tornavis/source/blender/gpu/shaders/gpu_shader_2D_point_uniform...

22 lines
525 B
GLSL

/* SPDX-FileCopyrightText: 2016-2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);
gl_PointSize = size;
/* calculate concentric radii in pixels */
float radius = 0.5 * size;
/* start at the outside and progress toward the center */
radii[0] = radius;
radii[1] = radius - 1.0;
radii[2] = radius - outlineWidth;
radii[3] = radius - outlineWidth - 1.0;
/* convert to PointCoord units */
radii /= size;
}