21 lines
477 B
GLSL
21 lines
477 B
GLSL
/* SPDX-FileCopyrightText: 2020-2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma BLENDER_REQUIRE(gpu_shader_colorspace_lib.glsl)
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void main()
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{
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#ifdef CLIP
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if (interp.clip < 0.0) {
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discard;
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}
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#endif
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fragColor = interp.final_color;
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if (lineSmooth) {
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fragColor.a *= clamp(
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(lineWidth + SMOOTH_WIDTH) * 0.5 - abs(interp_noperspective.smoothline), 0.0, 1.0);
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}
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fragColor = blender_srgb_to_framebuffer_space(fragColor);
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}
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