.. |
gpu_shader_2D_area_borders_frag.glsl
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UI: Simplify the area border drawing
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2018-12-01 20:38:52 +01:00 |
gpu_shader_2D_area_borders_vert.glsl
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UI: Simplify the area border drawing
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2018-12-01 20:38:52 +01:00 |
gpu_shader_2D_edituvs_edges_vert.glsl
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Edit UVs: Refactor drawing Edit UV in Image Editor
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2018-10-01 15:14:46 +02:00 |
gpu_shader_2D_edituvs_facedots_vert.glsl
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Cleanup: style
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2018-10-05 15:01:58 +10:00 |
gpu_shader_2D_edituvs_faces_vert.glsl
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Edit UVs: Refactor drawing Edit UV in Image Editor
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2018-10-01 15:14:46 +02:00 |
gpu_shader_2D_edituvs_points_vert.glsl
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Cleanup: style
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2018-10-05 15:01:58 +10:00 |
gpu_shader_2D_edituvs_stretch_vert.glsl
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UVEdit: Add back uv angle stretch aspect correction
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2019-01-11 16:00:23 +01:00 |
gpu_shader_2D_flat_color_vert.glsl
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Cleanup: remove GLSL version checks
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2017-05-17 10:46:42 +10:00 |
gpu_shader_2D_image_multi_rect_vert.glsl
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UI: Perf: Batch icons drawcalls together.
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2018-03-31 19:43:22 +02:00 |
gpu_shader_2D_image_rect_vert.glsl
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UI: Perf: Make icon_draw_texture use GWN_draw_primitive.
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2018-03-28 00:05:51 +02:00 |
gpu_shader_2D_image_vert.glsl
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DRW: Fix background image display
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2018-08-22 13:51:02 +02:00 |
gpu_shader_2D_line_dashed_frag.glsl
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Cleanup: use '_len' suffix for line stipple
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2018-07-01 08:42:16 +02:00 |
gpu_shader_2D_line_dashed_geom.glsl
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Cleanup: use '_len' suffix for line stipple
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2018-07-01 08:42:16 +02:00 |
gpu_shader_2D_line_dashed_uniform_color_vert.glsl
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Cleanup/rename etc. dashed line shaders.
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2017-07-13 16:47:58 +02:00 |
gpu_shader_2D_line_dashed_width_geom.glsl
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Cleanup: use '_len' suffix for line stipple
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2018-07-01 08:42:16 +02:00 |
gpu_shader_2D_nodelink_frag.glsl
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Cleanup: trailing spaces
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2018-04-22 08:45:52 +02:00 |
gpu_shader_2D_nodelink_vert.glsl
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Cleanup: trailing spaces
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2018-04-22 08:45:52 +02:00 |
gpu_shader_2D_point_uniform_size_aa_vert.glsl
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Cleanup: remove GLSL version checks
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2017-05-17 10:46:42 +10:00 |
gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl
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Cleanup: remove GLSL version checks
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2017-05-17 10:46:42 +10:00 |
gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl
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Cleanup: remove GLSL version checks
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2017-05-17 10:46:42 +10:00 |
gpu_shader_2D_point_varying_size_varying_color_vert.glsl
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Cleanup: remove GLSL version checks
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2017-05-17 10:46:42 +10:00 |
gpu_shader_2D_smooth_color_dithered_frag.glsl
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View3D: Atenuate banding artifacts on background gradient.
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2018-04-21 16:49:38 +02:00 |
gpu_shader_2D_smooth_color_frag.glsl
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Cleanup: remove GLSL version checks
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2017-05-17 10:46:42 +10:00 |
gpu_shader_2D_smooth_color_vert.glsl
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Cleanup: remove GLSL version checks
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2017-05-17 10:46:42 +10:00 |
gpu_shader_2D_vert.glsl
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UVEdit: Port texpaint_loop_wire to batch request
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2019-01-11 16:00:23 +01:00 |
gpu_shader_2D_widget_base_frag.glsl
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UI: Number slider uniform filling
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2018-04-28 16:54:57 +02:00 |
gpu_shader_2D_widget_base_vert.glsl
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Optimizadion: Fix performanse issue of UI on some old GPUs.
