589 lines
22 KiB
C
589 lines
22 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef BKE_DERIVEDMESH_H
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#define BKE_DERIVEDMESH_H
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/** \file BKE_DerivedMesh.h
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* \ingroup bke
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*
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* \todo
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* - Make drawMapped* functions take a predicate function that
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* determines whether to draw the edge (this predicate can
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* also set color, etc). This will be slightly more general
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* and allow some of the functions to be collapsed.
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* - Once accessor functions are added then single element draw
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* functions can be implemented using primitive accessors.
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* - Add function to dispatch to renderer instead of using
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* conversion to DLM.
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*/
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#include "DNA_customdata_types.h"
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#include "BKE_customdata.h"
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#include "BKE_bvhutils.h"
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struct MVert;
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struct MEdge;
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struct MFace;
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struct MTFace;
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struct Object;
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struct Scene;
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struct Mesh;
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struct EditMesh;
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struct KeyBlock;
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struct ModifierData;
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struct MCol;
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struct ColorBand;
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struct GPUVertexAttribs;
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struct GPUDrawObject;
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struct ListBase;
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struct PBVH;
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/* number of sub-elements each mesh element has (for interpolation) */
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#define SUB_ELEMS_VERT 0
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#define SUB_ELEMS_EDGE 2
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#define SUB_ELEMS_FACE 4
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typedef struct DMGridData {
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float co[3];
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float no[3];
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} DMGridData;
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typedef struct DMGridAdjacency {
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int index[4];
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int rotation[4];
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} DMGridAdjacency;
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typedef enum DerivedMeshType {
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DM_TYPE_CDDM,
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DM_TYPE_EDITMESH,
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DM_TYPE_CCGDM
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} DerivedMeshType;
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typedef struct DerivedMesh DerivedMesh;
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struct DerivedMesh {
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/* Private DerivedMesh data, only for internal DerivedMesh use */
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CustomData vertData, edgeData, faceData;
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int numVertData, numEdgeData, numFaceData;
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int needsFree; /* checked on ->release, is set to 0 for cached results */
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int deformedOnly; /* set by modifier stack if only deformed from original */
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BVHCache bvhCache;
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struct GPUDrawObject *drawObject;
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DerivedMeshType type;
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float auto_bump_scale;
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/* Misc. Queries */
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/* Also called in Editmode */
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int (*getNumVerts)(DerivedMesh *dm);
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/* Also called in Editmode */
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int (*getNumFaces)(DerivedMesh *dm);
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int (*getNumEdges)(DerivedMesh *dm);
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/* copy a single vert/edge/face from the derived mesh into
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* *{vert/edge/face}_r. note that the current implementation
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* of this function can be quite slow, iterating over all
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* elements (editmesh)
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*/
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void (*getVert)(DerivedMesh *dm, int index, struct MVert *vert_r);
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void (*getEdge)(DerivedMesh *dm, int index, struct MEdge *edge_r);
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void (*getFace)(DerivedMesh *dm, int index, struct MFace *face_r);
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/* return a pointer to the entire array of verts/edges/face from the
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* derived mesh. if such an array does not exist yet, it will be created,
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* and freed on the next ->release(). consider using getVert/Edge/Face if
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* you are only interested in a few verts/edges/faces.
