|
/* SPDX-FileCopyrightText: 2018-2022 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
void main()
|
|
{
|
|
vec4 tex = texture(image, texCoord_interp);
|
|
tex.rgb = ((0.3333333 * factor) * vec3(tex.r + tex.g + tex.b)) + (tex.rgb * (1.0 - factor));
|
|
fragColor = tex * color;
|
|
}
|