tornavis/source/blender/blenkernel/intern/library.c

2466 lines
72 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup bke
*
* Contains management of ID's and libraries
* allocate and free of all library data
*/
#include <stdio.h>
#include <ctype.h>
#include <string.h>
#include <stdlib.h>
#include <stddef.h>
#include <assert.h>
#include "CLG_log.h"
#include "MEM_guardedalloc.h"
/* all types are needed here, in order to do memory operations */
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_brush_types.h"
#include "DNA_cachefile_types.h"
#include "DNA_camera_types.h"
#include "DNA_collection_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_ipo_types.h"
#include "DNA_key_types.h"
#include "DNA_light_types.h"
#include "DNA_lattice_types.h"
#include "DNA_linestyle_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meta_types.h"
#include "DNA_modifier_types.h"
#include "DNA_movieclip_types.h"
#include "DNA_mask_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_lightprobe_types.h"
#include "DNA_rigidbody_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_speaker_types.h"
#include "DNA_sound_types.h"
#include "DNA_text_types.h"
#include "DNA_vfont_types.h"
#include "DNA_windowmanager_types.h"
#include "DNA_world_types.h"
#include "DNA_workspace_types.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BLI_ghash.h"
#include "BLI_linklist.h"
#include "BLI_memarena.h"
#include "BLI_string_utils.h"
#include "BLT_translation.h"
#include "BKE_action.h"
#include "BKE_animsys.h"
#include "BKE_armature.h"
#include "BKE_bpath.h"
#include "BKE_brush.h"
#include "BKE_camera.h"
#include "BKE_cachefile.h"
#include "BKE_collection.h"
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_font.h"
#include "BKE_global.h"
#include "BKE_gpencil.h"
#include "BKE_idcode.h"
#include "BKE_idprop.h"
#include "BKE_image.h"
#include "BKE_key.h"
#include "BKE_light.h"
#include "BKE_lattice.h"
#include "BKE_library.h"
#include "BKE_library_query.h"
#include "BKE_library_remap.h"
#include "BKE_linestyle.h"
#include "BKE_mesh.h"
#include "BKE_mesh_runtime.h"
#include "BKE_material.h"
#include "BKE_main.h"
#include "BKE_mball.h"
#include "BKE_mask.h"
#include "BKE_movieclip.h"
#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_particle.h"
#include "BKE_packedFile.h"
#include "BKE_lightprobe.h"
#include "BKE_rigidbody.h"
#include "BKE_sound.h"
#include "BKE_speaker.h"
#include "BKE_scene.h"
#include "BKE_text.h"
#include "BKE_texture.h"
#include "BKE_world.h"
#include "DEG_depsgraph.h"
#include "RNA_access.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "atomic_ops.h"
//#define DEBUG_TIME
#ifdef DEBUG_TIME
# include "PIL_time_utildefines.h"
#endif
static CLG_LogRef LOG = {"bke.library"};
/* GS reads the memory pointed at in a specific ordering.
* only use this definition, makes little and big endian systems
* work fine, in conjunction with MAKE_ID */
/* ************* general ************************ */
/* this has to be called from each make_local_* func, we could call
* from id_make_local() but then the make local functions would not be self
* contained.
* also note that the id _must_ have a library - campbell */
void BKE_id_lib_local_paths(Main *bmain, Library *lib, ID *id)
{
const char *bpath_user_data[2] = {BKE_main_blendfile_path(bmain), lib->filepath};
BKE_bpath_traverse_id(bmain,
id,
BKE_bpath_relocate_visitor,
BKE_BPATH_TRAVERSE_SKIP_MULTIFILE,
(void *)bpath_user_data);
}
void id_lib_extern(ID *id)
{
if (id && ID_IS_LINKED(id)) {
BLI_assert(BKE_idcode_is_linkable(GS(id->name)));
if (id->tag & LIB_TAG_INDIRECT) {
id->tag &= ~LIB_TAG_INDIRECT;
id->flag &= ~LIB_INDIRECT_WEAK_LINK;
id->tag |= LIB_TAG_EXTERN;
id->lib->parent = NULL;
}
}
}
void id_lib_indirect_weak_link(ID *id)
{
if (id && ID_IS_LINKED(id)) {
BLI_assert(BKE_idcode_is_linkable(GS(id->name)));
if (id->tag & LIB_TAG_INDIRECT) {
id->flag |= LIB_INDIRECT_WEAK_LINK;
}
}
}
/**
* Ensure we have a real user
*
* \note Now that we have flags, we could get rid of the 'fake_user' special case,
* flags are enough to ensure we always have a real user.
* However, #ID_REAL_USERS is used in several places outside of core library.c,
* so think we can wait later to make this change.
*/
void id_us_ensure_real(ID *id)
{
if (id) {
const int limit = ID_FAKE_USERS(id);
id->tag |= LIB_TAG_EXTRAUSER;
if (id->us <= limit) {
if (id->us < limit || ((id->us == limit) && (id->tag & LIB_TAG_EXTRAUSER_SET))) {
CLOG_ERROR(&LOG,
"ID user count error: %s (from '%s')",
id->name,
id->lib ? id->lib->filepath : "[Main]");
BLI_assert(0);
}
id->us = limit + 1;
id->tag |= LIB_TAG_EXTRAUSER_SET;
}
}
}
void id_us_clear_real(ID *id)
{
if (id && (id->tag & LIB_TAG_EXTRAUSER)) {
if (id->tag & LIB_TAG_EXTRAUSER_SET) {
id->us--;
BLI_assert(id->us >= ID_FAKE_USERS(id));
}
id->tag &= ~(LIB_TAG_EXTRAUSER | LIB_TAG_EXTRAUSER_SET);
}
}
/**
* Same as \a id_us_plus, but does not handle lib indirect -> extern.
* Only used by readfile.c so far, but simpler/safer to keep it here nonetheless.
*/
void id_us_plus_no_lib(ID *id)
{
if (id) {
if ((id->tag & LIB_TAG_EXTRAUSER) && (id->tag & LIB_TAG_EXTRAUSER_SET)) {
BLI_assert(id->us >= 1);
/* No need to increase count, just tag extra user as no more set.
* Avoids annoying & inconsistent +1 in user count. */
id->tag &= ~LIB_TAG_EXTRAUSER_SET;
}
else {
BLI_assert(id->us >= 0);
id->us++;
}
}
}
void id_us_plus(ID *id)
{
if (id) {
id_us_plus_no_lib(id);
id_lib_extern(id);
}
}
/* decrements the user count for *id. */
void id_us_min(ID *id)
{
if (id) {
const int limit = ID_FAKE_USERS(id);
if (id->us <= limit) {
CLOG_ERROR(&LOG,
"ID user decrement error: %s (from '%s'): %d <= %d",
id->name,
id->lib ? id->lib->filepath : "[Main]",
id->us,
limit);
BLI_assert(0);
id->us = limit;
}
else {
id->us--;
}
if ((id->us == limit) && (id->tag & LIB_TAG_EXTRAUSER)) {
/* We need an extra user here, but never actually incremented user count for it so far,
* do it now. */
id_us_ensure_real(id);
}
}
}
void id_fake_user_set(ID *id)
{
if (id && !(id->flag & LIB_FAKEUSER)) {
id->flag |= LIB_FAKEUSER;
id_us_plus(id);
}
}
void id_fake_user_clear(ID *id)
{
if (id && (id->flag & LIB_FAKEUSER)) {
id->flag &= ~LIB_FAKEUSER;
id_us_min(id);
}
}
void BKE_id_clear_newpoin(ID *id)
{
if (id->newid) {
id->newid->tag &= ~LIB_TAG_NEW;
}
id->newid = NULL;
}
static int id_expand_local_callback(void *UNUSED(user_data),
struct ID *id_self,
struct ID **id_pointer,
int cb_flag)
{
if (cb_flag & IDWALK_CB_PRIVATE) {
return IDWALK_RET_NOP;
}
/* Can happen that we get un-linkable ID here, e.g. with shape-key referring to itself
* (through drivers)...
* Just skip it, shape key can only be either indirectly linked, or fully local, period.
* And let's curse one more time that stupid useless shapekey ID type! */
if (*id_pointer && *id_pointer != id_self && BKE_idcode_is_linkable(GS((*id_pointer)->name))) {
id_lib_extern(*id_pointer);
}
return IDWALK_RET_NOP;
}
/**
* Expand ID usages of given id as 'extern' (and no more indirect) linked data.
* Used by ID copy/make_local functions.
*/
void BKE_id_expand_local(Main *bmain, ID *id)
{
BKE_library_foreach_ID_link(bmain, id, id_expand_local_callback, NULL, IDWALK_READONLY);
}
/**
* Ensure new (copied) ID is fully made local.
*/
void BKE_id_copy_ensure_local(Main *bmain, const ID *old_id, ID *new_id)
{
if (ID_IS_LINKED(old_id)) {
BKE_id_expand_local(bmain, new_id);
BKE_id_lib_local_paths(bmain, old_id->lib, new_id);
}
}
/**
* Generic 'make local' function, works for most of data-block types...
*/
void BKE_id_make_local_generic(Main *bmain,
ID *id,
const bool id_in_mainlist,
const bool lib_local)
{
bool is_local = false, is_lib = false;
/* - only lib users: do nothing (unless force_local is set)
* - only local users: set flag
* - mixed: make copy
* In case we make a whole lib's content local,
* we always want to localize, and we skip remapping (done later).
