22 lines
525 B
GLSL
22 lines
525 B
GLSL
/* SPDX-FileCopyrightText: 2016-2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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void main()
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{
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gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);
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gl_PointSize = size;
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/* calculate concentric radii in pixels */
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float radius = 0.5 * size;
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/* start at the outside and progress toward the center */
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radii[0] = radius;
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radii[1] = radius - 1.0;
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radii[2] = radius - outlineWidth;
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radii[3] = radius - outlineWidth - 1.0;
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/* convert to PointCoord units */
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radii /= size;
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}
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