Replaces ThreadedWorker and is gonna to be used
for threaded object update in the future and
some more upcoming changes.
But in general, it's to be used for any task
based subsystem in Blender.
Originally written by Brecht, with some fixes
and tweaks by self.
The enum item buttons in the node header change their alignr when switching the tree type, due to different things being shown in the header (this rarely happens in other panels, so it doesn't turn
up easily). The new alignnr needs to be copied to existing block buttons in ui_but_update_from_old_block to ensure the enum items get aligned to each other.
was encountered in a Kiribati rig file.
The problem was actually in the matrix to quaternion conversion function. One
problem is that it was using the wrong matrix indices in case of an ill defined
matrix trace. Besides that FLT_EPSILON was too small to detect cases where
float precision becomes a problem.
operator for opening images in the image editor header, it's easily one
of the most common operations, don't see why it has to be only accessed
from menu.
report by email and patch by Benoit Bolsee
"It is a basic compilation bug (variable defined in a c file and declared
in the c++ file: name decoration will change the name in the c++ file
and the linker will not find it)"
an input value. This is now a special case in the standard socket type drawing, but should eventually become a socket type of its own for the File Output node.
Release builds will now use lock-free allocator by
default without any internal locks happening.
MemHead is also reduces to as minimum as it's possible.
It still need to be size_t stored in a MemHead in order
to make us keep track on memory we're requesting from
the system, not memory which system is allocating. This
is probably also faster than using a malloc's usable
size function.
Lock-free guarded allocator will say you whether all
the blocks were freed, but wouldn't give you a list
of unfreed blocks list. To have such a list use a
--debug or --debug-memory command line arguments.
Debug builds does have the same behavior as release
builds. This is so tools like valgrind are not
screwed up by guarded allocator as they're currently
are.
--
svn merge -r59941:59942 -r60072:60073 -r60093:60094 \
-r60095:60096 ^/branches/soc-2013-depsgraph_mt
This aims to establish a common pattern for the various confusing draw callback function pointers in bNodeType:
draw_<purpose>_<nodetype>[_ex]
Currently there are 4 different types of draw callbacks:
* draw_nodetype, draw_nodetype_prepare: Main draw functions, allows specialized node drawing for things like frames and reroute nodes. Not exposed in the API.
* draw_buttons, draw_buttons_ex: Optional non-socket buttons, most commonly used callback. Extended version used in sidebar for verbose buttons that don't fit into a node.
* draw_backdrop: Draw elements in the backdrop (compositor only). Not exposed in the API.
* draw_input, draw_output: Specialized socket drawing for some nodes, only for OutputFile node. Should not be used any further and be removed at some point. Not exposed in the API.