*/
if (!ID_IS_LINKED(id)) {
return;
}
BKE_library_ID_test_usages(bmain, id, &is_local, &is_lib);
if (lib_local || is_local) {
if (!is_lib) {
id_clear_lib_data_ex(bmain, id, id_in_mainlist);
BKE_id_expand_local(bmain, id);
}
else {
ID *id_new;
/* Should not fail in expected use cases,
* but a few ID types cannot be copied (LIB, WM, SCR...). */
if (BKE_id_copy(bmain, id, &id_new)) {
id_new->us = 0;
/* setting newid is mandatory for complex make_lib_local logic... */
ID_NEW_SET(id, id_new);
Key *key = BKE_key_from_id(id), *key_new = BKE_key_from_id(id);
if (key && key_new) {
ID_NEW_SET(key, key_new);
}
bNodeTree *ntree = ntreeFromID(id), *ntree_new = ntreeFromID(id_new);
if (ntree && ntree_new) {
ID_NEW_SET(ntree, ntree_new);
}
if (!lib_local) {
BKE_libblock_remap(bmain, id, id_new, ID_REMAP_SKIP_INDIRECT_USAGE);
}
}
}
}
}
/**
* Calls the appropriate make_local method for the block, unless test is set.
*
* \note Always set ID->newid pointer in case it gets duplicated...
*
* \param lib_local: Special flag used when making a whole library's content local,
* it needs specific handling.
*
* \return true if the block can be made local.
*/
bool id_make_local(Main *bmain, ID *id, const bool test, const bool lib_local)
{
/* We don't care whether ID is directly or indirectly linked
* in case we are making a whole lib local... */
if (!lib_local && (id->tag & LIB_TAG_INDIRECT)) {
return false;
}
switch ((ID_Type)GS(id->name)) {
case ID_SCE:
if (!test) {
BKE_scene_make_local(bmain, (Scene *)id, lib_local);
}
return true;
case ID_OB:
if (!test) {
BKE_object_make_local(bmain, (Object *)id, lib_local);
}
return true;
case ID_ME:
if (!test) {
BKE_mesh_make_local(bmain, (Mesh *)id, lib_local);
}
return true;
case ID_CU:
if (!test) {
BKE_curve_make_local(bmain, (Curve *)id, lib_local);
}
return true;
case ID_MB:
if (!test) {
BKE_mball_make_local(bmain, (MetaBall *)id, lib_local);
}
return true;
case ID_MA:
if (!test) {
BKE_material_make_local(bmain, (Material *)id, lib_local);
}
return true;
case ID_TE:
if (!test) {
BKE_texture_make_local(bmain, (Tex *)id, lib_local);
}
return true;
case ID_IM:
if (!test) {
BKE_image_make_local(bmain, (Image *)id, lib_local);
}
return true;
case ID_LT:
if (!test) {
BKE_lattice_make_local(bmain, (Lattice *)id, lib_local);
}
return true;
case ID_LA:
if (!test) {
BKE_light_make_local(bmain, (Light *)id, lib_local);
}
return true;
case ID_CA:
if (!test) {
BKE_camera_make_local(bmain, (Camera *)id, lib_local);
}
return true;
case ID_SPK:
if (!test) {
BKE_speaker_make_local(bmain, (Speaker *)id, lib_local);
}
return true;
case ID_LP:
if (!test) {
BKE_lightprobe_make_local(bmain, (LightProbe *)id, lib_local);
}
return true;
case ID_WO:
if (!test) {
BKE_world_make_local(bmain, (World *)id, lib_local);
}
return true;
case ID_VF:
if (!test) {
BKE_vfont_make_local(bmain, (VFont *)id, lib_local);
}
return true;
case ID_TXT:
if (!test) {
BKE_text_make_local(bmain, (Text *)id, lib_local);
}
return true;
case ID_SO:
if (!test) {
BKE_sound_make_local(bmain, (bSound *)id, lib_local);
}
return true;
case ID_GR:
if (!test) {
BKE_collection_make_local(bmain, (Collection *)id, lib_local);
}
return true;
case ID_AR:
if (!test) {
BKE_armature_make_local(bmain, (bArmature *)id, lib_local);
}
return true;
case ID_AC:
if (!test) {
BKE_action_make_local(bmain, (bAction *)id, lib_local);
}
return true;
case ID_NT:
if (!test) {
ntreeMakeLocal(bmain, (bNodeTree *)id, true, lib_local);
}
return true;
case ID_BR:
if (!test) {
BKE_brush_make_local(bmain, (Brush *)id, lib_local);
}
return true;
case ID_PA:
if (!test) {
BKE_particlesettings_make_local(bmain, (ParticleSettings *)id, lib_local);
}
return true;
case ID_GD:
if (!test) {
BKE_gpencil_make_local(bmain, (bGPdata *)id, lib_local);
}
return true;
case ID_MC:
if (!test) {
BKE_movieclip_make_local(bmain, (MovieClip *)id, lib_local);
}
return true;
case ID_MSK:
if (!test) {
BKE_mask_make_local(bmain, (Mask *)id, lib_local);
}
return true;
case ID_LS:
if (!test) {
BKE_linestyle_make_local(bmain, (FreestyleLineStyle *)id, lib_local);
}
return true;
case ID_PAL:
if (!test) {
BKE_palette_make_local(bmain, (Palette *)id, lib_local);
}
return true;
case ID_PC:
if (!test) {
BKE_paint_curve_make_local(bmain, (PaintCurve *)id, lib_local);
}
return true;
case ID_CF:
if (!test) {
BKE_cachefile_make_local(bmain, (CacheFile *)id, lib_local);
}
return true;
case ID_WS:
case ID_SCR:
/* A bit special: can be appended but not linked. Return false
* since supporting make-local doesn't make much sense. */
return false;
case ID_LI:
case ID_KE:
case ID_WM:
return false; /* can't be linked */
case ID_IP:
return false; /* deprecated */
}
return false;
}
struct IDCopyLibManagementData {
const ID *id_src;
ID *id_dst;
int flag;
};
/* Increases usercount as required, and remap self ID pointers. */
static int id_copy_libmanagement_cb(void *user_data,
ID *UNUSED(id_self),
ID **id_pointer,
int cb_flag)
{
struct IDCopyLibManagementData *data = user_data;
ID *id = *id_pointer;
/* Remap self-references to new copied ID. */
if (id == data->id_src) {
/* We cannot use id_self here, it is not *always* id_dst (thanks to $£!+@#&/? nodetrees). */
id = *id_pointer = data->id_dst;
}
/* Increase used IDs refcount if needed and required. */
if ((data->flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0 && (cb_flag & IDWALK_CB_USER)) {
id_us_plus(id);
}
return IDWALK_RET_NOP;
}
bool BKE_id_copy_is_allowed(const ID *id)
{
#define LIB_ID_TYPES_NOCOPY \
ID_LI, ID_SCR, ID_WM, ID_WS, /* Not supported */ \
ID_IP /* Deprecated */
return !ELEM(GS(id->name), LIB_ID_TYPES_NOCOPY);
#undef LIB_ID_TYPES_NOCOPY
}
/**
* Generic entry point for copying a data-block (new API).
*
* \note Copy is only affecting given data-block
* (no ID used by copied one will be affected, besides usercount).
* There is only one exception, if #LIB_ID_COPY_ACTIONS is defined,
* actions used by animdata will be duplicated.
*
* \note Usercount of new copy is always set to 1.
*
* \param bmain: Main database, may be NULL only if LIB_ID_CREATE_NO_MAIN is specified.
* \param id: Source data-block.
* \param r_newid: Pointer to new (copied) ID pointer.
* \param flag: Set of copy options, see DNA_ID.h enum for details
* (leave to zero for default, full copy).
* \return False when copying that ID type is not supported, true otherwise.
