tornavis/source/blender/blenkernel/intern/anim_sys.c

2608 lines
82 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation, Joshua Leung
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Joshua Leung (full recode)
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/anim_sys.c
* \ingroup bke
*/
#include <stdio.h>
#include <string.h>
#include <stddef.h>
#include <float.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLI_blenlib.h"
#include "BLI_alloca.h"
#include "BLI_dynstr.h"
#include "BLI_listbase.h"
#include "BLF_translation.h"
#include "DNA_anim_types.h"
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_texture_types.h"
#include "DNA_world_types.h"
#include "BKE_animsys.h"
#include "BKE_action.h"
#include "BKE_depsgraph.h"
#include "BKE_fcurve.h"
#include "BKE_nla.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_library.h"
#include "BKE_report.h"
#include "RNA_access.h"
#include "nla_private.h"
/* ***************************************** */
/* AnimData API */
/* Getter/Setter -------------------------------------------- */
/* Check if ID can have AnimData */
bool id_type_can_have_animdata(ID *id)
{
/* sanity check */
if (id == NULL)
return 0;
/* Only some ID-blocks have this info for now */
/* TODO: finish adding this for the other blocktypes */
switch (GS(id->name)) {
/* has AnimData */
case ID_OB:
case ID_ME: case ID_MB: case ID_CU: case ID_AR: case ID_LT:
case ID_KE:
case ID_PA:
case ID_MA: case ID_TE: case ID_NT:
case ID_LA: case ID_CA: case ID_WO:
case ID_LS:
case ID_SPK:
case ID_SCE:
case ID_MC:
case ID_MSK:
{
return 1;
}
/* no AnimData */
default:
return 0;
}
}
/* Get AnimData from the given ID-block. In order for this to work, we assume that
* the AnimData pointer is stored immediately after the given ID-block in the struct,
* as per IdAdtTemplate.
*/
AnimData *BKE_animdata_from_id(ID *id)
{
/* only some ID-blocks have this info for now, so we cast the
* types that do to be of type IdAdtTemplate, and extract the
* AnimData that way
*/
if (id_type_can_have_animdata(id)) {
IdAdtTemplate *iat = (IdAdtTemplate *)id;
return iat->adt;
}
else
return NULL;
}
/* Add AnimData to the given ID-block. In order for this to work, we assume that
* the AnimData pointer is stored immediately after the given ID-block in the struct,
* as per IdAdtTemplate. Also note that
*/
AnimData *BKE_id_add_animdata(ID *id)
{
/* Only some ID-blocks have this info for now, so we cast the
* types that do to be of type IdAdtTemplate, and add the AnimData
* to it using the template
*/
if (id_type_can_have_animdata(id)) {
IdAdtTemplate *iat = (IdAdtTemplate *)id;
/* check if there's already AnimData, in which case, don't add */
if (iat->adt == NULL) {
AnimData *adt;
/* add animdata */
adt = iat->adt = MEM_callocN(sizeof(AnimData), "AnimData");
/* set default settings */
adt->act_influence = 1.0f;
}
return iat->adt;
}
else
return NULL;
}
/* Action Setter --------------------------------------- */
/* Called when user tries to change the active action of an AnimData block (via RNA, Outliner, etc.) */
bool BKE_animdata_set_action(ReportList *reports, ID *id, bAction *act)
{
AnimData *adt = BKE_animdata_from_id(id);
bool ok = false;
/* animdata validity check */
if (adt == NULL) {
BKE_report(reports, RPT_WARNING, "No AnimData to set action on");
return ok;
}
/* active action is only editable when it is not a tweaking strip
* see rna_AnimData_action_editable() in rna_animation.c
*/
if ((adt->flag & ADT_NLA_EDIT_ON) || (adt->actstrip) || (adt->tmpact)) {
/* cannot remove, otherwise things turn to custard */
BKE_report(reports, RPT_ERROR, "Cannot change action, as it is still being edited in NLA");
return ok;
}
/* manage usercount for current action */
if (adt->action)
id_us_min((ID *)adt->action);
/* assume that AnimData's action can in fact be edited... */
if (act) {
/* action must have same type as owner */
if (ELEM(act->idroot, 0, GS(id->name))) {
/* can set */
adt->action = act;
id_us_plus((ID *)adt->action);
ok = 1;
}
else {
/* cannot set */
BKE_reportf(reports, RPT_ERROR,
"Could not set action '%s' onto ID '%s', as it does not have suitably rooted paths "
"for this purpose", act->id.name + 2, id->name);
/* ok = 0; */
}
}
else {
/* just clearing the action... */
adt->action = NULL;
ok = 1;
}
return ok;
}
/* Freeing -------------------------------------------- */
/* Free AnimData used by the nominated ID-block, and clear ID-block's AnimData pointer */
void BKE_free_animdata(ID *id)
{
/* Only some ID-blocks have this info for now, so we cast the
* types that do to be of type IdAdtTemplate
*/
if (id_type_can_have_animdata(id)) {
IdAdtTemplate *iat = (IdAdtTemplate *)id;
AnimData *adt = iat->adt;
/* check if there's any AnimData to start with */
if (adt) {
/* unlink action (don't free, as it's in its own list) */
if (adt->action)
adt->action->id.us--;
/* same goes for the temporarily displaced action */
if (adt->tmpact)
adt->tmpact->id.us--;
/* free nla data */
free_nladata(&adt->nla_tracks);
/* free drivers - stored as a list of F-Curves */
free_fcurves(&adt->drivers);
/* free overrides */
/* TODO... */
/* free animdata now */
MEM_freeN(adt);
iat->adt = NULL;
}
}
}
/* Freeing -------------------------------------------- */
/* Make a copy of the given AnimData - to be used when copying datablocks */
AnimData *BKE_copy_animdata(AnimData *adt, const bool do_action)
{
AnimData *dadt;
/* sanity check before duplicating struct */
if (adt == NULL)
return NULL;
dadt = MEM_dupallocN(adt);
/* make a copy of action - at worst, user has to delete copies... */
if (do_action) {
dadt->action = BKE_action_copy(adt->action);
dadt->tmpact = BKE_action_copy(adt->tmpact);
}
else {
id_us_plus((ID *)dadt->action);
id_us_plus((ID *)dadt->tmpact);
}
/* duplicate NLA data */
copy_nladata(&dadt->nla_tracks, &adt->nla_tracks);
/* duplicate drivers (F-Curves) */
copy_fcurves(&dadt->drivers, &adt->drivers);
/* don't copy overrides */
BLI_listbase_clear(&dadt->overrides);
/* return */
return dadt;
}
bool BKE_copy_animdata_id(ID *id_to, ID *id_from, const bool do_action)
{
AnimData *adt;
if ((id_to && id_from) && (GS(id_to->name) != GS(id_from->name)))
return 0;
BKE_free_animdata(id_to);
adt = BKE_animdata_from_id(id_from);
if (adt) {
IdAdtTemplate *iat = (IdAdtTemplate *)id_to;
iat->adt = BKE_copy_animdata(adt, do_action);
}
return 1;
}
void BKE_copy_animdata_id_action(ID *id)
{
AnimData *adt = BKE_animdata_from_id(id);
if (adt) {
if (adt->action) {
id_us_min((ID *)adt->action);
adt->action = BKE_action_copy(adt->action);
}
if (adt->tmpact) {
id_us_min((ID *)adt->tmpact);
adt->tmpact = BKE_action_copy(adt->tmpact);
}
}
}
/* Make Local -------------------------------------------- */
static void make_local_strips(ListBase *strips)
{
NlaStrip *strip;
for (strip = strips->first; strip; strip = strip->next) {
if (strip->act) BKE_action_make_local(strip->act);
if (strip->remap && strip->remap->target) BKE_action_make_local(strip->remap->target);
make_local_strips(&strip->strips);
}
}
/* Use local copy instead of linked copy of various ID-blocks */
void BKE_animdata_make_local(AnimData *adt)
{
NlaTrack *nlt;
/* Actions - Active and Temp */
if (adt->action) BKE_action_make_local(adt->action);
if (adt->tmpact) BKE_action_make_local(adt->tmpact);
/* Remaps */
if (adt->remap && adt->remap->target) BKE_action_make_local(adt->remap->target);
/* Drivers */
/* TODO: need to remap the ID-targets too? */
/* NLA Data */
for (nlt = adt->nla_tracks.first; nlt; nlt = nlt->next)
make_local_strips(&nlt->strips);
}
/* When duplicating data (i.e. objects), drivers referring to the original data will
* get updated to point to the duplicated data (if drivers belong to the new data)
*/
void BKE_relink_animdata(AnimData *adt)
{
/* sanity check */
if (adt == NULL)
return;
/* drivers */
if (adt->drivers.first) {
FCurve *fcu;
/* check each driver against all the base paths to see if any should go */
for (fcu = adt->drivers.first; fcu; fcu = fcu->next) {
ChannelDriver *driver = fcu->driver;
DriverVar *dvar;
/* driver variables */
for (dvar = driver->variables.first; dvar; dvar = dvar->next) {
/* only change the used targets, since the others will need fixing manually anyway */
DRIVER_TARGETS_USED_LOOPER(dvar)
{
if (dtar->id && dtar->id->newid) {
dtar->id = dtar->id->newid;
}
}
DRIVER_TARGETS_LOOPER_END
}
}
}
}
/* Sub-ID Regrouping ------------------------------------------- */
/* helper heuristic for determining if a path is compatible with the basepath
* < path: (str) full RNA-path from some data (usually an F-Curve) to compare
* < basepath: (str) shorter path fragment to look for
* > returns (bool) whether there is a match
*/
static short animpath_matches_basepath(const char path[], const char basepath[])
{
/* we need start of path to be basepath */
return (path && basepath) && (strstr(path, basepath) == path);
}
/* Move F-Curves in src action to dst action, setting up all the necessary groups
* for this to happen, but only if the F-Curves being moved have the appropriate
* "base path".
* - This is used when data moves from one datablock to another, causing the
* F-Curves to need to be moved over too
*/
void action_move_fcurves_by_basepath(bAction *srcAct, bAction *dstAct, const char basepath[])
{
FCurve *fcu, *fcn = NULL;
/* sanity checks */
if (ELEM3(NULL, srcAct, dstAct, basepath)) {
if (G.debug & G_DEBUG) {
printf("ERROR: action_partition_fcurves_by_basepath(%p, %p, %p) has insufficient info to work with\n",
(void *)srcAct, (void *)dstAct, (void *)basepath);
}
return;
}
/* clear 'temp' flags on all groups in src, as we'll be needing them later
* to identify groups that we've managed to empty out here
*/
action_groups_clear_tempflags(srcAct);
/* iterate over all src F-Curves, moving over the ones that need to be moved */
for (fcu = srcAct->curves.first; fcu; fcu = fcn) {
/* store next pointer in case we move stuff */
fcn = fcu->next;
/* should F-Curve be moved over?
