byte => float, float => float, byte => byte conversions with profile, dither and predivide. Previously code for this was spread out too much. There should be no functional changes, this is so the predivide/table/dither patches can work correctly. |
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.. | ||
composite | ||
intern | ||
shader | ||
texture | ||
CMakeLists.txt | ||
NOD_composite.h | ||
NOD_shader.h | ||
NOD_socket.h | ||
NOD_texture.h | ||
SConscript |