*/
bool BKE_id_copy_ex(Main *bmain, const ID *id, ID **r_newid, const int flag)
{
BLI_assert(r_newid != NULL);
/* Make sure destination pointer is all good. */
if ((flag & LIB_ID_CREATE_NO_ALLOCATE) == 0) {
*r_newid = NULL;
}
else {
if (*r_newid != NULL) {
/* Allow some garbage non-initialized memory to go in, and clean it up here. */
const size_t size = BKE_libblock_get_alloc_info(GS(id->name), NULL);
memset(*r_newid, 0, size);
}
}
/* Early output is source is NULL. */
if (id == NULL) {
return false;
}
if (!BKE_id_copy_is_allowed(id)) {
return false;
}
BKE_libblock_copy_ex(bmain, id, r_newid, flag);
switch ((ID_Type)GS(id->name)) {
case ID_SCE:
BKE_scene_copy_data(bmain, (Scene *)*r_newid, (Scene *)id, flag);
break;
case ID_OB:
BKE_object_copy_data(bmain, (Object *)*r_newid, (Object *)id, flag);
break;
case ID_ME:
BKE_mesh_copy_data(bmain, (Mesh *)*r_newid, (Mesh *)id, flag);
break;
case ID_CU:
BKE_curve_copy_data(bmain, (Curve *)*r_newid, (Curve *)id, flag);
break;
case ID_MB:
BKE_mball_copy_data(bmain, (MetaBall *)*r_newid, (MetaBall *)id, flag);
break;
case ID_MA:
BKE_material_copy_data(bmain, (Material *)*r_newid, (Material *)id, flag);
break;
case ID_TE:
BKE_texture_copy_data(bmain, (Tex *)*r_newid, (Tex *)id, flag);
break;
case ID_IM:
BKE_image_copy_data(bmain, (Image *)*r_newid, (Image *)id, flag);
break;
case ID_LT:
BKE_lattice_copy_data(bmain, (Lattice *)*r_newid, (Lattice *)id, flag);
break;
case ID_LA:
BKE_light_copy_data(bmain, (Light *)*r_newid, (Light *)id, flag);
break;
case ID_SPK:
BKE_speaker_copy_data(bmain, (Speaker *)*r_newid, (Speaker *)id, flag);
break;
case ID_LP:
BKE_lightprobe_copy_data(bmain, (LightProbe *)*r_newid, (LightProbe *)id, flag);
break;
case ID_CA:
BKE_camera_copy_data(bmain, (Camera *)*r_newid, (Camera *)id, flag);
break;
case ID_KE:
BKE_key_copy_data(bmain, (Key *)*r_newid, (Key *)id, flag);
break;
case ID_WO:
BKE_world_copy_data(bmain, (World *)*r_newid, (World *)id, flag);
break;
case ID_TXT:
BKE_text_copy_data(bmain, (Text *)*r_newid, (Text *)id, flag);
break;
case ID_GR:
BKE_collection_copy_data(bmain, (Collection *)*r_newid, (Collection *)id, flag);
break;
case ID_AR:
BKE_armature_copy_data(bmain, (bArmature *)*r_newid, (bArmature *)id, flag);
break;
case ID_AC:
BKE_action_copy_data(bmain, (bAction *)*r_newid, (bAction *)id, flag);
break;
case ID_NT:
BKE_node_tree_copy_data(bmain, (bNodeTree *)*r_newid, (bNodeTree *)id, flag);
break;
case ID_BR:
BKE_brush_copy_data(bmain, (Brush *)*r_newid, (Brush *)id, flag);
break;
case ID_PA:
BKE_particlesettings_copy_data(
bmain, (ParticleSettings *)*r_newid, (ParticleSettings *)id, flag);
break;
case ID_GD:
BKE_gpencil_copy_data((bGPdata *)*r_newid, (bGPdata *)id, flag);
break;
case ID_MC:
BKE_movieclip_copy_data(bmain, (MovieClip *)*r_newid, (MovieClip *)id, flag);
break;
case ID_MSK:
BKE_mask_copy_data(bmain, (Mask *)*r_newid, (Mask *)id, flag);
break;
case ID_LS:
BKE_linestyle_copy_data(
bmain, (FreestyleLineStyle *)*r_newid, (FreestyleLineStyle *)id, flag);
break;
case ID_PAL:
BKE_palette_copy_data(bmain, (Palette *)*r_newid, (Palette *)id, flag);
break;
case ID_PC:
BKE_paint_curve_copy_data(bmain, (PaintCurve *)*r_newid, (PaintCurve *)id, flag);
break;
case ID_CF:
BKE_cachefile_copy_data(bmain, (CacheFile *)*r_newid, (CacheFile *)id, flag);
break;
case ID_SO:
BKE_sound_copy_data(bmain, (bSound *)*r_newid, (bSound *)id, flag);
break;
case ID_VF:
BKE_vfont_copy_data(bmain, (VFont *)*r_newid, (VFont *)id, flag);
break;
case ID_LI:
case ID_SCR:
case ID_WM:
case ID_WS:
case ID_IP:
BLI_assert(0); /* Should have been rejected at start of function! */
break;
}
/* Update ID refcount, remap pointers to self in new ID. */
struct IDCopyLibManagementData data = {
.id_src = id,
.id_dst = *r_newid,
.flag = flag,
};
BKE_library_foreach_ID_link(bmain, *r_newid, id_copy_libmanagement_cb, &data, IDWALK_NOP);
/* Do not make new copy local in case we are copying outside of main...
* XXX TODO: is this behavior OK, or should we need own flag to control that? */
if ((flag & LIB_ID_CREATE_NO_MAIN) == 0) {
BLI_assert((flag & LIB_ID_COPY_KEEP_LIB) == 0);
BKE_id_copy_ensure_local(bmain, id, *r_newid);
}
else {
(*r_newid)->lib = id->lib;
}
return true;
}
/**
* Invokes the appropriate copy method for the block and returns the result in
* newid, unless test. Returns true if the block can be copied.
*/
bool BKE_id_copy(Main *bmain, const ID *id, ID **newid)
{
return BKE_id_copy_ex(bmain, id, newid, LIB_ID_COPY_DEFAULT);
}
/** Does a mere memory swap over the whole IDs data (including type-specific memory).
* \note Most internal ID data itself is not swapped (only IDProperties are). */
void BKE_id_swap(Main *bmain, ID *id_a, ID *id_b)
{
BLI_assert(GS(id_a->name) == GS(id_b->name));
const ID id_a_back = *id_a;
const ID id_b_back = *id_b;
#define CASE_SWAP(_gs, _type) \
case _gs: \
SWAP(_type, *(_type *)id_a, *(_type *)id_b); \
break
switch ((ID_Type)GS(id_a->name)) {
CASE_SWAP(ID_SCE, Scene);
CASE_SWAP(ID_LI, Library);
CASE_SWAP(ID_OB, Object);
CASE_SWAP(ID_ME, Mesh);
CASE_SWAP(ID_CU, Curve);
CASE_SWAP(ID_MB, MetaBall);
CASE_SWAP(ID_MA, Material);
CASE_SWAP(ID_TE, Tex);
CASE_SWAP(ID_IM, Image);
CASE_SWAP(ID_LT, Lattice);
CASE_SWAP(ID_LA, Light);
CASE_SWAP(ID_LP, LightProbe);
CASE_SWAP(ID_CA, Camera);
CASE_SWAP(ID_KE, Key);
CASE_SWAP(ID_WO, World);
CASE_SWAP(ID_SCR, bScreen);
CASE_SWAP(ID_VF, VFont);
CASE_SWAP(ID_TXT, Text);
CASE_SWAP(ID_SPK, Speaker);
CASE_SWAP(ID_SO, bSound);
CASE_SWAP(ID_GR, Collection);
CASE_SWAP(ID_AR, bArmature);
CASE_SWAP(ID_AC, bAction);
CASE_SWAP(ID_NT, bNodeTree);
CASE_SWAP(ID_BR, Brush);
CASE_SWAP(ID_PA, ParticleSettings);
CASE_SWAP(ID_WM, wmWindowManager);
CASE_SWAP(ID_WS, WorkSpace);
CASE_SWAP(ID_GD, bGPdata);
CASE_SWAP(ID_MC, MovieClip);
CASE_SWAP(ID_MSK, Mask);
CASE_SWAP(ID_LS, FreestyleLineStyle);
CASE_SWAP(ID_PAL, Palette);
CASE_SWAP(ID_PC, PaintCurve);
CASE_SWAP(ID_CF, CacheFile);
case ID_IP:
break; /* Deprecated. */
}
#undef CASE_SWAP
/* Restore original ID's internal data. */
*id_a = id_a_back;
*id_b = id_b_back;
/* Exception: IDProperties. */
id_a->properties = id_b_back.properties;
id_b->properties = id_a_back.properties;
/* Swap will have broken internal references to itself, restore them. */
BKE_libblock_relink_ex(bmain, id_a, id_b, id_a, ID_REMAP_SKIP_NEVER_NULL_USAGE);
BKE_libblock_relink_ex(bmain, id_b, id_a, id_b, ID_REMAP_SKIP_NEVER_NULL_USAGE);
}
/** Does *not* set ID->newid pointer. */
bool id_single_user(bContext *C, ID *id, PointerRNA *ptr, PropertyRNA *prop)
{
ID *newid = NULL;
PointerRNA idptr;
if (id) {
/* If property isn't editable,
* we're going to have an extra block hanging around until we save. */
if (RNA_property_editable(ptr, prop)) {
Main *bmain = CTX_data_main(C);
/* copy animation actions too */
if (BKE_id_copy_ex(bmain, id, &newid, LIB_ID_COPY_DEFAULT | LIB_ID_COPY_ACTIONS) && newid) {
/* us is 1 by convention with new IDs, but RNA_property_pointer_set
* will also increment it, decrement it here. */
id_us_min(newid);
/* assign copy */
RNA_id_pointer_create(newid, &idptr);
RNA_property_pointer_set(ptr, prop, idptr, NULL);
RNA_property_update(C, ptr, prop);
/* tag grease pencil data-block and disable onion */
if (GS(id->name) == ID_GD) {
DEG_id_tag_update(id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
DEG_id_tag_update(newid, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
bGPdata *gpd = (bGPdata *)newid;
gpd->flag &= ~GP_DATA_SHOW_ONIONSKINS;
}
return true;
}
}
}
return false;
}
static int libblock_management_us_plus(void *UNUSED(user_data),
ID *UNUSED(id_self),
ID **id_pointer,
int cb_flag)
{
if (cb_flag & IDWALK_CB_USER) {
id_us_plus(*id_pointer);
}
if (cb_flag & IDWALK_CB_USER_ONE) {
id_us_ensure_real(*id_pointer);
}
return IDWALK_RET_NOP;
}
static int libblock_management_us_min(void *UNUSED(user_data),
ID *UNUSED(id_self),
ID **id_pointer,
int cb_flag)
{
if (cb_flag & IDWALK_CB_USER) {
id_us_min(*id_pointer);
}
/* We can do nothing in IDWALK_CB_USER_ONE case! */
return IDWALK_RET_NOP;
}
/** Add a 'NO_MAIN' data-block to given main (also sets usercounts of its IDs if needed). */
void BKE_libblock_management_main_add(Main *bmain, void *idv)
{
ID *id = idv;
BLI_assert(bmain != NULL);
if ((id->tag & LIB_TAG_NO_MAIN) == 0) {
return;
}
if ((id->tag & LIB_TAG_NOT_ALLOCATED) != 0) {
/* We cannot add non-allocated ID to Main! */
return;
}
/* We cannot allow non-userrefcounting IDs in Main database! */
if ((id->tag & LIB_TAG_NO_USER_REFCOUNT) != 0) {
BKE_library_foreach_ID_link(bmain, id, libblock_management_us_plus, NULL, IDWALK_NOP);
}
ListBase *lb = which_libbase(bmain, GS(id->name));
BKE_main_lock(bmain);
BLI_addtail(lb, id);
BKE_id_new_name_validate(lb, id, NULL);
/* alphabetic insertion: is in new_id */
id->tag &= ~(LIB_TAG_NO_MAIN | LIB_TAG_NO_USER_REFCOUNT);
bmain->is_memfile_undo_written = false;
BKE_main_unlock(bmain);
}
/** Remove a data-block from given main (set it to 'NO_MAIN' status). */
void BKE_libblock_management_main_remove(Main *bmain, void *idv)
{
ID *id = idv;
BLI_assert(bmain != NULL);
if ((id->tag & LIB_TAG_NO_MAIN) != 0) {
return;
}
/* For now, allow userrefcounting IDs to get out of Main - can be handy in some cases... */
ListBase *lb = which_libbase(bmain, GS(id->name));
BKE_main_lock(bmain);
BLI_remlink(lb, id);
id->tag |= LIB_TAG_NO_MAIN;
bmain->is_memfile_undo_written = false;
BKE_main_unlock(bmain);
}
void BKE_libblock_management_usercounts_set(Main *bmain, void *idv)
{
ID *id = idv;
if ((id->tag & LIB_TAG_NO_USER_REFCOUNT) == 0) {
return;
}
BKE_library_foreach_ID_link(bmain, id, libblock_management_us_plus, NULL, IDWALK_NOP);
id->tag &= ~LIB_TAG_NO_USER_REFCOUNT;
}
void BKE_libblock_management_usercounts_clear(Main *bmain, void *idv)
{
ID *id = idv;
/* We do not allow IDs in Main database to not be userrefcounting. */
if ((id->tag & LIB_TAG_NO_USER_REFCOUNT) != 0 || (id->tag & LIB_TAG_NO_MAIN) != 0) {
return;
}
BKE_library_foreach_ID_link(bmain, id, libblock_management_us_min, NULL, IDWALK_NOP);
id->tag |= LIB_TAG_NO_USER_REFCOUNT;
}
/**
* Clear or set given tags for all ids in listbase (runtime tags).
