tornavis/source/blender/blenfont/BLF_api.hh

405 lines
13 KiB
C++

/* SPDX-FileCopyrightText: 2009 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup blf
*/
#pragma once
#include "BLI_compiler_attrs.h"
#include "BLI_string_ref.hh"
#include "BLI_sys_types.h"
#include "BLI_vector.hh"
/* Name of sub-directory inside #BLENDER_DATAFILES that contains font files. */
#define BLF_DATAFILES_FONTS_DIR "fonts"
/* File name of the default variable-width font. */
#define BLF_DEFAULT_PROPORTIONAL_FONT "Inter.woff2"
/* File name of the default fixed-pitch font. */
#define BLF_DEFAULT_MONOSPACED_FONT "DejaVuSansMono.woff2"
/* enable this only if needed (unused circa 2016) */
#define BLF_BLUR_ENABLE 0
struct ColorManagedDisplay;
struct ListBase;
struct ResultBLF;
struct rcti;
int BLF_init();
void BLF_exit();
/**
* Close any user-loaded fonts that are not used by the Interface. Call when
* loading new blend files so that the old fonts are not still taking resources.
*/
void BLF_reset_fonts();
void BLF_cache_clear();
/**
* Optional cache flushing function, called before #blf_batch_draw.
*/
void BLF_cache_flush_set_fn(void (*cache_flush_fn)());
/**
* Loads a font, or returns an already loaded font and increments its reference count.
*/
int BLF_load(const char *filepath) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
int BLF_load_mem(const char *name, const unsigned char *mem, int mem_size) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL(1, 2);
bool BLF_is_loaded(const char *filepath) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
bool BLF_is_loaded_mem(const char *name) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
int BLF_load_unique(const char *filepath) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
int BLF_load_mem_unique(const char *name, const unsigned char *mem, int mem_size)
ATTR_NONNULL(1, 2);
void BLF_unload(const char *filepath) ATTR_NONNULL(1);
#if 0 /* Not needed at the moment. */
void BLF_unload_mem(const char *name) ATTR_NONNULL(1);
#endif
void BLF_unload_id(int fontid);
void BLF_unload_all();
char *BLF_display_name_from_file(const char *filepath) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
char *BLF_display_name_from_id(int fontid);
/**
* Get the metrics needed for the initial sizing of text objects.
*/
bool BLF_get_vfont_metrics(int fontid, float *ascend_ratio, float *em_ratio, float *scale);
/**
* Convert a character's outlines into curves.
*/
float BLF_character_to_curves(int fontid,
unsigned int unicode,
ListBase *nurbsbase,
const float scale);
/**
* Check if font supports a particular glyph.
*/
bool BLF_has_glyph(int fontid, unsigned int unicode) ATTR_WARN_UNUSED_RESULT;
/**
* Attach a file with metrics information from memory.
*/
void BLF_metrics_attach(int fontid, unsigned char *mem, int mem_size) ATTR_NONNULL(2);
void BLF_aspect(int fontid, float x, float y, float z);
void BLF_position(int fontid, float x, float y, float z);
void BLF_size(int fontid, float size);
/**
* Weight class: 100 (Thin) - 400 (Normal) - 900 (Heavy).
*/
void BLF_character_weight(int fontid, int weight);
/* Goal: small but useful color API. */
void BLF_color4ubv(int fontid, const unsigned char rgba[4]);
void BLF_color3ubv(int fontid, const unsigned char rgb[3]);
void BLF_color3ubv_alpha(int fontid, const unsigned char rgb[3], unsigned char alpha);
void BLF_color4ub(
int fontid, unsigned char r, unsigned char g, unsigned char b, unsigned char alpha);
void BLF_color3ub(int fontid, unsigned char r, unsigned char g, unsigned char b);
void BLF_color4f(int fontid, float r, float g, float b, float a);
void BLF_color4fv(int fontid, const float rgba[4]);
void BLF_color3f(int fontid, float r, float g, float b);
void BLF_color3fv_alpha(int fontid, const float rgb[3], float alpha);
/* Also available: `UI_FontThemeColor(fontid, colorid)`. */
/**
* Set a 4x4 matrix to be multiplied before draw the text.
* Remember that you need call `BLF_enable(BLF_MATRIX)`
* to enable this.
