but overwrote the
instance data. The draw manager would then detect instance data and
required the engine type to have a instance free callback.

The solution is to save some space in the engine data to hold an empty
and unused instance_data attribute to comply with `ViewportEngineData`
struct.
2021-12-07 11:30:50 +01:00
Jeroen Bakker b069218a55 DrawManager: Engine Instance Data.
In the original design draw engines had to copy with a limitation that
they were not allowed to reuse complex data structures between drawing
calls. Data that could be reused were limited to:
- GPUFramebuffers
- GPUTextures
- Memory that could be removed calling MEM_freeN (storage list)
- DRWPass

This is fine when the storage list contains arrays or structs but when
more complex data types (vectors, maps) etc wasn't possible.

This patch adds instance_data that can be reused between drawing calls.
The instance_data is controlled by the draw engine and doesn't need to
be limited as described above.

When an engines stores instance_data it must implement the
`DrawEngineType.instance_free` callback to free the data.

The patch originates from eevee rewrite. But was added to master as the
image engine rewrite also has a need for it.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D13425
2021-12-07 10:34:38 +01:00