/* SPDX-FileCopyrightText: 2016-2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma BLENDER_REQUIRE(gpu_shader_colorspace_lib.glsl)
void main()
{
fragColor = blender_srgb_to_framebuffer_space(color);
}