59 lines
2.0 KiB
C++
59 lines
2.0 KiB
C++
/* SPDX-FileCopyrightText: 2016 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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*/
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struct CacheFile;
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struct CacheFileLayer;
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struct CacheReader;
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struct Depsgraph;
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struct Main;
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struct Object;
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struct Scene;
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void BKE_cachefiles_init();
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void BKE_cachefiles_exit();
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void *BKE_cachefile_add(Main *bmain, const char *name);
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void BKE_cachefile_reload(Depsgraph *depsgraph, CacheFile *cache_file);
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void BKE_cachefile_eval(Main *bmain, Depsgraph *depsgraph, CacheFile *cache_file);
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bool BKE_cachefile_filepath_get(const Main *bmain,
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const Depsgraph *depsgraph,
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const CacheFile *cache_file,
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char r_filepath[1024]);
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double BKE_cachefile_time_offset(const CacheFile *cache_file, double time, double fps);
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/* Modifiers and constraints open and free readers through these. */
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void BKE_cachefile_reader_open(CacheFile *cache_file,
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CacheReader **reader,
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Object *object,
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const char *object_path);
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void BKE_cachefile_reader_free(CacheFile *cache_file, CacheReader **reader);
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/**
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* Determine whether the #CacheFile should use a render engine procedural. If so, data is not read
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* from the file and bounding boxes are used to represent the objects in the Scene.
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* Render engines will receive the bounding box as a placeholder but can instead
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* load the data directly if they support it.
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*/
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bool BKE_cache_file_uses_render_procedural(const CacheFile *cache_file, Scene *scene);
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/**
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* Add a layer to the cache_file. Return NULL if the `filepath` is already that of an existing
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* layer or if the number of layers exceeds the maximum allowed layer count.
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*/
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CacheFileLayer *BKE_cachefile_add_layer(CacheFile *cache_file, const char filepath[1024]);
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CacheFileLayer *BKE_cachefile_get_active_layer(CacheFile *cache_file);
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void BKE_cachefile_remove_layer(CacheFile *cache_file, CacheFileLayer *layer);
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