tornavis/source/blender/blenkernel/BKE_sculpt.h

94 lines
2.3 KiB
C

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2007 by Nicholas Bishop
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BKE_SCULPT_H
#define BKE_SCULPT_H
struct NumInput;
struct Scene;
struct SculptData;
struct SculptSession;
typedef enum PropsetMode {
PropsetNone = 0,
PropsetSize,
PropsetStrength,
PropsetTexRot
} PropsetMode;
typedef struct PropsetData {
PropsetMode mode;
unsigned int tex;
short origloc[2];
float *texdata;
short origsize;
char origstrength;
float origtexrot;
struct NumInput *num;
} PropsetData;
typedef struct SculptSession {
struct ProjVert *projverts;
struct bglMats *mats;
/* An array of lists; array is sized as
large as the number of verts in the mesh,
the list for each vert contains the index
for all the faces that use that vertex */
struct ListBase *vertex_users;
struct IndexNode *vertex_users_mem;
int vertex_users_size;
/* Used temporarily per-stroke */
float *vertexcosnos;
ListBase damaged_rects;
ListBase damaged_verts;
/* Used to cache the render of the active texture */
unsigned int texcache_w, texcache_h, *texcache;
struct PropsetData *propset;
/* For rotating around a pivot point */
vec3f pivot;
struct SculptStroke *stroke;
} SculptSession;
void sculptdata_init(struct Scene *sce);
void sculptdata_free(struct Scene *sce);
void sculptsession_free(struct Scene *sce);
void sculpt_vertexusers_free(struct SculptSession *ss);
void sculpt_reset_curve(struct SculptData *sd);
#endif