*/
void BKE_main_id_tag_listbase(ListBase *lb, const int tag, const bool value)
{
ID *id;
if (value) {
for (id = lb->first; id; id = id->next) {
id->tag |= tag;
}
}
else {
const int ntag = ~tag;
for (id = lb->first; id; id = id->next) {
id->tag &= ntag;
}
}
}
/**
* Clear or set given tags for all ids of given type in bmain (runtime tags).
*/
void BKE_main_id_tag_idcode(struct Main *mainvar,
const short type,
const int tag,
const bool value)
{
ListBase *lb = which_libbase(mainvar, type);
BKE_main_id_tag_listbase(lb, tag, value);
}
/**
* Clear or set given tags for all ids in bmain (runtime tags).
*/
void BKE_main_id_tag_all(struct Main *mainvar, const int tag, const bool value)
{
ListBase *lbarray[MAX_LIBARRAY];
int a;
a = set_listbasepointers(mainvar, lbarray);
while (a--) {
BKE_main_id_tag_listbase(lbarray[a], tag, value);
}
}
/**
* Clear or set given flags for all ids in listbase (persistent flags).
*/
void BKE_main_id_flag_listbase(ListBase *lb, const int flag, const bool value)
{
ID *id;
if (value) {
for (id = lb->first; id; id = id->next) {
id->tag |= flag;
}
}
else {
const int nflag = ~flag;
for (id = lb->first; id; id = id->next) {
id->tag &= nflag;
}
}
}
/**
* Clear or set given flags for all ids in bmain (persistent flags).
*/
void BKE_main_id_flag_all(Main *bmain, const int flag, const bool value)
{
ListBase *lbarray[MAX_LIBARRAY];
int a;
a = set_listbasepointers(bmain, lbarray);
while (a--) {
BKE_main_id_flag_listbase(lbarray[a], flag, value);
}
}
void BKE_main_id_repair_duplicate_names_listbase(ListBase *lb)
{
int lb_len = 0;
for (ID *id = lb->first; id; id = id->next) {
if (id->lib == NULL) {
lb_len += 1;
}
}
if (lb_len <= 1) {
return;
}
/* Fill an array because renaming sorts. */
ID **id_array = MEM_mallocN(sizeof(*id_array) * lb_len, __func__);
GSet *gset = BLI_gset_str_new_ex(__func__, lb_len);
int i = 0;
for (ID *id = lb->first; id; id = id->next) {
if (id->lib == NULL) {
id_array[i] = id;
i++;
}
}
for (i = 0; i < lb_len; i++) {
if (!BLI_gset_add(gset, id_array[i]->name + 2)) {
BKE_id_new_name_validate(lb, id_array[i], NULL);
}
}
BLI_gset_free(gset, NULL);
MEM_freeN(id_array);
}
void BKE_main_lib_objects_recalc_all(Main *bmain)
{
Object *ob;
/* flag for full recalc */
for (ob = bmain->objects.first; ob; ob = ob->id.next) {
if (ID_IS_LINKED(ob)) {
DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
}
}
DEG_id_type_tag(bmain, ID_OB);
}
/* *********** ALLOC AND FREE *****************
*
* BKE_libblock_free(ListBase *lb, ID *id )
* provide a list-basis and data-block, but only ID is read
*
* void *BKE_libblock_alloc(ListBase *lb, type, name)
* inserts in list and returns a new ID
*
* **************************** */
/**
* Get allocation size of a given data-block type and optionally allocation name.
*/
size_t BKE_libblock_get_alloc_info(short type, const char **name)
{
#define CASE_RETURN(id_code, type) \
case id_code: \
do { \
if (name != NULL) { \
*name = #type; \
} \
return sizeof(type); \
} while (0)
switch ((ID_Type)type) {
CASE_RETURN(ID_SCE, Scene);
CASE_RETURN(ID_LI, Library);
CASE_RETURN(ID_OB, Object);
CASE_RETURN(ID_ME, Mesh);
CASE_RETURN(ID_CU, Curve);
CASE_RETURN(ID_MB, MetaBall);
CASE_RETURN(ID_MA, Material);
CASE_RETURN(ID_TE, Tex);
CASE_RETURN(ID_IM, Image);
CASE_RETURN(ID_LT, Lattice);
CASE_RETURN(ID_LA, Light);
CASE_RETURN(ID_CA, Camera);
CASE_RETURN(ID_IP, Ipo);
CASE_RETURN(ID_KE, Key);
CASE_RETURN(ID_WO, World);
CASE_RETURN(ID_SCR, bScreen);
CASE_RETURN(ID_VF, VFont);
CASE_RETURN(ID_TXT, Text);
CASE_RETURN(ID_SPK, Speaker);
CASE_RETURN(ID_LP, LightProbe);
CASE_RETURN(ID_SO, bSound);
CASE_RETURN(ID_GR, Collection);
CASE_RETURN(ID_AR, bArmature);
CASE_RETURN(ID_AC, bAction);
CASE_RETURN(ID_NT, bNodeTree);
CASE_RETURN(ID_BR, Brush);
CASE_RETURN(ID_PA, ParticleSettings);
CASE_RETURN(ID_WM, wmWindowManager);
CASE_RETURN(ID_GD, bGPdata);
CASE_RETURN(ID_MC, MovieClip);
CASE_RETURN(ID_MSK, Mask);
CASE_RETURN(ID_LS, FreestyleLineStyle);
CASE_RETURN(ID_PAL, Palette);
CASE_RETURN(ID_PC, PaintCurve);
CASE_RETURN(ID_CF, CacheFile);
CASE_RETURN(ID_WS, WorkSpace);
}
return 0;
#undef CASE_RETURN
}
/**
* Allocates and returns memory of the right size for the specified block type,
* initialized to zero.
*/
void *BKE_libblock_alloc_notest(short type)
{
const char *name;
size_t size = BKE_libblock_get_alloc_info(type, &name);
if (size != 0) {
return MEM_callocN(size, name);
}
BLI_assert(!"Request to allocate unknown data type");
return NULL;
}
/**
* Allocates and returns a block of the specified type, with the specified name
* (adjusted as necessary to ensure uniqueness), and appended to the specified list.
* The user count is set to 1, all other content (apart from name and links) being
* initialized to zero.
*/
void *BKE_libblock_alloc(Main *bmain, short type, const char *name, const int flag)
{
BLI_assert((flag & LIB_ID_CREATE_NO_ALLOCATE) == 0);
ID *id = BKE_libblock_alloc_notest(type);
if (id) {
if ((flag & LIB_ID_CREATE_NO_MAIN) != 0) {
id->tag |= LIB_TAG_NO_MAIN;
}
if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) != 0) {
id->tag |= LIB_TAG_NO_USER_REFCOUNT;
}
id->icon_id = 0;
*((short *)id->name) = type;
if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
id->us = 1;
}
if ((flag & LIB_ID_CREATE_NO_MAIN) == 0) {
ListBase *lb = which_libbase(bmain, type);
BKE_main_lock(bmain);
BLI_addtail(lb, id);
BKE_id_new_name_validate(lb, id, name);
bmain->is_memfile_undo_written = false;
/* alphabetic insertion: is in new_id */
BKE_main_unlock(bmain);
/* TODO to be removed from here! */
if ((flag & LIB_ID_CREATE_NO_DEG_TAG) == 0) {
DEG_id_type_tag(bmain, type);
}
}
else {
BLI_strncpy(id->name + 2, name, sizeof(id->name) - 2);
}
}
return id;
}
/**
* Initialize an ID of given type, such that it has valid 'empty' data.
* ID is assumed to be just calloc'ed.