* - we only need the start of the path to match basepath
*/
if (animpath_matches_basepath(fcu->rna_path, basepath)) {
bActionGroup *agrp = NULL;
/* if grouped... */
if (fcu->grp) {
/* make sure there will be a matching group on the other side for the migrants */
agrp = BKE_action_group_find_name(dstAct, fcu->grp->name);
if (agrp == NULL) {
/* add a new one with a similar name (usually will be the same though) */
agrp = action_groups_add_new(dstAct, fcu->grp->name);
}
/* old groups should be tagged with 'temp' flags so they can be removed later
* if we remove everything from them
*/
fcu->grp->flag |= AGRP_TEMP;
}
/* perform the migration now */
action_groups_remove_channel(srcAct, fcu);
if (agrp)
action_groups_add_channel(dstAct, agrp, fcu);
else
BLI_addtail(&dstAct->curves, fcu);
}
}
/* cleanup groups (if present) */
if (srcAct->groups.first) {
bActionGroup *agrp, *grp = NULL;
for (agrp = srcAct->groups.first; agrp; agrp = grp) {
grp = agrp->next;
/* only tagged groups need to be considered - clearing these tags or removing them */
if (agrp->flag & AGRP_TEMP) {
/* if group is empty and tagged, then we can remove as this operation
* moved out all the channels that were formerly here
*/
if (BLI_listbase_is_empty(&agrp->channels))
BLI_freelinkN(&srcAct->groups, agrp);
else
agrp->flag &= ~AGRP_TEMP;
}
}
}
}
/* Transfer the animation data from srcID to dstID where the srcID
* animation data is based off "basepath", creating new AnimData and
* associated data as necessary
*/
void BKE_animdata_separate_by_basepath(ID *srcID, ID *dstID, ListBase *basepaths)
{
AnimData *srcAdt = NULL, *dstAdt = NULL;
LinkData *ld;
/* sanity checks */
if (ELEM(NULL, srcID, dstID)) {
if (G.debug & G_DEBUG)
printf("ERROR: no source or destination ID to separate AnimData with\n");
return;
}
/* get animdata from src, and create for destination (if needed) */
srcAdt = BKE_animdata_from_id(srcID);
dstAdt = BKE_id_add_animdata(dstID);
if (ELEM(NULL, srcAdt, dstAdt)) {
if (G.debug & G_DEBUG)
printf("ERROR: no AnimData for this pair of ID's\n");
return;
}
/* active action */
if (srcAdt->action) {
/* set up an action if necessary, and name it in a similar way so that it can be easily found again */
if (dstAdt->action == NULL) {
dstAdt->action = add_empty_action(G.main, srcAdt->action->id.name + 2);
}
else if (dstAdt->action == srcAdt->action) {
printf("Argh! Source and Destination share animation! ('%s' and '%s' both use '%s') Making new empty action\n",
srcID->name, dstID->name, srcAdt->action->id.name);
/* TODO: review this... */
id_us_min(&dstAdt->action->id);
dstAdt->action = add_empty_action(G.main, dstAdt->action->id.name + 2);
}
/* loop over base paths, trying to fix for each one... */
for (ld = basepaths->first; ld; ld = ld->next) {
const char *basepath = (const char *)ld->data;
action_move_fcurves_by_basepath(srcAdt->action, dstAdt->action, basepath);
}
}
/* drivers */
if (srcAdt->drivers.first) {
FCurve *fcu, *fcn = NULL;
/* check each driver against all the base paths to see if any should go */
for (fcu = srcAdt->drivers.first; fcu; fcu = fcn) {
fcn = fcu->next;
/* try each basepath in turn, but stop on the first one which works */
for (ld = basepaths->first; ld; ld = ld->next) {
const char *basepath = (const char *)ld->data;
if (animpath_matches_basepath(fcu->rna_path, basepath)) {
/* just need to change lists */
BLI_remlink(&srcAdt->drivers, fcu);
BLI_addtail(&dstAdt->drivers, fcu);
/* TODO: add depsgraph flushing calls? */
/* can stop now, as moved already */
break;
}
}
}
}
}
/* Path Validation -------------------------------------------- */
/* Check if a given RNA Path is valid, by tracing it from the given ID, and seeing if we can resolve it */
static bool check_rna_path_is_valid(ID *owner_id, const char *path)
{
PointerRNA id_ptr, ptr;
PropertyRNA *prop = NULL;
/* make initial RNA pointer to start resolving from */
RNA_id_pointer_create(owner_id, &id_ptr);
/* try to resolve */
return RNA_path_resolve_property(&id_ptr, path, &ptr, &prop);
}
/* Check if some given RNA Path needs fixing - free the given path and set a new one as appropriate
* NOTE: we assume that oldName and newName have [" "] padding around them
*/
static char *rna_path_rename_fix(ID *owner_id, const char *prefix, const char *oldName, const char *newName, char *oldpath, bool verify_paths)
{
char *prefixPtr = strstr(oldpath, prefix);
char *oldNamePtr = strstr(oldpath, oldName);
int prefixLen = strlen(prefix);
int oldNameLen = strlen(oldName);
/* only start fixing the path if the prefix and oldName feature in the path,
* and prefix occurs immediately before oldName
*/
if ( (prefixPtr && oldNamePtr) && (prefixPtr + prefixLen == oldNamePtr) ) {
/* if we haven't aren't able to resolve the path now, try again after fixing it */
if (!verify_paths || check_rna_path_is_valid(owner_id, oldpath) == 0) {
DynStr *ds = BLI_dynstr_new();
char *postfixPtr = oldNamePtr + oldNameLen;
char *newPath = NULL;
char oldChar;
/* add the part of the string that goes up to the start of the prefix */
if (prefixPtr > oldpath) {
oldChar = prefixPtr[0];
prefixPtr[0] = 0;
BLI_dynstr_append(ds, oldpath);
prefixPtr[0] = oldChar;
}
/* add the prefix */
BLI_dynstr_append(ds, prefix);
/* add the new name (complete with brackets) */
BLI_dynstr_append(ds, newName);
/* add the postfix */
BLI_dynstr_append(ds, postfixPtr);
/* create new path, and cleanup old data */
newPath = BLI_dynstr_get_cstring(ds);
BLI_dynstr_free(ds);
/* check if the new path will solve our problems */
/* TODO: will need to check whether this step really helps in practice */
if (!verify_paths || check_rna_path_is_valid(owner_id, newPath)) {
/* free the old path, and return the new one, since we've solved the issues */
MEM_freeN(oldpath);
return newPath;
}
else {
/* still couldn't resolve the path... so, might as well just leave it alone */
MEM_freeN(newPath);
}
}
}
/* the old path doesn't need to be changed */
return oldpath;
}
/* Check RNA-Paths for a list of F-Curves */
static void fcurves_path_rename_fix(ID *owner_id, const char *prefix, const char *oldName, const char *newName,
const char *oldKey, const char *newKey, ListBase *curves, bool verify_paths)
{
FCurve *fcu;
/* we need to check every curve... */
for (fcu = curves->first; fcu; fcu = fcu->next) {
if (fcu->rna_path) {
char *old_path = fcu->rna_path;
/* firstly, handle the F-Curve's own path */
fcu->rna_path = rna_path_rename_fix(owner_id, prefix, oldKey, newKey, fcu->rna_path, verify_paths);
/* if path changed and the F-Curve is grouped, check if its group also needs renaming
* (i.e. F-Curve is first of a bone's F-Curves; hence renaming this should also trigger rename)
*/
if (fcu->rna_path != old_path) {
bActionGroup *agrp = fcu->grp;
if ((agrp) && strcmp(oldName, agrp->name) == 0) {
BLI_strncpy(agrp->name, newName, sizeof(agrp->name));
}
}
}
}
}
/* Check RNA-Paths for a list of Drivers */
static void drivers_path_rename_fix(ID *owner_id, ID *ref_id, const char *prefix, const char *oldName, const char *newName,
const char *oldKey, const char *newKey, ListBase *curves, bool verify_paths)
{
FCurve *fcu;
/* we need to check every curve - drivers are F-Curves too! */
for (fcu = curves->first; fcu; fcu = fcu->next) {
/* firstly, handle the F-Curve's own path */
if (fcu->rna_path)
fcu->rna_path = rna_path_rename_fix(owner_id, prefix, oldKey, newKey, fcu->rna_path, verify_paths);
/* driver? */
if (fcu->driver) {
ChannelDriver *driver = fcu->driver;
DriverVar *dvar;
/* driver variables */
for (dvar = driver->variables.first; dvar; dvar = dvar->next) {
/* only change the used targets, since the others will need fixing manually anyway */
DRIVER_TARGETS_USED_LOOPER(dvar)
{
/* rename RNA path */
if (dtar->rna_path && dtar->id)
dtar->rna_path = rna_path_rename_fix(dtar->id, prefix, oldKey, newKey, dtar->rna_path, verify_paths);
/* also fix the bone-name (if applicable) */
if (strstr(prefix, "bones")) {
if ( ((dtar->id) && (GS(dtar->id->name) == ID_OB) && (!ref_id || ((Object *)(dtar->id))->data == ref_id)) &&
(dtar->pchan_name[0]) && (strcmp(oldName, dtar->pchan_name) == 0) )
{
BLI_strncpy(dtar->pchan_name, newName, sizeof(dtar->pchan_name));
}
}
}
DRIVER_TARGETS_LOOPER_END
}
}
}
}
/* Fix all RNA-Paths for Actions linked to NLA Strips */
static void nlastrips_path_rename_fix(ID *owner_id, const char *prefix, const char *oldName, const char *newName,
const char *oldKey, const char *newKey, ListBase *strips, bool verify_paths)
{
NlaStrip *strip;
/* recursively check strips, fixing only actions... */
for (strip = strips->first; strip; strip = strip->next) {
/* fix strip's action */
if (strip->act)
fcurves_path_rename_fix(owner_id, prefix, oldName, newName, oldKey, newKey, &strip->act->curves, verify_paths);
/* ignore own F-Curves, since those are local... */
/* check sub-strips (if metas) */
nlastrips_path_rename_fix(owner_id, prefix, oldName, newName, oldKey, newKey, &strip->strips, verify_paths);
}
}
/* Fix all RNA_Paths in the given Action, relative to the given ID block
*
* This is just an external wrapper for the F-Curve fixing function,
* with input validity checks on top of the basic method.
