147 lines
5.3 KiB
C
147 lines
5.3 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BKE_SCENE_H__
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#define __BKE_SCENE_H__
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/** \file BKE_scene.h
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* \ingroup bke
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* \since March 2001
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* \author nzc
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct AviCodecData;
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struct Base;
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struct EvaluationContext;
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struct bglMats;
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struct Main;
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struct Object;
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struct QuicktimeCodecData;
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struct RenderData;
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struct SceneRenderLayer;
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struct Scene;
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struct Text;
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struct Main;
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#define SCE_COPY_NEW 0
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#define SCE_COPY_EMPTY 1
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#define SCE_COPY_LINK_OB 2
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#define SCE_COPY_LINK_DATA 3
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#define SCE_COPY_FULL 4
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/* Use as the contents of a 'for' loop: for (SETLOOPER(...)) { ... */
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#define SETLOOPER(_sce_basis, _sce_iter, _base) \
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_sce_iter = _sce_basis, _base = _setlooper_base_step(&_sce_iter, NULL); \
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_base; \
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_base = _setlooper_base_step(&_sce_iter, _base)
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struct Base *_setlooper_base_step(struct Scene **sce_iter, struct Base *base);
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void free_avicodecdata(struct AviCodecData *acd);
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void free_qtcodecdata(struct QuicktimeCodecData *acd);
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void BKE_scene_free(struct Scene *sce);
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struct Scene *BKE_scene_add(struct Main *bmain, const char *name);
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/* base functions */
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struct Base *BKE_scene_base_find(struct Scene *scene, struct Object *ob);
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struct Base *BKE_scene_base_add(struct Scene *sce, struct Object *ob);
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void BKE_scene_base_unlink(struct Scene *sce, struct Base *base);
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void BKE_scene_base_deselect_all(struct Scene *sce);
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void BKE_scene_base_select(struct Scene *sce, struct Base *selbase);
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/* Scene base iteration function.
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* Define struct here, so no need to bother with alloc/free it.
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*/
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typedef struct SceneBaseIter {
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struct ListBase *duplilist;
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struct DupliObject *dupob;
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float omat[4][4];
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int phase;
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} SceneBaseIter;
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int BKE_scene_base_iter_next(struct EvaluationContext *eval_ctx, struct SceneBaseIter *iter,
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struct Scene **scene, int val, struct Base **base, struct Object **ob);
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void BKE_scene_base_flag_to_objects(struct Scene *scene);
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void BKE_scene_base_flag_from_objects(struct Scene *scene);
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void BKE_scene_set_background(struct Main *bmain, struct Scene *sce);
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struct Scene *BKE_scene_set_name(struct Main *bmain, const char *name);
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struct Scene *BKE_scene_copy(struct Scene *sce, int type);
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void BKE_scene_groups_relink(struct Scene *sce);
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void BKE_scene_unlink(struct Main *bmain, struct Scene *sce, struct Scene *newsce);
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struct Object *BKE_scene_camera_find(struct Scene *sc);
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struct Object *BKE_scene_camera_switch_find(struct Scene *scene); // DURIAN_CAMERA_SWITCH
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int BKE_scene_camera_switch_update(struct Scene *scene);
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char *BKE_scene_find_marker_name(struct Scene *scene, int frame);
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char *BKE_scene_find_last_marker_name(struct Scene *scene, int frame);
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/* checks for cycle, returns 1 if it's all OK */
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int BKE_scene_validate_setscene(struct Main *bmain, struct Scene *sce);
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float BKE_scene_frame_get(struct Scene *scene);
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float BKE_scene_frame_get_from_ctime(struct Scene *scene, const float frame);
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void BKE_scene_frame_set(struct Scene *scene, double cfra);
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/* ** Scene evaluation ** */
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void BKE_scene_update_tagged(struct EvaluationContext *eval_ctx, struct Main *bmain, struct Scene *sce);
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void BKE_scene_update_for_newframe(struct EvaluationContext *eval_ctx, struct Main *bmain, struct Scene *sce, unsigned int lay);
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void BKE_scene_update_for_newframe_ex(struct EvaluationContext *eval_ctx, struct Main *bmain, struct Scene *sce, unsigned int lay, bool do_invisible_flush);
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struct SceneRenderLayer *BKE_scene_add_render_layer(struct Scene *sce, const char *name);
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bool BKE_scene_remove_render_layer(struct Main *main, struct Scene *scene, struct SceneRenderLayer *srl);
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/* render profile */
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int get_render_subsurf_level(struct RenderData *r, int level);
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int get_render_child_particle_number(struct RenderData *r, int num);
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int get_render_shadow_samples(struct RenderData *r, int samples);
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float get_render_aosss_error(struct RenderData *r, float error);
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bool BKE_scene_use_new_shading_nodes(struct Scene *scene);
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void BKE_scene_disable_color_management(struct Scene *scene);
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bool BKE_scene_check_color_management_enabled(const struct Scene *scene);
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bool BKE_scene_check_rigidbody_active(const struct Scene *scene);
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int BKE_scene_num_threads(const struct Scene *scene);
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int BKE_render_num_threads(const struct RenderData *r);
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int BKE_scene_num_omp_threads(const struct Scene *scene);
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#ifdef __cplusplus
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}
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#endif
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#endif
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