*/
void BKE_libblock_init_empty(ID *id)
{
/* Note that only ID types that are not valid when filled of zero should have a callback here. */
switch ((ID_Type)GS(id->name)) {
case ID_SCE:
BKE_scene_init((Scene *)id);
break;
case ID_LI:
/* Nothing to do. */
break;
case ID_OB: {
Object *ob = (Object *)id;
BKE_object_init(ob, OB_EMPTY);
break;
}
case ID_ME:
BKE_mesh_init((Mesh *)id);
break;
case ID_CU:
BKE_curve_init((Curve *)id, 0);
break;
case ID_MB:
BKE_mball_init((MetaBall *)id);
break;
case ID_MA:
BKE_material_init((Material *)id);
break;
case ID_TE:
BKE_texture_default((Tex *)id);
break;
case ID_IM:
BKE_image_init((Image *)id);
break;
case ID_LT:
BKE_lattice_init((Lattice *)id);
break;
case ID_LA:
BKE_light_init((Light *)id);
break;
case ID_SPK:
BKE_speaker_init((Speaker *)id);
break;
case ID_LP:
BKE_lightprobe_init((LightProbe *)id);
break;
case ID_CA:
BKE_camera_init((Camera *)id);
break;
case ID_WO:
BKE_world_init((World *)id);
break;
case ID_SCR:
/* Nothing to do. */
break;
case ID_VF:
BKE_vfont_init((VFont *)id);
break;
case ID_TXT:
BKE_text_init((Text *)id);
break;
case ID_SO:
/* Another fuzzy case, think NULLified content is OK here... */
break;
case ID_GR:
/* Nothing to do. */
break;
case ID_AR:
/* Nothing to do. */
break;
case ID_AC:
/* Nothing to do. */
break;
case ID_NT:
ntreeInitDefault((bNodeTree *)id);
break;
case ID_BR:
BKE_brush_init((Brush *)id);
break;
case ID_PA:
/* Nothing to do. */
break;
case ID_PC:
/* Nothing to do. */
break;
case ID_GD:
/* Nothing to do. */
break;
case ID_MSK:
/* Nothing to do. */
break;
case ID_LS:
BKE_linestyle_init((FreestyleLineStyle *)id);
break;
case ID_CF:
BKE_cachefile_init((CacheFile *)id);
break;
case ID_KE:
/* Shapekeys are a complex topic too - they depend on their 'user' data type...
* They are not linkable, though, so it should never reach here anyway. */
BLI_assert(0);
break;
case ID_WM:
/* We should never reach this. */
BLI_assert(0);
break;
case ID_IP:
/* Should not be needed - animation from lib pre-2.5 is broken anyway. */
BLI_assert(0);
break;
case ID_PAL:
BKE_palette_init((Palette *)id);
break;
default:
BLI_assert(0); /* Should never reach this point... */
}
}
/** Generic helper to create a new empty data-block of given type in given \a bmain database.
*
* \param name: can be NULL, in which case we get default name for this ID type. */
void *BKE_id_new(Main *bmain, const short type, const char *name)
{
BLI_assert(bmain != NULL);
if (name == NULL) {
name = DATA_(BKE_idcode_to_name(type));
}
ID *id = BKE_libblock_alloc(bmain, type, name, 0);
BKE_libblock_init_empty(id);
return id;
}
/**
* Generic helper to create a new temporary empty data-block of given type,
* *outside* of any Main database.
*
* \param name: can be NULL, in which case we get default name for this ID type. */
void *BKE_id_new_nomain(const short type, const char *name)
{
if (name == NULL) {
name = DATA_(BKE_idcode_to_name(type));
}
ID *id = BKE_libblock_alloc(NULL,
type,
name,
LIB_ID_CREATE_NO_MAIN | LIB_ID_CREATE_NO_USER_REFCOUNT |
LIB_ID_CREATE_NO_DEG_TAG);
BKE_libblock_init_empty(id);
return id;
}
void BKE_libblock_copy_ex(Main *bmain, const ID *id, ID **r_newid, const int orig_flag)
{
ID *new_id = *r_newid;
int flag = orig_flag;
const bool is_private_id_data = (id->flag & LIB_PRIVATE_DATA) != 0;
BLI_assert((flag & LIB_ID_CREATE_NO_MAIN) != 0 || bmain != NULL);
BLI_assert((flag & LIB_ID_CREATE_NO_MAIN) != 0 || (flag & LIB_ID_CREATE_NO_ALLOCATE) == 0);
if (!is_private_id_data) {
/* When we are handling private ID data, we might still want to manage usercounts, even though
* that ID data-block is actually outside of Main... */
BLI_assert((flag & LIB_ID_CREATE_NO_MAIN) == 0 ||
(flag & LIB_ID_CREATE_NO_USER_REFCOUNT) != 0);
}
/* Never implicitly copy shapekeys when generating temp data outside of Main database. */
BLI_assert((flag & LIB_ID_CREATE_NO_MAIN) == 0 || (flag & LIB_ID_COPY_SHAPEKEY) == 0);
/* 'Private ID' data handling. */
if ((bmain != NULL) && is_private_id_data) {
flag |= LIB_ID_CREATE_NO_MAIN;
}
/* The id->flag bits to copy over. */
const int copy_idflag_mask = LIB_PRIVATE_DATA;
if ((flag & LIB_ID_CREATE_NO_ALLOCATE) != 0) {
/* r_newid already contains pointer to allocated memory. */
/* TODO do we want to memset(0) whole mem before filling it? */
BLI_strncpy(new_id->name, id->name, sizeof(new_id->name));
new_id->us = 0;
new_id->tag |= LIB_TAG_NOT_ALLOCATED | LIB_TAG_NO_MAIN | LIB_TAG_NO_USER_REFCOUNT;
/* TODO Do we want/need to copy more from ID struct itself? */
}
else {
new_id = BKE_libblock_alloc(bmain, GS(id->name), id->name + 2, flag);
}
BLI_assert(new_id != NULL);
const size_t id_len = BKE_libblock_get_alloc_info(GS(new_id->name), NULL);
const size_t id_offset = sizeof(ID);
if ((int)id_len - (int)id_offset > 0) { /* signed to allow neg result */ /* XXX ????? */
const char *cp = (const char *)id;
char *cpn = (char *)new_id;
memcpy(cpn + id_offset, cp + id_offset, id_len - id_offset);
}
new_id->flag = (new_id->flag & ~copy_idflag_mask) | (id->flag & copy_idflag_mask);
if (id->properties) {
new_id->properties = IDP_CopyProperty_ex(id->properties, flag);
}
/* XXX Again... We need a way to control what we copy in a much more refined way.
* We cannot always copy this, some internal copying will die on it! */
/* For now, upper level code will have to do that itself when required. */
#if 0
if (id->override != NULL) {
BKE_override_copy(new_id, id);
}
#endif
if (id_can_have_animdata(new_id)) {
IdAdtTemplate *iat = (IdAdtTemplate *)new_id;
/* the duplicate should get a copy of the animdata */
if ((flag & LIB_ID_COPY_NO_ANIMDATA) == 0) {
/* Note that even though horrors like root nodetrees are not in bmain, the actions they use
* in their anim data *are* in bmain... super-mega-hooray. */
int animdata_flag = orig_flag;
BLI_assert((animdata_flag & LIB_ID_COPY_ACTIONS) == 0 ||
(animdata_flag & LIB_ID_CREATE_NO_MAIN) == 0);
iat->adt = BKE_animdata_copy(bmain, iat->adt, animdata_flag);
}
else {
iat->adt = NULL;
}
}
if ((flag & LIB_ID_CREATE_NO_DEG_TAG) == 0 && (flag & LIB_ID_CREATE_NO_MAIN) == 0) {
DEG_id_type_tag(bmain, GS(new_id->name));
}
*r_newid = new_id;
}
/* used everywhere in blenkernel */
void *BKE_libblock_copy(Main *bmain, const ID *id)
{
ID *idn;
BKE_libblock_copy_ex(bmain, id, &idn, 0);
return idn;
}
/* XXX TODO: get rid of this useless wrapper at some point... */
void *BKE_libblock_copy_for_localize(const ID *id)
{
ID *idn;
BKE_libblock_copy_ex(NULL, id, &idn, LIB_ID_COPY_LOCALIZE | LIB_ID_COPY_NO_ANIMDATA);
return idn;
}
void BKE_library_free(Library *lib)
{
if (lib->packedfile) {
BKE_packedfile_free(lib->packedfile);
}
}
/* ***************** ID ************************ */
ID *BKE_libblock_find_name(struct Main *bmain, const short type, const char *name)
{
ListBase *lb = which_libbase(bmain, type);
BLI_assert(lb != NULL);
return BLI_findstring(lb, name, offsetof(ID, name) + 2);
}
void id_sort_by_name(ListBase *lb, ID *id)
{
ID *idtest;
/* insert alphabetically */
if (lb->first != lb->last) {
BLI_remlink(lb, id);
idtest = lb->first;
while (idtest) {
if (BLI_strcasecmp(idtest->name, id->name) > 0 || (idtest->lib && !id->lib)) {
BLI_insertlinkbefore(lb, idtest, id);
break;
}
idtest = idtest->next;
}
/* as last */
if (idtest == NULL) {
BLI_addtail(lb, id);
}
}
}
/**
* Check to see if there is an ID with the same name as 'name'.
* Returns the ID if so, if not, returns NULL
*/
static ID *is_dupid(ListBase *lb, ID *id, const char *name)
{
ID *idtest = NULL;
for (idtest = lb->first; idtest; idtest = idtest->next) {
/* if idtest is not a lib */
if (id != idtest && !ID_IS_LINKED(idtest)) {
/* do not test alphabetic! */
/* optimized */
if (idtest->name[2] == name[0]) {
if (STREQ(name, idtest->name + 2)) {
break;
}
}
}
}
return idtest;
}
/**
* Check to see if an ID name is already used, and find a new one if so.
* Return true if created a new name (returned in name).
