tornavis/source/blender/nodes
Brecht Van Lommel b9ff5840a6 Code refactoring: add unified image buffer functions for doing float => byte,
byte => float, float => float, byte => byte conversions with profile, dither
and predivide. Previously code for this was spread out too much.

There should be no functional changes, this is so the predivide/table/dither
patches can work correctly.
2011-12-28 13:29:33 +00:00
..
composite Code refactoring: add unified image buffer functions for doing float => byte, 2011-12-28 13:29:33 +00:00
intern Muting node patch: second part. Also fix [#27636] Muting shading nodes is ignored 2011-11-20 16:38:23 +00:00
shader Automatically hide unused (=unlinked) node sockets in collapsed ("hidden") nodes. This is to make nodes with many sockets cleaner and simpler, which is the purpose of collapsing nodes in the first place. 2011-12-19 12:04:05 +00:00
texture minor edit - weight_to_rgb() and ramp_blend() now take a float vector rather than 3 float pointers. 2011-11-26 03:13:54 +00:00
CMakeLists.txt Cycles Gamma Node 2011-12-16 20:35:06 +00:00
NOD_composite.h remove header text: 2011-11-29 10:54:47 +00:00
NOD_shader.h Cycles Gamma Node 2011-12-16 20:35:06 +00:00
NOD_socket.h minor cleanup 2011-11-14 16:05:44 +00:00
NOD_texture.h remove header text: 2011-11-29 10:54:47 +00:00
SConscript Fixed/restored translation of node classes (in foreach_nodeclass funcs) 2011-11-09 15:00:11 +00:00