*
* NOTE: it is assumed that the structure we're replacing is <prefix><["><name><"]>
* i.e. pose.bones["Bone"]
*/
void BKE_action_fix_paths_rename(ID *owner_id, bAction *act, const char *prefix, const char *oldName,
const char *newName, int oldSubscript, int newSubscript, bool verify_paths)
{
char *oldN, *newN;
/* if no action, no need to proceed */
if (ELEM(NULL, owner_id, act))
return;
/* Name sanitation logic - copied from BKE_animdata_fix_paths_rename() */
if ((oldName != NULL) && (newName != NULL)) {
/* pad the names with [" "] so that only exact matches are made */
const size_t name_old_len = strlen(oldName);
const size_t name_new_len = strlen(newName);
char *name_old_esc = BLI_array_alloca(name_old_esc, (name_old_len * 2) + 1);
char *name_new_esc = BLI_array_alloca(name_new_esc, (name_new_len * 2) + 1);
BLI_strescape(name_old_esc, oldName, (name_old_len * 2) + 1);
BLI_strescape(name_new_esc, newName, (name_new_len * 2) + 1);
oldN = BLI_sprintfN("[\"%s\"]", name_old_esc);
newN = BLI_sprintfN("[\"%s\"]", name_new_esc);
}
else {
oldN = BLI_sprintfN("[%d]", oldSubscript);
newN = BLI_sprintfN("[%d]", newSubscript);
}
/* fix paths in action */
fcurves_path_rename_fix(owner_id, prefix, oldName, newName, oldN, newN, &act->curves, verify_paths);
/* free the temp names */
MEM_freeN(oldN);
MEM_freeN(newN);
}
/* Fix all RNA-Paths in the AnimData block used by the given ID block
* NOTE: it is assumed that the structure we're replacing is <prefix><["><name><"]>
* i.e. pose.bones["Bone"]
*/
void BKE_animdata_fix_paths_rename(ID *owner_id, AnimData *adt, ID *ref_id, const char *prefix, const char *oldName,
const char *newName, int oldSubscript, int newSubscript, bool verify_paths)
{
NlaTrack *nlt;
char *oldN, *newN;
/* if no AnimData, no need to proceed */
if (ELEM(NULL, owner_id, adt))
return;
/* Name sanitation logic - shared with BKE_action_fix_paths_rename() */
if ((oldName != NULL) && (newName != NULL)) {
/* pad the names with [" "] so that only exact matches are made */
const size_t name_old_len = strlen(oldName);
const size_t name_new_len = strlen(newName);
char *name_old_esc = BLI_array_alloca(name_old_esc, (name_old_len * 2) + 1);
char *name_new_esc = BLI_array_alloca(name_new_esc, (name_new_len * 2) + 1);
BLI_strescape(name_old_esc, oldName, (name_old_len * 2) + 1);
BLI_strescape(name_new_esc, newName, (name_new_len * 2) + 1);
oldN = BLI_sprintfN("[\"%s\"]", name_old_esc);
newN = BLI_sprintfN("[\"%s\"]", name_new_esc);
}
else {
oldN = BLI_sprintfN("[%d]", oldSubscript);
newN = BLI_sprintfN("[%d]", newSubscript);
}
/* Active action and temp action */
if (adt->action)
fcurves_path_rename_fix(owner_id, prefix, oldName, newName, oldN, newN, &adt->action->curves, verify_paths);
if (adt->tmpact)
fcurves_path_rename_fix(owner_id, prefix, oldName, newName, oldN, newN, &adt->tmpact->curves, verify_paths);
/* Drivers - Drivers are really F-Curves */
drivers_path_rename_fix(owner_id, ref_id, prefix, oldName, newName, oldN, newN, &adt->drivers, verify_paths);
/* NLA Data - Animation Data for Strips */
for (nlt = adt->nla_tracks.first; nlt; nlt = nlt->next)
nlastrips_path_rename_fix(owner_id, prefix, oldName, newName, oldN, newN, &nlt->strips, verify_paths);
/* free the temp names */
MEM_freeN(oldN);
MEM_freeN(newN);
}
/* *************************** */
/* remove of individual paths */
/* Check RNA-Paths for a list of F-Curves */
static void fcurves_path_remove_fix(const char *prefix, ListBase *curves)
{
FCurve *fcu, *fcn;
if (!prefix) return;
/* we need to check every curve... */
for (fcu = curves->first; fcu; fcu = fcn) {
fcn = fcu->next;
if (fcu->rna_path) {
if (STRPREFIX(fcu->rna_path, prefix)) {
BLI_remlink(curves, fcu);
free_fcurve(fcu);
}
}
}
}
/* Check RNA-Paths for a list of F-Curves */
static void nlastrips_path_remove_fix(const char *prefix, ListBase *strips)
{
NlaStrip *strip;
/* recursively check strips, fixing only actions... */
for (strip = strips->first; strip; strip = strip->next) {
/* fix strip's action */
if (strip->act)
fcurves_path_remove_fix(prefix, &strip->act->curves);
/* check sub-strips (if metas) */
nlastrips_path_remove_fix(prefix, &strip->strips);
}
}
void BKE_animdata_fix_paths_remove(ID *id, const char *prefix)
{
/* Only some ID-blocks have this info for now, so we cast the
* types that do to be of type IdAdtTemplate
*/
NlaTrack *nlt;
if (id_type_can_have_animdata(id)) {
IdAdtTemplate *iat = (IdAdtTemplate *)id;
AnimData *adt = iat->adt;
/* check if there's any AnimData to start with */
if (adt) {
/* free fcurves */
if (adt->action)
fcurves_path_remove_fix(prefix, &adt->action->curves);
if (adt->tmpact)
fcurves_path_remove_fix(prefix, &adt->tmpact->curves);
/* free drivers - stored as a list of F-Curves */
fcurves_path_remove_fix(prefix, &adt->drivers);
/* NLA Data - Animation Data for Strips */
for (nlt = adt->nla_tracks.first; nlt; nlt = nlt->next)
nlastrips_path_remove_fix(prefix, &nlt->strips);
}
}
}
/* Whole Database Ops -------------------------------------------- */
/* apply the given callback function on all data in main database */
void BKE_animdata_main_cb(Main *mainptr, ID_AnimData_Edit_Callback func, void *user_data)
{
ID *id;
/* standard data version */
#define ANIMDATA_IDS_CB(first) \
for (id = first; id; id = id->next) { \
AnimData *adt = BKE_animdata_from_id(id); \
if (adt) func(id, adt, user_data); \
} (void)0
/* "embedded" nodetree cases (i.e. scene/material/texture->nodetree) */
#define ANIMDATA_NODETREE_IDS_CB(first, NtId_Type) \
for (id = first; id; id = id->next) { \
AnimData *adt = BKE_animdata_from_id(id); \
NtId_Type *ntp = (NtId_Type *)id; \
if (ntp->nodetree) { \
AnimData *adt2 = BKE_animdata_from_id((ID *)ntp->nodetree); \
if (adt2) func(id, adt2, user_data); \
} \
if (adt) func(id, adt, user_data); \
} (void)0
/* nodes */
ANIMDATA_IDS_CB(mainptr->nodetree.first);
/* textures */
ANIMDATA_NODETREE_IDS_CB(mainptr->tex.first, Tex);
/* lamps */
ANIMDATA_NODETREE_IDS_CB(mainptr->lamp.first, Lamp);
/* materials */
ANIMDATA_NODETREE_IDS_CB(mainptr->mat.first, Material);
/* cameras */
ANIMDATA_IDS_CB(mainptr->camera.first);
/* shapekeys */
ANIMDATA_IDS_CB(mainptr->key.first);
/* metaballs */
ANIMDATA_IDS_CB(mainptr->mball.first);
/* curves */
ANIMDATA_IDS_CB(mainptr->curve.first);
/* armatures */
ANIMDATA_IDS_CB(mainptr->armature.first);
/* lattices */
ANIMDATA_IDS_CB(mainptr->latt.first);
/* meshes */
ANIMDATA_IDS_CB(mainptr->mesh.first);
/* particles */
ANIMDATA_IDS_CB(mainptr->particle.first);
/* speakers */
ANIMDATA_IDS_CB(mainptr->speaker.first);
/* movie clips */
ANIMDATA_IDS_CB(mainptr->movieclip.first);
/* objects */
ANIMDATA_IDS_CB(mainptr->object.first);
/* masks */
ANIMDATA_IDS_CB(mainptr->mask.first);
/* worlds */
ANIMDATA_NODETREE_IDS_CB(mainptr->world.first, World);
/* scenes */
ANIMDATA_NODETREE_IDS_CB(mainptr->scene.first, Scene);
/* line styles */
ANIMDATA_IDS_CB(mainptr->linestyle.first);
}
/* Fix all RNA-Paths throughout the database (directly access the Global.main version)
* NOTE: it is assumed that the structure we're replacing is <prefix><["><name><"]>
* i.e. pose.bones["Bone"]
*/
/* TODO: use BKE_animdata_main_cb for looping over all data */
void BKE_all_animdata_fix_paths_rename(ID *ref_id, const char *prefix, const char *oldName, const char *newName)
{
Main *mainptr = G.main;
ID *id;
/* macro for less typing
* - whether animdata exists is checked for by the main renaming callback, though taking
* this outside of the function may make things slightly faster?