*
* Normally the ID that's being check is already in the ListBase, so ID *id
* points at the new entry. The Python Library module needs to know what
* the name of a data-block will be before it is appended; in this case ID *id
* id is NULL
*/
static bool check_for_dupid(ListBase *lb, ID *id, char *name)
{
ID *idtest;
int nr = 0, a;
size_t left_len;
#define MAX_IN_USE 64
bool in_use[MAX_IN_USE];
/* to speed up finding unused numbers within [1 .. MAX_IN_USE - 1] */
char left[MAX_ID_NAME + 8], leftest[MAX_ID_NAME + 8];
while (true) {
/* phase 1: id already exists? */
idtest = is_dupid(lb, id, name);
/* if there is no double, done */
if (idtest == NULL) {
return false;
}
/* we have a dup; need to make a new name */
/* quick check so we can reuse one of first MAX_IN_USE - 1 ids if vacant */
memset(in_use, false, sizeof(in_use));
/* get name portion, number portion ("name.number") */
left_len = BLI_split_name_num(left, &nr, name, '.');
/* if new name will be too long, truncate it */
if (nr > 999 && left_len > (MAX_ID_NAME - 8)) { /* assumption: won't go beyond 9999 */
left[MAX_ID_NAME - 8] = '\0';
left_len = MAX_ID_NAME - 8;
}
else if (left_len > (MAX_ID_NAME - 7)) {
left[MAX_ID_NAME - 7] = '\0';
left_len = MAX_ID_NAME - 7;
}
/* Code above may have generated invalid utf-8 string, due to raw truncation.
* Ensure we get a valid one now! */
left_len -= (size_t)BLI_utf8_invalid_strip(left, left_len);
for (idtest = lb->first; idtest; idtest = idtest->next) {
int nrtest;
if ((id != idtest) && !ID_IS_LINKED(idtest) && (*name == *(idtest->name + 2)) &&
STREQLEN(name, idtest->name + 2, left_len) &&
(BLI_split_name_num(leftest, &nrtest, idtest->name + 2, '.') == left_len)) {
/* will get here at least once, otherwise is_dupid call above would have returned NULL */
if (nrtest < MAX_IN_USE) {
in_use[nrtest] = true; /* mark as used */
}
if (nr <= nrtest) {
nr = nrtest + 1; /* track largest unused */
}
}
}
/* At this point, 'nr' will typically be at least 1. (but not always) */
// BLI_assert(nr >= 1);
/* decide which value of nr to use */
for (a = 0; a < MAX_IN_USE; a++) {
if (a >= nr) {
break; /* stop when we've checked up to biggest */ /* redundant check */
}
if (!in_use[a]) { /* found an unused value */
nr = a;
/* can only be zero if all potential duplicate names had
* nonzero numeric suffixes, which means name itself has
* nonzero numeric suffix (else no name conflict and wouldn't
* have got here), which means name[left_len] is not a null */
break;
}
}
/* At this point, nr is either the lowest unused number within [0 .. MAX_IN_USE - 1],
* or 1 greater than the largest used number if all those low ones are taken.
* We can't be bothered to look for the lowest unused number beyond (MAX_IN_USE - 1). */
/* If the original name has no numeric suffix,
* rather than just chopping and adding numbers,
* shave off the end chars until we have a unique name.
* Check the null terminators match as well so we don't get Cube.000 -> Cube.00 */
if (nr == 0 && name[left_len] == '\0') {
size_t len;
/* FIXME: this code will never be executed, because either nr will be
* at least 1, or name will not end at left_len! */
BLI_assert(0);
len = left_len - 1;
idtest = is_dupid(lb, id, name);
while (idtest && len > 1) {
name[len--] = '\0';
idtest = is_dupid(lb, id, name);
}
if (idtest == NULL) {
return true;
}
/* otherwise just continue and use a number suffix */
}
if (nr > 999 && left_len > (MAX_ID_NAME - 8)) {
/* this would overflow name buffer */
left[MAX_ID_NAME - 8] = 0;
/* left_len = MAX_ID_NAME - 8; */ /* for now this isn't used again */
memcpy(name, left, sizeof(char) * (MAX_ID_NAME - 7));
continue;
}
/* this format specifier is from hell... */
BLI_snprintf(name, sizeof(id->name) - 2, "%s.%.3d", left, nr);
return true;
}
#undef MAX_IN_USE
}
/**
* Ensures given ID has a unique name in given listbase.
*
* Only for local IDs (linked ones already have a unique ID in their library).
*
* \return true if a new name had to be created.
*/
bool BKE_id_new_name_validate(ListBase *lb, ID *id, const char *tname)
{
bool result;
char name[MAX_ID_NAME - 2];
/* if library, don't rename */
if (ID_IS_LINKED(id)) {
return false;
}
/* if no name given, use name of current ID
* else make a copy (tname args can be const) */
if (tname == NULL) {
tname = id->name + 2;
}
BLI_strncpy(name, tname, sizeof(name));
if (name[0] == '\0') {
/* Disallow empty names. */
BLI_strncpy(name, DATA_(BKE_idcode_to_name(GS(id->name))), sizeof(name));
}
else {
/* disallow non utf8 chars,
* the interface checks for this but new ID's based on file names don't */
BLI_utf8_invalid_strip(name, strlen(name));
}
result = check_for_dupid(lb, id, name);
strcpy(id->name + 2, name);
/* This was in 2.43 and previous releases
* however all data in blender should be sorted, not just duplicate names
* sorting should not hurt, but noting just in case it alters the way other
* functions work, so sort every time. */
#if 0
if (result) {
id_sort_by_name(lb, id);
}
#endif
id_sort_by_name(lb, id);
return result;
}
/**
* Pull an ID out of a library (make it local). Only call this for IDs that
* don't have other library users.
*/
void id_clear_lib_data_ex(Main *bmain, ID *id, const bool id_in_mainlist)
{
bNodeTree *ntree = NULL;
Key *key = NULL;
BKE_id_lib_local_paths(bmain, id->lib, id);
id_fake_user_clear(id);
id->lib = NULL;
id->tag &= ~(LIB_TAG_INDIRECT | LIB_TAG_EXTERN);
id->flag &= ~LIB_INDIRECT_WEAK_LINK;
if (id_in_mainlist) {
if (BKE_id_new_name_validate(which_libbase(bmain, GS(id->name)), id, NULL)) {
bmain->is_memfile_undo_written = false;
}
}
/* Internal bNodeTree blocks inside data-blocks also stores id->lib,
* make sure this stays in sync. */
if ((ntree = ntreeFromID(id))) {
id_clear_lib_data_ex(bmain, &ntree->id, false); /* Datablocks' nodetree is never in Main. */
}
/* Same goes for shapekeys. */
if ((key = BKE_key_from_id(id))) {
id_clear_lib_data_ex(bmain, &key->id, id_in_mainlist); /* sigh, why are keys in Main? */
}
}
void id_clear_lib_data(Main *bmain, ID *id)
{
id_clear_lib_data_ex(bmain, id, true);
}
/* next to indirect usage in read/writefile also in editobject.c scene.c */
void BKE_main_id_clear_newpoins(Main *bmain)
{
ID *id;
FOREACH_MAIN_ID_BEGIN (bmain, id) {
id->newid = NULL;
id->tag &= ~LIB_TAG_NEW;
}
FOREACH_MAIN_ID_END;
}
static int id_refcount_recompute_callback(void *user_data,
struct ID *UNUSED(id_self),
struct ID **id_pointer,
int cb_flag)
{
const bool do_linked_only = (bool)POINTER_AS_INT(user_data);
if (*id_pointer == NULL) {
return IDWALK_RET_NOP;
}
if (do_linked_only && !ID_IS_LINKED(*id_pointer)) {
return IDWALK_RET_NOP;
}
if (cb_flag & IDWALK_CB_USER) {
/* Do not touch to direct/indirect linked status here... */
id_us_plus_no_lib(*id_pointer);
}
if (cb_flag & IDWALK_CB_USER_ONE) {
id_us_ensure_real(*id_pointer);
}
return IDWALK_RET_NOP;
}
void BKE_main_id_refcount_recompute(struct Main *bmain, const bool do_linked_only)
{
ID *id;
FOREACH_MAIN_ID_BEGIN (bmain, id) {
if (!ID_IS_LINKED(id) && do_linked_only) {
continue;
}
id->us = ID_FAKE_USERS(id);
/* Note that we keep EXTRAUSER tag here, since some UI users may define it too... */
if (id->tag & LIB_TAG_EXTRAUSER) {
id->tag &= ~(LIB_TAG_EXTRAUSER | LIB_TAG_EXTRAUSER_SET);
id_us_ensure_real(id);
}
}
FOREACH_MAIN_ID_END;
/* Go over whole Main database to re-generate proper usercounts... */
FOREACH_MAIN_ID_BEGIN (bmain, id) {
BKE_library_foreach_ID_link(bmain,
id,
id_refcount_recompute_callback,
POINTER_FROM_INT((int)do_linked_only),
IDWALK_READONLY);
}
FOREACH_MAIN_ID_END;
}
static void library_make_local_copying_check(ID *id,
GSet *loop_tags,
MainIDRelations *id_relations,
GSet *done_ids)
{
if (BLI_gset_haskey(done_ids, id)) {
return; /* Already checked, nothing else to do. */
}
MainIDRelationsEntry *entry = BLI_ghash_lookup(id_relations->id_used_to_user, id);
BLI_gset_insert(loop_tags, id);
for (; entry != NULL; entry = entry->next) {
/* Used_to_user stores ID pointer, not pointer to ID pointer. */
ID *par_id = (ID *)entry->id_pointer;
/* Our oh-so-beloved 'from' pointers... */
if (entry->usage_flag & IDWALK_CB_LOOPBACK) {
/* We totally disregard Object->proxy_from 'usage' here,
* this one would only generate fake positives. */
if (GS(par_id->name) == ID_OB) {
BLI_assert(((Object *)par_id)->proxy_from == (Object *)id);
continue;
}
/* Shapekeys are considered 'private' to their owner ID here, and never tagged
* (since they cannot be linked), * so we have to switch effective parent to their owner.
*/
if (GS(par_id->name) == ID_KE) {
par_id = ((Key *)par_id)->from;
}
}
if (par_id->lib == NULL) {
/* Local user, early out to avoid some gset querying... */
continue;
}
if (!BLI_gset_haskey(done_ids, par_id)) {
if (BLI_gset_haskey(loop_tags, par_id)) {
/* We are in a 'dependency loop' of IDs, this does not say us anything, skip it.
