36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "COM_DespeckleNode.h"
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#include "COM_DespeckleOperation.h"
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namespace blender::compositor {
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DespeckleNode::DespeckleNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void DespeckleNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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const bNode *editor_node = this->get_bnode();
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NodeInput *input_socket = this->get_input_socket(0);
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NodeInput *input_image_socket = this->get_input_socket(1);
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NodeOutput *output_socket = this->get_output_socket(0);
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DespeckleOperation *operation = new DespeckleOperation();
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operation->set_threshold(editor_node->custom3);
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operation->set_threshold_neighbor(editor_node->custom4);
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converter.add_operation(operation);
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converter.map_input_socket(input_image_socket, operation->get_input_socket(0));
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converter.map_input_socket(input_socket, operation->get_input_socket(1));
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converter.map_output_socket(output_socket, operation->get_output_socket());
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converter.add_preview(operation->get_output_socket(0));
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}
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} // namespace blender::compositor
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