tornavis/source/blender/gpu/GPU_shader_shared.h

69 lines
1.4 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2022 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*/
#ifndef USE_GPU_SHADER_CREATE_INFO
# include "GPU_shader_shared_utils.h"
#endif
struct NodeLinkData {
float4 colors[3];
/* bezierPts Is actually a float2, but due to std140 each element needs to be aligned to 16
* bytes. */
float4 bezierPts[4];
bool1 doArrow;
bool1 doMuted;
float dim_factor;
float thickness;
float dash_factor;
float dash_alpha;
float expandSize;
float arrowSize;
};
BLI_STATIC_ASSERT_ALIGN(struct NodeLinkData, 16)
struct NodeLinkInstanceData {
float4 colors[6];
float expandSize;
float arrowSize;
float2 _pad;
};
BLI_STATIC_ASSERT_ALIGN(struct NodeLinkInstanceData, 16)
struct GPencilStrokeData {
float2 viewport;
float pixsize;
float objscale;
float pixfactor;
int xraymode;
int caps_start;
int caps_end;
bool1 keep_size;
bool1 fill_stroke;
float2 _pad;
};
BLI_STATIC_ASSERT_ALIGN(struct GPencilStrokeData, 16)
struct GPUClipPlanes {
float4x4 ModelMatrix;
float4 world[6];
};
BLI_STATIC_ASSERT_ALIGN(struct GPUClipPlanes, 16)
struct SimpleLightingData {
float4 color;
float3 light;
float _pad;
};
BLI_STATIC_ASSERT_ALIGN(struct SimpleLightingData, 16)
#define MAX_CALLS 16
struct MultiRectCallData {
float4 calls_data[MAX_CALLS * 3];
};
BLI_STATIC_ASSERT_ALIGN(struct MultiRectCallData, 16)