Patches to Bf Blender for CAD development. https://tornavis.org/
Go to file
Clément Foucault a2b05accea Eevee: Fix vertex color being in srgb space.
Now they are properly converted to Linear space before interpolation.

Since the only way to get vertex color in eevee and cycles is via the
attribute node with the CD_AUTO_FROM_NAME flag, we have to know at binding
time which type of buffer will be connected to this auto input.

We store this information inside the batch cache (together with the according
uniform name) and pass it as uniform to the shader which does conversion if
needed. The same shader can then be reused to draw another mesh with
different auto layers configuration.
2018-05-02 16:45:08 +02:00
build_files Merge branch 'master' into blender2.8 2018-04-25 13:35:38 +02:00
doc Remove Blender Internal and legacy viewport from Blender 2.8. 2018-04-19 17:35:25 +02:00
extern Removing Blender Game Engine from Blender 2.8 2018-04-17 17:51:28 +02:00
intern Merge branch 'master' into blender2.8 2018-05-02 12:46:14 +02:00
release Workbench: Single Color Modes 2018-05-02 12:05:40 +02:00
source Eevee: Fix vertex color being in srgb space. 2018-05-02 16:45:08 +02:00
tests Merge branch 'master' into blender2.8 2018-05-02 12:46:14 +02:00
.arcconfig Arc: Use proper lacding branch 2018-04-24 12:26:37 +02:00
.gitignore Build: add scripts to build dependencies for Windows and macOS. 2017-08-07 17:46:06 +02:00
.gitmodules Fix git submodules branch configuration 2018-04-23 12:55:04 +02:00
CMakeLists.txt Removing Blender Game Engine from Blender 2.8 2018-04-17 17:51:28 +02:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile Merge remote-tracking branch 'origin/master' into blender2.8 2018-04-25 09:31:25 +02:00
make.bat Merge branch 'master' into blender2.8 2017-12-12 13:55:09 +11:00