*/
#define RENAMEFIX_ANIM_IDS(first) \
for (id = first; id; id = id->next) { \
AnimData *adt = BKE_animdata_from_id(id); \
BKE_animdata_fix_paths_rename(id, adt, ref_id, prefix, oldName, newName, 0, 0, 1); \
} (void)0
/* another version of this macro for nodetrees */
#define RENAMEFIX_ANIM_NODETREE_IDS(first, NtId_Type) \
for (id = first; id; id = id->next) { \
AnimData *adt = BKE_animdata_from_id(id); \
NtId_Type *ntp = (NtId_Type *)id; \
if (ntp->nodetree) { \
AnimData *adt2 = BKE_animdata_from_id((ID *)ntp); \
BKE_animdata_fix_paths_rename((ID *)ntp, adt2, ref_id, prefix, oldName, newName, 0, 0, 1); \
} \
BKE_animdata_fix_paths_rename(id, adt, ref_id, prefix, oldName, newName, 0, 0, 1); \
} (void)0
/* nodes */
RENAMEFIX_ANIM_IDS(mainptr->nodetree.first);
/* textures */
RENAMEFIX_ANIM_NODETREE_IDS(mainptr->tex.first, Tex);
/* lamps */
RENAMEFIX_ANIM_NODETREE_IDS(mainptr->lamp.first, Lamp);
/* materials */
RENAMEFIX_ANIM_NODETREE_IDS(mainptr->mat.first, Material);
/* cameras */
RENAMEFIX_ANIM_IDS(mainptr->camera.first);
/* shapekeys */
RENAMEFIX_ANIM_IDS(mainptr->key.first);
/* metaballs */
RENAMEFIX_ANIM_IDS(mainptr->mball.first);
/* curves */
RENAMEFIX_ANIM_IDS(mainptr->curve.first);
/* armatures */
RENAMEFIX_ANIM_IDS(mainptr->armature.first);
/* lattices */
RENAMEFIX_ANIM_IDS(mainptr->latt.first);
/* meshes */
RENAMEFIX_ANIM_IDS(mainptr->mesh.first);
/* particles */
RENAMEFIX_ANIM_IDS(mainptr->particle.first);
/* speakers */
RENAMEFIX_ANIM_IDS(mainptr->speaker.first);
/* movie clips */
RENAMEFIX_ANIM_IDS(mainptr->movieclip.first);
/* objects */
RENAMEFIX_ANIM_IDS(mainptr->object.first);
/* masks */
RENAMEFIX_ANIM_IDS(mainptr->mask.first);
/* worlds */
RENAMEFIX_ANIM_NODETREE_IDS(mainptr->world.first, World);
/* linestyles */
RENAMEFIX_ANIM_IDS(mainptr->linestyle.first);
/* scenes */
RENAMEFIX_ANIM_NODETREE_IDS(mainptr->scene.first, Scene);
}
/* *********************************** */
/* KeyingSet API */
/* Finding Tools --------------------------- */
/* Find the first path that matches the given criteria */
/* TODO: do we want some method to perform partial matches too? */
KS_Path *BKE_keyingset_find_path(KeyingSet *ks, ID *id, const char group_name[], const char rna_path[], int array_index, int UNUSED(group_mode))
{
KS_Path *ksp;
/* sanity checks */
if (ELEM3(NULL, ks, rna_path, id))
return NULL;
/* loop over paths in the current KeyingSet, finding the first one where all settings match
* (i.e. the first one where none of the checks fail and equal 0)
*/
for (ksp = ks->paths.first; ksp; ksp = ksp->next) {
short eq_id = 1, eq_path = 1, eq_index = 1, eq_group = 1;
/* id */
if (id != ksp->id)
eq_id = 0;
/* path */
if ((ksp->rna_path == NULL) || strcmp(rna_path, ksp->rna_path))
eq_path = 0;
/* index - need to compare whole-array setting too... */
if (ksp->array_index != array_index)
eq_index = 0;
/* group */
if (group_name) {
/* FIXME: these checks need to be coded... for now, it's not too important though */
}
/* if all aspects are ok, return */
if (eq_id && eq_path && eq_index && eq_group)
return ksp;
}
/* none found */
return NULL;
}
/* Defining Tools --------------------------- */
/* Used to create a new 'custom' KeyingSet for the user, that will be automatically added to the stack */
KeyingSet *BKE_keyingset_add(ListBase *list, const char idname[], const char name[], short flag, short keyingflag)
{
KeyingSet *ks;
/* allocate new KeyingSet */
ks = MEM_callocN(sizeof(KeyingSet), "KeyingSet");
BLI_strncpy(ks->idname, (idname) ? idname : (name) ? name : DATA_("KeyingSet"), sizeof(ks->idname));
BLI_strncpy(ks->name, (name) ? name : (idname) ? idname : DATA_("Keying Set"), sizeof(ks->name));
ks->flag = flag;
ks->keyingflag = keyingflag;
/* add KeyingSet to list */
BLI_addtail(list, ks);
/* Make sure KeyingSet has a unique idname */
BLI_uniquename(list, ks, DATA_("KeyingSet"), '.', offsetof(KeyingSet, idname), sizeof(ks->idname));
/* Make sure KeyingSet has a unique label (this helps with identification) */
BLI_uniquename(list, ks, DATA_("Keying Set"), '.', offsetof(KeyingSet, name), sizeof(ks->name));
/* return new KeyingSet for further editing */
return ks;
}
/* Add a path to a KeyingSet. Nothing is returned for now...
* Checks are performed to ensure that destination is appropriate for the KeyingSet in question
*/
KS_Path *BKE_keyingset_add_path(KeyingSet *ks, ID *id, const char group_name[], const char rna_path[], int array_index, short flag, short groupmode)
{
KS_Path *ksp;
/* sanity checks */
if (ELEM(NULL, ks, rna_path)) {
printf("ERROR: no Keying Set and/or RNA Path to add path with\n");
return NULL;
}
/* ID is required for all types of KeyingSets */
if (id == NULL) {
printf("ERROR: No ID provided for Keying Set Path\n");
return NULL;
}
/* don't add if there is already a matching KS_Path in the KeyingSet */
if (BKE_keyingset_find_path(ks, id, group_name, rna_path, array_index, groupmode)) {
if (G.debug & G_DEBUG)
printf("ERROR: destination already exists in Keying Set\n");
return NULL;
}
/* allocate a new KeyingSet Path */
ksp = MEM_callocN(sizeof(KS_Path), "KeyingSet Path");
/* just store absolute info */
ksp->id = id;
if (group_name)
BLI_strncpy(ksp->group, group_name, sizeof(ksp->group));
else
ksp->group[0] = '\0';
/* store additional info for relative paths (just in case user makes the set relative) */
if (id)
ksp->idtype = GS(id->name);
/* just copy path info */
/* TODO: should array index be checked too? */
ksp->rna_path = BLI_strdupn(rna_path, strlen(rna_path));
ksp->array_index = array_index;
/* store flags */
ksp->flag = flag;
ksp->groupmode = groupmode;
/* add KeyingSet path to KeyingSet */
BLI_addtail(&ks->paths, ksp);
/* return this path */
return ksp;
}
/* Free the given Keying Set path */
void BKE_keyingset_free_path(KeyingSet *ks, KS_Path *ksp)
{
/* sanity check */
if (ELEM(NULL, ks, ksp))
return;
/* free RNA-path info */
if (ksp->rna_path)
MEM_freeN(ksp->rna_path);
/* free path itself */
BLI_freelinkN(&ks->paths, ksp);
}
/* Copy all KeyingSets in the given list */
void BKE_keyingsets_copy(ListBase *newlist, ListBase *list)
{
KeyingSet *ksn;
KS_Path *kspn;
BLI_duplicatelist(newlist, list);
for (ksn = newlist->first; ksn; ksn = ksn->next) {
BLI_duplicatelist(&ksn->paths, &ksn->paths);
for (kspn = ksn->paths.first; kspn; kspn = kspn->next)
kspn->rna_path = MEM_dupallocN(kspn->rna_path);
}
}
/* Freeing Tools --------------------------- */
/* Free data for KeyingSet but not set itself */
void BKE_keyingset_free(KeyingSet *ks)
{
KS_Path *ksp, *kspn;
/* sanity check */
if (ks == NULL)
return;
/* free each path as we go to avoid looping twice */
for (ksp = ks->paths.first; ksp; ksp = kspn) {
kspn = ksp->next;
BKE_keyingset_free_path(ks, ksp);
}
}
/* Free all the KeyingSets in the given list */
void BKE_keyingsets_free(ListBase *list)
{
KeyingSet *ks, *ksn;
/* sanity check */
if (list == NULL)
return;
/* loop over KeyingSets freeing them
* - BKE_keyingset_free() doesn't free the set itself, but it frees its sub-data
*/
for (ks = list->first; ks; ks = ksn) {
ksn = ks->next;
BKE_keyingset_free(ks);
BLI_freelinkN(list, ks);
}
}
/* ***************************************** */
/* Evaluation Data-Setting Backend */
/* Retrieve string to act as RNA-path, adjusted using mapping-table if provided
* It returns whether the string needs to be freed (i.e. if it was a temp remapped one)
* // FIXME: maybe it would be faster if we didn't have to alloc/free strings like this all the time, but for now it's safer
*
* - remap: remapping table to use
* - path: original path string (as stored in F-Curve data)
* - dst: destination string to write data to
*/
static bool animsys_remap_path(AnimMapper *UNUSED(remap), char *path, char **dst)
{
/* is there a valid remapping table to use? */
#if 0
if (remap) {
/* find a matching entry... to use to remap */
/* ...TODO... */
}
#endif
/* nothing suitable found, so just set dst to look at path (i.e. no alloc/free needed) */
*dst = path;
return 0;
}
/* less then 1.0 evaluates to false, use epsilon to avoid float error */
#define ANIMSYS_FLOAT_AS_BOOL(value) ((value) > ((1.0f - FLT_EPSILON)))
/* Write the given value to a setting using RNA, and return success */
static bool animsys_write_rna_setting(PointerRNA *ptr, char *path, int array_index, float value)
{
PropertyRNA *prop;
PointerRNA new_ptr;
//printf("%p %s %i %f\n", ptr, path, array_index, value);
/* get property to write to */
if (RNA_path_resolve_property(ptr, path, &new_ptr, &prop)) {
/* set value - only for animatable numerical values */
if (RNA_property_animateable(&new_ptr, prop)) {
int array_len = RNA_property_array_length(&new_ptr, prop);
bool written = false;
if (array_len && array_index >= array_len) {
if (G.debug & G_DEBUG) {
printf("Animato: Invalid array index. ID = '%s', '%s[%d]', array length is %d\n",
(ptr && ptr->id.data) ? (((ID *)ptr->id.data)->name + 2) : "<No ID>",
path, array_index, array_len - 1);
}
return 0;
}
switch (RNA_property_type(prop)) {
case PROP_BOOLEAN:
if (array_len) {
if (RNA_property_boolean_get_index(&new_ptr, prop, array_index) != ANIMSYS_FLOAT_AS_BOOL(value)) {
RNA_property_boolean_set_index(&new_ptr, prop, array_index, ANIMSYS_FLOAT_AS_BOOL(value));
written = true;
}
}
else {
if (RNA_property_boolean_get(&new_ptr, prop) != ANIMSYS_FLOAT_AS_BOOL(value)) {
RNA_property_boolean_set(&new_ptr, prop, ANIMSYS_FLOAT_AS_BOOL(value));
written = true;
}
}
break;
case PROP_INT:
if (array_len) {
if (RNA_property_int_get_index(&new_ptr, prop, array_index) != (int)value) {
RNA_property_int_set_index(&new_ptr, prop, array_index, (int)value);
written = true;
}
}
else {
if (RNA_property_int_get(&new_ptr, prop) != (int)value) {
RNA_property_int_set(&new_ptr, prop, (int)value);
written = true;
}
}
break;
case PROP_FLOAT:
if (array_len) {
if (RNA_property_float_get_index(&new_ptr, prop, array_index) != value) {
RNA_property_float_set_index(&new_ptr, prop, array_index, value);
written = true;
}
}
else {
if (RNA_property_float_get(&new_ptr, prop) != value) {
RNA_property_float_set(&new_ptr, prop, value);
written = true;
}
}
break;
case PROP_ENUM:
if (RNA_property_enum_get(&new_ptr, prop) != (int)value) {
RNA_property_enum_set(&new_ptr, prop, (int)value);
written = true;
}
break;
default:
/* nothing can be done here... so it is unsuccessful? */
return 0;
}
/* RNA property update disabled for now - [#28525] [#28690] [#28774] [#28777] */
#if 0
/* buffer property update for later flushing */
if (written && RNA_property_update_check(prop)) {
short skip_updates_hack = 0;
/* optimization hacks: skip property updates for those properties
* for we know that which the updates in RNA were really just for
* flushing property editing via UI/Py
*/
if (new_ptr.type == &RNA_PoseBone) {
/* bone transforms - update pose (i.e. tag depsgraph) */
skip_updates_hack = 1;
}
if (skip_updates_hack == 0)
RNA_property_update_cache_add(&new_ptr, prop);
}
#endif
/* as long as we don't do property update, we still tag datablock
* as having been updated. this flag does not cause any updates to
* be run, it's for e.g. render engines to synchronize data */
if (written && new_ptr.id.data) {
ID *id = new_ptr.id.data;
/* for cases like duplifarmes it's only a temporary so don't
* notify anyone of updates */
if (!(id->flag & LIB_ANIM_NO_RECALC)) {
id->flag |= LIB_ID_RECALC;
DAG_id_type_tag(G.main, GS(id->name));
}
}
}
/* successful */
return 1;
}
else {
/* failed to get path */
/* XXX don't tag as failed yet though, as there are some legit situations (Action Constraint)
* where some channels will not exist, but shouldn't lock up Action */
if (G.debug & G_DEBUG) {
printf("Animato: Invalid path. ID = '%s', '%s[%d]'\n",
(ptr && ptr->id.data) ? (((ID *)ptr->id.data)->name + 2) : "<No ID>",
path, array_index);
}
return 0;
}
}
/* Simple replacement based data-setting of the FCurve using RNA */
static bool animsys_execute_fcurve(PointerRNA *ptr, AnimMapper *remap, FCurve *fcu)
{
char *path = NULL;
bool free_path = false;
bool ok = false;
/* get path, remapped as appropriate to work in its new environment */
free_path = animsys_remap_path(remap, fcu->rna_path, &path);
/* write value to setting */
if (path)
ok = animsys_write_rna_setting(ptr, path, fcu->array_index, fcu->curval);
/* free temp path-info */
if (free_path)
MEM_freeN(path);
/* return whether we were successful */
return ok;
}
/* Evaluate all the F-Curves in the given list
* This performs a set of standard checks. If extra checks are required, separate code should be used
*/
static void animsys_evaluate_fcurves(PointerRNA *ptr, ListBase *list, AnimMapper *remap, float ctime)
{
FCurve *fcu;
/* calculate then execute each curve */
for (fcu = list->first; fcu; fcu = fcu->next) {
/* check if this F-Curve doesn't belong to a muted group */
if ((fcu->grp == NULL) || (fcu->grp->flag & AGRP_MUTED) == 0) {
/* check if this curve should be skipped */
if ((fcu->flag & (FCURVE_MUTED | FCURVE_DISABLED)) == 0) {
calculate_fcurve(fcu, ctime);
animsys_execute_fcurve(ptr, remap, fcu);
}
}
}
}
/* ***************************************** */
/* Driver Evaluation */
/* Evaluate Drivers */
static void animsys_evaluate_drivers(PointerRNA *ptr, AnimData *adt, float ctime)
{
FCurve *fcu;
/* drivers are stored as F-Curves, but we cannot use the standard code, as we need to check if
* the depsgraph requested that this driver be evaluated...
