tornavis/source/blender/blenkernel/BKE_asset.hh

81 lines
2.7 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#pragma once
#include "BLI_compiler_attrs.h"
#include "BLI_utildefines.h"
#include "DNA_asset_types.h"
struct AssetLibraryReference;
struct AssetMetaData;
struct AssetTag;
struct BlendDataReader;
struct BlendWriter;
struct ID;
struct IDProperty;
struct PreviewImage;
using PreSaveFn = void (*)(void *asset_ptr, AssetMetaData *asset_data);
using OnMarkAssetFn = void (*)(void *asset_ptr, AssetMetaData *asset_data);
struct AssetTypeInfo {
/**
* For local assets (assets in the current .blend file), a callback to execute before the file is
* saved.
*/
PreSaveFn pre_save_fn;
OnMarkAssetFn on_mark_asset_fn;
};
AssetMetaData *BKE_asset_metadata_create();
void BKE_asset_metadata_free(AssetMetaData **asset_data);
/**
* Create a copy of the #AssetMetaData so that it can be assigned to another asset.
*
* The caller becomes the owner of the returned pointer.
*/
AssetMetaData *BKE_asset_metadata_copy(const AssetMetaData *source);
struct AssetTagEnsureResult {
AssetTag *tag;
/* Set to false if a tag of this name was already present. */
bool is_new;
};
AssetTag *BKE_asset_metadata_tag_add(AssetMetaData *asset_data, const char *name)
ATTR_NONNULL(1, 2);
/**
* Make sure there is a tag with name \a name, create one if needed.
*/
AssetTagEnsureResult BKE_asset_metadata_tag_ensure(AssetMetaData *asset_data, const char *name);
void BKE_asset_metadata_tag_remove(AssetMetaData *asset_data, AssetTag *tag);
/** Clean up the catalog ID (white-spaces removed, length reduced, etc.) and assign it. */
void BKE_asset_metadata_catalog_id_clear(AssetMetaData *asset_data);
void BKE_asset_metadata_catalog_id_set(AssetMetaData *asset_data,
bUUID catalog_id,
const char *catalog_simple_name);
void BKE_asset_library_reference_init_default(AssetLibraryReference *library_ref);
void BKE_asset_metadata_idprop_ensure(AssetMetaData *asset_data, IDProperty *prop);
IDProperty *BKE_asset_metadata_idprop_find(const AssetMetaData *asset_data,
const char *name) ATTR_WARN_UNUSED_RESULT;
PreviewImage *BKE_asset_metadata_preview_get_from_id(const AssetMetaData *asset_data,
const ID *owner_id);
void BKE_asset_metadata_write(BlendWriter *writer, AssetMetaData *asset_data);
void BKE_asset_metadata_read(BlendDataReader *reader, AssetMetaData *asset_data);
void BKE_asset_weak_reference_write(BlendWriter *writer, const AssetWeakReference *weak_ref);
void BKE_asset_weak_reference_read(BlendDataReader *reader, AssetWeakReference *weak_ref);