tornavis/source
Clément Foucault a2b05accea Eevee: Fix vertex color being in srgb space.
Now they are properly converted to Linear space before interpolation.

Since the only way to get vertex color in eevee and cycles is via the
attribute node with the CD_AUTO_FROM_NAME flag, we have to know at binding
time which type of buffer will be connected to this auto input.

We store this information inside the batch cache (together with the according
uniform name) and pass it as uniform to the shader which does conversion if
needed. The same shader can then be reused to draw another mesh with
different auto layers configuration.
2018-05-02 16:45:08 +02:00
..
blender Eevee: Fix vertex color being in srgb space. 2018-05-02 16:45:08 +02:00
creator Docs: correct debug help message 2018-04-25 12:30:11 +02:00
tools@56f3887596 Fix T54767: Crash in versionning code for recent editors' removal. 2018-04-23 12:31:03 +02:00
CMakeLists.txt Removing Blender Game Engine from Blender 2.8 2018-04-17 17:51:28 +02:00