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*/
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struct MVert *(*getVertArray)(DerivedMesh *dm);
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struct MEdge *(*getEdgeArray)(DerivedMesh *dm);
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struct MFace *(*getFaceArray)(DerivedMesh *dm);
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/* copy all verts/edges/faces from the derived mesh into
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* *{vert/edge/face}_r (must point to a buffer large enough)
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*/
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void (*copyVertArray)(DerivedMesh *dm, struct MVert *vert_r);
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void (*copyEdgeArray)(DerivedMesh *dm, struct MEdge *edge_r);
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void (*copyFaceArray)(DerivedMesh *dm, struct MFace *face_r);
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/* return a copy of all verts/edges/faces from the derived mesh
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* it is the caller's responsibility to free the returned pointer
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*/
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struct MVert *(*dupVertArray)(DerivedMesh *dm);
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struct MEdge *(*dupEdgeArray)(DerivedMesh *dm);
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struct MFace *(*dupFaceArray)(DerivedMesh *dm);
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/* return a pointer to a single element of vert/edge/face custom data
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* from the derived mesh (this gives a pointer to the actual data, not
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* a copy)
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*/
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void *(*getVertData)(DerivedMesh *dm, int index, int type);
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void *(*getEdgeData)(DerivedMesh *dm, int index, int type);
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void *(*getFaceData)(DerivedMesh *dm, int index, int type);
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/* return a pointer to the entire array of vert/edge/face custom data
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* from the derived mesh (this gives a pointer to the actual data, not
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* a copy)
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*/
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void *(*getVertDataArray)(DerivedMesh *dm, int type);
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void *(*getEdgeDataArray)(DerivedMesh *dm, int type);
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void *(*getFaceDataArray)(DerivedMesh *dm, int type);
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/* optional grid access for subsurf */
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int (*getNumGrids)(DerivedMesh *dm);
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int (*getGridSize)(DerivedMesh *dm);
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DMGridData **(*getGridData)(DerivedMesh *dm);
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DMGridAdjacency *(*getGridAdjacency)(DerivedMesh *dm);
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int *(*getGridOffset)(DerivedMesh *dm);
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/* Iterate over each mapped vertex in the derived mesh, calling the
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* given function with the original vert and the mapped vert's new
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* coordinate and normal. For historical reasons the normal can be
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* passed as a float or short array, only one should be non-NULL.
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*/
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void (*foreachMappedVert)(
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DerivedMesh *dm,
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void (*func)(void *userData, int index, float *co,
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float *no_f, short *no_s),
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void *userData);
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/* Iterate over each mapped edge in the derived mesh, calling the
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* given function with the original edge and the mapped edge's new
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* coordinates.
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*/
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void (*foreachMappedEdge)(DerivedMesh *dm,
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void (*func)(void *userData, int index,
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float *v0co, float *v1co),
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void *userData);
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/* Iterate over each mapped face in the derived mesh, calling the
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* given function with the original face and the mapped face's (or
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* faces') center and normal.
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*/
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void (*foreachMappedFaceCenter)(DerivedMesh *dm,
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void (*func)(void *userData, int index,
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float *cent, float *no),
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void *userData);
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/* Iterate over all vertex points, calling DO_MINMAX with given args.
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*
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* Also called in Editmode
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*/
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void (*getMinMax)(DerivedMesh *dm, float min_r[3], float max_r[3]);
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/* Direct Access Operations */
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/* o Can be undefined */
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/* o Must be defined for modifiers that only deform however */
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/* Get vertex location, undefined if index is not valid */
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void (*getVertCo)(DerivedMesh *dm, int index, float co_r[3]);
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/* Fill the array (of length .getNumVerts()) with all vertex locations */
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void (*getVertCos)(DerivedMesh *dm, float (*cos_r)[3]);
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/* Get smooth vertex normal, undefined if index is not valid */
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void (*getVertNo)(DerivedMesh *dm, int index, float no_r[3]);
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/* Get a map of vertices to faces
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*/
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struct ListBase *(*getFaceMap)(struct Object *ob, DerivedMesh *dm);
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/* Get the BVH used for paint modes
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*/
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struct PBVH *(*getPBVH)(struct Object *ob, DerivedMesh *dm);
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/* Drawing Operations */
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/* Draw all vertices as bgl points (no options) */
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void (*drawVerts)(DerivedMesh *dm);
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/* Draw edges in the UV mesh (if exists) */
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void (*drawUVEdges)(DerivedMesh *dm);
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/* Draw all edges as lines (no options)
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*
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* Also called for *final* editmode DerivedMeshes
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*/
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void (*drawEdges)(DerivedMesh *dm, int drawLooseEdges, int drawAllEdges);
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/* Draw all loose edges (edges w/ no adjoining faces) */
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void (*drawLooseEdges)(DerivedMesh *dm);
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/* Draw all faces
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* o Set face normal or vertex normal based on inherited face flag
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* o Use inherited face material index to call setMaterial
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* o Only if setMaterial returns true
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*
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* Also called for *final* editmode DerivedMeshes
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*/
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void (*drawFacesSolid)(DerivedMesh *dm, float (*partial_redraw_planes)[4],
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int fast, int (*setMaterial)(int, void *attribs));
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/* Draw all faces
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* o If useTwoSided, draw front and back using col arrays
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* o col1,col2 are arrays of length numFace*4 of 4 component colors
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* in ABGR format, and should be passed as per-face vertex color.
