tornavis/source/blender/gpu/shaders/gpu_shader_3D_polyline_frag...

21 lines
477 B
GLSL

/* SPDX-FileCopyrightText: 2020-2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma BLENDER_REQUIRE(gpu_shader_colorspace_lib.glsl)
void main()
{
#ifdef CLIP
if (interp.clip < 0.0) {
discard;
}
#endif
fragColor = interp.final_color;
if (lineSmooth) {
fragColor.a *= clamp(
(lineWidth + SMOOTH_WIDTH) * 0.5 - abs(interp_noperspective.smoothline), 0.0, 1.0);
}
fragColor = blender_srgb_to_framebuffer_space(fragColor);
}