tornavis/source/blender/compositor/nodes/COM_DespeckleNode.cc

36 lines
1.2 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "COM_DespeckleNode.h"
#include "COM_DespeckleOperation.h"
namespace blender::compositor {
DespeckleNode::DespeckleNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void DespeckleNode::convert_to_operations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
const bNode *editor_node = this->get_bnode();
NodeInput *input_socket = this->get_input_socket(0);
NodeInput *input_image_socket = this->get_input_socket(1);
NodeOutput *output_socket = this->get_output_socket(0);
DespeckleOperation *operation = new DespeckleOperation();
operation->set_threshold(editor_node->custom3);
operation->set_threshold_neighbor(editor_node->custom4);
converter.add_operation(operation);
converter.map_input_socket(input_image_socket, operation->get_input_socket(0));
converter.map_input_socket(input_socket, operation->get_input_socket(1));
converter.map_output_socket(output_socket, operation->get_output_socket());
converter.add_preview(operation->get_output_socket(0));
}
} // namespace blender::compositor