Patches to Bf Blender for CAD development. https://tornavis.org/
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Ton Roosendaal 0a4b030145 New feature:
Automatic switching for drawing pixel buffers via glDrawPixels or using GPU textures

It works with a User Preference limit, in megapixels, to define whether to use
GPU or direct pixel drawing. Default is now initialized to 10 MP (4k buffers).

Especially for zooming out (draw smaller) texture drawing is much smaller. Also
Nvidia cards typically draw much faster with textures in general.

Added to node backdrop first now, the other editors follow in a next commit.

For coders: added new DNA function to initialize new struct variables, so you
don't have to sub-version files anymore.

   DNA_struct_elem_find(fd->filesdna, "structname", "typename", "varname") 

"filesdna" is the sdna description of the current file being versioned.
2013-03-17 14:38:58 +00:00
build_files code cleanup: quiet some -Wshadow warnings, mix of obvious mistakes and harmless global/local naming conflict. 2013-03-15 22:55:10 +00:00
doc rst doc update: adding a link to Joystick class from bge.logic.joysticks 2013-02-28 05:18:47 +00:00
extern Multi-threaded frame calculation for movie clip proxies 2013-03-15 11:59:46 +00:00
intern Cycles / CUDA: 2013-03-17 14:32:50 +00:00
release patch [#34634] Select vertices without a group 2013-03-16 16:11:50 +00:00
source New feature: 2013-03-17 14:38:58 +00:00
CMakeLists.txt - ghost-sdl builds again. 2013-03-16 20:49:46 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile code cleanup: comment unused members of bmesh operator slots and some osl style edits. 2012-11-20 14:31:58 +00:00
SConstruct OpenGL: more work on fixed function lighting implementation as GLSL. 2013-03-10 15:38:23 +00:00