298 lines
8.0 KiB
C++
298 lines
8.0 KiB
C++
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file blender/collada/DocumentExporter.cpp
|
|
* \ingroup collada
|
|
*/
|
|
|
|
#include <stdlib.h>
|
|
#include <stdio.h>
|
|
#include <math.h>
|
|
#include <vector>
|
|
#include <algorithm> // std::find
|
|
|
|
#include "COLLADASWCamera.h"
|
|
#include "COLLADASWAsset.h"
|
|
#include "COLLADASWLibraryVisualScenes.h"
|
|
#include "COLLADASWNode.h"
|
|
#include "COLLADASWSource.h"
|
|
#include "COLLADASWInstanceGeometry.h"
|
|
#include "COLLADASWInputList.h"
|
|
#include "COLLADASWPrimitves.h"
|
|
#include "COLLADASWVertices.h"
|
|
#include "COLLADASWLibraryAnimations.h"
|
|
#include "COLLADASWLibraryImages.h"
|
|
#include "COLLADASWLibraryEffects.h"
|
|
#include "COLLADASWImage.h"
|
|
#include "COLLADASWEffectProfile.h"
|
|
#include "COLLADASWColorOrTexture.h"
|
|
#include "COLLADASWParamTemplate.h"
|
|
#include "COLLADASWParamBase.h"
|
|
#include "COLLADASWSurfaceInitOption.h"
|
|
#include "COLLADASWSampler.h"
|
|
#include "COLLADASWScene.h"
|
|
#include "COLLADASWTechnique.h"
|
|
#include "COLLADASWTexture.h"
|
|
#include "COLLADASWLibraryMaterials.h"
|
|
#include "COLLADASWBindMaterial.h"
|
|
#include "COLLADASWInstanceCamera.h"
|
|
#include "COLLADASWInstanceLight.h"
|
|
#include "COLLADASWConstants.h"
|
|
#include "COLLADASWLibraryControllers.h"
|
|
#include "COLLADASWInstanceController.h"
|
|
#include "COLLADASWInstanceNode.h"
|
|
#include "COLLADASWBaseInputElement.h"
|
|
|
|
extern "C"
|
|
{
|
|
#include "DNA_scene_types.h"
|
|
#include "DNA_object_types.h"
|
|
#include "DNA_group_types.h"
|
|
#include "DNA_meshdata_types.h"
|
|
#include "DNA_mesh_types.h"
|
|
#include "DNA_image_types.h"
|
|
#include "DNA_material_types.h"
|
|
#include "DNA_texture_types.h"
|
|
#include "DNA_anim_types.h"
|
|
#include "DNA_action_types.h"
|
|
#include "DNA_curve_types.h"
|
|
#include "DNA_armature_types.h"
|
|
#include "DNA_modifier_types.h"
|
|
#include "DNA_userdef_types.h"
|
|
|
|
#include "BKE_DerivedMesh.h"
|
|
#include "BKE_fcurve.h"
|
|
#include "BKE_animsys.h"
|
|
#include "BLI_path_util.h"
|
|
#include "BLI_fileops.h"
|
|
#include "ED_keyframing.h"
|
|
#ifdef WITH_BUILDINFO
|
|
extern char build_rev[];
|
|
#endif
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
#include "BKE_blender.h" // version info
|
|
#include "BKE_scene.h"
|
|
#include "BKE_global.h"
|
|
#include "BKE_main.h"
|
|
#include "BKE_material.h"
|
|
#include "BKE_action.h" // pose functions
|
|
#include "BKE_armature.h"
|
|
#include "BKE_image.h"
|
|
#include "BKE_utildefines.h"
|
|
#include "BKE_object.h"
|
|
|
|
#include "BLI_math.h"
|
|
#include "BLI_string.h"
|
|
#include "BLI_listbase.h"
|
|
|
|
#include "RNA_access.h"
|
|
}
|
|
|
|
#include "collada_internal.h"
|
|
#include "DocumentExporter.h"
|
|
#include "ExportSettings.h"
|
|
|
|
// can probably go after refactor is complete
|
|
#include "InstanceWriter.h"
|
|
#include "TransformWriter.h"
|
|
|
|
#include "SceneExporter.h"
|
|
#include "ArmatureExporter.h"
|
|
#include "AnimationExporter.h"
|
|
#include "CameraExporter.h"
|
|
#include "EffectExporter.h"
|
|
#include "GeometryExporter.h"
|
|
#include "ImageExporter.h"
|
|
#include "LightExporter.h"
|
|
#include "MaterialExporter.h"
|
|
|
|
|
|
char *bc_CustomData_get_layer_name(const struct CustomData *data, int type, int n)
|
|
{
|
|
int layer_index = CustomData_get_layer_index(data, type);
|
|
if (layer_index < 0) return NULL;
|
|
|
|
return data->layers[layer_index+n].name;
|
|
}
|
|
|
|
char *bc_CustomData_get_active_layer_name(const CustomData *data, int type)
|
|
{
|
|
/* get the layer index of the active layer of type */
|
|
int layer_index = CustomData_get_active_layer_index(data, type);
|
|
if (layer_index < 0) return NULL;
|
|
|
|
return data->layers[layer_index].name;
|
|
}
|
|
|
|
DocumentExporter::DocumentExporter(const ExportSettings *export_settings) : export_settings(export_settings) {}
|
|
|
|
// TODO: it would be better to instantiate animations rather than create a new one per object
|
|
// COLLADA allows this through multiple <channel>s in <animation>.