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*/
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void (*drawFacesColored)(DerivedMesh *dm, int useTwoSided,
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unsigned char *col1, unsigned char *col2);
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/* Draw all faces using MTFace
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* o Drawing options too complicated to enumerate, look at code.
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*/
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void (*drawFacesTex)(DerivedMesh *dm,
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int (*setDrawOptions)(struct MTFace *tface,
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int has_mcol, int matnr),
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int (*compareDrawOptions)(void *userData,
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int cur_index,
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int next_index),
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void *userData);
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/* Draw all faces with GLSL materials
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* o setMaterial is called for every different material nr
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* o Only if setMaterial returns true
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*/
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void (*drawFacesGLSL)(DerivedMesh *dm,
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int (*setMaterial)(int, void *attribs));
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/* Draw mapped faces (no color, or texture)
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* o Only if !setDrawOptions or
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* setDrawOptions(userData, mapped-face-index, drawSmooth_r)
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* returns true
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*
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* If drawSmooth is set to true then vertex normals should be set and
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* glShadeModel called with GL_SMOOTH. Otherwise the face normal should
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* be set and glShadeModel called with GL_FLAT.
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*
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* The setDrawOptions is allowed to not set drawSmooth (for example, when
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* lighting is disabled), in which case the implementation should draw as
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* smooth shaded.
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*/
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void (*drawMappedFaces)(DerivedMesh *dm,
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int (*setDrawOptions)(void *userData, int index,
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int *drawSmooth_r),
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int (*setMaterial)(int, void *attribs),
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int (*compareDrawOptions)(void *userData,
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int cur_index,
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int next_index),
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void *userData, int useColors);
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/* Draw mapped faces using MTFace
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* o Drawing options too complicated to enumerate, look at code.
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*/
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void (*drawMappedFacesTex)(DerivedMesh *dm,
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int (*setDrawOptions)(void *userData,
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int index),
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int (*compareDrawOptions)(void *userData,
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int cur_index,
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int next_index),
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void *userData);
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/* Draw mapped faces with GLSL materials
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* o setMaterial is called for every different material nr
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* o setDrawOptions is called for every face
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* o Only if setMaterial and setDrawOptions return true
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*/
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void (*drawMappedFacesGLSL)(DerivedMesh *dm,
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int (*setMaterial)(int, void *attribs),
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int (*setDrawOptions)(void *userData, int index),
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void *userData);
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/* Draw mapped edges as lines
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* o Only if !setDrawOptions or setDrawOptions(userData, mapped-edge)
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* returns true
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*/
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void (*drawMappedEdges)(DerivedMesh *dm,
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int (*setDrawOptions)(void *userData, int index),
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void *userData);
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/* Draw mapped edges as lines with interpolation values
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* o Only if !setDrawOptions or
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* setDrawOptions(userData, mapped-edge, mapped-v0, mapped-v1, t)
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* returns true
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*
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* NOTE: This routine is optional!