* Note that this is the situation that can lead to archipelagoes of linked data-blocks
* (since all of them have non-local users, they would all be duplicated,
* leading to a loop of unused linked data-blocks that cannot be freed since they all use
* each other...). */
continue;
}
/* Else, recursively check that user ID. */
library_make_local_copying_check(par_id, loop_tags, id_relations, done_ids);
}
if (par_id->tag & LIB_TAG_DOIT) {
/* This user will be fully local in future, so far so good,
* nothing to do here but check next user. */
}
else {
/* This user won't be fully local in future, so current ID won't be either.
* And we are done checking it. */
id->tag &= ~LIB_TAG_DOIT;
break;
}
}
BLI_gset_add(done_ids, id);
BLI_gset_remove(loop_tags, id, NULL);
}
/** Make linked data-blocks local.
*
* \param bmain: Almost certainly global main.
* \param lib: If not NULL, only make local data-blocks from this library.
* \param untagged_only: If true, only make local data-blocks not tagged with
* LIB_TAG_PRE_EXISTING.
* \param set_fake: If true, set fake user on all localized data-blocks
* (except group and objects ones).
*/
/* Note: Old (2.77) version was simply making (tagging) data-blocks as local,
* without actually making any check whether they were also indirectly used or not...
*
* Current version uses regular id_make_local callback, with advanced pre-processing step to
* detect all cases of IDs currently indirectly used, but which will be used by local data only
* once this function is finished. This allows to avoid any unneeded duplication of IDs, and
* hence all time lost afterwards to remove orphaned linked data-blocks...
*/
void BKE_library_make_local(Main *bmain,
const Library *lib,
GHash *old_to_new_ids,
const bool untagged_only,
const bool set_fake)
{
ListBase *lbarray[MAX_LIBARRAY];
LinkNode *todo_ids = NULL;
LinkNode *copied_ids = NULL;
MemArena *linklist_mem = BLI_memarena_new(512 * sizeof(*todo_ids), __func__);
GSet *done_ids = BLI_gset_ptr_new(__func__);
#ifdef DEBUG_TIME
TIMEIT_START(make_local);
#endif
BKE_main_relations_create(bmain);
#ifdef DEBUG_TIME
printf("Pre-compute current ID relations: Done.\n");
TIMEIT_VALUE_PRINT(make_local);
#endif
/* Step 1: Detect data-blocks to make local. */
for (int a = set_listbasepointers(bmain, lbarray); a--;) {
ID *id = lbarray[a]->first;
/* Do not explicitly make local non-linkable IDs (shapekeys, in fact),
* they are assumed to be handled by real data-blocks responsible of them. */
const bool do_skip = (id && !BKE_idcode_is_linkable(GS(id->name)));
for (; id; id = id->next) {
ID *ntree = (ID *)ntreeFromID(id);
id->tag &= ~LIB_TAG_DOIT;
if (ntree != NULL) {
ntree->tag &= ~LIB_TAG_DOIT;
}
if (id->lib == NULL) {
id->tag &= ~(LIB_TAG_EXTERN | LIB_TAG_INDIRECT | LIB_TAG_NEW);
id->flag &= ~LIB_INDIRECT_WEAK_LINK;
}
/* The check on the fourth line (LIB_TAG_PRE_EXISTING) is done so it's possible to tag data
* you don't want to be made local, used for appending data,
* so any libdata already linked wont become local (very nasty
* to discover all your links are lost after appending).
* Also, never ever make proxified objects local, would not make any sense. */
/* Some more notes:
* - Shapekeys are never tagged here (since they are not linkable).
* - Nodetrees used in materials etc. have to be tagged manually,
* since they do not exist in Main (!).
* This is ok-ish on 'make local' side of things
* (since those are handled by their 'owner' IDs),
* but complicates slightly the pre-processing of relations between IDs at step 2... */
else if (!do_skip && id->tag & (LIB_TAG_EXTERN | LIB_TAG_INDIRECT | LIB_TAG_NEW) &&
ELEM(lib, NULL, id->lib) &&
!(GS(id->name) == ID_OB && ((Object *)id)->proxy_from != NULL) &&
((untagged_only == false) || !(id->tag & LIB_TAG_PRE_EXISTING))) {
BLI_linklist_prepend_arena(&todo_ids, id, linklist_mem);
id->tag |= LIB_TAG_DOIT;
/* Tag those nasty non-ID nodetrees,
* but do not add them to todo list, making them local is handled by 'owner' ID.
* This is needed for library_make_local_copying_check() to work OK at step 2. */
if (ntree != NULL) {
ntree->tag |= LIB_TAG_DOIT;
}
}
else {
/* Linked ID that we won't be making local (needed info for step 2, see below). */
BLI_gset_add(done_ids, id);
}
}
}
#ifdef DEBUG_TIME
printf("Step 1: Detect data-blocks to make local: Done.\n");
TIMEIT_VALUE_PRINT(make_local);
#endif
/* Step 2: Check which data-blocks we can directly make local
* (because they are only used by already, or future, local data),
* others will need to be duplicated. */
GSet *loop_tags = BLI_gset_ptr_new(__func__);
for (LinkNode *it = todo_ids; it; it = it->next) {
library_make_local_copying_check(it->link, loop_tags, bmain->relations, done_ids);
BLI_assert(BLI_gset_len(loop_tags) == 0);
}
BLI_gset_free(loop_tags, NULL);
BLI_gset_free(done_ids, NULL);
/* Next step will most likely add new IDs, better to get rid of this mapping now. */
BKE_main_relations_free(bmain);
#ifdef DEBUG_TIME
printf("Step 2: Check which data-blocks we can directly make local: Done.\n");
TIMEIT_VALUE_PRINT(make_local);
#endif
/* Step 3: Make IDs local, either directly (quick and simple), or using generic process,
* which involves more complex checks and might instead
* create a local copy of original linked ID. */
for (LinkNode *it = todo_ids, *it_next; it; it = it_next) {
it_next = it->next;
ID *id = it->link;
if (id->tag & LIB_TAG_DOIT) {
/* We know all users of this object are local or will be made fully local, even if
* currently there are some indirect usages. So instead of making a copy that we'll likely
* get rid of later, directly make that data block local.
* Saves a tremendous amount of time with complex scenes... */
id_clear_lib_data_ex(bmain, id, true);
BKE_id_expand_local(bmain, id);
id->tag &= ~LIB_TAG_DOIT;
if (GS(id->name) == ID_OB) {
BKE_rigidbody_ensure_local_object(bmain, (Object *)id);
}
}
else {
/* In this specific case, we do want to make ID local even if it has no local usage yet...
*/
if (GS(id->name) == ID_OB) {
/* Special case for objects because we don't want proxy pointers to be
* cleared yet. This will happen down the road in this function.
*/
BKE_object_make_local_ex(bmain, (Object *)id, true, false);
}
else {
id_make_local(bmain, id, false, true);
}
if (id->newid) {
if (GS(id->newid->name) == ID_OB) {
BKE_rigidbody_ensure_local_object(bmain, (Object *)id->newid);
}
/* Reuse already allocated LinkNode (transferring it from todo_ids to copied_ids). */
BLI_linklist_prepend_nlink(&copied_ids, id, it);
}
}
if (set_fake) {
if (!ELEM(GS(id->name), ID_OB, ID_GR)) {
/* do not set fake user on objects, groups (instancing) */
id_fake_user_set(id);
}
}
}
#ifdef DEBUG_TIME
printf("Step 3: Make IDs local: Done.\n");
TIMEIT_VALUE_PRINT(make_local);
#endif
/* At this point, we are done with directly made local IDs.
* Now we have to handle duplicated ones, since their
* remaining linked original counterpart may not be needed anymore... */
todo_ids = NULL;
/* Step 4: We have to remap local usages of old (linked) ID to new (local)
* ID in a separated loop,
* as lbarray ordering is not enough to ensure us we did catch all dependencies
* (e.g. if making local a parent object before its child...). See T48907. */
/* TODO This is now the biggest step by far (in term of processing time).
* We may be able to gain here by using again main->relations mapping, but...
* this implies BKE_libblock_remap & co to be able to update main->relations on the fly.
* Have to think about it a bit more, and see whether new code is OK first, anyway. */
for (LinkNode *it = copied_ids; it; it = it->next) {
ID *id = it->link;
BLI_assert(id->newid != NULL);
BLI_assert(id->lib != NULL);
BKE_libblock_remap(bmain, id, id->newid, ID_REMAP_SKIP_INDIRECT_USAGE);
if (old_to_new_ids) {
BLI_ghash_insert(old_to_new_ids, id, id->newid);
}
/* Special hack for groups... Thing is, since we can't instantiate them here, we need to
* ensure they remain 'alive' (only instantiation is a real group 'user'... *sigh* See
* T49722. */
if (GS(id->name) == ID_GR && (id->tag & LIB_TAG_INDIRECT) != 0) {
id_us_ensure_real(id->newid);
}
}
#ifdef DEBUG_TIME
printf("Step 4: Remap local usages of old (linked) ID to new (local) ID: Done.\n");
TIMEIT_VALUE_PRINT(make_local);
#endif
/* Step 5: proxy 'remapping' hack. */
for (LinkNode *it = copied_ids; it; it = it->next) {
ID *id = it->link;
/* Attempt to re-link copied proxy objects. This allows appending of an entire scene
* from another blend file into this one, even when that blend file contains proxified
* armatures that have local references. Since the proxified object needs to be linked
* (not local), this will only work when the "Localize all" checkbox is disabled.
