173 lines
6.5 KiB
C
173 lines
6.5 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation, Joshua Leung
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* All rights reserved.
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*
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* Contributor(s): Joshua Leung (original author)
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BKE_ANIMSYS_H__
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#define __BKE_ANIMSYS_H__
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/** \file BKE_animsys.h
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* \ingroup bke
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* \author Joshua Leung
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*/
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struct ID;
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struct ListBase;
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struct Main;
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struct AnimData;
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struct KeyingSet;
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struct KS_Path;
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struct PointerRNA;
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struct ReportList;
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struct bAction;
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struct bActionGroup;
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struct AnimMapper;
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/* ************************************* */
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/* AnimData API */
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/* Check if the given ID-block can have AnimData */
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bool id_type_can_have_animdata(struct ID *id);
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/* Get AnimData from the given ID-block */
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struct AnimData *BKE_animdata_from_id(struct ID *id);
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/* Add AnimData to the given ID-block */
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struct AnimData *BKE_id_add_animdata(struct ID *id);
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/* Set active action used by AnimData from the given ID-block */
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bool BKE_animdata_set_action(struct ReportList *reports, struct ID *id, struct bAction *act);
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/* Free AnimData */
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void BKE_free_animdata(struct ID *id);
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/* Copy AnimData */
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struct AnimData *BKE_copy_animdata(struct AnimData *adt, const bool do_action);
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/* Copy AnimData */
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bool BKE_copy_animdata_id(struct ID *id_to, struct ID *id_from, const bool do_action);
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/* Copy AnimData Actions */
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void BKE_copy_animdata_id_action(struct ID *id);
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/* Make Local */
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void BKE_animdata_make_local(struct AnimData *adt);
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/* Re-Assign ID's */
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void BKE_relink_animdata(struct AnimData *adt);
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/* ************************************* */
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/* KeyingSets API */
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/* Used to create a new 'custom' KeyingSet for the user, that will be automatically added to the stack */
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struct KeyingSet *BKE_keyingset_add(struct ListBase *list, const char idname[], const char name[], short flag, short keyingflag);
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/* Add a path to a KeyingSet */
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struct KS_Path *BKE_keyingset_add_path(struct KeyingSet *ks, struct ID *id, const char group_name[], const char rna_path[], int array_index, short flag, short groupmode);
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/* Find the destination matching the criteria given */
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struct KS_Path *BKE_keyingset_find_path(struct KeyingSet *ks, struct ID *id, const char group_name[], const char rna_path[], int array_index, int group_mode);
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/* Copy all KeyingSets in the given list */
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void BKE_keyingsets_copy(struct ListBase *newlist, struct ListBase *list);
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/* Free the given Keying Set path */
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void BKE_keyingset_free_path(struct KeyingSet *ks, struct KS_Path *ksp);
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/* Free data for KeyingSet but not set itself */
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void BKE_keyingset_free(struct KeyingSet *ks);
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/* Free all the KeyingSets in the given list */
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void BKE_keyingsets_free(struct ListBase *list);
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/* ************************************* */
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/* Path Fixing API */
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/* Fix all the paths for the the given ID + Action */
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void BKE_action_fix_paths_rename(struct ID *owner_id, struct bAction *act, const char *prefix, const char *oldName,
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const char *newName, int oldSubscript, int newSubscript, bool verify_paths);
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/* Fix all the paths for the given ID+AnimData */
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void BKE_animdata_fix_paths_rename(struct ID *owner_id, struct AnimData *adt, struct ID *ref_id, const char *prefix,
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const char *oldName, const char *newName, int oldSubscript, int newSubscript,
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bool verify_paths);
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/* Fix all the paths for the entire database... */
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void BKE_all_animdata_fix_paths_rename(ID *ref_id, const char *prefix, const char *oldName, const char *newName);
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/* Fix the path after removing elements that are not ID (e.g., node) */
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void BKE_animdata_fix_paths_remove(struct ID *id, const char *path);
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/* -------------------------------------- */
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/* Move animation data from src to destination if it's paths are based on basepaths */
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void BKE_animdata_separate_by_basepath(struct ID *srcID, struct ID *dstID, struct ListBase *basepaths);
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/* Move F-Curves from src to destination if it's path is based on basepath */
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void action_move_fcurves_by_basepath(struct bAction *srcAct, struct bAction *dstAct, const char basepath[]);
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/* ************************************* */
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/* Batch AnimData API */
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/* Define for callback looper used in BKE_animdata_main_cb */
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typedef void (*ID_AnimData_Edit_Callback)(struct ID *id, struct AnimData *adt, void *user_data);
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/* Loop over all datablocks applying callback */
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void BKE_animdata_main_cb(struct Main *main, ID_AnimData_Edit_Callback func, void *user_data);
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/* ************************************* */
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// TODO: overrides, remapping, and path-finding api's
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/* ************************************* */
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/* Evaluation API */
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/* ------------- Main API -------------------- */
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/* In general, these ones should be called to do all animation evaluation */
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/* Evaluation loop for evaluating animation data */
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void BKE_animsys_evaluate_animdata(struct Scene *scene, struct ID *id, struct AnimData *adt, float ctime, short recalc);
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/* Evaluation of all ID-blocks with Animation Data blocks - Animation Data Only */
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void BKE_animsys_evaluate_all_animation(struct Main *main, struct Scene *scene, float ctime);
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/* ------------ Specialized API --------------- */
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/* There are a few special tools which require these following functions. They are NOT to be used
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* for standard animation evaluation UNDER ANY CIRCUMSTANCES!
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*
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* i.e. Pose Library (PoseLib) uses some of these for selectively applying poses, but
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* Particles/Sequencer performing funky time manipulation is not ok.
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*/
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/* Evaluate Action (F-Curve Bag) */
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void animsys_evaluate_action(struct PointerRNA *ptr, struct bAction *act, struct AnimMapper *remap, float ctime);
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/* Evaluate Action Group */
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void animsys_evaluate_action_group(struct PointerRNA *ptr, struct bAction *act, struct bActionGroup *agrp, struct AnimMapper *remap, float ctime);
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/* ************************************* */
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#endif /* __BKE_ANIMSYS_H__*/
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