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*/
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void (*drawMappedEdgesInterp)(DerivedMesh *dm,
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int (*setDrawOptions)(void *userData,
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int index),
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void (*setDrawInterpOptions)(void *userData,
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int index,
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float t),
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void *userData);
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/* Draw all faces with materials
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* o setMaterial is called for every different material nr
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* o setFace is called to verify if a face must be hidden
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*/
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void (*drawMappedFacesMat)(DerivedMesh *dm,
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void (*setMaterial)(void *userData, int, void *attribs),
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int (*setFace)(void *userData, int index), void *userData);
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/* Release reference to the DerivedMesh. This function decides internally
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* if the DerivedMesh will be freed, or cached for later use. */
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void (*release)(DerivedMesh *dm);
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};
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/* utility function to initialise a DerivedMesh's function pointers to
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* the default implementation (for those functions which have a default)
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*/
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void DM_init_funcs(DerivedMesh *dm);
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/* utility function to initialise a DerivedMesh for the desired number
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* of vertices, edges and faces (doesn't allocate memory for them, just
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* sets up the custom data layers)
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*/
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void DM_init(DerivedMesh *dm, DerivedMeshType type,
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int numVerts, int numEdges, int numFaces);
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/* utility function to initialise a DerivedMesh for the desired number
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* of vertices, edges and faces, with a layer setup copied from source
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*/
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void DM_from_template(DerivedMesh *dm, DerivedMesh *source,
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DerivedMeshType type,
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int numVerts, int numEdges, int numFaces);
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/* utility function to release a DerivedMesh's layers
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* returns 1 if DerivedMesh has to be released by the backend, 0 otherwise
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*/
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int DM_release(DerivedMesh *dm);
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/* utility function to convert a DerivedMesh to a Mesh
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*/
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void DM_to_mesh(DerivedMesh *dm, struct Mesh *me);
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/* utility function to convert a DerivedMesh to a shape key block
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*/
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void DM_to_meshkey(DerivedMesh *dm, struct Mesh *me, struct KeyBlock *kb);
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/* set the CD_FLAG_NOCOPY flag in custom data layers where the mask is
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* zero for the layer type, so only layer types specified by the mask
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* will be copied
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*/
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void DM_set_only_copy(DerivedMesh *dm, CustomDataMask mask);
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/* adds a vertex/edge/face custom data layer to a DerivedMesh, optionally
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* backed by an external data array
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* alloctype defines how the layer is allocated or copied, and how it is
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* freed, see BKE_customdata.h for the different options
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*/
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void DM_add_vert_layer(struct DerivedMesh *dm, int type, int alloctype,
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void *layer);
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void DM_add_edge_layer(struct DerivedMesh *dm, int type, int alloctype,
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void *layer);
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void DM_add_face_layer(struct DerivedMesh *dm, int type, int alloctype,
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void *layer);
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/* custom data access functions
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* return pointer to data from first layer which matches type
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* if they return NULL for valid indices, data doesn't exist
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* note these return pointers - any change modifies the internals of the mesh
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*/
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void *DM_get_vert_data(struct DerivedMesh *dm, int index, int type);
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void *DM_get_edge_data(struct DerivedMesh *dm, int index, int type);
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void *DM_get_face_data(struct DerivedMesh *dm, int index, int type);
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/* custom data layer access functions
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* return pointer to first data layer which matches type (a flat array)
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* if they return NULL, data doesn't exist