*/
for (fcu = adt->drivers.first; fcu; fcu = fcu->next) {
ChannelDriver *driver = fcu->driver;
bool ok = false;
/* check if this driver's curve should be skipped */
if ((fcu->flag & (FCURVE_MUTED | FCURVE_DISABLED)) == 0) {
/* check if driver itself is tagged for recalculation */
/* XXX driver recalc flag is not set yet by depsgraph! */
if ((driver) && !(driver->flag & DRIVER_FLAG_INVALID) /*&& (driver->flag & DRIVER_FLAG_RECALC)*/) {
/* evaluate this using values set already in other places
* NOTE: for 'layering' option later on, we should check if we should remove old value before adding
* new to only be done when drivers only changed */
calculate_fcurve(fcu, ctime);
ok = animsys_execute_fcurve(ptr, NULL, fcu);
/* clear recalc flag */
driver->flag &= ~DRIVER_FLAG_RECALC;
/* set error-flag if evaluation failed */
if (ok == 0)
driver->flag |= DRIVER_FLAG_INVALID;
}
}
}
}
/* ***************************************** */
/* Actions Evaluation */
/* strictly not necessary for actual "evaluation", but it is a useful safety check
* to reduce the amount of times that users end up having to "revive" wrongly-assigned
* actions
*/
static void action_idcode_patch_check(ID *id, bAction *act)
{
int idcode = 0;
/* just in case */
if (ELEM(NULL, id, act))
return;
else
idcode = GS(id->name);
/* the actual checks... hopefully not too much of a performance hit in the long run... */
if (act->idroot == 0) {
/* use the current root if not set already (i.e. newly created actions and actions from 2.50-2.57 builds)
* - this has problems if there are 2 users, and the first one encountered is the invalid one
* in which case, the user will need to manually fix this (?)
*/
act->idroot = idcode;
}
else if (act->idroot != idcode) {
/* only report this error if debug mode is enabled (to save performance everywhere else) */
if (G.debug & G_DEBUG) {
printf("AnimSys Safety Check Failed: Action '%s' is not meant to be used from ID-Blocks of type %d such as '%s'\n",
act->id.name + 2, idcode, id->name);
}
}
}
/* ----------------------------------------- */
/* Evaluate Action Group */
void animsys_evaluate_action_group(PointerRNA *ptr, bAction *act, bActionGroup *agrp, AnimMapper *remap, float ctime)
{
FCurve *fcu;
/* check if mapper is appropriate for use here (we set to NULL if it's inappropriate) */
if (ELEM(NULL, act, agrp)) return;
if ((remap) && (remap->target != act)) remap = NULL;
action_idcode_patch_check(ptr->id.data, act);
/* if group is muted, don't evaluated any of the F-Curve */
if (agrp->flag & AGRP_MUTED)
return;
/* calculate then execute each curve */
for (fcu = agrp->channels.first; (fcu) && (fcu->grp == agrp); fcu = fcu->next) {
/* check if this curve should be skipped */
if ((fcu->flag & (FCURVE_MUTED | FCURVE_DISABLED)) == 0) {
calculate_fcurve(fcu, ctime);
animsys_execute_fcurve(ptr, remap, fcu);
}
}
}
/* Evaluate Action (F-Curve Bag) */
void animsys_evaluate_action(PointerRNA *ptr, bAction *act, AnimMapper *remap, float ctime)
{
/* check if mapper is appropriate for use here (we set to NULL if it's inappropriate) */
if (act == NULL) return;
if ((remap) && (remap->target != act)) remap = NULL;
action_idcode_patch_check(ptr->id.data, act);
/* calculate then execute each curve */
animsys_evaluate_fcurves(ptr, &act->curves, remap, ctime);
}
/* ***************************************** */
/* NLA System - Evaluation */
/* calculate influence of strip based for given frame based on blendin/out values */
static float nlastrip_get_influence(NlaStrip *strip, float cframe)
{
/* sanity checks - normalize the blendin/out values? */
strip->blendin = fabsf(strip->blendin);
strip->blendout = fabsf(strip->blendout);
/* result depends on where frame is in respect to blendin/out values */
if (IS_EQF(strip->blendin, 0.0f) == false && (cframe <= (strip->start + strip->blendin))) {
/* there is some blend-in */
return fabsf(cframe - strip->start) / (strip->blendin);
}
else if (IS_EQF(strip->blendout, 0.0f) == false && (cframe >= (strip->end - strip->blendout))) {
/* there is some blend-out */
return fabsf(strip->end - cframe) / (strip->blendout);
}
else {
/* in the middle of the strip, we should be full strength */
return 1.0f;
}
}
/* evaluate the evaluation time and influence for the strip, storing the results in the strip */
static void nlastrip_evaluate_controls(NlaStrip *strip, float ctime)
{
/* firstly, analytically generate values for influence and time (if applicable) */
if ((strip->flag & NLASTRIP_FLAG_USR_TIME) == 0)
strip->strip_time = nlastrip_get_frame(strip, ctime, NLATIME_CONVERT_EVAL);
if ((strip->flag & NLASTRIP_FLAG_USR_INFLUENCE) == 0)
strip->influence = nlastrip_get_influence(strip, ctime);
/* now strip's evaluate F-Curves for these settings (if applicable) */
if (strip->fcurves.first) {
PointerRNA strip_ptr;
/* create RNA-pointer needed to set values */
RNA_pointer_create(NULL, &RNA_NlaStrip, strip, &strip_ptr);
/* execute these settings as per normal */
animsys_evaluate_fcurves(&strip_ptr, &strip->fcurves, NULL, ctime);
}
/* if user can control the evaluation time (using F-Curves), consider the option which allows this time to be clamped
* to lie within extents of the action-clip, so that a steady changing rate of progress through several cycles of the clip
* can be achieved easily
*/
/* NOTE: if we add any more of these special cases, we better group them up nicely... */
if ((strip->flag & NLASTRIP_FLAG_USR_TIME) && (strip->flag & NLASTRIP_FLAG_USR_TIME_CYCLIC))
strip->strip_time = fmod(strip->strip_time - strip->actstart, strip->actend - strip->actstart);
}
/* gets the strip active at the current time for a list of strips for evaluation purposes */
NlaEvalStrip *nlastrips_ctime_get_strip(ListBase *list, ListBase *strips, short index, float ctime)
{
NlaStrip *strip, *estrip = NULL;
NlaEvalStrip *nes;
short side = 0;
/* loop over strips, checking if they fall within the range */
for (strip = strips->first; strip; strip = strip->next) {
/* check if current time occurs within this strip */
if (IN_RANGE_INCL(ctime, strip->start, strip->end)) {
/* this strip is active, so try to use it */
estrip = strip;
side = NES_TIME_WITHIN;
break;
}
/* if time occurred before current strip... */
if (ctime < strip->start) {
if (strip == strips->first) {
/* before first strip - only try to use it if it extends backwards in time too */
if (strip->extendmode == NLASTRIP_EXTEND_HOLD)
estrip = strip;
/* side is 'before' regardless of whether there's a useful strip */
side = NES_TIME_BEFORE;
}
else {
/* before next strip - previous strip has ended, but next hasn't begun,
* so blending mode depends on whether strip is being held or not...
* - only occurs when no transition strip added, otherwise the transition would have
* been picked up above...
*/
strip = strip->prev;
if (strip->extendmode != NLASTRIP_EXTEND_NOTHING)
estrip = strip;
side = NES_TIME_AFTER;
}
break;
}
/* if time occurred after current strip... */
if (ctime > strip->end) {
/* only if this is the last strip should we do anything, and only if that is being held */
if (strip == strips->last) {
if (strip->extendmode != NLASTRIP_EXTEND_NOTHING)
estrip = strip;
side = NES_TIME_AFTER;
break;
}
/* otherwise, skip... as the 'before' case will catch it more elegantly! */
}
}
/* check if a valid strip was found
* - must not be muted (i.e. will have contribution
*/
if ((estrip == NULL) || (estrip->flag & NLASTRIP_FLAG_MUTED))
return NULL;
/* if ctime was not within the boundaries of the strip, clamp! */
switch (side) {
case NES_TIME_BEFORE: /* extend first frame only */
ctime = estrip->start;
break;
case NES_TIME_AFTER: /* extend last frame only */
ctime = estrip->end;
break;
}
/* evaluate strip's evaluation controls
* - skip if no influence (i.e. same effect as muting the strip)
* - negative influence is not supported yet... how would that be defined?
