tornavis/source/blender/blenkernel/BKE_node_tree_update.hh

94 lines
3.6 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*/
struct ID;
struct ImageUser;
struct Main;
struct bNode;
struct bNodeLink;
struct bNodeSocket;
struct bNodeTree;
/**
* Tag tree as changed without providing any more information about what has changed exactly.
* The update process has to assume that everything may have changed.
*
* Using one of the methods below to tag the tree after changes is preferred when possible.
*/
void BKE_ntree_update_tag_all(bNodeTree *ntree);
/**
* More specialized tag functions that may result in a more efficient update.
*/
void BKE_ntree_update_tag_node_property(bNodeTree *ntree, bNode *node);
void BKE_ntree_update_tag_node_new(bNodeTree *ntree, bNode *node);
void BKE_ntree_update_tag_node_removed(bNodeTree *ntree);
void BKE_ntree_update_tag_node_mute(bNodeTree *ntree, bNode *node);
void BKE_ntree_update_tag_node_internal_link(bNodeTree *ntree, bNode *node);
void BKE_ntree_update_tag_socket_property(bNodeTree *ntree, bNodeSocket *socket);
void BKE_ntree_update_tag_socket_new(bNodeTree *ntree, bNodeSocket *socket);
void BKE_ntree_update_tag_socket_type(bNodeTree *ntree, bNodeSocket *socket);
void BKE_ntree_update_tag_socket_availability(bNodeTree *ntree, bNodeSocket *socket);
void BKE_ntree_update_tag_socket_removed(bNodeTree *ntree);
void BKE_ntree_update_tag_link_changed(bNodeTree *ntree);
void BKE_ntree_update_tag_link_removed(bNodeTree *ntree);
void BKE_ntree_update_tag_link_added(bNodeTree *ntree, bNodeLink *link);
void BKE_ntree_update_tag_link_mute(bNodeTree *ntree, bNodeLink *link);
/** Used when the a new output node becomes active and therefore changes the output. */
void BKE_ntree_update_tag_active_output_changed(bNodeTree *ntree);
/** Used after file loading when run-time data on the tree has not been initialized yet. */
void BKE_ntree_update_tag_missing_runtime_data(bNodeTree *ntree);
/** Used when change parent node. */
void BKE_ntree_update_tag_parent_change(bNodeTree *ntree, bNode *node);
/** Used when an id data block changed that might be used by nodes that need to be updated. */
void BKE_ntree_update_tag_id_changed(Main *bmain, ID *id);
/** Used when an image user is updated that is used by any part of the node tree. */
void BKE_ntree_update_tag_image_user_changed(bNodeTree *ntree, ImageUser *iuser);
struct NodeTreeUpdateExtraParams {
/**
* Data passed into the callbacks.
*/
void *user_data;
/**
* Called for every tree that has been changed during the update. This can be used to send
* notifiers to trigger redraws or depsgraph updates.
*/
void (*tree_changed_fn)(ID *, bNodeTree *, void *user_data);
/**
* Called for every tree whose output value may have changed based on the provided update tags.
* This can be used to tag the depsgraph if necessary.
*/
void (*tree_output_changed_fn)(ID *, bNodeTree *, void *user_data);
};
/**
* Updates #bmain based on changes to node trees.
*/
void BKE_ntree_update_main(Main *bmain, NodeTreeUpdateExtraParams *params);
/**
* Same as #BKE_ntree_update_main, but will first only look at the provided tree and only looks
* at #bmain when something relevant for other data-blocks changed. This avoids scanning #bmain in
* many cases.
*
* If #bmain is null, only the provided tree is updated. This should only be used in very rare
* cases because it may result it incorrectly synced data in DNA.
*
* If #tree is null, this is the same as calling #BKE_ntree_update_main.
*/
void BKE_ntree_update_main_tree(Main *bmain, bNodeTree *ntree, NodeTreeUpdateExtraParams *params);