tornavis/source/blender/blenkernel
Brecht Van Lommel 56faf73e3c - Bugfix for flickering shadow with strand simplification.
- On non-edited hair, don't generate child particles for
  each step, only at the end.
- Small optimization in the kd-tree.
2008-01-03 22:43:51 +00:00
..
bad_level_call_stubs == Sculpt == 2007-12-26 22:40:56 +00:00
intern - Bugfix for flickering shadow with strand simplification. 2008-01-03 22:43:51 +00:00
BKE_DerivedMesh.h Particles 2007-11-26 22:09:57 +00:00
BKE_action.h == Action Constraint == 2007-10-22 02:43:07 +00:00
BKE_anim.h Fixes in commit for Group Proxy feature; 2006-11-14 20:41:38 +00:00
BKE_armature.h == Action Constraint == 2007-10-22 02:43:07 +00:00
BKE_bad_level_calls.h == Sculpt == 2007-12-26 22:40:56 +00:00
BKE_blender.h Increment subversion to deal with skeleton generation correctly. 2007-12-11 21:39:31 +00:00
BKE_bmfont.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
BKE_bmfont_types.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
BKE_booleanops.h Modified the way booleans preserve face data, and cleaned up some 2006-11-08 20:14:04 +00:00
BKE_booleanops_mesh.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
BKE_brush.h Basic pressure sensitivity support in imagepaint, for opacity, size, 2006-09-24 19:29:25 +00:00
BKE_cdderivedmesh.h Added custom vertex/edge/face data for meshes: 2006-11-20 04:28:02 +00:00
BKE_colortools.h The Big Image refactor! 2006-12-20 17:57:56 +00:00
BKE_constraint.h Pole Target for IK 2007-10-24 14:58:31 +00:00
BKE_curve.h Curve Selection Tool Refactor: 2007-06-14 14:36:27 +00:00
BKE_customdata.h fixed copy between UV layers. 2007-09-18 19:39:25 +00:00
BKE_deform.h == Constraints - Geometry Targets == 2007-08-17 11:23:48 +00:00
BKE_depsgraph.h Big commit with work on Groups & Libraries: 2005-12-11 13:23:30 +00:00
BKE_displist.h Particles 2007-11-26 22:09:57 +00:00
BKE_effect.h Orange: 2005-12-06 17:05:37 +00:00
BKE_endian.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
BKE_exotic.h added back videoscape for python 2007-03-13 11:54:53 +00:00
BKE_font.h Big commit with work on Groups & Libraries: 2005-12-11 13:23:30 +00:00
BKE_global.h Particles 2007-11-26 22:09:57 +00:00
BKE_group.h made all data adding functions accept a name such as add_mesh or add_curve, previously only some datatypes adding functions accepted a name. 2007-03-11 16:25:17 +00:00
BKE_icons.h == imagebrowser == 2007-09-02 17:25:03 +00:00
BKE_idprop.h =ID Property update= 2007-07-09 20:42:14 +00:00
BKE_image.h * Displacement map baking 2007-12-29 05:17:19 +00:00
BKE_ipo.h == Sequencer == 2007-12-23 21:27:12 +00:00
BKE_key.h Minor Code Cleanup (ShapeKeys): 2007-08-22 10:07:42 +00:00
BKE_lattice.h Long outstanding feature request: "Multi Modifier" 2007-11-16 15:46:59 +00:00
BKE_library.h export_fbx.py - support scene start/end frames, fpx, mist settings, better default camera writing. 2007-04-20 18:48:30 +00:00
BKE_main.h Particles 2007-11-26 22:09:57 +00:00
BKE_material.h Small material assigning feature: 2007-11-28 18:43:09 +00:00
BKE_mball.h made all data adding functions accept a name such as add_mesh or add_curve, previously only some datatypes adding functions accepted a name. 2007-03-11 16:25:17 +00:00
BKE_mesh.h == Sculpt == 2007-12-26 22:40:56 +00:00
BKE_modifier.h Bugfix: memory leak with multi-modifier, if the modifier 2007-12-17 11:47:24 +00:00
BKE_multires.h == Sculpt == 2007-12-26 22:40:56 +00:00
