tornavis/source/blender/blenkernel/BKE_mesh_mapping.h

142 lines
4.9 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): (mar-2001 nzc)
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BKE_MESH_MAPPING_H__
#define __BKE_MESH_MAPPING_H__
/** \file BKE_mesh_mapping.h
* \ingroup bke
*/
struct MPoly;
struct MEdge;
struct MLoop;
struct MLoopUV;
/* map from uv vertex to face (for select linked, stitch, uv suburf) */
/* UvVertMap */
#define STD_UV_CONNECT_LIMIT 0.0001f
typedef struct UvVertMap {
struct UvMapVert **vert;
struct UvMapVert *buf;
} UvVertMap;
typedef struct UvMapVert {
struct UvMapVert *next;
unsigned int f;
unsigned char tfindex, separate, flag;
} UvMapVert;
/* UvElement stores per uv information so that we can quickly access information for a uv.
* it is actually an improved UvMapVert, including an island and a direct pointer to the face
* to avoid initializing face arrays */
typedef struct UvElement {
/* Next UvElement corresponding to same vertex */
struct UvElement *next;
/* Face the element belongs to */
struct BMLoop *l;
/* index in loop. */
unsigned short tfindex;
/* Whether this element is the first of coincident elements */
unsigned char separate;
/* general use flag */
unsigned char flag;
/* If generating element map with island sorting, this stores the island index */
unsigned short island;
} UvElement;
/* UvElementMap is a container for UvElements of a mesh. It stores some UvElements belonging to the
* same uv island in sequence and the number of uvs per island so it is possible to access all uvs
* belonging to an island directly by iterating through the buffer.
*/
typedef struct UvElementMap {
/* address UvElements by their vertex */
struct UvElement **vert;
/* UvElement Store */
struct UvElement *buf;
/* Total number of UVs in the layer. Useful to know */
int totalUVs;
/* Number of Islands in the mesh */
int totalIslands;
/* Stores the starting index in buf where each island begins */
int *islandIndices;
} UvElementMap;
/* invalid island index is max short. If any one has the patience
* to make that many islands, he can bite me :p */
#define INVALID_ISLAND 0xFFFF
/* Connectivity data */
typedef struct MeshElemMap {
int *indices;
int count;
} MeshElemMap;
/* mapping */
UvVertMap *BKE_mesh_uv_vert_map_create(
struct MPoly *mpoly, struct MLoop *mloop, struct MLoopUV *mloopuv,
unsigned int totpoly, unsigned int totvert, int selected, float *limit);
UvMapVert *BKE_mesh_uv_vert_map_get_vert(UvVertMap *vmap, unsigned int v);
void BKE_mesh_uv_vert_map_free(UvVertMap *vmap);
void BKE_mesh_vert_poly_map_create(
MeshElemMap **r_map, int **r_mem,
const struct MPoly *mface, const struct MLoop *mloop,
int totvert, int totface, int totloop);
void BKE_mesh_vert_edge_map_create(
MeshElemMap **r_map, int **r_mem,
const struct MEdge *medge, int totvert, int totedge);
void BKE_mesh_edge_poly_map_create(
MeshElemMap **r_map, int **r_mem,
const struct MEdge *medge, const int totedge,
const struct MPoly *mpoly, const int totpoly,
const struct MLoop *mloop, const int totloop);
void BKE_mesh_origindex_map_create(
MeshElemMap **r_map, int **r_mem,
const int totorig,
const int *final_origindex, const int totfinal);
/* smoothgroups */
int *BKE_mesh_calc_smoothgroups(
const struct MEdge *medge, const int totedge,
const struct MPoly *mpoly, const int totpoly,
const struct MLoop *mloop, const int totloop,
int *r_totgroup, const bool use_bitflags);
/* No good (portable) way to have exported inlined functions... */
#define BKE_MESH_TESSFACE_VINDEX_ORDER(_mf, _v) ( \
(CHECK_TYPE_INLINE(_mf, MFace *), CHECK_TYPE_INLINE(_v, unsigned int)), \
((_mf->v1 == _v) ? 0 : \
(_mf->v2 == _v) ? 1 : \
(_mf->v3 == _v) ? 2 : \
(_mf->v4 && _mf->v4 == _v) ? 3 : -1) \
)
#endif /* __BKE_MESH_MAPPING_H__ */