..
common
Fix #119797 : Noise Texture Precision Issues
2024-03-29 16:12:23 +01:00
infos
Cleanup: Move remaining GPU headers to C++
2024-03-23 01:24:18 +01:00
material
Fix #119797 : Noise Texture Precision Issues
2024-03-29 16:12:23 +01:00
metal
EEVEE-Next: Shadow: Limit view per shadow map projection
2024-03-26 20:33:31 +01:00
opengl
Revert changes from main commits that were merged into blender-v4.1-release
2024-03-18 15:04:12 +01:00
gpu_shader_2D_area_borders_frag.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_2D_area_borders_vert.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_2D_image_rect_vert.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_2D_image_vert.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_2D_line_dashed_frag.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_2D_nodelink_frag.glsl
Cleanup: correct spelling, comments
2023-08-29 15:55:09 +10:00
gpu_shader_2D_nodelink_vert.glsl
Cleanup: correct spelling, comments
2023-08-29 15:55:09 +10:00
gpu_shader_2D_point_uniform_size_aa_vert.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_2D_point_varying_size_varying_color_vert.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_2D_vert.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_2D_widget_base_frag.glsl
Cleanup: spelling in comments
2023-09-03 16:15:01 +10:00
gpu_shader_2D_widget_base_vert.glsl
Cleanup: Metal: Silence sometimes-uninitialized warning
2023-11-01 16:12:30 +01:00
gpu_shader_2D_widget_shadow_frag.glsl
UI: Improve menu dropshadow
2023-11-24 22:50:20 +01:00
gpu_shader_2D_widget_shadow_vert.glsl
UI: Improve menu dropshadow
2023-11-24 22:50:20 +01:00
gpu_shader_3D_clipped_uniform_color_vert.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_3D_flat_color_vert.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_3D_image_vert.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_3D_line_dashed_uniform_color_vert.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_3D_normal_vert.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_3D_passthrough_vert.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_3D_point_uniform_size_aa_vert.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_3D_point_varying_size_varying_color_vert.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_3D_polyline_frag.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_3D_polyline_geom.glsl
Vulkan: Retarget Depth Range
2023-11-10 12:32:06 +01:00
gpu_shader_3D_polyline_vert.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_3D_polyline_vert_no_geom.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_3D_smooth_color_frag.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_3D_smooth_color_vert.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_3D_vert.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_cfg_world_clip_lib.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_checker_frag.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_codegen_lib.glsl
EEVEE/EEVEE-Next: Split Diffuse and Subsurface closure
2024-01-09 16:39:17 +13:00
gpu_shader_colorspace_lib.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_depth_only_frag.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_diag_stripes_frag.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_display_fallback_frag.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_display_fallback_vert.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_flat_color_alpha_test_0_frag.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_flat_color_frag.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_flat_id_frag.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_gpencil_stroke_frag.glsl
Fix #109363 : Resolve GPencil fill in Metal
2024-03-20 15:38:44 +01:00
gpu_shader_gpencil_stroke_geom.glsl
Vulkan: Retarget Depth Range
2023-11-10 12:32:06 +01:00
gpu_shader_gpencil_stroke_vert.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_gpencil_stroke_vert_no_geom.glsl
Fix #109363 : Resolve GPencil fill in Metal
2024-03-20 15:38:44 +01:00
gpu_shader_icon_frag.glsl
Cleanup: spelling in comments
2023-08-25 09:40:42 +10:00
gpu_shader_icon_multi_vert.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_icon_vert.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_image_color_frag.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_image_desaturate_frag.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_image_frag.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_image_overlays_merge_frag.glsl
Cleanup: spelling in comments
2023-08-25 09:40:42 +10:00
gpu_shader_image_overlays_stereo_merge_frag.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_image_shuffle_color_frag.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_index_2d_array_lines.glsl
Revert changes from main commits that were merged into blender-v4.1-release
2024-03-18 15:04:12 +01:00
gpu_shader_index_2d_array_points.glsl
Revert changes from main commits that were merged into blender-v4.1-release
2024-03-18 15:04:12 +01:00
gpu_shader_index_2d_array_tris.glsl
Revert changes from main commits that were merged into blender-v4.1-release
2024-03-18 15:04:12 +01:00
gpu_shader_instance_variying_size_variying_color_vert.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_keyframe_shape_frag.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_keyframe_shape_vert.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_point_uniform_color_aa_frag.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_point_uniform_color_outline_aa_frag.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_point_varying_color_frag.glsl
Cleanup: spelling in comments
2023-08-25 09:40:42 +10:00
gpu_shader_point_varying_color_varying_outline_aa_frag.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_simple_lighting_frag.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_text_frag.glsl
BLF: optimizations and fixes to font shader
2024-03-19 16:29:21 +01:00
gpu_shader_text_vert.glsl
BLF: optimizations and fixes to font shader
2024-03-19 16:29:21 +01:00
gpu_shader_uniform_color_frag.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00