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* note these return pointers - any change modifies the internals of the mesh
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*/
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void *DM_get_vert_data_layer(struct DerivedMesh *dm, int type);
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void *DM_get_edge_data_layer(struct DerivedMesh *dm, int type);
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void *DM_get_face_data_layer(struct DerivedMesh *dm, int type);
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/* custom data setting functions
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* copy supplied data into first layer of type using layer's copy function
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* (deep copy if appropriate)
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*/
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void DM_set_vert_data(struct DerivedMesh *dm, int index, int type, void *data);
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void DM_set_edge_data(struct DerivedMesh *dm, int index, int type, void *data);
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void DM_set_face_data(struct DerivedMesh *dm, int index, int type, void *data);
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/* custom data copy functions
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* copy count elements from source_index in source to dest_index in dest
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* these copy all layers for which the CD_FLAG_NOCOPY flag is not set
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*/
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void DM_copy_vert_data(struct DerivedMesh *source, struct DerivedMesh *dest,
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int source_index, int dest_index, int count);
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void DM_copy_edge_data(struct DerivedMesh *source, struct DerivedMesh *dest,
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int source_index, int dest_index, int count);
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void DM_copy_face_data(struct DerivedMesh *source, struct DerivedMesh *dest,
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int source_index, int dest_index, int count);
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/* custom data free functions
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* free count elements, starting at index
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* they free all layers for which the CD_FLAG_NOCOPY flag is not set
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*/
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void DM_free_vert_data(struct DerivedMesh *dm, int index, int count);
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void DM_free_edge_data(struct DerivedMesh *dm, int index, int count);
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void DM_free_face_data(struct DerivedMesh *dm, int index, int count);
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/* interpolates vertex data from the vertices indexed by src_indices in the
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* source mesh using the given weights and stores the result in the vertex
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* indexed by dest_index in the dest mesh
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*/
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void DM_interp_vert_data(struct DerivedMesh *source, struct DerivedMesh *dest,
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int *src_indices, float *weights,
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int count, int dest_index);
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/* interpolates edge data from the edges indexed by src_indices in the
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* source mesh using the given weights and stores the result in the edge indexed
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* by dest_index in the dest mesh.
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* if weights is NULL, all weights default to 1.
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* if vert_weights is non-NULL, any per-vertex edge data is interpolated using
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* vert_weights[i] multiplied by weights[i].
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*/
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typedef float EdgeVertWeight[SUB_ELEMS_EDGE][SUB_ELEMS_EDGE];
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void DM_interp_edge_data(struct DerivedMesh *source, struct DerivedMesh *dest,
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int *src_indices,
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float *weights, EdgeVertWeight *vert_weights,
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int count, int dest_index);
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/* interpolates face data from the faces indexed by src_indices in the
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* source mesh using the given weights and stores the result in the face indexed
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* by dest_index in the dest mesh.
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* if weights is NULL, all weights default to 1.
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* if vert_weights is non-NULL, any per-vertex face data is interpolated using
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* vert_weights[i] multiplied by weights[i].
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*/
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typedef float FaceVertWeight[SUB_ELEMS_FACE][SUB_ELEMS_FACE];
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void DM_interp_face_data(struct DerivedMesh *source, struct DerivedMesh *dest,
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int *src_indices,
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float *weights, FaceVertWeight *vert_weights,
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int count, int dest_index);
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void DM_swap_face_data(struct DerivedMesh *dm, int index, const int *corner_indices);
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/* Temporary? A function to give a colorband to derivedmesh for vertexcolor ranges */
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void vDM_ColorBand_store(struct ColorBand *coba);
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/* Simple function to get me->totvert amount of vertices/normals,
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correctly deformed and subsurfered. Needed especially when vertexgroups are involved.