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2018-10-22 12:59:09 -03:00 |
gpu_shader_2D_widget_shadow_frag.glsl
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Cleanup: trailing spaces
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2018-04-22 08:45:52 +02:00 |
gpu_shader_2D_widget_shadow_vert.glsl
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Cleanup: trailing spaces
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2018-04-22 08:45:52 +02:00 |
gpu_shader_3D_clipped_uniform_color_vert.glsl
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OpenGL: disable rotate manipulator clipping on Mac
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2017-04-07 03:08:00 -04:00 |
gpu_shader_3D_flat_color_vert.glsl
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Correct own error using u32 for back-buffer select
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2017-05-18 22:33:34 +10:00 |
gpu_shader_3D_groundline_geom.glsl
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Clay-Engine (merge clay-engine)
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2017-02-07 11:31:22 +01:00 |
gpu_shader_3D_groundpoint_vert.glsl
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GPU shaders / Clay engine : small renaming / cleanup
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2017-02-11 21:15:46 +01:00 |
gpu_shader_3D_image_vert.glsl
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Cleanup: remove GLSL version checks
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2017-05-17 10:46:42 +10:00 |
gpu_shader_3D_line_dashed_uniform_color_legacy_vert.glsl
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Cleanup/rename etc. dashed line shaders.
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2017-07-13 16:47:58 +02:00 |
gpu_shader_3D_line_dashed_uniform_color_vert.glsl
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Cleanup/rename etc. dashed line shaders.
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2017-07-13 16:47:58 +02:00 |
gpu_shader_3D_normal_smooth_color_vert.glsl
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Cleanup: remove GLSL version checks
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2017-05-17 10:46:42 +10:00 |
gpu_shader_3D_normal_vert.glsl
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Cleanup: remove GLSL version checks
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2017-05-17 10:46:42 +10:00 |
gpu_shader_3D_passthrough_vert.glsl
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GPU shaders / Clay engine : small renaming / cleanup
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2017-02-11 21:15:46 +01:00 |
gpu_shader_3D_point_fixed_size_varying_color_vert.glsl
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Cleanup: remove GLSL version checks
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2017-05-17 10:46:42 +10:00 |
gpu_shader_3D_point_uniform_size_aa_vert.glsl
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DRW: support clipping for object & lamp centers
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2019-01-29 00:27:43 +11:00 |
gpu_shader_3D_point_uniform_size_outline_aa_vert.glsl
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DRW: support clipping for object & lamp centers
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2019-01-29 00:27:43 +11:00 |
gpu_shader_3D_point_varying_size_varying_color_vert.glsl
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Cleanup: remove GLSL version checks
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2017-05-17 10:46:42 +10:00 |
gpu_shader_3D_point_varying_size_vert.glsl
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Cleanup: remove GLSL version checks
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2017-05-17 10:46:42 +10:00 |
gpu_shader_3D_selection_id_vert.glsl
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GPUShader: Add selection id shader
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2019-01-11 16:00:23 +01:00 |
gpu_shader_3D_smooth_color_frag.glsl
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Cleanup: remove GLSL version checks
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2017-05-17 10:46:42 +10:00 |
gpu_shader_3D_smooth_color_vert.glsl
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Cleanup: remove duplicated shaders that only added clipping checks
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2019-01-25 08:01:07 +11:00 |
gpu_shader_3D_vert.glsl
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Cleanup: remove duplicated shaders that only added clipping checks
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2019-01-25 08:01:07 +11:00 |
gpu_shader_checker_frag.glsl
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Cleanup: remove GLSL version checks
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2017-05-17 10:46:42 +10:00 |
gpu_shader_depth_only_frag.glsl
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OpenGL: add built-in GPU_SHADER_3D_DEPTH_ONLY
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2016-09-13 02:51:38 -04:00 |
gpu_shader_diag_stripes_frag.glsl
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Cleanup: remove GLSL version checks
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2017-05-17 10:46:42 +10:00 |
gpu_shader_edges_front_back_ortho_vert.glsl
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Cleanup: remove GLSL version checks
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2017-05-17 10:46:42 +10:00 |
gpu_shader_edges_front_back_persp_geom.glsl
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Cleanup: trailing spaces
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2018-04-22 08:45:52 +02:00 |
gpu_shader_edges_front_back_persp_legacy_vert.glsl
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Cleanup: remove GLSL version checks
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2017-05-17 10:46:42 +10:00 |
gpu_shader_edges_front_back_persp_vert.glsl
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Cleanup: Remove executable flag from GLSL shaders
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2017-04-19 16:57:44 +02:00 |
gpu_shader_edges_overlay_frag.glsl
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OpenGL: edge overlay shaders
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2016-11-05 19:26:13 +01:00 |
gpu_shader_edges_overlay_geom.glsl
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OpenGL: edge overlay shaders
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2016-11-05 19:26:13 +01:00 |
gpu_shader_edges_overlay_simple_geom.glsl
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OpenGL: edge overlay shaders
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2016-11-05 19:26:13 +01:00 |
gpu_shader_edges_overlay_vert.glsl
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OpenGL: use new matrix names in GLSL
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2017-03-26 21:23:55 -04:00 |
gpu_shader_flat_color_alpha_test_0_frag.glsl
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Cleanup: remove GLSL version checks
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2017-05-17 10:46:42 +10:00 |
gpu_shader_flat_color_frag.glsl
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Cleanup: remove GLSL version checks
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2017-05-17 10:46:42 +10:00 |
gpu_shader_flat_id_frag.glsl
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GPU: Add GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE.
