..
intern
while checking weight paint code noticed that unified brush functions loop over the scenes to get the flag.
2011-12-30 03:43:39 +00:00
BKE_DerivedMesh.h
fixes scale on derivative maps
2011-12-09 23:26:06 +00:00
BKE_action.h
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2011-10-23 17:52:20 +00:00
BKE_anim.h
Bugfix [ #29125 ] Motion paths odd behaviour
2011-11-12 04:40:53 +00:00
BKE_animsys.h
use (const char*) rather than (char*) where possible.
2011-11-05 11:04:28 +00:00
BKE_armature.h
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2011-10-23 17:52:20 +00:00
BKE_array_mallocn.h
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2011-10-23 17:52:20 +00:00
BKE_blender.h
BCon 1: Alpha, new features, fun and fixes again! :)
2011-12-15 13:41:29 +00:00
BKE_bmesh.h
remove header text:
2011-11-29 10:54:47 +00:00
BKE_bmeshCustomData.h
remove header text:
2011-11-29 10:54:47 +00:00
BKE_bmfont.h
correct indentation and some whitespace edits (no functional changes)
2011-11-11 13:09:14 +00:00
BKE_bmfont_types.h
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2011-10-23 17:52:20 +00:00
BKE_boids.h
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2011-10-23 17:52:20 +00:00
BKE_booleanops_mesh.h
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2011-10-23 17:52:20 +00:00
BKE_brush.h
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2011-10-23 17:52:20 +00:00
BKE_bullet.h
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2011-10-23 17:52:20 +00:00
BKE_bvhutils.h
Merge with trunk r41625
2011-11-07 16:36:49 +00:00
BKE_camera.h
Camera: some more refactoring, mostly in the function that computes the camera
2011-11-19 18:35:42 +00:00
BKE_cdderivedmesh.h
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2011-10-23 17:52:20 +00:00
BKE_cloth.h
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2011-10-23 17:52:20 +00:00
BKE_collision.h
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2011-10-23 17:52:20 +00:00
BKE_colortools.h
Code refactoring: add unified image buffer functions for doing float => byte,
2011-12-28 13:29:33 +00:00
BKE_constraint.h
Bye bye vile relics of extinct version control systems,
2011-08-12 07:20:49 +00:00
BKE_context.h
Camera tracking integration
2011-11-07 12:55:18 +00:00
BKE_curve.h
Fix #29005 : Bezier/Surface Datablock switching bug?
2011-11-03 16:16:19 +00:00
BKE_customdata.h
merge in customdata changes from BMesh - biggest change is caching the layer index values in a typemap.
2011-12-28 09:11:11 +00:00
BKE_customdata_file.h
use (const char*) rather than (char*) where possible.
2011-11-05 11:04:28 +00:00
BKE_deform.h
vertex group changes,
2011-12-14 21:08:08 +00:00
BKE_depsgraph.h
Fix #29389 : cycles viewport render not updating on frame changes. This sort of
2011-11-28 14:55:35 +00:00
BKE_displist.h
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2011-10-23 17:52:20 +00:00
BKE_dynamicpaint.h
Dynamic Paint:
2011-11-16 18:32:28 +00:00
BKE_effect.h
`#if 0` use of Object.nlastrips, there is no way to add or remove these from blender so better not run.
2011-12-04 17:24:34 +00:00
BKE_fcurve.h
Cycles: svn merge -r41225:41232 ^/trunk/blender
2011-10-24 22:32:00 +00:00
BKE_fluidsim.h
correct indentation and some whitespace edits (no functional changes)
2011-11-11 13:09:14 +00:00
BKE_font.h
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2011-10-23 17:52:20 +00:00
BKE_global.h
option to save as older mesh format (ifdef'd for now)
2011-12-27 13:17:58 +00:00
BKE_gpencil.h
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2011-10-23 17:52:20 +00:00
BKE_group.h
remove use of deprecated struct members
2011-12-04 06:39:35 +00:00
BKE_icons.h
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2011-10-23 17:52:20 +00:00
BKE_idcode.h
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2011-10-23 17:52:20 +00:00
BKE_idprop.h
pass a pointer to IDP_New's IDPropertyTemplate rather then a copy.
2011-11-15 09:22:52 +00:00
BKE_image.h
Image save as operator 'BW' option wasnt working on some formats, now only show when its supported.
2011-11-25 03:47:34 +00:00
BKE_ipo.h
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2011-10-23 17:52:20 +00:00
BKE_key.h
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2011-10-23 17:52:20 +00:00
BKE_lamp.h
Code refactoring: split lamp functions from object.c into new lamp.c.
2011-11-05 13:11:49 +00:00
BKE_lattice.h
use (const char*) rather than (char*) where possible.
