..
intern
Metal: First set of Geometry Shader alternative implementations using SSBO vertex shader fetch.
2022-09-22 17:43:04 +02:00
metal
Metal: First set of Geometry Shader alternative implementations using SSBO vertex shader fetch.
2022-09-22 17:43:04 +02:00
opengl
Metal: MTLContext implementation and immediate mode rendering support.
2022-09-22 17:32:43 +02:00
shaders
Metal: First set of Geometry Shader alternative implementations using SSBO vertex shader fetch.
2022-09-22 17:43:04 +02:00
tests
Metal: MTLContext implementation and immediate mode rendering support.
2022-09-22 17:32:43 +02:00
CMakeLists.txt
Metal: First set of Geometry Shader alternative implementations using SSBO vertex shader fetch.
2022-09-22 17:43:04 +02:00
GPU_batch.h
DRWManager: New implementation.
2022-09-02 18:45:14 +02:00
GPU_batch_presets.h
File headers: SPDX License migration
2022-02-11 09:14:36 +11:00
GPU_batch_utils.h
File headers: SPDX License migration
2022-02-11 09:14:36 +11:00
GPU_buffers.h
When these features aren't used, there is no sense in storing the
2022-09-12 12:48:42 -05:00
GPU_capabilities.h
Cleanup: Remove duplicate declaration in GPU capabilities
2022-09-01 16:57:17 -05:00
GPU_common.h
File headers: SPDX License migration
2022-02-11 09:14:36 +11:00
GPU_common_types.h
GPU: add missing license header
2022-07-05 13:58:52 +10:00
GPU_compute.h
Cleanup: match names between functions & declarations
2022-08-23 11:05:50 +10:00
GPU_context.h
Metal: MTLContext implementation and immediate mode rendering support.
2022-09-22 17:32:43 +02:00
GPU_debug.h
File headers: SPDX License migration
2022-02-11 09:14:36 +11:00
GPU_drawlist.h
File headers: SPDX License migration
2022-02-11 09:14:36 +11:00
GPU_framebuffer.h
GL: Framebuffer: Add support for empty framebuffer (no attachments)
2022-09-17 10:17:47 +02:00
GPU_immediate.h
File headers: SPDX License migration
2022-02-11 09:14:36 +11:00
GPU_immediate_util.h
Metal: GPU_PRIM_LINE_LOOP alternative implementations.
2022-04-14 12:01:31 +02:00
GPU_index_buffer.h
Cleanup: spelling in comments, formatting, move comments into headers
2022-09-06 16:25:20 +10:00
GPU_init_exit.h
File headers: SPDX License migration
2022-02-11 09:14:36 +11:00
GPU_material.h
Metal: MTLContext implementation and immediate mode rendering support.
2022-09-22 17:32:43 +02:00
GPU_matrix.h
File headers: SPDX License migration
2022-02-11 09:14:36 +11:00
GPU_platform.h
Fix overlapping GPU device bitmasks
2022-04-04 16:38:30 +02:00
GPU_primitive.h
Metal: MTLIndexBuf class implementation.
2022-09-01 21:45:12 +02:00
GPU_select.h
File headers: SPDX License migration
2022-02-11 09:14:36 +11:00
GPU_shader.h
GPU: remove 'GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR'
2022-09-05 19:01:02 -03:00
GPU_shader_shared.h
File headers: SPDX License migration
2022-02-11 09:14:36 +11:00
GPU_shader_shared_utils.h
Cleanup: spelling in comments, formatting, move comments into headers
2022-09-06 16:25:20 +10:00
GPU_state.h
Cleanup: spelling in comments, capitalize tags
2022-05-13 09:29:25 +10:00
GPU_storage_buffer.h
GPUStorageBuf: Add `read()` function to readback buffer data to host
2022-08-30 22:26:11 +02:00
GPU_texture.h
GPUTexture: Add type correct GPU_SAMPLER_MAX constant for C++
2022-08-30 22:26:11 +02:00
GPU_uniform_buffer.h
GPU: Make nodetree GLSL Codegen render engine agnostic
2022-04-14 18:47:58 +02:00
GPU_vertex_buffer.h
Metal: Minimum per-vertex stride, 3D texture size + Transform feedback GPUCapabilities expansion.
2022-09-01 22:18:02 +02:00
GPU_vertex_format.h
Cleanup: use 'num' / 'size' suffix instead of 'sz'
2022-05-11 13:40:09 +10:00
GPU_viewport.h
Merge branch 'blender-v3.1-release'
2022-02-11 20:51:27 +09:00