23 lines
639 B
GLSL
23 lines
639 B
GLSL
/* SPDX-FileCopyrightText: 2017-2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/*
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* Vertex Shader for dashed lines with 3D coordinates,
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* with uniform multi-colors or uniform single-color, and unary thickness.
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*
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* Dashed is performed in screen space.
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*/
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#pragma BLENDER_REQUIRE(gpu_shader_cfg_world_clip_lib.glsl)
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void main()
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{
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vec4 pos_4d = vec4(pos, 1.0);
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gl_Position = ModelViewProjectionMatrix * pos_4d;
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stipple_start = stipple_pos = viewport_size * 0.5 * (gl_Position.xy / gl_Position.w);
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#ifdef USE_WORLD_CLIP_PLANES
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world_clip_planes_calc_clip_distance((ModelMatrix * pos_4d).xyz);
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#endif
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}
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