tornavis/source/blender/gpu/shaders/gpu_shader_3D_point_fixed_s...

13 lines
188 B
GLSL

uniform mat4 ModelViewProjectionMatrix;
in vec3 pos;
in vec4 color;
out vec4 finalColor;
void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
finalColor = color;
}