* TL;DR: this is a dirty hack on top of an already weak feature (proxies). */
if (GS(id->name) == ID_OB && ((Object *)id)->proxy != NULL) {
Object *ob = (Object *)id;
Object *ob_new = (Object *)id->newid;
bool is_local = false, is_lib = false;
/* Proxies only work when the proxified object is linked-in from a library. */
if (ob->proxy->id.lib == NULL) {
CLOG_WARN(&LOG,
"proxy object %s will loose its link to %s, because the "
"proxified object is local.",
id->newid->name,
ob->proxy->id.name);
continue;
}
BKE_library_ID_test_usages(bmain, id, &is_local, &is_lib);
/* We can only switch the proxy'ing to a made-local proxy if it is no longer
* referred to from a library. Not checking for local use; if new local proxy
* was not used locally would be a nasty bug! */
if (is_local || is_lib) {
CLOG_WARN(&LOG,
"made-local proxy object %s will loose its link to %s, "
"because the linked-in proxy is referenced (is_local=%i, is_lib=%i).",
id->newid->name,
ob->proxy->id.name,
is_local,
is_lib);
}
else {
/* we can switch the proxy'ing from the linked-in to the made-local proxy.
* BKE_object_make_proxy() shouldn't be used here, as it allocates memory that
* was already allocated by BKE_object_make_local_ex() (which called BKE_object_copy). */
ob_new->proxy = ob->proxy;
ob_new->proxy_group = ob->proxy_group;
ob_new->proxy_from = ob->proxy_from;
ob_new->proxy->proxy_from = ob_new;
ob->proxy = ob->proxy_from = ob->proxy_group = NULL;
}
}
}
#ifdef DEBUG_TIME
printf("Step 5: Proxy 'remapping' hack: Done.\n");
TIMEIT_VALUE_PRINT(make_local);
#endif
/* This is probably more of a hack than something we should do here, but...
* Issue is, the whole copying + remapping done in complex cases above may leave pose-channels
* of armatures in complete invalid state (more precisely, the bone pointers of the
* pose-channels - very crappy cross-data-blocks relationship), se we tag it to be fully
* recomputed, but this does not seems to be enough in some cases, and evaluation code ends up
* trying to evaluate a not-yet-updated armature object's deformations.
* Try "make all local" in 04_01_H.lighting.blend from Agent327 without this, e.g. */
for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) {
if (ob->data != NULL && ob->type == OB_ARMATURE && ob->pose != NULL &&
ob->pose->flag & POSE_RECALC) {
BKE_pose_rebuild(bmain, ob, ob->data, true);
}
}
#ifdef DEBUG_TIME
printf("Hack: Forcefully rebuild armature object poses: Done.\n");
TIMEIT_VALUE_PRINT(make_local);
#endif
BKE_main_id_clear_newpoins(bmain);
BLI_memarena_free(linklist_mem);
#ifdef DEBUG_TIME
printf("Cleanup and finish: Done.\n");
TIMEIT_END(make_local);
#endif
}
/**
* Use after setting the ID's name
* When name exists: call 'new_id'
*/
void BLI_libblock_ensure_unique_name(Main *bmain, const char *name)
{
ListBase *lb;
ID *idtest;
lb = which_libbase(bmain, GS(name));
if (lb == NULL) {
return;
}
/* search for id */
idtest = BLI_findstring(lb, name + 2, offsetof(ID, name) + 2);
if (idtest != NULL) {
/* BKE_id_new_name_validate also takes care of sorting. */
BKE_id_new_name_validate(lb, idtest, NULL);
bmain->is_memfile_undo_written = false;
}
}
/**
* Sets the name of a block to name, suitably adjusted for uniqueness.
*/
void BKE_libblock_rename(Main *bmain, ID *id, const char *name)
{
ListBase *lb = which_libbase(bmain, GS(id->name));
if (BKE_id_new_name_validate(lb, id, name)) {
bmain->is_memfile_undo_written = false;
}
}
/**
* Generate full name of the data-block (without ID code, but with library if any).
*
* \note Result is unique to a given ID type in a given Main database.
*
* \param name: An allocated string of minimal length #MAX_ID_FULL_NAME,
* will be filled with generated string.
*/
void BKE_id_full_name_get(char name[MAX_ID_FULL_NAME], const ID *id)
{
strcpy(name, id->name + 2);
if (id->lib != NULL) {
const size_t idname_len = strlen(id->name + 2);
const size_t libname_len = strlen(id->lib->id.name + 2);
name[idname_len] = ' ';
name[idname_len + 1] = '[';
strcpy(name + idname_len + 2, id->lib->id.name + 2);
name[idname_len + 2 + libname_len] = ']';
name[idname_len + 2 + libname_len + 1] = '\0';
}
}
/**
* Generate full name of the data-block (without ID code, but with library if any),
* with a 3-character prefix prepended indicating whether it comes from a library,
* is overriding, has a fake or no user, etc.
*
* \note Result is unique to a given ID type in a given Main database.
*
* \param name: An allocated string of minimal length #MAX_ID_FULL_NAME_UI,
* will be filled with generated string.
*/
void BKE_id_full_name_ui_prefix_get(char name[MAX_ID_FULL_NAME_UI], const ID *id)
{
name[0] = id->lib ? (ID_MISSING(id) ? 'M' : 'L') : ID_IS_OVERRIDE_LIBRARY(id) ? 'O' : ' ';
name[1] = (id->flag & LIB_FAKEUSER) ? 'F' : ((id->us == 0) ? '0' : ' ');
name[2] = ' ';
BKE_id_full_name_get(name + 3, id);
}
/**
* Generate a concatenation of ID name (including two-chars type code) and its lib name, if any.
*
* \return A unique allocated string key for any ID in the whole Main database.
*/
char *BKE_id_to_unique_string_key(const struct ID *id)
{
if (id->lib == NULL) {
return BLI_strdup(id->name);
}
else {
/* Prefix with an ascii character in the range of 32..96 (visible)
* this ensures we can't have a library ID pair that collide.
* Where 'LIfooOBbarOBbaz' could be ('LIfoo, OBbarOBbaz') or ('LIfooOBbar', 'OBbaz'). */
const char ascii_len = strlen(id->lib->id.name + 2) + 32;
return BLI_sprintfN("%c%s%s", ascii_len, id->lib->id.name, id->name);
}
}
void BKE_library_filepath_set(Main *bmain, Library *lib, const char *filepath)
{
/* in some cases this is used to update the absolute path from the
* relative */
if (lib->name != filepath) {
BLI_strncpy(lib->name, filepath, sizeof(lib->name));
}
BLI_strncpy(lib->filepath, filepath, sizeof(lib->filepath));
/* not essential but set filepath is an absolute copy of value which
* is more useful if its kept in sync */
if (BLI_path_is_rel(lib->filepath)) {
/* note that the file may be unsaved, in this case, setting the
* filepath on an indirectly linked path is not allowed from the
* outliner, and its not really supported but allow from here for now
* since making local could cause this to be directly linked - campbell
*/
/* Never make paths relative to parent lib - reading code (blenloader) always set *all*
* lib->name relative to current main, not to their parent for indirectly linked ones. */
const char *basepath = BKE_main_blendfile_path(bmain);
BLI_path_abs(lib->filepath, basepath);
}
}
void BKE_id_tag_set_atomic(ID *id, int tag)
{
atomic_fetch_and_or_int32(&id->tag, tag);
}
void BKE_id_tag_clear_atomic(ID *id, int tag)
{
atomic_fetch_and_and_int32(&id->tag, ~tag);
}
/** Check that given ID pointer actually is in G_MAIN.
* Main intended use is for debug asserts in places we cannot easily get rid of G_Main... */
bool BKE_id_is_in_global_main(ID *id)
{
/* We do not want to fail when id is NULL here, even though this is a bit strange behavior...
*/
return (id == NULL || BLI_findindex(which_libbase(G_MAIN, GS(id->name)), id) != -1);
}
/************************* Datablock order in UI **************************/
static int *id_order_get(ID *id)
{
/* Only for workspace tabs currently. */
switch (GS(id->name)) {
case ID_WS:
return &((WorkSpace *)id)->order;
default:
return NULL;
}
}
static int id_order_compare(const void *a, const void *b)
{
ID *id_a = ((LinkData *)a)->data;
ID *id_b = ((LinkData *)b)->data;
int *order_a = id_order_get(id_a);
int *order_b = id_order_get(id_b);
if (order_a && order_b) {
if (*order_a < *order_b) {
return -1;
}
else if (*order_a > *order_b) {
return 1;
}
}
return strcmp(id_a->name, id_b->name);
}
/**
* Returns ordered list of data-blocks for display in the UI.
* Result is list of LinkData of IDs that must be freed.
*/
void BKE_id_ordered_list(ListBase *ordered_lb, const ListBase *lb)
{
BLI_listbase_clear(ordered_lb);
for (ID *id = lb->first; id; id = id->next) {
BLI_addtail(ordered_lb, BLI_genericNodeN(id));
}
BLI_listbase_sort(ordered_lb, id_order_compare);
int num = 0;
for (LinkData *link = ordered_lb->first; link; link = link->next) {
int *order = id_order_get(link->data);
if (order) {
*order = num++;
}
}
}
/**
* Reorder ID in the list, before or after the "relative" ID.
*/
void BKE_id_reorder(const ListBase *lb, ID *id, ID *relative, bool after)
{
int *id_order = id_order_get(id);
int relative_order;
if (relative) {
relative_order = *id_order_get(relative);
}
else {
relative_order = (after) ? BLI_listbase_count(lb) : 0;
}
if (after) {
/* Insert after. */
for (ID *other = lb->first; other; other = other->next) {
int *order = id_order_get(other);
if (*order > relative_order) {
(*order)++;
}
}
*id_order = relative_order + 1;
}
else {
/* Insert before. */
for (ID *other = lb->first; other; other = other->next) {
int *order = id_order_get(other);
if (*order < relative_order) {
(*order)--;
}
}
*id_order = relative_order - 1;
}
}