tornavis/source/blender/blenkernel/BKE_scene.h

147 lines
5.3 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BKE_SCENE_H__
#define __BKE_SCENE_H__
/** \file BKE_scene.h
* \ingroup bke
* \since March 2001
* \author nzc
*/
#ifdef __cplusplus
extern "C" {
#endif
struct AviCodecData;
struct Base;
struct EvaluationContext;
struct bglMats;
struct Main;
struct Object;
struct QuicktimeCodecData;
struct RenderData;
struct SceneRenderLayer;
struct Scene;
struct Text;
struct Main;
#define SCE_COPY_NEW 0
#define SCE_COPY_EMPTY 1
#define SCE_COPY_LINK_OB 2
#define SCE_COPY_LINK_DATA 3
#define SCE_COPY_FULL 4
/* Use as the contents of a 'for' loop: for (SETLOOPER(...)) { ... */
#define SETLOOPER(_sce_basis, _sce_iter, _base) \
_sce_iter = _sce_basis, _base = _setlooper_base_step(&_sce_iter, NULL); \
_base; \
_base = _setlooper_base_step(&_sce_iter, _base)
struct Base *_setlooper_base_step(struct Scene **sce_iter, struct Base *base);
void free_avicodecdata(struct AviCodecData *acd);
void free_qtcodecdata(struct QuicktimeCodecData *acd);
void BKE_scene_free(struct Scene *sce);
struct Scene *BKE_scene_add(struct Main *bmain, const char *name);
/* base functions */
struct Base *BKE_scene_base_find(struct Scene *scene, struct Object *ob);
struct Base *BKE_scene_base_add(struct Scene *sce, struct Object *ob);
void BKE_scene_base_unlink(struct Scene *sce, struct Base *base);
void BKE_scene_base_deselect_all(struct Scene *sce);
void BKE_scene_base_select(struct Scene *sce, struct Base *selbase);
/* Scene base iteration function.
* Define struct here, so no need to bother with alloc/free it.
*/
typedef struct SceneBaseIter {
struct ListBase *duplilist;
struct DupliObject *dupob;
float omat[4][4];
int phase;
} SceneBaseIter;
int BKE_scene_base_iter_next(struct EvaluationContext *eval_ctx, struct SceneBaseIter *iter,
struct Scene **scene, int val, struct Base **base, struct Object **ob);
void BKE_scene_base_flag_to_objects(struct Scene *scene);
void BKE_scene_base_flag_from_objects(struct Scene *scene);
void BKE_scene_set_background(struct Main *bmain, struct Scene *sce);
struct Scene *BKE_scene_set_name(struct Main *bmain, const char *name);
struct Scene *BKE_scene_copy(struct Scene *sce, int type);
void BKE_scene_groups_relink(struct Scene *sce);
void BKE_scene_unlink(struct Main *bmain, struct Scene *sce, struct Scene *newsce);
struct Object *BKE_scene_camera_find(struct Scene *sc);
struct Object *BKE_scene_camera_switch_find(struct Scene *scene); // DURIAN_CAMERA_SWITCH
int BKE_scene_camera_switch_update(struct Scene *scene);
char *BKE_scene_find_marker_name(struct Scene *scene, int frame);
char *BKE_scene_find_last_marker_name(struct Scene *scene, int frame);
/* checks for cycle, returns 1 if it's all OK */
int BKE_scene_validate_setscene(struct Main *bmain, struct Scene *sce);
float BKE_scene_frame_get(struct Scene *scene);
float BKE_scene_frame_get_from_ctime(struct Scene *scene, const float frame);
void BKE_scene_frame_set(struct Scene *scene, double cfra);
/* ** Scene evaluation ** */
void BKE_scene_update_tagged(struct EvaluationContext *eval_ctx, struct Main *bmain, struct Scene *sce);
void BKE_scene_update_for_newframe(struct EvaluationContext *eval_ctx, struct Main *bmain, struct Scene *sce, unsigned int lay);
void BKE_scene_update_for_newframe_ex(struct EvaluationContext *eval_ctx, struct Main *bmain, struct Scene *sce, unsigned int lay, bool do_invisible_flush);
struct SceneRenderLayer *BKE_scene_add_render_layer(struct Scene *sce, const char *name);
bool BKE_scene_remove_render_layer(struct Main *main, struct Scene *scene, struct SceneRenderLayer *srl);
/* render profile */
int get_render_subsurf_level(struct RenderData *r, int level);
int get_render_child_particle_number(struct RenderData *r, int num);
int get_render_shadow_samples(struct RenderData *r, int samples);
float get_render_aosss_error(struct RenderData *r, float error);
bool BKE_scene_use_new_shading_nodes(struct Scene *scene);
void BKE_scene_disable_color_management(struct Scene *scene);
bool BKE_scene_check_color_management_enabled(const struct Scene *scene);
bool BKE_scene_check_rigidbody_active(const struct Scene *scene);
int BKE_scene_num_threads(const struct Scene *scene);
int BKE_render_num_threads(const struct RenderData *r);
int BKE_scene_num_omp_threads(const struct Scene *scene);
#ifdef __cplusplus
}
#endif
#endif