The 128x128 version presented some resizing artifacts. It has now
been re-done specifically for that resolution. This icon is only
visible in non-retina displays.
Pull Request: https://projects.blender.org/blender/blender/pulls/112807
Follow-up to #111232.
- Fix 128x128px version, rendered poorly on non HiDPI displays
- Ensure all versions of the icon have the correct dimensions. In the
previous version, one icon was off by 2px due to downsampling
- Remove unused large versions, makes file 10x smaller
Pull Request: https://projects.blender.org/blender/blender/pulls/112033
Didn't remove the key-value pair since old Xcode behavior is not
known.
warning: LSMinimumSystemVersion of '10.9.0' is less than the value of
MACOSX_DEPLOYMENT_TARGET '10.13' - setting to '10.13'. (in target
'blender' from project 'Blender')
Reviewed By: #platform_macos, brecht
Differential Revision: https://developer.blender.org/D13831
Re-adds a legacy document icon for macOS 10.14 Mojave that is
consistent with the system generated document icon on macOS 11
Big Sur. It uses the old-style document sheet icon, but includes the
file extension underneath the Blender icon (unlike the previous
legacy document icon that was removed in D10267).
Adds the missing description for the exported type identifier.
Finder now correctly displays “Blender File” instead of “data”
for Blender files.
Differential Revision: https://developer.blender.org/D10746
Adds Document Type Identifier configuration to use a system generated
document icon for Blender files on macOS. The system composites the
app’s icon and the extension name onto the document sheet icon
(new style on macOS 11 Big Sur and old style on macOS 10.15 Catalina
and earlier). This is in line with Apple’s Human Interface Guidelines.
Removes the previously used file icon because it is no longer needed.
Differential Revision: https://developer.blender.org/D10267
The instructions for this part are not exactly clear, but better to document
what took us a while to figure out to get a new system set up for signing.
This reverts commit 3d9cc4d3f1. The commit
message and intent behind the commit is unclear. We generally want the
discrete GPU to be used for best performance, not the integrated GPU.
This adds the same high quality cursors on macOS as we have on Windows.
These are stored as 32*32 pt PDFs, same as the built-in OS cursors
Reviewed by: Brecht Van Lommel
Differential Revision: https://developer.blender.org/D5907
* Auto detect rc and release version cycle in BKE_blender_version.h.
* On Windows, generate zip and installer if a release is detected.
* On macOS, always generate a dmg instead of zip.
* Use standard package names without hash if a release is detected.
* Buildbot package names now match platform names in releases.
Ref T67056
Differential Revision: https://developer.blender.org/D5643
* Follow Blender code style a bit more closely
* Fix mixed tabs and spaces
* Remove old README now that it's part of the script
* Make less tied to specific Blender version numbers
Using a capitalized app name fits the platform guidelines. Since macOS file
systems are case insensitive by default this should not break scripts that
assume lowercase.
Unify all desktop icons on Mac, Win and Linux to fit with the correct, updated brand guidelines here: https://www.blender.org/about/logo/
This is using :
PANTONE 716 C = #EA7600 (RGB 234 118 0)
PANTONE 647 C = #236192 (RGB 35 97 146)
Thanks to Yevgeny Makarov (jenkm) for compiling this icon update.
See T63623