BKE_nla.h More things for easying the job of replacing proxy/working armatures in the scenes of Elephants Dream with the final ones: 1) adds removing Fakeusers from Actions to PyAPI, now with a hackish call in the Blender module. Possibility of better ways should be discussed on bf-python. 2) adds BPY Object.copyNLA(otherob) - that was simple 'cause the copy_nla function was nicely in kernel nla.c. 3) Object.convertActionToStrip(), here it gets tricky: the function to convert the active action of an object to a NLA strip was buried inside the respective function in the GUI editnla.c which had also code for reading mouse coordinates and whatnot. So I took the actual copying out of it and moved it to the kernel nla.c as a new function, bActionStrip *convert_action_to_strip (Object *ob). that code used other functions, of which find_stridechannel() was also in editnla.c but free of UI code so i moved it to kernel too. kept things with UI code in editnla.c. tried to be careful with keeping mallocs and the pointer business intact, and tested that this works and after usage Blender gives no memory warnings or anything, so seems ok - but certainly is best reviewed by ppl more active with c coding than me. hopefully this little refactor makes it possible to add this function to the menus too, which was not straightforward earlier when Matt took a look at it. 2006-02-08 16:58:12 +00:00
BKE_node.h Bilateral Blur Node 2007-12-27 20:36:17 +00:00
BKE_object.h == Action Constraint == 2007-10-22 02:43:07 +00:00
BKE_packedFile.h UnPack data fix: 2006-12-21 14:00:18 +00:00
BKE_particle.h Strand Render Simplification 2007-12-20 16:35:27 +00:00
BKE_plugin_types.h Changing the VarStruct name length messed up plugins, so changing back. 2007-01-04 11:15:06 +00:00
BKE_pointcache.h anim.c, buttons_object.c, readfile.c, BKE_blender.h - dupliFace scale option, needed for leaves. 2007-11-30 10:38:59 +00:00
BKE_property.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
BKE_sca.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
BKE_scene.h == Sculpt == 2007-12-26 22:40:56 +00:00
BKE_screen.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
BKE_script.h BPython - first step for better integration of Python in Blender: 2003-12-14 01:18:09 +00:00
BKE_sculpt.h == Sculpt == 2007-12-26 23:08:00 +00:00
BKE_softbody.h Particles 2007-11-26 22:09:57 +00:00
BKE_sound.h - Library linking feature: global undo/redo now doesn't read the linked 2006-11-25 13:07:28 +00:00
BKE_subsurf.h Added custom vertex/edge/face data for meshes: 2006-11-20 04:28:02 +00:00
BKE_text.h made all data adding functions accept a name such as add_mesh or add_curve, previously only some datatypes adding functions accepted a name. 2007-03-11 16:25:17 +00:00
BKE_texture.h New feature: 2007-10-31 13:56:07 +00:00
BKE_utildefines.h Directional Blur Node 2007-12-27 14:19:11 +00:00
BKE_verse.h - Added several new callback functions for geometry node. 2007-06-26 12:19:19 +00:00
BKE_world.h Giant commit! 2006-01-23 22:05:47 +00:00
BKE_writeavi.h Adds support for frameserver rendering to blender. This is done by 2006-02-05 19:12:25 +00:00
BKE_writeffmpeg.h ==FFMPEG== 2006-06-09 19:48:50 +00:00
BKE_writeframeserver.h Adds support for frameserver rendering to blender. This is done by 2006-02-05 19:12:25 +00:00
CMakeLists.txt == CMake == 2007-10-22 20:54:19 +00:00
Makefile - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
SConscript added missing include dir from stampinfo patch to msvc project files and SConscript file. 2007-10-21 16:17:33 +00:00
depsgraph_private.h Bugfix #5038 2006-11-01 11:26:16 +00:00