94 lines
2.3 KiB
C
94 lines
2.3 KiB
C
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2007 by Nicholas Bishop
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef BKE_SCULPT_H
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#define BKE_SCULPT_H
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struct NumInput;
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struct Scene;
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struct SculptData;
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struct SculptSession;
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typedef enum PropsetMode {
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PropsetNone = 0,
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PropsetSize,
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PropsetStrength,
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PropsetTexRot
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} PropsetMode;
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typedef struct PropsetData {
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PropsetMode mode;
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unsigned int tex;
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short origloc[2];
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float *texdata;
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short origsize;
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char origstrength;
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float origtexrot;
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struct NumInput *num;
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} PropsetData;
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typedef struct SculptSession {
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struct ProjVert *projverts;
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struct bglMats *mats;
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/* An array of lists; array is sized as
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large as the number of verts in the mesh,
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the list for each vert contains the index
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for all the faces that use that vertex */
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struct ListBase *vertex_users;
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struct IndexNode *vertex_users_mem;
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int vertex_users_size;
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/* Used temporarily per-stroke */
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float *vertexcosnos;
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ListBase damaged_rects;
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ListBase damaged_verts;
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/* Used to cache the render of the active texture */
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unsigned int texcache_w, texcache_h, *texcache;
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struct PropsetData *propset;
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/* For rotating around a pivot point */
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vec3f pivot;
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struct SculptStroke *stroke;
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} SculptSession;
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void sculptdata_init(struct Scene *sce);
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void sculptdata_free(struct Scene *sce);
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void sculptsession_free(struct Scene *sce);
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void sculpt_vertexusers_free(struct SculptSession *ss);
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void sculpt_reset_curve(struct SculptData *sd);
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#endif
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