..
gpu_shader_material_add_shader.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_ambient_occlusion.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_attribute.glsl
Revert changes from main commits that were merged into blender-v4.0-release
2023-10-30 21:40:35 +01:00
gpu_shader_material_background.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_bevel.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_blackbody.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_bright_contrast.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_bump.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_camera.glsl
Revert changes from main commits that were merged into blender-v4.0-release
2023-10-30 21:40:35 +01:00
gpu_shader_material_clamp.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_combine_color.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_combine_hsv.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_combine_rgb.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_combine_xyz.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_diffuse.glsl
EEVEE/EEVEE-Next: Split Diffuse and Subsurface closure
2024-01-09 16:39:17 +13:00
gpu_shader_material_displacement.glsl
Revert changes from main commits that were merged into blender-v4.0-release
2023-10-30 21:40:35 +01:00
gpu_shader_material_eevee_specular.glsl
Fix #117123 : EEVEE: Broken Specular BSDF
2024-01-15 16:57:18 +01:00
gpu_shader_material_emission.glsl
Fix: EEVEE Compiler Issue Emission Shader
2023-11-27 08:46:23 +01:00
gpu_shader_material_fractal_noise.glsl
Cleanup: spelling in comments, variables
2023-11-27 09:54:36 +11:00
gpu_shader_material_fractal_voronoi.glsl
Fix #113235 : Voronoi GLSL Shaders On Legacy Intel
2023-10-24 14:49:09 +02:00
gpu_shader_material_fresnel.glsl
Revert changes from main commits that were merged into blender-v4.0-release
2023-10-30 21:40:35 +01:00
gpu_shader_material_gamma.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_geometry.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_glass.glsl
GPU: Resolve compilation error in Metal caused by type ambiguity
2023-11-27 11:50:25 +01:00
gpu_shader_material_glossy.glsl
GPU: Resolve compilation error in Metal caused by type ambiguity
2023-11-27 11:50:25 +01:00
gpu_shader_material_hair.glsl
EEVEE/EEVEE-Next: Split Diffuse and Subsurface closure
2024-01-09 16:39:17 +13:00
gpu_shader_material_hair_info.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_holdout.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_hue_sat_val.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_invert.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_layer_weight.glsl
Revert changes from main commits that were merged into blender-v4.0-release
2023-10-30 21:40:35 +01:00
gpu_shader_material_light_falloff.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_light_path.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_map_range.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_mapping.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_mix_color.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_mix_shader.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_noise.glsl
Fix #119797 : Noise Texture Precision Issues
2024-03-29 16:12:23 +01:00
gpu_shader_material_normal.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_normal_map.glsl
Fix #114524 : EEVEE-Next: Wrong normal map node result
2023-11-07 18:58:31 +01:00
gpu_shader_material_object_info.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_output_aov.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_output_material.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_output_world.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_particle_info.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_point_info.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_principled.glsl
Fix: EEVEE(Legacy): Broken dielectric material shading
2024-01-10 17:59:20 +01:00
gpu_shader_material_refraction.glsl
GPU: Resolve compilation error in Metal caused by type ambiguity
2023-11-27 11:50:25 +01:00
gpu_shader_material_rgb_to_bw.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_separate_color.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_separate_hsv.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_separate_rgb.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_separate_xyz.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_set.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_shader_to_rgba.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_sheen.glsl
EEVEE/EEVEE-Next: Split Diffuse and Subsurface closure
2024-01-09 16:39:17 +13:00
gpu_shader_material_squeeze.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_subsurface_scattering.glsl
Fix: EEVEE(Legacy): Broken dielectric material shading
2024-01-10 17:59:20 +01:00
gpu_shader_material_tangent.glsl
Revert changes from main commits that were merged into blender-v4.0-release
2023-10-30 21:40:35 +01:00
gpu_shader_material_tex_brick.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_tex_checker.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_tex_environment.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_tex_gradient.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_tex_image.glsl
EEVEE-Next: Viewport pixel size with up-sampling
2024-03-13 12:00:24 +01:00
gpu_shader_material_tex_magic.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_tex_noise.glsl
Cleanup: spelling in comments, variables
2023-11-27 09:54:36 +11:00
gpu_shader_material_tex_sky.glsl
Fix: Various Small GLSL Material Tweaks
2023-11-27 12:06:28 +01:00
gpu_shader_material_tex_voronoi.glsl
EEVEE-Next: Voronoi colors are pure emissive
2024-02-21 11:32:29 +01:00
gpu_shader_material_tex_wave.glsl
Nodes: Merge Musgrave node into Noise node
2023-11-18 09:40:44 +01:00
gpu_shader_material_tex_white_noise.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_texture_coordinates.glsl
Revert changes from main commits that were merged into blender-v4.0-release
2023-10-30 21:40:35 +01:00
gpu_shader_material_toon.glsl
EEVEE/EEVEE-Next: Split Diffuse and Subsurface closure
2024-01-09 16:39:17 +13:00
gpu_shader_material_transform_utils.glsl
Revert changes from main commits that were merged into blender-v4.0-release
2023-10-30 21:40:35 +01:00
gpu_shader_material_translucent.glsl
EEVEE-Next: Add Translucent BSDF support
2023-12-13 02:19:19 +01:00
gpu_shader_material_transparent.glsl
GPU: Resolve compilation error in Metal caused by type ambiguity
2023-11-27 11:50:25 +01:00
gpu_shader_material_uv_map.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_vector_displacement.glsl
Revert changes from main commits that were merged into blender-v4.0-release
2023-10-30 21:40:35 +01:00
gpu_shader_material_vector_math.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_vector_rotate.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_vertex_color.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_volume_absorption.glsl
GPU: Resolve compilation error in Metal caused by type ambiguity
2023-11-27 11:50:25 +01:00
gpu_shader_material_volume_principled.glsl
Fix: Various Small GLSL Material Tweaks
2023-11-27 12:06:28 +01:00
gpu_shader_material_volume_scatter.glsl
GPU: Resolve compilation error in Metal caused by type ambiguity
2023-11-27 11:50:25 +01:00
gpu_shader_material_voronoi.glsl
License headers: manually integrate existing copyright into SPDX text
2023-08-24 10:57:19 +10:00
gpu_shader_material_wavelength.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_wireframe.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
gpu_shader_material_world_normals.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00