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In use now by vertex/weigt paint and particles */
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float *mesh_get_mapped_verts_nors(struct Scene *scene, struct Object *ob);
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/* */
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DerivedMesh *mesh_get_derived_final(struct Scene *scene, struct Object *ob,
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CustomDataMask dataMask);
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DerivedMesh *mesh_get_derived_deform(struct Scene *scene, struct Object *ob,
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CustomDataMask dataMask);
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DerivedMesh *mesh_create_derived_for_modifier(struct Scene *scene, struct Object *ob, struct ModifierData *md);
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DerivedMesh *mesh_create_derived_render(struct Scene *scene, struct Object *ob,
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CustomDataMask dataMask);
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DerivedMesh *mesh_create_derived_index_render(struct Scene *scene, struct Object *ob, CustomDataMask dataMask, int index);
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/* same as above but wont use render settings */
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DerivedMesh *mesh_create_derived(struct Mesh *me, struct Object *ob, float (*vertCos)[3]);
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DerivedMesh *mesh_create_derived_view(struct Scene *scene, struct Object *ob,
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CustomDataMask dataMask);
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DerivedMesh *mesh_create_derived_no_deform(struct Scene *scene, struct Object *ob,
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float (*vertCos)[3],
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CustomDataMask dataMask);
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DerivedMesh *mesh_create_derived_no_deform_render(struct Scene *scene, struct Object *ob,
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float (*vertCos)[3],
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CustomDataMask dataMask);
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/* for gameengine */
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DerivedMesh *mesh_create_derived_no_virtual(struct Scene *scene, struct Object *ob, float (*vertCos)[3],
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CustomDataMask dataMask);
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DerivedMesh *mesh_create_derived_physics(struct Scene *scene, struct Object *ob, float (*vertCos)[3],
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CustomDataMask dataMask);
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DerivedMesh *editmesh_get_derived(struct EditMesh *em, float (*vertexCos)[3]);
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DerivedMesh *editmesh_get_derived_base(struct Object *, struct EditMesh *em);
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DerivedMesh *editmesh_get_derived_cage(struct Scene *scene, struct Object *,
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struct EditMesh *em, CustomDataMask dataMask);
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DerivedMesh *editmesh_get_derived_cage_and_final(struct Scene *scene, struct Object *,
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struct EditMesh *em, DerivedMesh **final_r,
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CustomDataMask dataMask);
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float (*editmesh_get_vertex_cos(struct EditMesh *em, int *numVerts_r))[3];
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int editmesh_modifier_is_enabled(struct Scene *scene, struct ModifierData *md, DerivedMesh *dm);
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void makeDerivedMesh(struct Scene *scene, struct Object *ob, struct EditMesh *em, CustomDataMask dataMask);
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/* returns an array of deform matrices for crazyspace correction, and the
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number of modifiers left */
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int editmesh_get_first_deform_matrices(struct Scene *, struct Object *, struct EditMesh *em,
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float (**deformmats)[3][3], float (**deformcos)[3]);
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/* returns an array of deform matrices for crazyspace correction when sculpting,
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and the number of modifiers left */
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int sculpt_get_deform_matrices(struct Scene *scene, struct Object *ob,
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float (**deformmats)[3][3], float (**deformcos)[3]);
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void weight_to_rgb(float r_rgb[3], const float weight);
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/* convert layers requested by a GLSL material to actually available layers in
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* the DerivedMesh, with both a pointer for arrays and an offset for editmesh */
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typedef struct DMVertexAttribs {
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struct {
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struct MTFace *array;
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int emOffset, glIndex, glTexco;
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} tface[MAX_MTFACE];
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struct {
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struct MCol *array;
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int emOffset, glIndex;
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} mcol[MAX_MCOL];
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struct {
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float (*array)[4];
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int emOffset, glIndex;
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} tang;
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struct {
|
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float (*array)[3];
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int emOffset, glIndex, glTexco;
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} orco;
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|
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int tottface, totmcol, tottang, totorco;
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} DMVertexAttribs;
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|
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/* should be local, bmesh replaces this */
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typedef struct {
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DerivedMesh dm;
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|
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struct EditMesh *em;
|
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float (*vertexCos)[3];
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float (*vertexNos)[3];
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float (*faceNos)[3];
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} EditMeshDerivedMesh;
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void DM_vertex_attributes_from_gpu(DerivedMesh *dm,
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struct GPUVertexAttribs *gattribs, DMVertexAttribs *attribs);
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void DM_add_tangent_layer(DerivedMesh *dm);
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void DM_calc_auto_bump_scale(DerivedMesh *dm);
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/* Set object's bounding box based on DerivedMesh min/max data */
|
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void DM_set_object_boundbox(struct Object *ob, DerivedMesh *dm);
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#endif
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