|
|
// For this to work, we need to know objects that use a certain action.
|
|
|
|
void DocumentExporter::exportCurrentScene(Scene *sce)
|
|
{
|
|
PointerRNA sceneptr, unit_settings;
|
|
PropertyRNA *system; /* unused , *scale; */
|
|
|
|
clear_global_id_map();
|
|
|
|
COLLADABU::NativeString native_filename =
|
|
COLLADABU::NativeString(std::string(this->export_settings->filepath));
|
|
COLLADASW::StreamWriter sw(native_filename);
|
|
|
|
// open <collada>
|
|
sw.startDocument();
|
|
|
|
// <asset>
|
|
COLLADASW::Asset asset(&sw);
|
|
|
|
RNA_id_pointer_create(&(sce->id), &sceneptr);
|
|
unit_settings = RNA_pointer_get(&sceneptr, "unit_settings");
|
|
system = RNA_struct_find_property(&unit_settings, "system");
|
|
//scale = RNA_struct_find_property(&unit_settings, "scale_length");
|
|
|
|
std::string unitname = "meter";
|
|
float linearmeasure = RNA_float_get(&unit_settings, "scale_length");
|
|
|
|
switch (RNA_property_enum_get(&unit_settings, system)) {
|
|
case USER_UNIT_NONE:
|
|
case USER_UNIT_METRIC:
|
|
if (linearmeasure == 0.001f) {
|
|
unitname = "millimeter";
|
|
}
|
|
else if (linearmeasure == 0.01f) {
|
|
unitname = "centimeter";
|
|
}
|
|
else if (linearmeasure == 0.1f) {
|
|
unitname = "decimeter";
|
|
}
|
|
else if (linearmeasure == 1.0f) {
|
|
unitname = "meter";
|
|
}
|
|
else if (linearmeasure == 1000.0f) {
|
|
unitname = "kilometer";
|
|
}
|
|
break;
|
|
case USER_UNIT_IMPERIAL:
|
|
if (linearmeasure == 0.0254f) {
|
|
unitname = "inch";
|
|
}
|
|
else if (linearmeasure == 0.3048f) {
|
|
unitname = "foot";
|
|
}
|
|
else if (linearmeasure == 0.9144f) {
|
|
unitname = "yard";
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
asset.setUnit(unitname, linearmeasure);
|
|
asset.setUpAxisType(COLLADASW::Asset::Z_UP);
|
|
if (U.author[0] != '\0') {
|
|
asset.getContributor().mAuthor = U.author;
|
|
}
|
|
else {
|
|
asset.getContributor().mAuthor = "Blender User";
|
|
}
|
|
char version_buf[128];
|
|
#ifdef WITH_BUILDINFO
|
|
sprintf(version_buf, "Blender %d.%02d.%d r%s", BLENDER_VERSION/100, BLENDER_VERSION%100, BLENDER_SUBVERSION, build_rev);
|
|
#else
|
|
sprintf(version_buf, "Blender %d.%02d.%d", BLENDER_VERSION/100, BLENDER_VERSION%100, BLENDER_SUBVERSION);
|
|
#endif
|
|
asset.getContributor().mAuthoringTool = version_buf;
|
|
asset.add();
|
|
|
|
// <library_cameras>
|
|
if (has_object_type(sce, OB_CAMERA)) {
|
|
CamerasExporter ce(&sw, this->export_settings);
|
|
ce.exportCameras(sce);
|
|
}
|
|
|
|
// <library_lights>
|
|
if (has_object_type(sce, OB_LAMP)) {
|
|
LightsExporter le(&sw, this->export_settings);
|
|
le.exportLights(sce);
|
|
}
|
|
|
|
// <library_images>
|
|
ImagesExporter ie(&sw, this->export_settings);
|
|
ie.exportImages(sce);
|
|
|
|
// <library_effects>
|
|
EffectsExporter ee(&sw, this->export_settings);
|
|
ee.exportEffects(sce);
|
|
|
|
// <library_materials>
|
|
MaterialsExporter me(&sw, this->export_settings);
|
|
me.exportMaterials(sce);
|
|
|
|
// <library_geometries>
|
|
if (has_object_type(sce, OB_MESH)) {
|
|
GeometryExporter ge(&sw, this->export_settings);
|
|
ge.exportGeom(sce);
|
|
}
|
|
|
|
// <library_animations>
|
|
AnimationExporter ae(&sw, this->export_settings);
|
|
ae.exportAnimations(sce);
|
|
|
|
// <library_controllers>
|
|
ArmatureExporter arm_exporter(&sw, this->export_settings);
|
|
if (this->export_settings->include_armatures) {
|
|
if (has_object_type(sce, OB_ARMATURE)) {
|
|
arm_exporter.export_controllers(sce);
|
|
}
|
|
}
|
|
|
|
// <library_visual_scenes>
|
|
SceneExporter se(&sw, &arm_exporter, this->export_settings);
|
|
se.exportScene(sce);
|
|
|
|
// <scene>
|
|
std::string scene_name(translate_id(id_name(sce)));
|
|
COLLADASW::Scene scene(&sw, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING,
|
|
scene_name));
|
|
scene.add();
|
|
|
|
// close <Collada>
|
|
sw.endDocument();
|
|
|
|
}
|
|
|
|
void DocumentExporter::exportScenes(const char* filename)
|
|
{
|
|
}
|
|
|
|
/*
|
|
|
|
NOTES:
|
|
|
|
* AnimationExporter::sample_animation enables all curves on armature, this is undesirable for a user
|
|
|
|
*/
|