*/
/* TODO: this sounds a bit hacky having a few isolated F-Curves stuck on some data it operates on... */
nlastrip_evaluate_controls(estrip, ctime);
if (estrip->influence <= 0.0f)
return NULL;
/* check if strip has valid data to evaluate,
* and/or perform any additional type-specific actions
*/
switch (estrip->type) {
case NLASTRIP_TYPE_CLIP:
/* clip must have some action to evaluate */
if (estrip->act == NULL)
return NULL;
break;
case NLASTRIP_TYPE_TRANSITION:
/* there must be strips to transition from and to (i.e. prev and next required) */
if (ELEM(NULL, estrip->prev, estrip->next))
return NULL;
/* evaluate controls for the relevant extents of the bordering strips... */
nlastrip_evaluate_controls(estrip->prev, estrip->start);
nlastrip_evaluate_controls(estrip->next, estrip->end);
break;
}
/* add to list of strips we need to evaluate */
nes = MEM_callocN(sizeof(NlaEvalStrip), "NlaEvalStrip");
nes->strip = estrip;
nes->strip_mode = side;
nes->track_index = index;
nes->strip_time = estrip->strip_time;
if (list)
BLI_addtail(list, nes);
return nes;
}
/* ---------------------- */
/* find an NlaEvalChannel that matches the given criteria
* - ptr and prop are the RNA data to find a match for
*/
static NlaEvalChannel *nlaevalchan_find_match(ListBase *channels, PointerRNA *ptr, PropertyRNA *prop, int array_index)
{
NlaEvalChannel *nec;
/* sanity check */
if (channels == NULL)
return NULL;
/* loop through existing channels, checking for a channel which affects the same property */
for (nec = channels->first; nec; nec = nec->next) {
/* - comparing the PointerRNA's is done by comparing the pointers
* to the actual struct the property resides in, since that all the
* other data stored in PointerRNA cannot allow us to definitively
* identify the data
*/
if ((nec->ptr.data == ptr->data) && (nec->prop == prop) && (nec->index == array_index))
return nec;
}
/* not found */
return NULL;
}
/* initialise default value for NlaEvalChannel, so that it doesn't blend things wrong */
static void nlaevalchan_value_init(NlaEvalChannel *nec)
{
PointerRNA *ptr = &nec->ptr;
PropertyRNA *prop = nec->prop;
int index = nec->index;
/* NOTE: while this doesn't work for all RNA properties as default values aren't in fact
* set properly for most of them, at least the common ones (which also happen to get used
* in NLA strips a lot, e.g. scale) are set correctly.
*/
switch (RNA_property_type(prop)) {
case PROP_BOOLEAN:
if (RNA_property_array_check(prop))
nec->value = (float)RNA_property_boolean_get_default_index(ptr, prop, index);
else
nec->value = (float)RNA_property_boolean_get_default(ptr, prop);
break;
case PROP_INT:
if (RNA_property_array_check(prop))
nec->value = (float)RNA_property_int_get_default_index(ptr, prop, index);
else
nec->value = (float)RNA_property_int_get_default(ptr, prop);
break;
case PROP_FLOAT:
if (RNA_property_array_check(prop))
nec->value = RNA_property_float_get_default_index(ptr, prop, index);
else
nec->value = RNA_property_float_get_default(ptr, prop);
break;
case PROP_ENUM:
nec->value = (float)RNA_property_enum_get_default(ptr, prop);
break;
default:
break;
}
}
/* verify that an appropriate NlaEvalChannel for this F-Curve exists */
static NlaEvalChannel *nlaevalchan_verify(PointerRNA *ptr, ListBase *channels, NlaEvalStrip *nes, FCurve *fcu, bool *newChan)
{
NlaEvalChannel *nec;
NlaStrip *strip = nes->strip;
PropertyRNA *prop;
PointerRNA new_ptr;
char *path = NULL;
/* short free_path = 0; */
/* sanity checks */
if (channels == NULL)
return NULL;
/* get RNA pointer+property info from F-Curve for more convenient handling */
/* get path, remapped as appropriate to work in its new environment */
/* free_path = */ /* UNUSED */ animsys_remap_path(strip->remap, fcu->rna_path, &path);
/* a valid property must be available, and it must be animatable */
if (RNA_path_resolve_property(ptr, path, &new_ptr, &prop) == false) {
if (G.debug & G_DEBUG) printf("NLA Strip Eval: Cannot resolve path\n");
return NULL;
}
/* only ok if animatable */
else if (RNA_property_animateable(&new_ptr, prop) == 0) {
if (G.debug & G_DEBUG) printf("NLA Strip Eval: Property not animatable\n");
return NULL;
}
/* try to find a match */
nec = nlaevalchan_find_match(channels, &new_ptr, prop, fcu->array_index);
/* allocate a new struct for this if none found */
if (nec == NULL) {
nec = MEM_callocN(sizeof(NlaEvalChannel), "NlaEvalChannel");
BLI_addtail(channels, nec);
/* store property links for writing to the property later */
nec->ptr = new_ptr;
nec->prop = prop;
nec->index = fcu->array_index;
/* initialise value using default value of property [#35856] */
nlaevalchan_value_init(nec);
*newChan = true;
}
else
*newChan = false;
/* we can now return */
return nec;
}
/* accumulate (i.e. blend) the given value on to the channel it affects */
static void nlaevalchan_accumulate(NlaEvalChannel *nec, NlaEvalStrip *nes, float value, bool newChan)
{
NlaStrip *strip = nes->strip;
short blendmode = strip->blendmode;
float inf = strip->influence;
/* for replace blend mode, and if this is the first strip,
* just replace the value regardless of the influence */
if (newChan && blendmode == NLASTRIP_MODE_REPLACE) {
nec->value = value;
return;
}
/* if this is being performed as part of transition evaluation, incorporate
* an additional weighting factor for the influence
*/
if (nes->strip_mode == NES_TIME_TRANSITION_END)
inf *= nes->strip_time;
/* optimisation: no need to try applying if there is no influence */
if (IS_EQF(inf, 0.0f)) return;
/* perform blending */
switch (blendmode) {
case NLASTRIP_MODE_ADD:
/* simply add the scaled value on to the stack */
nec->value += (value * inf);
break;
case NLASTRIP_MODE_SUBTRACT:
/* simply subtract the scaled value from the stack */
nec->value -= (value * inf);
break;
case NLASTRIP_MODE_MULTIPLY:
/* multiply the scaled value with the stack */
/* Formula Used:
* result = fac * (a * b) + (1 - fac) * a
*/
nec->value = inf * (nec->value * value) + (1 - inf) * nec->value;
break;
case NLASTRIP_MODE_REPLACE:
default: /* TODO: do we really want to blend by default? it seems more uses might prefer add... */
/* do linear interpolation
* - the influence of the accumulated data (elsewhere, that is called dstweight)
* is 1 - influence, since the strip's influence is srcweight
*/
nec->value = nec->value * (1.0f - inf) + (value * inf);
break;
}
}
/* accumulate the results of a temporary buffer with the results of the full-buffer */
static void nlaevalchan_buffers_accumulate(ListBase *channels, ListBase *tmp_buffer, NlaEvalStrip *nes)
{
NlaEvalChannel *nec, *necn, *necd;
/* optimize - abort if no channels */
if (BLI_listbase_is_empty(tmp_buffer))
return;
/* accumulate results in tmp_channels buffer to the accumulation buffer */
for (nec = tmp_buffer->first; nec; nec = necn) {
/* get pointer to next channel in case we remove the current channel from the temp-buffer */
necn = nec->next;
/* try to find an existing matching channel for this setting in the accumulation buffer */
necd = nlaevalchan_find_match(channels, &nec->ptr, nec->prop, nec->index);
/* if there was a matching channel already in the buffer, accumulate to it,
* otherwise, add the current channel to the buffer for efficiency
*/
if (necd)
nlaevalchan_accumulate(necd, nes, 0, nec->value);
else {
BLI_remlink(tmp_buffer, nec);
BLI_addtail(channels, nec);
}
}
/* free temp-channels that haven't been assimilated into the buffer */
BLI_freelistN(tmp_buffer);
}
/* ---------------------- */
/* F-Modifier stack joining/separation utilities - should we generalise these for BLI_listbase.h interface? */
/* Temporarily join two lists of modifiers together, storing the result in a third list */
static void nlaeval_fmodifiers_join_stacks(ListBase *result, ListBase *list1, ListBase *list2)
{
FModifier *fcm1, *fcm2;
/* if list1 is invalid... */
if (ELEM(NULL, list1, list1->first)) {
if (list2 && list2->first) {
result->first = list2->first;
result->last = list2->last;
}
}
/* if list 2 is invalid... */
else if (ELEM(NULL, list2, list2->first)) {
result->first = list1->first;
result->last = list1->last;
}
else {
/* list1 should be added first, and list2 second, with the endpoints of these being the endpoints for result
* - the original lists must be left unchanged though, as we need that fact for restoring
*/
result->first = list1->first;
result->last = list2->last;
fcm1 = list1->last;
fcm2 = list2->first;
fcm1->next = fcm2;
fcm2->prev = fcm1;
}
}
/* Split two temporary lists of modifiers */
static void nlaeval_fmodifiers_split_stacks(ListBase *list1, ListBase *list2)
{
FModifier *fcm1, *fcm2;
/* if list1/2 is invalid... just skip */
if (ELEM(NULL, list1, list2))
return;
if (ELEM(NULL, list1->first, list2->first))
return;
/* get endpoints */
fcm1 = list1->last;
fcm2 = list2->first;
/* clear their links */
fcm1->next = NULL;
fcm2->prev = NULL;
}
/* ---------------------- */
/* evaluate action-clip strip */
static void nlastrip_evaluate_actionclip(PointerRNA *ptr, ListBase *channels, ListBase *modifiers, NlaEvalStrip *nes)
{
FModifierStackStorage *storage;
ListBase tmp_modifiers = {NULL, NULL};
NlaStrip *strip = nes->strip;
FCurve *fcu;
float evaltime;
/* sanity checks for action */
if (strip == NULL)
return;
if (strip->act == NULL) {
printf("NLA-Strip Eval Error: Strip '%s' has no Action\n", strip->name);
return;
}
action_idcode_patch_check(ptr->id.data, strip->act);
/* join this strip's modifiers to the parent's modifiers (own modifiers first) */
nlaeval_fmodifiers_join_stacks(&tmp_modifiers, &strip->modifiers, modifiers);
/* evaluate strip's modifiers which modify time to evaluate the base curves at */
storage = evaluate_fmodifiers_storage_new(&tmp_modifiers);
evaltime = evaluate_time_fmodifiers(storage, &tmp_modifiers, NULL, 0.0f, strip->strip_time);
/* evaluate all the F-Curves in the action, saving the relevant pointers to data that will need to be used */
for (fcu = strip->act->curves.first; fcu; fcu = fcu->next) {
NlaEvalChannel *nec;
float value = 0.0f;
bool newChan;
/* check if this curve should be skipped */
if (fcu->flag & (FCURVE_MUTED | FCURVE_DISABLED))
continue;
if ((fcu->grp) && (fcu->grp->flag & AGRP_MUTED))
continue;
/* evaluate the F-Curve's value for the time given in the strip
* NOTE: we use the modified time here, since strip's F-Curve Modifiers are applied on top of this
*/
value = evaluate_fcurve(fcu, evaltime);
/* apply strip's F-Curve Modifiers on this value
* NOTE: we apply the strip's original evaluation time not the modified one (as per standard F-Curve eval)
*/
evaluate_value_fmodifiers(storage, &tmp_modifiers, fcu, &value, strip->strip_time);
/* get an NLA evaluation channel to work with, and accumulate the evaluated value with the value(s)
* stored in this channel if it has been used already
*/
nec = nlaevalchan_verify(ptr, channels, nes, fcu, &newChan);
if (nec)
nlaevalchan_accumulate(nec, nes, value, newChan);
}
/* free temporary storage */
evaluate_fmodifiers_storage_free(storage);
/* unlink this strip's modifiers from the parent's modifiers again */
nlaeval_fmodifiers_split_stacks(&strip->modifiers, modifiers);
}
/* evaluate transition strip */
static void nlastrip_evaluate_transition(PointerRNA *ptr, ListBase *channels, ListBase *modifiers, NlaEvalStrip *nes)
{
ListBase tmp_channels = {NULL, NULL};
ListBase tmp_modifiers = {NULL, NULL};
NlaEvalStrip tmp_nes;
NlaStrip *s1, *s2;
/* join this strip's modifiers to the parent's modifiers (own modifiers first) */
nlaeval_fmodifiers_join_stacks(&tmp_modifiers, &nes->strip->modifiers, modifiers);
/* get the two strips to operate on
* - we use the endpoints of the strips directly flanking our strip
* using these as the endpoints of the transition (destination and source)
* - these should have already been determined to be valid...