*
* The order of the matrix is column major (following the GPU module):
* \code{.unparsed}
* | m[0] m[4] m[8] m[12] |
* | m[1] m[5] m[9] m[13] |
* | m[2] m[6] m[10] m[14] |
* | m[3] m[7] m[11] m[15] |
* \endcode
*/
void BLF_matrix(int fontid, const float m[16]);
/**
* Batch draw-calls together as long as
* the model-view matrix and the font remain unchanged.
*/
void BLF_batch_draw_begin();
void BLF_batch_draw_flush();
void BLF_batch_draw_end();
/**
* Draw the string using the current font.
*/
void BLF_draw(int fontid, const char *str, size_t str_len, ResultBLF *r_info = nullptr)
ATTR_NONNULL(2);
int BLF_draw_mono(int fontid, const char *str, size_t str_len, int cwidth, int tab_columns)
ATTR_NONNULL(2);
typedef bool (*BLF_GlyphBoundsFn)(const char *str,
size_t str_step_ofs,
const rcti *bounds,
void *user_data);
/**
* Run \a user_fn for each character, with the bound-box that would be used for drawing.
*
* \param user_fn: Callback that runs on each glyph, returning false early exits.
* \param user_data: User argument passed to \a user_fn.
*
* \note The font position, clipping, matrix and rotation are not applied.
*/
void BLF_boundbox_foreach_glyph(int fontid,
const char *str,
size_t str_len,
BLF_GlyphBoundsFn user_fn,
void *user_data) ATTR_NONNULL(2);
/**
* Get the byte offset within a string, selected by mouse at a horizontal location.
*/
size_t BLF_str_offset_from_cursor_position(int fontid,
const char *str,
size_t str_len,
int location_x) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(2);
/**
* Return bounds of the glyph rect at the string offset.
*/
bool BLF_str_offset_to_glyph_bounds(int fontid,
const char *str,
size_t str_offset,
rcti *glyph_bounds) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(2, 4);
/**
* Get the string byte offset that fits within a given width.
*/
size_t BLF_width_to_strlen(int fontid,
const char *str,
size_t str_len,
float width,
float *r_width) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(2);
/**
* Same as BLF_width_to_strlen but search from the string end.
*/
size_t BLF_width_to_rstrlen(int fontid,
const char *str,
size_t str_len,
float width,
float *r_width) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(2);
/**
* This function return the bounding box of the string
* and are not multiplied by the aspect.
*/
void BLF_boundbox(int fontid,
const char *str,
size_t str_len,
rcti *box,
ResultBLF *r_info = nullptr) ATTR_NONNULL(2);
/**
* The next both function return the width and height
* of the string, using the current font and both value
* are multiplied by the aspect of the font.
*/
float BLF_width(int fontid, const char *str, size_t str_len, ResultBLF *r_info = nullptr)
ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(2);
float BLF_height(int fontid, const char *str, size_t str_len, ResultBLF *r_info = nullptr)
ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(2);
/**
* Return dimensions of the font without any sample text.
*/
int BLF_height_max(int fontid) ATTR_WARN_UNUSED_RESULT;
int BLF_width_max(int fontid) ATTR_WARN_UNUSED_RESULT;
int BLF_descender(int fontid) ATTR_WARN_UNUSED_RESULT;
int BLF_ascender(int fontid) ATTR_WARN_UNUSED_RESULT;
/**
* The following function return the width and height of the string, but
* just in one call, so avoid extra freetype2 stuff.
*/
void BLF_width_and_height(
int fontid, const char *str, size_t str_len, float *r_width, float *r_height) ATTR_NONNULL();
/**
* For fixed width fonts only, returns the width of a
* character.
*/
float BLF_fixed_width(int fontid) ATTR_WARN_UNUSED_RESULT;
/**
* By default, rotation and clipping are disable and
* have to be enable/disable using BLF_enable/disable.
*/
void BLF_rotation(int fontid, float angle);
void BLF_clipping(int fontid, int xmin, int ymin, int xmax, int ymax);
void BLF_wordwrap(int fontid, int wrap_width);
blender::Vector<blender::StringRef> BLF_string_wrap(int fontid,
blender::StringRef str,
const int max_pixel_width);
#if BLF_BLUR_ENABLE
void BLF_blur(int fontid, int size);
#endif
void BLF_enable(int fontid, int option);
void BLF_disable(int fontid, int option);
/**
* Shadow options, level is the blur level, can be 3, 5 or 0 and
* the other argument are the RGBA color.
* Take care that shadow need to be enable using #BLF_enable!