2011-11-05 11:04:28 +00:00
BKE_library.h
fix [ #29459 ] Crash making a linked object group local
2011-11-30 00:32:13 +00:00
BKE_main.h
Camera tracking integration
2011-11-07 12:55:18 +00:00
BKE_material.h
replace FILE_MAXDIR + FILE_MAXFILE with FILE_MAX
2011-11-26 04:07:38 +00:00
BKE_mball.h
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2011-10-23 17:52:20 +00:00
BKE_mesh.h
sync changes from bmesh r42951 + some other minor edits.
2011-12-28 22:46:10 +00:00
BKE_modifier.h
New modifier type: eModifierTypeType_NonGeometrical, for modifiers affecting CustomData layers only (e.g. UVProject and WeightVG ones).
2011-12-20 14:15:59 +00:00
BKE_movieclip.h
More fixes for timecode usage with BKE_movieclip_get_ibuf_flag
2011-12-27 11:09:06 +00:00
BKE_multires.h
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2011-10-23 17:52:20 +00:00
BKE_navmesh_conversion.h
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2011-10-23 17:52:20 +00:00
BKE_nla.h
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2011-10-23 17:52:20 +00:00
BKE_node.h
Automatically hide unused (=unlinked) node sockets in collapsed ("hidden") nodes. This is to make nodes with many sockets cleaner and simpler, which is the purpose of collapsing nodes in the first place.
2011-12-19 12:04:05 +00:00
BKE_object.h
de-duplicate parent loop checking function
2011-12-16 10:39:43 +00:00
BKE_ocean.h
share code for fluidsim, ocean & dynamic paint file paths.
2011-11-20 14:38:11 +00:00
BKE_packedFile.h
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2011-10-23 17:52:20 +00:00
BKE_paint.h
correct indentation and some whitespace edits (no functional changes)
2011-11-11 13:09:14 +00:00
BKE_particle.h
minor edit - weight_to_rgb() and ramp_blend() now take a float vector rather than 3 float pointers.
2011-11-26 03:13:54 +00:00
BKE_plugin_types.h
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2011-10-23 17:52:20 +00:00
BKE_pointcache.h
Fix part of #29310 : secondary point caches for cloth did not get steps
2011-11-24 20:46:00 +00:00
BKE_property.h
use (const char*) rather than (char*) where possible.
2011-11-05 11:04:28 +00:00
BKE_report.h
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2011-10-23 17:52:20 +00:00
BKE_sca.h
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2011-10-23 17:52:20 +00:00
BKE_scene.h
Fix #29389 : cycles viewport render not updating on frame changes. This sort of
2011-11-28 14:55:35 +00:00
BKE_screen.h
add support for python __doc__ comments in menu classes showing in the tooltip, since menus are used as buttons too.
2011-11-15 14:58:14 +00:00
BKE_script.h
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2011-10-23 17:52:20 +00:00
BKE_sequencer.h
remove header text:
2011-11-29 10:54:47 +00:00
BKE_shrinkwrap.h
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2011-10-23 17:52:20 +00:00
BKE_sketch.h
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2011-10-23 17:52:20 +00:00
BKE_smoke.h
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2011-10-23 17:52:20 +00:00
BKE_softbody.h
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2011-10-23 17:52:20 +00:00
BKE_sound.h
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2011-10-23 17:52:20 +00:00
BKE_speaker.h
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2011-10-23 17:52:20 +00:00
BKE_subsurf.h
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2011-10-23 17:52:20 +00:00
BKE_suggestions.h
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2011-10-23 17:52:20 +00:00
BKE_text.h
use (const char*) rather than (char*) where possible.
2011-11-05 11:04:28 +00:00
BKE_texture.h
calculate weight paint colors once per vertex rather then on every face corner (was doing the same deform vert lookup and color calculation multiple times per vertex),
2011-12-19 22:55:04 +00:00
BKE_tracking.h
Do not switch to safe malloc if tracking sequence
2011-12-13 16:37:52 +00:00
BKE_unit.h
use (const char*) rather than (char*) where possible.
2011-11-05 11:04:28 +00:00
BKE_utildefines.h
syncing some minor formatting edits from bmesh branch.
2011-12-04 23:04:43 +00:00
BKE_world.h
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2011-10-23 17:52:20 +00:00
BKE_writeavi.h
image save operator now shares settings and UI with render & image out node.
2011-11-21 23:56:32 +00:00
BKE_writeffmpeg.h
Bugfix for [ #29684 ] Output video presets messed up
2011-12-23 22:07:34 +00:00
BKE_writeframeserver.h
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2011-10-23 17:52:20 +00:00
CMakeLists.txt
move editmesh derived mesh functions into their own file to match bmesh, without this all merges in this area have to be done manually.
2011-12-02 03:16:06 +00:00
SConscript
Ocean Sim modifier patch
2011-11-13 12:17:27 +00:00
depsgraph_private.h
replace u_int64_t with cc99's uint64_t as suggested by Nicholas Bishop.
2011-12-24 03:03:42 +00:00
nla_private.h
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2011-10-23 17:52:20 +00:00