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/* SPDX-FileCopyrightText: 2016-2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma BLENDER_REQUIRE(gpu_shader_colorspace_lib.glsl)
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void main()
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{
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fragColor = finalColor;
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fragColor = blender_srgb_to_framebuffer_space(fragColor);
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}
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