* - if this strip is being played in reverse, we need to swap these endpoints
* otherwise they will be interpolated wrong
*/
if (nes->strip->flag & NLASTRIP_FLAG_REVERSE) {
s1 = nes->strip->next;
s2 = nes->strip->prev;
}
else {
s1 = nes->strip->prev;
s2 = nes->strip->next;
}
/* prepare template for 'evaluation strip'
* - based on the transition strip's evaluation strip data
* - strip_mode is NES_TIME_TRANSITION_* based on which endpoint
* - strip_time is the 'normalized' (i.e. in-strip) time for evaluation,
* which doubles up as an additional weighting factor for the strip influences
* which allows us to appear to be 'interpolating' between the two extremes
*/
tmp_nes = *nes;
/* evaluate these strips into a temp-buffer (tmp_channels) */
/* FIXME: modifier evaluation here needs some work... */
/* first strip */
tmp_nes.strip_mode = NES_TIME_TRANSITION_START;
tmp_nes.strip = s1;
nlastrip_evaluate(ptr, &tmp_channels, &tmp_modifiers, &tmp_nes);
/* second strip */
tmp_nes.strip_mode = NES_TIME_TRANSITION_END;
tmp_nes.strip = s2;
nlastrip_evaluate(ptr, &tmp_channels, &tmp_modifiers, &tmp_nes);
/* accumulate temp-buffer and full-buffer, using the 'real' strip */
nlaevalchan_buffers_accumulate(channels, &tmp_channels, nes);
/* unlink this strip's modifiers from the parent's modifiers again */
nlaeval_fmodifiers_split_stacks(&nes->strip->modifiers, modifiers);
}
/* evaluate meta-strip */
static void nlastrip_evaluate_meta(PointerRNA *ptr, ListBase *channels, ListBase *modifiers, NlaEvalStrip *nes)
{
ListBase tmp_channels = {NULL, NULL};
ListBase tmp_modifiers = {NULL, NULL};
NlaStrip *strip = nes->strip;
NlaEvalStrip *tmp_nes;
float evaltime;
/* meta-strip was calculated normally to have some time to be evaluated at
* and here we 'look inside' the meta strip, treating it as a decorated window to
* it's child strips, which get evaluated as if they were some tracks on a strip
* (but with some extra modifiers to apply).
*
* NOTE: keep this in sync with animsys_evaluate_nla()
*/
/* join this strip's modifiers to the parent's modifiers (own modifiers first) */
nlaeval_fmodifiers_join_stacks(&tmp_modifiers, &strip->modifiers, modifiers);
/* find the child-strip to evaluate */
evaltime = (nes->strip_time * (strip->end - strip->start)) + strip->start;
tmp_nes = nlastrips_ctime_get_strip(NULL, &strip->strips, -1, evaltime);
if (tmp_nes == NULL)
return;
/* evaluate child-strip into tmp_channels buffer before accumulating
* in the accumulation buffer
*/
nlastrip_evaluate(ptr, &tmp_channels, &tmp_modifiers, tmp_nes);
/* accumulate temp-buffer and full-buffer, using the 'real' strip */
nlaevalchan_buffers_accumulate(channels, &tmp_channels, nes);
/* free temp eval-strip */
MEM_freeN(tmp_nes);
/* unlink this strip's modifiers from the parent's modifiers again */
nlaeval_fmodifiers_split_stacks(&strip->modifiers, modifiers);
}
/* evaluates the given evaluation strip */
void nlastrip_evaluate(PointerRNA *ptr, ListBase *channels, ListBase *modifiers, NlaEvalStrip *nes)
{
NlaStrip *strip = nes->strip;
/* to prevent potential infinite recursion problems (i.e. transition strip, beside meta strip containing a transition
* several levels deep inside it), we tag the current strip as being evaluated, and clear this when we leave
*/
/* TODO: be careful with this flag, since some edit tools may be running and have set this while animplayback was running */
if (strip->flag & NLASTRIP_FLAG_EDIT_TOUCHED)
return;
strip->flag |= NLASTRIP_FLAG_EDIT_TOUCHED;
/* actions to take depend on the type of strip */
switch (strip->type) {
case NLASTRIP_TYPE_CLIP: /* action-clip */
nlastrip_evaluate_actionclip(ptr, channels, modifiers, nes);
break;
case NLASTRIP_TYPE_TRANSITION: /* transition */
nlastrip_evaluate_transition(ptr, channels, modifiers, nes);
break;
case NLASTRIP_TYPE_META: /* meta */
nlastrip_evaluate_meta(ptr, channels, modifiers, nes);
break;
default: /* do nothing */
break;
}
/* clear temp recursion safe-check */
strip->flag &= ~NLASTRIP_FLAG_EDIT_TOUCHED;
}
/* write the accumulated settings to */
void nladata_flush_channels(ListBase *channels)
{
NlaEvalChannel *nec;
/* sanity checks */
if (channels == NULL)
return;
/* for each channel with accumulated values, write its value on the property it affects */
for (nec = channels->first; nec; nec = nec->next) {
PointerRNA *ptr = &nec->ptr;
PropertyRNA *prop = nec->prop;
int array_index = nec->index;
float value = nec->value;
/* write values - see animsys_write_rna_setting() to sync the code */
switch (RNA_property_type(prop)) {
case PROP_BOOLEAN:
if (RNA_property_array_check(prop))
RNA_property_boolean_set_index(ptr, prop, array_index, ANIMSYS_FLOAT_AS_BOOL(value));
else
RNA_property_boolean_set(ptr, prop, ANIMSYS_FLOAT_AS_BOOL(value));
break;
case PROP_INT:
if (RNA_property_array_check(prop))
RNA_property_int_set_index(ptr, prop, array_index, (int)value);
else
RNA_property_int_set(ptr, prop, (int)value);
break;
case PROP_FLOAT:
if (RNA_property_array_check(prop))
RNA_property_float_set_index(ptr, prop, array_index, value);
else
RNA_property_float_set(ptr, prop, value);
break;
case PROP_ENUM:
RNA_property_enum_set(ptr, prop, (int)value);
break;
default:
/* can't do anything with other types of property.... */
break;
}
}
}
/* ---------------------- */
/* NLA Evaluation function - values are calculated and stored in temporary "NlaEvalChannels"
* ! This is exported so that keyframing code can use this for make use of it for anim layers support
* > echannels: (list<NlaEvalChannels>) evaluation channels with calculated values
*/
static void animsys_evaluate_nla(ListBase *echannels, PointerRNA *ptr, AnimData *adt, float ctime)
{
NlaTrack *nlt;
short track_index = 0;
bool has_strips = false;
ListBase estrips = {NULL, NULL};
NlaEvalStrip *nes;
/* 1. get the stack of strips to evaluate at current time (influence calculated here) */
for (nlt = adt->nla_tracks.first; nlt; nlt = nlt->next, track_index++) {
/* stop here if tweaking is on and this strip is the tweaking track (it will be the first one that's 'disabled')... */
if ((adt->flag & ADT_NLA_EDIT_ON) && (nlt->flag & NLATRACK_DISABLED))
break;
/* skip if we're only considering a track tagged 'solo' */
if ((adt->flag & ADT_NLA_SOLO_TRACK) && (nlt->flag & NLATRACK_SOLO) == 0)
continue;
/* skip if track is muted */
if (nlt->flag & NLATRACK_MUTED)
continue;
/* if this track has strips (but maybe they won't be suitable), set has_strips
* - used for mainly for still allowing normal action evaluation...
*/
if (nlt->strips.first)
has_strips = 1;
/* otherwise, get strip to evaluate for this channel */
nes = nlastrips_ctime_get_strip(&estrips, &nlt->strips, track_index, ctime);
if (nes) nes->track = nlt;
}
/* add 'active' Action (may be tweaking track) as last strip to evaluate in NLA stack
* - only do this if we're not exclusively evaluating the 'solo' NLA-track
* - however, if the 'solo' track houses the current 'tweaking' strip,
* then we should allow this to play, otherwise nothing happens
*/
if ((adt->action) && ((adt->flag & ADT_NLA_SOLO_TRACK) == 0 || (adt->flag & ADT_NLA_EDIT_ON))) {
/* if there are strips, evaluate action as per NLA rules */
if ((has_strips) || (adt->actstrip)) {
/* make dummy NLA strip, and add that to the stack */
NlaStrip dummy_strip = {NULL};
ListBase dummy_trackslist;
dummy_trackslist.first = dummy_trackslist.last = &dummy_strip;
if ((nlt) && !(adt->flag & ADT_NLA_EDIT_NOMAP)) {
/* edit active action in-place according to its active strip, so copy the data */
memcpy(&dummy_strip, adt->actstrip, sizeof(NlaStrip));
dummy_strip.next = dummy_strip.prev = NULL;
}
else {
/* set settings of dummy NLA strip from AnimData settings */
dummy_strip.act = adt->action;
dummy_strip.remap = adt->remap;
/* action range is calculated taking F-Modifiers into account (which making new strips doesn't do due to the troublesome nature of that) */
calc_action_range(dummy_strip.act, &dummy_strip.actstart, &dummy_strip.actend, 1);
dummy_strip.start = dummy_strip.actstart;
dummy_strip.end = (IS_EQF(dummy_strip.actstart, dummy_strip.actend)) ? (dummy_strip.actstart + 1.0f) : (dummy_strip.actend);
dummy_strip.blendmode = adt->act_blendmode;
dummy_strip.extendmode = adt->act_extendmode;
dummy_strip.influence = adt->act_influence;
}
/* add this to our list of evaluation strips */
nlastrips_ctime_get_strip(&estrips, &dummy_trackslist, -1, ctime);
}
else {
/* special case - evaluate as if there isn't any NLA data */
/* TODO: this is really just a stop-gap measure... */
animsys_evaluate_action(ptr, adt->action, adt->remap, ctime);
return;
}
}
/* only continue if there are strips to evaluate */
if (BLI_listbase_is_empty(&estrips))
return;
/* 2. for each strip, evaluate then accumulate on top of existing channels, but don't set values yet */
for (nes = estrips.first; nes; nes = nes->next)
nlastrip_evaluate(ptr, echannels, NULL, nes);
/* 3. free temporary evaluation data that's not used elsewhere */
BLI_freelistN(&estrips);
}
/* NLA Evaluation function (mostly for use through do_animdata)
* - All channels that will be affected are not cleared anymore. Instead, we just evaluate into
* some temp channels, where values can be accumulated in one go.