*/
void BLF_shadow(int fontid, int level, const float rgba[4]) ATTR_NONNULL(3);
/**
* Set the offset for shadow text, this is the current cursor
* position plus this offset, don't need call BLF_position before
* this function, the current position is calculate only on
* BLF_draw, so it's safe call this whenever you like.
*/
void BLF_shadow_offset(int fontid, int x, int y);
/**
* Set the buffer, size and number of channels to draw, one thing to take care is call
* this function with NULL pointer when we finish, for example:
* \code{.c}
* BLF_buffer(my_fbuf, my_cbuf, 100, 100, 4, true, NULL);
*
* ... set color, position and draw ...
*
* BLF_buffer(NULL, NULL, NULL, 0, 0, false, NULL);
* \endcode
*/
void BLF_buffer(int fontid,
float *fbuf,
unsigned char *cbuf,
int w,
int h,
int nch,
ColorManagedDisplay *display);
/**
* Set the color to be used for text.
*/
void BLF_buffer_col(int fontid, const float rgba[4]) ATTR_NONNULL(2);
/**
* Draw the string into the buffer, this function draw in both buffer,
* float and unsigned char _BUT_ it's not necessary set both buffer, NULL is valid here.
*/
void BLF_draw_buffer(int fontid, const char *str, size_t str_len, ResultBLF *r_info = nullptr)
ATTR_NONNULL(2);
/* `blf_thumbs.cc` */
/**
* This function is used for generating thumbnail previews.
*
* \note called from a thread, so it bypasses the normal BLF_* api (which isn't thread-safe).
*/
bool BLF_thumb_preview(const char *filename, unsigned char *buf, int w, int h, int channels)
ATTR_NONNULL();
/* `blf_default.cc` */
void BLF_default_size(float size);
void BLF_default_set(int fontid);
/**
* Get default font ID so we can pass it to other functions.
*/
int BLF_default();
/**
* Draw the string using the default font, size and DPI.
*/
void BLF_draw_default(float x, float y, float z, const char *str, size_t str_len) ATTR_NONNULL();
/**
* As above but with a very contrasting dark shadow.
*/
void BLF_draw_default_shadowed(float x, float y, float z, const char *str, size_t str_len)
ATTR_NONNULL();
/**
* Set size and DPI, and return default font ID.
*/
int BLF_set_default();
/* `blf_font_default.cc` */
int BLF_load_default(bool unique);
int BLF_load_mono_default(bool unique);
void BLF_load_font_stack();
#ifndef NDEBUG
void BLF_state_print(int fontid);
#endif
/** #FontBLF.flags. */
enum {
BLF_ROTATION = 1 << 0,
BLF_CLIPPING = 1 << 1,
BLF_SHADOW = 1 << 2,
// BLF_FLAG_UNUSED_3 = 1 << 3, /* dirty */
BLF_MATRIX = 1 << 4,
BLF_ASPECT = 1 << 5,
BLF_WORD_WRAP = 1 << 6,
/** No anti-aliasing. */
BLF_MONOCHROME = 1 << 7,
BLF_HINTING_NONE = 1 << 8,
BLF_HINTING_SLIGHT = 1 << 9,
BLF_HINTING_FULL = 1 << 10,
BLF_BOLD = 1 << 11,
BLF_ITALIC = 1 << 12,
/** Intended USE is monospaced, regardless of font type. */
BLF_MONOSPACED = 1 << 13,
/** A font within the default stack of fonts. */
BLF_DEFAULT = 1 << 14,
/** Must only be used as last font in the stack. */
BLF_LAST_RESORT = 1 << 15,
/** Failure to load this font. Don't try again. */
BLF_BAD_FONT = 1 << 16,
/** This font is managed by the FreeType cache subsystem. */
BLF_CACHED = 1 << 17,
/**
* At small sizes glyphs are rendered at multiple sub-pixel positions.
*
* \note Can be checked without checking #BLF_MONOSPACED which can be assumed to be disabled.
*/
BLF_RENDER_SUBPIXELAA = 1 << 18,
};
#define BLF_DRAW_STR_DUMMY_MAX 1024
/* XXX, bad design */
extern int blf_mono_font;
extern int blf_mono_font_render; /* don't mess drawing with render threads. */
/**
* Result of drawing/evaluating the string
*/
struct ResultBLF {
/**
* Number of lines drawn when #BLF_WORD_WRAP is enabled (both wrapped and `\n` newline).
*/
int lines;
/**
* The 'cursor' position on completion (ignoring character boundbox).
*/
int width;
};