69 lines
1.4 KiB
C
69 lines
1.4 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2022 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup gpu
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*/
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#ifndef USE_GPU_SHADER_CREATE_INFO
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# include "GPU_shader_shared_utils.h"
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#endif
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struct NodeLinkData {
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float4 colors[3];
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/* bezierPts Is actually a float2, but due to std140 each element needs to be aligned to 16
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* bytes. */
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float4 bezierPts[4];
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bool1 doArrow;
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bool1 doMuted;
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float dim_factor;
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float thickness;
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float dash_factor;
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float dash_alpha;
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float expandSize;
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float arrowSize;
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};
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BLI_STATIC_ASSERT_ALIGN(struct NodeLinkData, 16)
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struct NodeLinkInstanceData {
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float4 colors[6];
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float expandSize;
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float arrowSize;
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float2 _pad;
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};
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BLI_STATIC_ASSERT_ALIGN(struct NodeLinkInstanceData, 16)
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struct GPencilStrokeData {
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float2 viewport;
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float pixsize;
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float objscale;
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float pixfactor;
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int xraymode;
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int caps_start;
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int caps_end;
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bool1 keep_size;
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bool1 fill_stroke;
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float2 _pad;
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};
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BLI_STATIC_ASSERT_ALIGN(struct GPencilStrokeData, 16)
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struct GPUClipPlanes {
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float4x4 ModelMatrix;
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float4 world[6];
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};
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BLI_STATIC_ASSERT_ALIGN(struct GPUClipPlanes, 16)
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struct SimpleLightingData {
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float4 color;
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float3 light;
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float _pad;
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};
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BLI_STATIC_ASSERT_ALIGN(struct SimpleLightingData, 16)
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#define MAX_CALLS 16
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struct MultiRectCallData {
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float4 calls_data[MAX_CALLS * 3];
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};
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BLI_STATIC_ASSERT_ALIGN(struct MultiRectCallData, 16)
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