94 lines
3.4 KiB
Python
94 lines
3.4 KiB
Python
#!/usr/bin/env python
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#
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Nathan Letwory.
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#
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# ***** END GPL LICENSE BLOCK *****
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Import ('env')
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sources = env.Glob('intern/*.c')
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sources += env.Glob('shaders/*.c')
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defs = []
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defs += env['BF_GL_DEFINITIONS']
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incs = [
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'.',
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'#/intern/glew-mx',
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'#/intern/guardedalloc',
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env['BF_GLEW_INC'],
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'#/intern/smoke/extern',
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'../blenkernel',
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'../blenlib',
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'../bmesh',
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'../imbuf',
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'../include',
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'../makesdna',
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'../makesrna',
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'../nodes',
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'../nodes/intern',
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]
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if env['WITH_BF_GAMEENGINE']:
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defs.append('WITH_GAMEENGINE')
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if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
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incs.append(env['BF_PTHREADS_INC'])
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if env['WITH_BF_SMOKE']:
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defs.append('WITH_SMOKE')
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if env['WITH_BF_DDS']:
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defs.append('WITH_DDS')
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if env['WITH_BF_OPENSUBDIV']:
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defs.append('WITH_OPENSUBDIV')
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# generated data files
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import os
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sources.extend((
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os.path.join(env['DATA_SOURCES'], "gpu_shader_geometry.glsl.c"),
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os.path.join(env['DATA_SOURCES'], "gpu_program_smoke_frag.glsl.c"),
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os.path.join(env['DATA_SOURCES'], "gpu_program_smoke_color_frag.glsl.c"),
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os.path.join(env['DATA_SOURCES'], "gpu_shader_simple_frag.glsl.c"),
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os.path.join(env['DATA_SOURCES'], "gpu_shader_simple_vert.glsl.c"),
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os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_ssao_frag.glsl.c"),
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os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_dof_hq_frag.glsl.c"),
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os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_dof_hq_vert.glsl.c"),
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os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_dof_hq_geo.glsl.c"),
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os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_dof_frag.glsl.c"),
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os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_dof_vert.glsl.c"),
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os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_depth_resolve.glsl.c"),
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os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_lib.glsl.c"),
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os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_vert.glsl.c"),
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os.path.join(env['DATA_SOURCES'], "gpu_shader_material.glsl.c"),
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os.path.join(env['DATA_SOURCES'], "gpu_shader_sep_gaussian_blur_frag.glsl.c"),
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os.path.join(env['DATA_SOURCES'], "gpu_shader_sep_gaussian_blur_vert.glsl.c"),
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os.path.join(env['DATA_SOURCES'], "gpu_shader_vertex.glsl.c"),
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os.path.join(env['DATA_SOURCES'], "gpu_shader_vertex_world.glsl.c"),
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os.path.join(env['DATA_SOURCES'], "gpu_shader_vsm_store_frag.glsl.c"),
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os.path.join(env['DATA_SOURCES'], "gpu_shader_vsm_store_vert.glsl.c"),
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))
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env.BlenderLib('bf_gpu', sources, incs, defines=defs, libtype=['core', 'player'], priority=[160, 110])
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