122 lines
4.0 KiB
C
122 lines
4.0 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BKE_MATERIAL_H__
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#define __BKE_MATERIAL_H__
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/** \file BKE_material.h
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* \ingroup bke
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* \brief General operations, lookup, etc. for materials.
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Main;
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struct Material;
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struct ID;
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struct Object;
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struct Mesh;
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struct MTFace;
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struct Scene;
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/* materials */
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void init_def_material(void);
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void BKE_material_free(struct Material *sc);
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void BKE_material_free_ex(struct Material *ma, bool do_id_user);
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void test_object_materials(struct Main *bmain, struct ID *id);
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void BKE_material_resize_object(struct Object *ob, const short totcol, bool do_id_user);
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void init_material(struct Material *ma);
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struct Material *BKE_material_add(struct Main *bmain, const char *name);
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struct Material *BKE_material_copy(struct Material *ma);
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struct Material *localize_material(struct Material *ma);
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struct Material *give_node_material(struct Material *ma); /* returns node material or self */
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void BKE_material_make_local(struct Material *ma);
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void extern_local_matarar(struct Material **matar, short totcol);
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/* UNUSED */
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// void automatname(struct Material *);
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/* material slots */
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struct Material ***give_matarar(struct Object *ob);
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short *give_totcolp(struct Object *ob);
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struct Material ***give_matarar_id(struct ID *id); /* same but for ID's */
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short *give_totcolp_id(struct ID *id);
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enum {
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BKE_MAT_ASSIGN_USERPREF,
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BKE_MAT_ASSIGN_OBDATA,
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BKE_MAT_ASSIGN_OBJECT
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};
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struct Material *give_current_material(struct Object *ob, short act);
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struct ID *material_from(struct Object *ob, short act);
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void assign_material_id(struct ID *id, struct Material *ma, short act);
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void assign_material(struct Object *ob, struct Material *ma, short act, int assign_type);
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void assign_matarar(struct Object *ob, struct Material ***matar, short totcol);
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short find_material_index(struct Object *ob, struct Material *ma);
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bool object_add_material_slot(struct Object *ob);
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bool object_remove_material_slot(struct Object *ob);
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/* rna api */
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void BKE_material_resize_id(struct ID *id, short totcol, bool do_id_user);
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void BKE_material_append_id(struct ID *id, struct Material *ma);
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struct Material *BKE_material_pop_id(struct ID *id, int index, bool update_data); /* index is an int because of RNA */
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void BKE_material_clear_id(struct ID *id, bool update_data);
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/* rendering */
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void init_render_material(struct Material *, int, float *);
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void init_render_materials(struct Main *, int, float *);
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void end_render_material(struct Material *);
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void end_render_materials(struct Main *);
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bool material_in_material(struct Material *parmat, struct Material *mat);
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void ramp_blend(int type, float r_col[3], const float fac, const float col[3]);
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/* driver update hacks */
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void material_drivers_update(struct Scene *scene, struct Material *mat, float ctime);
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/* copy/paste */
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void clear_matcopybuf(void);
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void free_matcopybuf(void);
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void copy_matcopybuf(struct Material *ma);
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void paste_matcopybuf(struct Material *ma);
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/* handle backward compatibility for tface/materials called from doversion */
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int do_version_tface(struct Main *main);
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#ifdef __cplusplus
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}
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#endif
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#endif
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