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2018-04-17 13:24:48 +02:00 |
gpu_shader_geometry.glsl
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Remove Blender Internal and legacy viewport from Blender 2.8.
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2018-04-19 17:35:25 +02:00 |
gpu_shader_gpencil_fill_frag.glsl
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New Grease Pencil object for 2D animation
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2018-07-31 10:50:43 +02:00 |
gpu_shader_gpencil_fill_vert.glsl
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New Grease Pencil object for 2D animation
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2018-07-31 10:50:43 +02:00 |
gpu_shader_gpencil_stroke_frag.glsl
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New Grease Pencil object for 2D animation
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2018-07-31 10:50:43 +02:00 |
gpu_shader_gpencil_stroke_geom.glsl
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New Grease Pencil object for 2D animation
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2018-07-31 10:50:43 +02:00 |
gpu_shader_gpencil_stroke_vert.glsl
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GP: Do not use UI pixel scale for strokes
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2018-09-30 11:49:02 +02:00 |
gpu_shader_image_alpha_color_frag.glsl
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Cleanup: comment blocks
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2018-09-02 18:28:27 +10:00 |
gpu_shader_image_color_frag.glsl
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OpenGL: convert old texture2D calls in built-in shaders
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2017-05-19 11:09:12 -04:00 |
gpu_shader_image_depth_copy_frag.glsl
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DRW: Add new Draw Manager OpenGL Context.
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2018-02-26 19:41:17 +01:00 |
gpu_shader_image_depth_linear_frag.glsl
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OpenGL: convert old texture2D calls in built-in shaders
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2017-05-19 11:09:12 -04:00 |
gpu_shader_image_desaturate_frag.glsl
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UI: Add icon color saturation preference
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2018-04-28 13:34:52 +02:00 |
gpu_shader_image_frag.glsl
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Code cleanup: stop using rectangle textures in window draw, simplify code.
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2018-02-13 20:02:31 +01:00 |
gpu_shader_image_interlace_frag.glsl
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Code cleanup: stop using rectangle textures in window draw, simplify code.
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2018-02-13 20:02:31 +01:00 |
gpu_shader_image_linear_frag.glsl
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Cleanup: trailing spaces
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2018-04-22 08:45:52 +02:00 |
gpu_shader_image_mask_uniform_color_frag.glsl
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OpenGL: convert old texture2D calls in built-in shaders
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2017-05-19 11:09:12 -04:00 |
gpu_shader_image_modulate_alpha_frag.glsl
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OpenGL: convert old texture2D calls in built-in shaders
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2017-05-19 11:09:12 -04:00 |
gpu_shader_image_multisample_resolve_frag.glsl
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DRW: Add option to only resolve framebuffer colors without depth test
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2018-07-30 14:18:55 +02:00 |
gpu_shader_image_shuffle_color_frag.glsl
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OpenGL: convert old texture2D calls in built-in shaders
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2017-05-19 11:09:12 -04:00 |
gpu_shader_image_varying_color_frag.glsl
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UI: Perf: Batch icons drawcalls together.
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2018-03-31 19:43:22 +02:00 |
gpu_shader_instance_camera_vert.glsl
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DRW: support clipping for empty object
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2019-01-26 15:49:14 +11:00 |
gpu_shader_instance_distance_line_vert.glsl
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Spelling fixes in comments and descriptions (2.8 changes), patch by luzpaz.