*/
static void animsys_calculate_nla(PointerRNA *ptr, AnimData *adt, float ctime)
{
ListBase echannels = {NULL, NULL};
/* TODO: need to zero out all channels used, otherwise we have problems with threadsafety
* and also when the user jumps between different times instead of moving sequentially... */
/* evaluate the NLA stack, obtaining a set of values to flush */
animsys_evaluate_nla(&echannels, ptr, adt, ctime);
/* flush effects of accumulating channels in NLA to the actual data they affect */
nladata_flush_channels(&echannels);
/* free temp data */
BLI_freelistN(&echannels);
}
/* ***************************************** */
/* Overrides System - Public API */
/* Clear all overrides */
/* Add or get existing Override for given setting */
#if 0
AnimOverride *BKE_animsys_validate_override(PointerRNA *UNUSED(ptr), char *UNUSED(path), int UNUSED(array_index))
{
/* FIXME: need to define how to get overrides */
return NULL;
}
#endif
/* -------------------- */
/* Evaluate Overrides */
static void animsys_evaluate_overrides(PointerRNA *ptr, AnimData *adt)
{
AnimOverride *aor;
/* for each override, simply execute... */
for (aor = adt->overrides.first; aor; aor = aor->next)
animsys_write_rna_setting(ptr, aor->rna_path, aor->array_index, aor->value);
}
/* ***************************************** */
/* Evaluation System - Public API */
/* Overview of how this system works:
* 1) Depsgraph sorts data as necessary, so that data is in an order that means
* that all dependencies are resolved before dependants.
* 2) All normal animation is evaluated, so that drivers have some basis values to
* work with
* a. NLA stacks are done first, as the Active Actions act as 'tweaking' tracks
* which modify the effects of the NLA-stacks
* b. Active Action is evaluated as per normal, on top of the results of the NLA tracks
*
* --------------< often in a separate phase... >------------------
*
* 3) Drivers/expressions are evaluated on top of this, in an order where dependencies are
* resolved nicely.
* Note: it may be necessary to have some tools to handle the cases where some higher-level
* drivers are added and cause some problematic dependencies that didn't exist in the local levels...
*
* --------------< always executed >------------------
*
* Maintenance of editability of settings (XXX):
* In order to ensure that settings that are animated can still be manipulated in the UI without requiring
* that keyframes are added to prevent these values from being overwritten, we use 'overrides'.
*
* Unresolved things:
* - Handling of multi-user settings (i.e. time-offset, group-instancing) -> big cache grids or nodal system? but stored where?
* - Multiple-block dependencies (i.e. drivers for settings are in both local and higher levels) -> split into separate lists?
*
* Current Status:
* - Currently (as of September 2009), overrides we haven't needed to (fully) implement overrides.
* However, the code for this is relatively harmless, so is left in the code for now.
*/
/* Evaluation loop for evaluation animation data
*
* This assumes that the animation-data provided belongs to the ID block in question,
* and that the flags for which parts of the anim-data settings need to be recalculated
* have been set already by the depsgraph. Now, we use the recalc
*/
void BKE_animsys_evaluate_animdata(Scene *scene, ID *id, AnimData *adt, float ctime, short recalc)
{
PointerRNA id_ptr;
/* sanity checks */
if (ELEM(NULL, id, adt))
return;
/* get pointer to ID-block for RNA to use */
RNA_id_pointer_create(id, &id_ptr);
/* recalculate keyframe data:
* - NLA before Active Action, as Active Action behaves as 'tweaking track'
* that overrides 'rough' work in NLA
*/
/* TODO: need to double check that this all works correctly */
if ((recalc & ADT_RECALC_ANIM) || (adt->recalc & ADT_RECALC_ANIM)) {
/* evaluate NLA data */
if ((adt->nla_tracks.first) && !(adt->flag & ADT_NLA_EVAL_OFF)) {
/* evaluate NLA-stack
* - active action is evaluated as part of the NLA stack as the last item
*/
animsys_calculate_nla(&id_ptr, adt, ctime);
}
/* evaluate Active Action only */
else if (adt->action)
animsys_evaluate_action(&id_ptr, adt->action, adt->remap, ctime);
/* reset tag */
adt->recalc &= ~ADT_RECALC_ANIM;
}
/* recalculate drivers
* - Drivers need to be evaluated afterwards, as they can either override
* or be layered on top of existing animation data.
* - Drivers should be in the appropriate order to be evaluated without problems...
*/
if ((recalc & ADT_RECALC_DRIVERS)
/* XXX for now, don't check yet, as depsgraph hasn't been updated */
/* && (adt->recalc & ADT_RECALC_DRIVERS)*/)
{
animsys_evaluate_drivers(&id_ptr, adt, ctime);
}
/* always execute 'overrides'
* - Overrides allow editing, by overwriting the value(s) set from animation-data, with the
* value last set by the user (and not keyframed yet).
* - Overrides are cleared upon frame change and/or keyframing
* - It is best that we execute this every time, so that no errors are likely to occur.
*/
animsys_evaluate_overrides(&id_ptr, adt);
/* execute and clear all cached property update functions */
if (scene) {
Main *bmain = G.main; // xxx - to get passed in!
RNA_property_update_cache_flush(bmain, scene);
RNA_property_update_cache_free();
}
/* clear recalc flag now */
adt->recalc = 0;
}
/* Evaluation of all ID-blocks with Animation Data blocks - Animation Data Only
*
* This will evaluate only the animation info available in the animation data-blocks
* encountered. In order to enforce the system by which some settings controlled by a
* 'local' (i.e. belonging in the nearest ID-block that setting is related to, not a
* standard 'root') block are overridden by a larger 'user'
*/
void BKE_animsys_evaluate_all_animation(Main *main, Scene *scene, float ctime)
{
ID *id;
if (G.debug & G_DEBUG)
printf("Evaluate all animation - %f\n", ctime);
/* macros for less typing
* - only evaluate animation data for id if it has users (and not just fake ones)
* - whether animdata exists is checked for by the evaluation function, though taking
* this outside of the function may make things slightly faster?
*/
#define EVAL_ANIM_IDS(first, aflag) \
for (id = first; id; id = id->next) { \
if (ID_REAL_USERS(id) > 0) { \
AnimData *adt = BKE_animdata_from_id(id); \
BKE_animsys_evaluate_animdata(scene, id, adt, ctime, aflag); \
} \
} (void)0
/* another macro for the "embedded" nodetree cases
* - this is like EVAL_ANIM_IDS, but this handles the case "embedded nodetrees"
* (i.e. scene/material/texture->nodetree) which we need a special exception
* for, otherwise they'd get skipped
* - ntp = "node tree parent" = datablock where node tree stuff resides
*/
#define EVAL_ANIM_NODETREE_IDS(first, NtId_Type, aflag) \
for (id = first; id; id = id->next) { \
if (ID_REAL_USERS(id) > 0) { \
AnimData *adt = BKE_animdata_from_id(id); \
NtId_Type *ntp = (NtId_Type *)id; \
if (ntp->nodetree) { \
AnimData *adt2 = BKE_animdata_from_id((ID *)ntp->nodetree); \
BKE_animsys_evaluate_animdata(scene, (ID *)ntp->nodetree, adt2, ctime, ADT_RECALC_ANIM); \
} \
BKE_animsys_evaluate_animdata(scene, id, adt, ctime, aflag); \
} \
} (void)0
/* optimization:
* when there are no actions, don't go over database and loop over heaps of datablocks,
* which should ultimately be empty, since it is not possible for now to have any animation
* without some actions, and drivers wouldn't get affected by any state changes
*
* however, if there are some curves, we will need to make sure that their 'ctime' property gets
* set correctly, so this optimization must be skipped in that case...
*/
if (BLI_listbase_is_empty(&main->action) && BLI_listbase_is_empty(&main->curve)) {
if (G.debug & G_DEBUG)
printf("\tNo Actions, so no animation needs to be evaluated...\n");
return;
}
/* nodes */
EVAL_ANIM_IDS(main->nodetree.first, ADT_RECALC_ANIM);
/* textures */
EVAL_ANIM_NODETREE_IDS(main->tex.first, Tex, ADT_RECALC_ANIM);
/* lamps */
EVAL_ANIM_NODETREE_IDS(main->lamp.first, Lamp, ADT_RECALC_ANIM);
/* materials */
EVAL_ANIM_NODETREE_IDS(main->mat.first, Material, ADT_RECALC_ANIM);
/* cameras */
EVAL_ANIM_IDS(main->camera.first, ADT_RECALC_ANIM);
/* shapekeys */
EVAL_ANIM_IDS(main->key.first, ADT_RECALC_ANIM);
/* metaballs */
EVAL_ANIM_IDS(main->mball.first, ADT_RECALC_ANIM);
/* curves */
EVAL_ANIM_IDS(main->curve.first, ADT_RECALC_ANIM);
/* armatures */
EVAL_ANIM_IDS(main->armature.first, ADT_RECALC_ANIM);
/* lattices */
EVAL_ANIM_IDS(main->latt.first, ADT_RECALC_ANIM);
/* meshes */
EVAL_ANIM_IDS(main->mesh.first, ADT_RECALC_ANIM);
/* particles */
EVAL_ANIM_IDS(main->particle.first, ADT_RECALC_ANIM);
/* speakers */
EVAL_ANIM_IDS(main->speaker.first, ADT_RECALC_ANIM);
/* movie clips */
EVAL_ANIM_IDS(main->movieclip.first, ADT_RECALC_ANIM);
/* linestyles */
EVAL_ANIM_IDS(main->linestyle.first, ADT_RECALC_ANIM);
/* objects */
/* ADT_RECALC_ANIM doesn't need to be supplied here, since object AnimData gets
* this tagged by Depsgraph on framechange. This optimization means that objects
* linked from other (not-visible) scenes will not need their data calculated.
*/
EVAL_ANIM_IDS(main->object.first, 0);
/* masks */
EVAL_ANIM_IDS(main->mask.first, ADT_RECALC_ANIM);
/* worlds */
EVAL_ANIM_NODETREE_IDS(main->world.first, World, ADT_RECALC_ANIM);
/* scenes */
EVAL_ANIM_NODETREE_IDS(main->scene.first, Scene, ADT_RECALC_ANIM);
}
/* ***************************************** */