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2018-09-24 18:48:29 +02:00 |
gpu_shader_instance_edges_variying_color_geom.glsl
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Cleanup: trailing spaces
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2018-04-22 08:45:52 +02:00 |
gpu_shader_instance_edges_variying_color_vert.glsl
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GPU: Silence warning of potentially unused variable (NormalMatrix)
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2017-07-07 15:10:09 +02:00 |
gpu_shader_instance_objectspace_variying_color_vert.glsl
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Spelling fixes in comments and descriptions (2.8 changes), patch by luzpaz.
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2018-09-24 18:48:29 +02:00 |
gpu_shader_instance_screen_aligned_vert.glsl
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DRW: support clipping for object & lamp centers
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2019-01-29 00:27:43 +11:00 |
gpu_shader_instance_screenspace_variying_color_vert.glsl
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DRW: support clipping for object & lamp centers
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2019-01-29 00:27:43 +11:00 |
gpu_shader_instance_variying_size_variying_color_vert.glsl
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DRW: support clipping for empty object
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2019-01-26 15:49:14 +11:00 |
gpu_shader_instance_variying_size_variying_id_vert.glsl
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Spelling fixes in comments and descriptions (2.8 changes), patch by luzpaz.
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2018-09-24 18:48:29 +02:00 |
gpu_shader_instance_vert.glsl
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Spelling fixes in comments and descriptions (2.8 changes), patch by luzpaz.
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2018-09-24 18:48:29 +02:00 |
gpu_shader_keyframe_diamond_frag.glsl
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Dope Sheet: new option to display keyframe interpolation mode and extremes.
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2018-10-29 22:04:19 +03:00 |
gpu_shader_keyframe_diamond_vert.glsl
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Dope Sheet: new option to display keyframe interpolation mode and extremes.
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2018-10-29 22:04:19 +03:00 |
gpu_shader_material.glsl
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Fix T59145: don't clamp color value in Hue Saturation Value node in eevee
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2019-01-24 13:58:59 +01:00 |
gpu_shader_point_uniform_color_aa_frag.glsl
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Fix issue with alpha layering for AA dot drawing
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2017-05-19 18:01:24 +02:00 |
gpu_shader_point_uniform_color_frag.glsl
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Cleanup: remove GLSL version checks
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2017-05-17 10:46:42 +10:00 |
gpu_shader_point_uniform_color_outline_aa_frag.glsl
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Fix issue with alpha layering for AA dot drawing
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2017-05-19 18:01:24 +02:00 |
gpu_shader_point_varying_color_frag.glsl
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Cleanup: remove GLSL version checks
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2017-05-17 10:46:42 +10:00 |
gpu_shader_point_varying_color_outline_aa_frag.glsl
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Cleanup: remove GLSL version checks
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2017-05-17 10:46:42 +10:00 |
gpu_shader_point_varying_color_varying_outline_aa_frag.glsl
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Edit UVs: Refactor drawing Edit UV in Image Editor
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2018-10-01 15:14:46 +02:00 |
gpu_shader_selection_id_frag.glsl
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GPUShader: Add selection id shader
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2019-01-11 16:00:23 +01:00 |
gpu_shader_simple_lighting_frag.glsl
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GPUShader: Fix simple lighting modulating alpha color
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2018-05-02 20:49:38 +02:00 |
gpu_shader_simple_lighting_smooth_color_alpha_frag.glsl
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Weight painting with draw manager
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2017-05-03 18:57:35 +02:00 |
gpu_shader_simple_lighting_smooth_color_frag.glsl
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Cleanup: remove GLSL version checks
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2017-05-17 10:46:42 +10:00 |
gpu_shader_text_frag.glsl
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BLF: Opti: More clever sampling for blured glyphs.
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2018-04-08 01:00:55 +02:00 |
gpu_shader_text_geom.glsl
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BLF: Opti: Draw only one quad per shadow/blurred glyph.
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2018-04-08 00:44:35 +02:00 |
gpu_shader_text_simple_geom.glsl
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BLF: Opti: Draw only one quad per shadow/blurred glyph.
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2018-04-08 00:44:35 +02:00 |
gpu_shader_text_simple_vert.glsl
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BFL: Fix broken vertical texts.
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2018-03-30 22:50:17 +02:00 |
gpu_shader_text_vert.glsl
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BFL: Fix broken vertical texts.
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2018-03-30 22:50:17 +02:00 |
gpu_shader_uniform_color_frag.glsl
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3D View: draw clipping region
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2019-01-23 23:37:25 +11:00 |